We played a game and after the first 2 rounds it just became a stall a thon
We played a game and after the first 2 rounds it just became a stall a thon
I just made it so that Evice doesn't know his team (as to fix in with the storyline given to Cipher Grunts "help" area), there can be more than 1 shadow arbok in big games, and I have swapped out some Innocent Bystanders for a Wes, so that theres a daykiller even in small games. I have also put in 2 mayors in the larger game option, so that if a "mafia" member starts up "revenge vote" which causes a rand and the team are good enough to protect the 2 mayors, they can steer away from it and not get screwed by pure n00bs/amateurs who deserve to be muted for their errors. Aswell as this, I have made it so Rui (Hooker) Can distract and inspect, as it says on her description (Possibly a good tactic if used to the best of capabilities) I have finally also added a description of the theme.
I have made these changes as a user named Drapht said I needed to make my theme a bit different from the average script we're given to adapt. Thanks to Drapht for his assistance.
Please reply with all queries, fixes and comments you have for me![]()
Hi, I have created a Dark pokemon Theme with a help of people : Darkrai,Notmafia,Ghastly, And a few others i forgot to include sorry.
Anyways heres the pastebin : http://pastebin.com/3RKuW5Kb
My description for my theme:
The dark pokemon are endangered by Darkrai, They are under the control of Darkrai, A few pokemon had a little good in their selfs they teamed up to save themselves from Darkrai and The pure darkrai,
The skunks poison theyre on their own team.
Not very long i know i might change this ^^
Btw: My first theme <3
Last edited by -Darkrai-; March 15th, 2012 at 00:06. Reason: Typo On Names And mistakes Ty Cake <3
...can I just point out typos in the names?
Frosslass should be Froslass
Zoroaark should be Zoroark
Hydregion should be Hydreigon
Purloinn should be Purrloin
Skunky should be Stunky
Skunktank should be Skuntank
Plus why does Honchkrow put people to sleep, and what in Rayquaza's name is a Dark Dragon Claw? This...ugh. D:
Fixed <3 Thank you
Kingdom Hearts (fixed)
The "village can't lose roles" command was present, but there was no "village." I changed "goodguys" to "village" and now it passes all the checks. It should work now. The user Rue. still get credit for making the theme. If there is an issue with balance, I suggest making Sora reveal when he daykills or lowering Minnie's hax.
http://pastebin.com/zPq4UTuj
Dumbo should be removed since there is not a single game where the main character(s) go to a world that dumbo resides in.
Also in Caterpie theme Charmeleons shouldn't be able to kill each other since they are on the same team and/or get team reveal.
Last edited by Axel.; March 12th, 2012 at 19:50.
Don't hate me because I get a few hax to go my way to win a match on an online pokemon simulator. My alts are all based on Organization XIII members.
±Game: You are a Baby Wolf!
±Game: OMG you are sooo cute! Have fun in the world. You can't be nightkilled because you are protected by like a thousand wolves! Bark and play with your friends
±Game: You are Freddichio!
±Game:Charming and handsome, you've already got Kira Tasa in the bag. Now find someone else to /distract! <-wtf?
Charmeleon = basically Basilisk = able to kill each other, I know I was killed as Basilisk by my unknowing partner once...
Teamkills Prevention only need to be enforced for roles that know each other at start-up (which is not the case of Caterpie's Charmeleon, Mythology's Basilisk, the whole ClanWar theme, etc.).
Dreams
Basically, a theme based around dreams and residents of them. The inspector/samurai is Cresselia (despite that I don't like her much >>) and to prevent her being overpowered, there is a BG-breaker at low numbers, Dreamcatcher; who also kills distractors. The basic villager is the Dream who has a slight chance of hax, whilst Munna (and at higher numbers, Musharna instead, who also gets hax) is the PL. The Fountain of Dreams is BG, although due to being inanimate it gets no vote. The ever-hungry Kirby is the Vigilante, whilst his friend Gooey is the Miller with two votes. Finally, the village has Shy Guy the spy, and Jigglypuff, the non-revealing Samurai at maximum people.
On the evil side of things, the Nightmare is the basic Mafia, whilst the aforementioned Dreamcatcher kills distractors and kills through protect. Then there are the Dream Land and Subcon Mafia; both have a killer (Waddle Dee and Mouser) and a PL (Waddle Doo and Birdo). After this they start to differ, Dream Land gets a Bomb with 0 votes (Gordo) whilst Subcon gets a Mayor with 3 votes (Tryclyde). Their respective bosses differ, too - King Dedede has two votes, shares a kill with Waddle Doo and ignores distract and hax, whilst Wart gets a protect-breaking kill which is separate to Mouser's.
Finally, the epicness that is Darkrai has a day and a night kill and kills distractors, and he gets his own line because I like Darkrai.
I put it through JSONLint and it's all good, Lamperi's mafia checker only gives a few warnings about things I know work.
http://pastebin.com/raw.php?i=NvPzZ7ej
I'm new to this so there might be a few things wrong with it, but Pokemon World. It has categories based on contests.
Don't hate me because I get a few hax to go my way to win a match on an online pokemon simulator. My alts are all based on Organization XIII members.
±Game: You are a Baby Wolf!
±Game: OMG you are sooo cute! Have fun in the world. You can't be nightkilled because you are protected by like a thousand wolves! Bark and play with your friends
±Game: You are Freddichio!
±Game:Charming and handsome, you've already got Kira Tasa in the bag. Now find someone else to /distract! <-wtf?
Okay, another theme attempt
http://pastebin.com/dejZtL3w
It's a Crash Bandicoot theme
Village
Polar: Villy with hax on kill
Pura: Villy with hax on poison
Crash: Samu
Coco: Insp
Crunch: Miller
Aku Aku: bg and safeguarder
Mafia
Komodo Joe: Shares kill with Moe
Komodo Moe: Shares kill with Joe
Dingodile: Shares poison with Tiny
Tiny Tiger: Shares poison with Dingo
Cortex
Cortex: daykills and nightkills, kills distracters and avoids hax
Uka Uka: Cortex's bg and safeguarder
N. Brio
Self alligned role with a 1 day and 2 day poison, with self protect and a vote of 5
Ripper Roo
Self alligned role with an inspect and a daykill, a self protect and a vote of 3
Just wondering, do themes actually get approved and stuff here?
(18:29:31) ±Porygon: Your rank in Wifi Uber Triples is 1/12 [1106 points / 3 battles]!
(13:20:11) ±Porygon: Your rank in Wifi OU is 98478/99318 [777 points / 7 battles]!
Heaven is where the police are British, the lovers Italian, the mechanics German, the chefs French, and it is all organized by the Swiss.
Hell is where the police are German, the lovers Swiss, the mechanics French, the chefs British, and it is all organized by the Italians.
Not very many, but some. The mafia admins are pretty busy, and they have to make sure everything works properly, is balanced, etc. As you can see, there are a hefty number of themes out there for them to go through, so we all just have to be patient and wait our turn.
My Caterpie Theme got approved here. Then I saw a flood of new themes that I never saw in this thread.
EDIT: Confirming something that was asked on the channel.
It's possible for a role to have the same action twice with different commands. I made a role that had 2 commands for daykill (/catch and /capture), and each command had a different killmsg. However, it wasn't possible to use both on the same day (probably they shared the "limit" count). I think that this may work for whoever wanted to make a role with 2 types of poison, but I can't assure both poison won't share the same limit parameter.
Also, Revenge Daykill is not working. The player that tries to kill a role that revenge kills won't kill nor be killed, but it won't waste the command (in fact, it seems nothing happens at all, not even a warning message).
Last edited by IceKirby; March 14th, 2012 at 05:25.
Hey, just to ask, when will my theme be able to be played in mafia, I saw it loaded, but it's disabled. . .
Luxray is awesome. All who deny it are big smelly fat heads.
I have a shiny Krokorok. Bam.
Moo.
It's probably disabled because it is broken. Find someone who knows how to code to take a look at it. If that isn't the problem, it might be too unbalanced, too confusing, or just uninteresting (hopefully not, but I know MLP was disabled because people griped about it).
Please note that I was talking about cases where a role shouldn't be able to target its known partner. Kefka/Kuja don't know each other from the start (Except in ThemeWar), so it wasn't necessary to prevent teamkills between them.
The point is: if two roles know each other, don't let them kill their partner; if they don't, use whatever is more convenient for your theme.
This theme was based off of Capcom's Monster Hunter games.
Code:
Pastebin: http://pastebin.com/raw.php?i=3RnzVhTa
Description: Ok. The village consists of a Bomb with 4 votes, villies with hax (EVEN THOUGH ITS LAME). Village Chief is a samurai with multiple votes and evading daykills. The male hunter kills during both phases, but only appears in large games.
Both inspectors have a special perk with 0 votes. Search probe is the first, and it explodes when killed (DUH). Carrier can /Safeguard twice. The Guard can protect 2.
As for killing, Gigginox and Uragaan is standard mafia that can't be daykilled (gigginox) and killattacker (Uragaan). Barioth and Agnaktor are standard poisoners with a 2/3 count that kills attacker. Nargacuga is a Kefka. Jhen is Neptunium, and it works after 8 nights. (If it doesnt work well, i will fix it.) Bowgunner is a vigi with safeguard. Alatreon is MK that evades, Rathalos evades spy and nightkills, rathian is the ONLY 1-count poison and has 4 votes. Diablos is a bg for Flagships. Fatalis is a standard Kuja, but with a revealing daykill. Lagiacrus is a mafia with 4.5 votes, a distract, AND a nightkill.
Also, hooker gets a kill, and the Millers get villy upon spawning (trololololol) They reveal as Gigginox, Agnaktor, and Alatreon. Amastumaguchi has 3 nightkills, but can be distracted or haxed, balancing it out. Akantor/Ukanlos are mafiabosses with their own features.
As for strategies, Village Chief should ALWAYS claim unless Nargacuga or fatalis is here. If he dies, Search probe should claim, but with another threat in Alatreon. The threat list goes: Nargacuga, Fatalis, Amastumaguchi, Alatreon, Lagiacrus in that order.
To sum it up, Amastu holds all the killing power, Tundra kills, Lava poisons, Ala/Narga can survive longer, and fatalis controls the votes. With the village completely outclassed by various teams at first, this is a tough theme to play. If village loses about 70% of the time, it is expected. There is really no room for fail PRs here. If village wins more than about 65% of the time or never wins, it will be changed.
I'm thinking on adding Shen Gaoren or Lao, but it will probably make the mafia's control even stronger. Also, I really don't want to make this any more chaotic, so i would pass on that for now.
Anyway, that was the theme!
kthnxbai
Last edited by Thrighragon; March 29th, 2012 at 20:46.
Salamence Shelter
(18:19:18) ±Porygon: Your rank in Wifi OU is 967/8173 [1111 points / 3 battles]! Lucky 1's FTW
This is a theme based off of the 1998 game, Final Fantasy Tactics, and its sequel War of The Lions. This is a clan-war theme with a difference; one of the factions (Ramza's)never grows bigger. To make up for this, they have special powers beyond those of the Hokuten and Nanten. The Oracle functions as an Inspector and Spy, which saves space for jobs like the Machinist (vigilante). They also get 2 votes, combining with the mayor. The dancer is the Pretty Lady, with only Delita ignoring her and agora just killing her. Delita is the version of the werewolf, with the ability to kill two at once. The dragoon has a chance to daykill, but only Ramza's will not be revealed. The squires are each clans' version of the villagers, with no special powers.
This one is meant for big teams, and is also challenging to Ramza's team. The factor of numbers presents a challenge, but the different factions should sort this out.
An new factor I am adding in is that when there are 12 lucavi members, (including agora) all members actually get their names and get certain upgrades, like Adrammalech appearing as a Hokuten squire.
This is my first theme, so sorry if it's bad!
EDIT: Sorted out a couple of errors. Hope that's it. Reply if anything's wrong.
Last edited by Jacze; March 17th, 2012 at 10:25.
Why has nobody approved/denied the theme i posted on the last section?
Winner of Cake's "Water Pokemon Forum Mafia 2012"
(19:17:55) Times Up! :
(19:17:55) ±Game: Malladus (Malladus) was removed from the game!
(12:33:12) ±Game: The Demon King (Malladus) wins!
Theme: Dream Land
Code::
Description:
A new (and better) Kirby theme. There's 3 main teams - Kirby (village), Dedede Mafia and Meta Knights - along with 2 roles on its own team (Marx and Dark Matter), all of them fighting for the peace or control over Dream Land.
Kirby side is composed of:
- Sleep Kirby and Yarn Kirby: Villager that get low hax on the bad guys. Yarn Kirby is miller (inspected as Marx) that see itself as Sleep.
- Stone Kirby: Can't be nightkilled, 0.5 votes.
- Helper: 100% hax on kills, but 0% on the player killing (Good for working with BG)
- Cook Kirby and Mini Kirby: Mayors that know each other from the beginning. Cook gets +3 votes and Mini gets -3.
- Copy Kirby: Your average Inspector.
- Mirror Kirby: BG that kill its attacker at night and have 0.5 votes. Marx know who Mirror Kirby is from the beginning, but he loses if he kill him.
- Ice Kirby: Distract. Can also protect, but most bad guys get 100% hax on this, so he should be careful when using it.
- Crash Kirby: Daykiller (reveal) with hax (30% on kills, 10% on killer)
- Fighter Kirby, Hammer Kirby and Sword Kirby: Vigilante Trio. Each one gets his own kill, but they have a low/medium/high chance of being haxed by the bad guys. Also, Hammer ignores distractors and Sword kills them.
Dedede Mafia is composed of:
- King Dedede: Same as SSBB (Shared Kill and +4 votes).
- Waddle Doo: Protect + Hax on Inspect (only target, can't get name) for tricking purposes + Shared kill.
- Gordo: Revenge Nightkill, 0.5 votes, Shared Kill.
Meta-Knights are composed of:
- Meta Knight: Can daykill twice, but the second time will reveal him.
- Ax Knight: Shared Kill, Hax on Distract (only target, can't get name).
- Mace Knight: Shared Kill + Distract.
Marx gets one nightkill, can't be haxed and know Mirror Kirby (but if he kill him, he gets revenge killed and lose, since he's alone). He also get some hax on Protect (can't get names), so his kills can be more effective.
Dark Matter is a votekiller (+99 votes) that can also distract. It's also the only bad guy that can't get hax on Ice's protect and on the Vigi Trio.
So this theme features lots of dangerous-to-use actions (like Ice's protect, the Vigi Trio and MK's 2nd daykill) and some combinations of a role knowing another. There's also some weird haxes that can only be used for tricking purposes (for example, Ax Knight can fake voice PL). Marx is a interesting role since he know BG, but can't do anything since that would cost him the game. But he's still dangerous, since he can reveal BG when being voted out, PM a revealed bad guy to reveal BG (risky) or simply PM BG claiming Inspector.
I'm still unsure if I should give Dark Matter Inspect or Distract. Both actions would be intended for giving a way of surviving for longer, but the main difference would be that with Inspect he would be forced to use his votes to protect himself against the killers, while Distract would make him able to stop killers based on guesses. If this role get too OP, I could make it be haxed by the Vigi Trio, but I'll wait some games before making this decision.
Link: http://pastebin.com/yeA0DkP3
This theme is epic. 'nuff said.
Luxray is awesome. All who deny it are big smelly fat heads.
I have a shiny Krokorok. Bam.
Moo.
Title: Code Lyoko
This is a mafia theme based on characters and monsters from Code Lyoko. There is a team made up of the Lyoko Warriors (Aelita, Odd, Ulrich, Yumi, Jeremie, Franz Hopper), a Kadic Academy team (Sissi, Herbe, Nicolas, Jim, Principal Delmas, Mrs. Hertz, William Clone), and a XANA team. (Blok, Tarantula, Scyphozoa, Kolossus, Krab)
Summary of roles:
Lyoko Warriors
Aelita: Inspect+Nightkill
Odd: Daykill
Ulrich: Nightkill
Jeremie: Protect+ 10 votes
Yumi: Distract
Franz Hopper: Nightkill+ 4 votes
Kadic Academy
Kadic Student: Villager-type role.
Sissi: Distract+ small chance of hax on kill, inspect, protect, distract
Herbe: Inspect+ small chance of hax on inspect
Nicolas: Protect
Jim: 5 votes
Principal Delmas: 11 votes
Mrs. Hertz: -5 votes
William Clone: 1 nightkill
XANA
Blok: Nightkill+distract
Krab: Nightkill+ revealing daykill
Tarantula: Protect, 0 votes
Kolossus: 2 nightkills+1 daykill, 0 votes
Scyphozoa: 2 poisons
This seems balanced because although the XANA team seems overpowered, they do not know each other's roles and could teamkill quite easily, unless revealed by a spy or inspector...after which Krabs have the ability to blow a person up in the day. Kadic Academy's team has voting power, but can't do much at night. Their biggest challenge would be getting their team together enough before the Lyoko Warriors and XANA's team kill them outright. The Lyoko Warriors are fewest in number, but they can do a lot at night and have the ability to find out their teammates using the Kefka-Kuja method in FF games. The Kolossus only appears in big games, as does the Scyphozoa, and both can be distracted.
In conclusion, the XANA side holds the firepower, the Kadic Academy side holds the voting power, and the Lyoko Warriors side has a balance of the two, and higher priorities overall. The Lyoko Warriors would have to take advantage of these perks to bring their team to victory, as opposed to waiting for a certain phase to be able to completely take advantage of their abilities.
Link to pastebin: http://pastebin.com/RrSTQXHJ
Last edited by Nainil; March 21st, 2012 at 16:48. Reason: Added Pastebin Link
I have no clue how to add the secret thing where you hide the coding in that but its all in here
http://pastebin.com/raw.php?i=m8FSXRtR
this is my first theme so I'm sorry if anything is wrong and you wasted your time but with fixes this could be a good theme
This theme is set in Kingdom Hearts 358/2 days (Its kinda just a new version of the KH but there is now but with A LOT changed) its kingdom hearts set with the Organization as the main good so its kinda hard to explain his theme because the game its self is pretty much only explainable way
Also sorry for looking like I'm stupid but its late and I just made this account like 10 minutes ago but I'm no where near new to Mafia
Hey, I made the original WWII theme a while ago. Normally I would say "WTF YOU STOLE MY THEME NUB", but since I really didn't know which way to go with for my theme, I'll let you have a spin at it.
http://pastebin.com/51dhpXcc
Hope that gives you some ideas. Yours looks definitely of a reskin. Use the some of my codes or ideas in there if you want. Just be sure to credit me in the "author" section if you do, and best of luck with your theme.
Last edited by Tesla Elesa; March 25th, 2012 at 00:51.
Theme: Elder Scrolls.
Code: I hope I did this right...
Sorry if I did it wrong, this is my first time coding and the such so I'm not sure if the code will appear in a "secret" or not... Here's to hoping!
Description: I based my theme on Elder Scrolls. Not Oblivion or Morrowind or Skyrim, Just Elder Scrolls lore. I've set the theme around the 4th Era for those are familiar with the lore. The 4th Era is around the time of the Skyrim game and this is practically the start of the Second Great War between Mer and Men.
Rather than the "original" concept of a good and bad team, I have decided to go about it on a different approach. I entered a third team, the Beasts. It is more of a three way battle and no team is essentially Good or Bad. I believe in doing this it will stop large amounts of fake villy claims or random vote offs. Although there are villagers, they belong to three separate teams.
I will now briefly explain the roles of the teams. Most are similar to basic roles but some are a little different.
The Mer: The Mer, commonly known as "The Elves" consist of Bosmer, Altmer, Dunmer and Orsimer as are their traditional names.
Elven Mage: Body Gaurd.
Elven Archer: Killer.
Elven Citizen: Villager.
Orsimer Bard: Spy.
Orsimer Lady: Pretty Lady.
The Humans: The Humans Come from all different parts of Tamriel and consist of Imperial, Redguard, Breton and Nord.
Imperial Guard: Body Guard.
Redguard Merc: Killer.
Travel Merchant: Villager.
Tavern Keep: Spy.
Breton Acrobat: Pretty Lady.
The Elves team is fairly simple, so is the Humans, the beasts however are slightly more complicated only for the sake of making things fair. The beasts team will always have less players due to a three way split but I managed to work their group into more of a special minority.
The Beasts: The Beasts only consist of the two main playable bestial races, The Argonians and the Khajiits. Although both sides dislike each other, they have put their differences aside to fight a greater evil.
Argonian Rouge: The Argonian Rouge is the only character that differs from the basic roles. He/She is similar to the "werewolf" as he/she is, in a game of 5, on their own. To make it fairer for the for the smaller Beast team, the Argonian Rouge can not be killed as he/she is good at hiding. Rather than giving him/her the ability to kill, which would make the game end too quickly, I have chosen a different ability.
The Argonian Rouge can day poison! This allows the beasts a fighting chance to sweep victory from the jaws of defeat while not over-killing as he/she will get a few more partners as more people join. (Note: I am not sure if the day poisoner role will work properly so If it doesn't, could an admin please tell me, thank you.)
Khajiit Thief: Pretty Lady.
Khajiit Assassin: Killer.
Argonian Hunter: Villager.
Also, because The Beasts do not get a BG and have less overall players on their side, they can see their whole team at the start of the game while the other races do not, again to try and balance out the differences.
I chose not to add an inspector roll as I believed it would 1) be unfair for the beasts and 2) over power the two other teams. Instead I opted for spies as they have a chance to find their enemy killers and no one can hax kill to make it fairer for the spies. Also, the spies have a smaller than usual chance to find out who the poisoners are so that they can vote them off.
Thanks all for reading and hope to hear from someone soon!( I would just like to say on a side-note, thank you to Tesla Elesa for finding the errors in my text and terminating them so that my theme would work properly!)
Also, here is the paste bin link, I'm not sure if I got the link done properly but here's to hoping!
here's the paste bin link. http://pastebin.com/t4eTb8rm
Last edited by Mizuma; March 28th, 2012 at 07:51.
The paste bin link didn't work like I was hoping but at least the secret file did!![]()
DISCLAIMER: THIS HAS NOTHING TO DO WITH THE TERRIBLY BALANCED AND STUPID MLP THEME.
Hey everyone, twins here. You may know me as Tesla Elesa on the PO and Smogon Servers. I've decided to make another theme after my first valiant attempt at one- WWII, which was a great concept, but not balanced at all. I have since passed it on to FPT, and I hope he does a good job.
I spent a total of about 4 hours making this theme, and I expect to put in much more time updating it if it gets played enough. I think I did an amazing job (although it might be buggy) at programming this time around, at least a lot better than last time. It ran through both Lamp's checker and JSONLint, at least.
http://pastebin.com/raw.php?i=d7MesgJm
Now with 50% less eye burn!
DESCRIPTION
This is a theme based off of everyone's favourite children's TV show about ponies, My Little Pony: Friendship is Magic! With this theme, I've tried to capture the magic of the show (see the descriptions I wrote up for each role), while at the same time, making a fun, reskin-free theme, even for MLP haters, that is completely balanced and challenging. One that can even entertain pony haters, and hopefully make convert them to bronies (although I'm not trying to force it upon you if you tried and just don't like ponies).
The first thing you notice about my theme is the large amount of villagers- 10 of them total. I did this so people wouldn't be like "ugh villy again plz kill me maf." Yes, most of them have no role in the game except voting, but in the descriptions I put tidbits of interesting info about that character's background and personality. My hope with this is that people will be proud to say "I'm Lyra, the pony that wants to be a human," ignoring the fact that she doesn't really do anything.
TEAMS
PONYVILLE
Bon Bon, Lyra, Rose, Daisy, Lily, Octavia, Vinyl Scratch-standard villagers
Carrot Top- can't be derped (poisoned)
Dr. Whooves- a mini spy
Berry Punch- has -1 votes
Twilight Sparkle- inspector, revealing day kill, can't be derped
Spike- bodyguard
Rarity- pretty lady
Applejack- 2 votes, can poison
Fluttershy- sort of a scouter with hax on inspect, protect, and distract, cannot be nightkilled, gets 0 votes.
(Larger games)
Pinkie Pie- a super spy with .99 team and .25 player hax on kills
Rainbow Dash- vigilante with priority kill over all the other killers
DERPY HOOVES' TEAM
Derpy Hooves- the werewolf, but has poison instead of kill, reveals as villager
(Larger games)
Dinky Hooves- can self-protect, gets hax on poison to find derpy, 0.5 votes
MAFIA
Parasprites- the mafia
(Larger games)
Parasprites- the italian mafia
Diamond Dog- the french canadian mafia
Fido- the diamond dog leader, gets 2 kills
Discord- the parasprites' leader, priority distract (more than rarity) and a day kill
ALICORNS
Celestia- Can't be day killed, vote counts as 99
Luna- Can't be night killed, kills with priority at night (Rainbow is faster though), avoids kill hax
COMMENTS
It does have your standard good vs evil approach, but is nowhere close to being called a reskin. In smaller games, it is pretty similar to vanilla, with the only differences being a double poisoning werewolf (derpy), a poisoning mayor (applejack), and a samurai inspector (twilight). I'm not completely sure how the poison mechanic works, and if having 3 poisons instead of 1 kill really makes it that much more unbalanced, I'll change some things around.
However, when you get 12 or more people, it starts getting hectic. Besides the huge amounts of unique villagers, you have the all powerful Alicorn sisters, who replace the godfather. Neither can be night-killed, with Luna killing at night and Celestia insta-killing whoever she votes for. Then you have the standard 2 mafias, Discord's army and the Diamond Dogs. Fido, the Diamond Dogs' leader, can kill 2 ponies a night, and Discord is one crazy dragon-pony thing. He can distract anyone he wants, even the PL (rarity!), and gets one day kill. I was thinking about giving him no night kills, but I decided that would be too much of an advantage over the Dogs' leader. Finally, Derpy makes a return at 20+ people, and with 2 of her on the field, blending in as one of the good guys, she might just have the possibility of winning.
I'm really liking the idea of Fluttershy, being able to find who her teammates are without alerting the other sides. Almost adds another dimension to the game.
ISSUES
Italicized issues have been addressed
- A samurai inspector (twilight) seems a bit too good, although you are ripe for a day kill/poison
It's fair enough.
- Like I said, I don't know if 3 poisons instead of 1 kill in the smaller games messes up the balance
It does, so derpy only poisons once now, killing in 2 turns
- Not completely sure how poison works
- The code is probably off in a few places that JSONLint didn't catch
- The unique villagers makes it less boring to be one, but it may confuse people that don't know much about the show
- Luna and Celestia might be overpowered (they are godlike beings, but still)
Celestia was completely invincible and OP, so I made her evade day kills instead of night kills.- Diamond Dogs seem underpowered
PS: Notice how I used custom commands for everything. Ponies don't kill or poison anyone~ (although I designated the role in some places for clarity).
PPS: I hated the old MLP theme with its 30 (lolwut) kills and general fail balance, but I love MLP:FiM, and I felt like there needed to be a theme about it. Hopefully this semi-remake will tidy things up.
EDIT: Remaed to MLP instead of FiM. Added Cindi's changes, and raised Pinkie Pie's team hax rate to 100% (player is still 25%). Fluttershy's hax rates are all at 25% now, discord avoids hax on distract, and luna avoids hax on kill.
EDIT 2: Un-renamed to FiM instead of MLP. Made Celestia no longer invincible, fixed poison, Derpy's poison takes 2 turns, Applejack's takes 1, added Dinky Hooves
EDIT 3: Fluttershy cannot be night killed now, but gets 0 votes. Pinkie Pie gets 1 vote.
Last edited by Tesla Elesa; March 29th, 2012 at 01:12. Reason: updated
Berry Punch:
> Change "votes" to "vote".
Twilight:
> Space between ~Self~ and (Twilight) [/grammar nazi]
Derpy Hooves:
> 2 ponies PER night [/grammar nazi]
Fido:
> Sharing two kills with your team when other members only get one might cause a problem.
killmsg:
> Space between ~Player~ and (~Role~) [/grammar nazi]
Sounds fun, though!
Before you call me a noob, YES I CAN CODE! I will code this theme myself
Here's my L4D theme, just want to know if it is somewhat balanced. Both sides are pretty OP which will be interesting.
Like I said, I can code this, I just want your opinion on it.
Never mind, I updated my previous post.
Last edited by Tesla Elesa; March 25th, 2012 at 09:18. Reason: nvm
@ Nainil, HOLY CRAP NOSTALGIA. I haven't seen code lyoko in forever, it used to be my favorite show, and i would totally do that theme.
CODE LYOKO!
Luxray is awesome. All who deny it are big smelly fat heads.
I have a shiny Krokorok. Bam.
Moo.