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[BW2 LC] Help!

Discussion in 'Rate My Team' started by The Dark Master, Jun 22, 2012.

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  1. The Dark Master

    The Dark Master Member

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    Hello, I've made this offensive team and I'm not sure how it's going to do. I've been quite successful so far, but I haven't really used it that much. I usually do tournaments, and not many of them are LC. I need to improve, so please help.

    Shellder (F) @ Eviolite
    Trait: Skill Link
    EVs: 236 Atk / 76 SAtk / 196 Spd
    Naive Nature (+Spd, -SDef)
    - Shell Smash
    - Icicle Spear
    - Rock Blast
    - Hydro Pump

    After a shell smash, Icicle Spear and Rock Blast can KO most things, and it also outspeed virtually everything not scarfed. Hydro Pump does a lot more damage to anything that resists these two moves, such as Steels. It also gets STAB. Eviolite (normally) prevents it being KOed while setting up. EVs are to outspeed other boosted pokes and also do some damage.

    Pineco (F) @ Eviolite
    Trait: Sturdy
    EVs: 36 HP / 40 Atk / 196 Def / 236 SDef
    Sassy Nature (+SDef, -Spd)
    - Spikes
    - Stealth Rock
    - Gyro Ball
    - Explosion

    What I lead with. Sets up SR then Spikes to help the rest of my team OHKO targets they normally couldn't. Gyro Ball does damage, and then I Explode when I am about to faint.
    Higher defenses are boosted more with Eviolite, and the extra attack lets me do at slightly more damage.

    Machop (M) @ Eviolite
    Trait: No Guard
    EVs: 36 HP / 196 Atk / 36 Def / 76 SDef / 164 Spd
    Adamant Nature (+Atk, -SAtk)
    - DynamicPunch
    - Ice Punch
    - Payback
    - Bullet Punch

    I found Mienfoo wasn't working well for me, so I use Machop as a replacement. While I don't outspeed much, DynamicPunch does high amounts of damage to snything that doesn't resist it. Ice punch has good coverage, and Payback hits ghosts. Bullet punch is for priority.
    I invested in speed, although I still only reach 12 speed. The attack EVs are for extra damage, and the defensive EVs let me takes hits easier.

    Sandile (M) @ Eviolite
    Trait: Moxie
    EVs: 36 HP / 180 Atk / 28 Def / 28 SDef / 236 Spd
    Jolly Nature (+Spd, -SAtk)
    - Earthquake
    - Crunch
    - Stone Edge
    - Fire Fang

    In theory, this is simple. Come in on something weak, KO it, and use Moxie to increase your attack. The four moves are unresisted together, and you will eventually be destroying even the strongest pokes. However, I don't use it much, as I usually can't get a high enough attack to beat my counters when they switch in.
    I have more speed due to having moxie to raise my attack.

    Darumaka (M) @ Eviolite
    Trait: Hustle
    EVs: 116 HP / 196 Atk / 196 Spd
    Jolly Nature (+Spd, -SAtk)
    - Flare Blitz
    - Thrash
    - Flame Charge
    - Brick Break

    Flame Charge raises my speed, and I then use my other three moves to do high damage to everything with Hustle. Flare Blitz is my strongest stab. Thrash is my next strongest move. Brick Break damages Rocks. However, this set struggles with Frillish.
    HP lets me take hits easier, and Speed and Attack EVs are there for obvious reasons. Hustle already boosts my attack, so, similar to Sandile, I went Jolly.

    Axew (M) @ Eviolite
    Trait: Mold Breaker
    EVs: 220 Atk / 32 Def / 36 SDef / 220 Spd
    Adamant Nature (+Atk, -SAtk)
    - Dragon Dance
    - Dragon Claw
    - X-Scissor
    - Protect

    Come in on something that will either switch or do not much damage to you. Use DD. Protect avoids Fake Out. Protect can also destroy a Mienfoo if it chooses to use High Jump Kick. Dragon Claw is my strongest stab (I don't like being locked into Outrage). X-Scissor covers Bronzor and Pawniard, but I don't really use it that much. Suggestions for replacements for X-S would be helpful.
    This explanation for EVs is virtually the same as the other ones.

    So please tell me as many improvements as you can think of. Despite having one Special Attack in my entire team, I haven't yet had any troubles with strong physical walls. I also have too many Eviolites.

    Shellder (F) @ Eviolite
    Trait: Skill Link
    EVs: 236 Atk / 76 SAtk / 196 Spd
    Naive Nature (+Spd, -SDef)
    - Shell Smash
    - Icicle Spear
    - Rock Blast
    - Hydro Pump

    Pineco (F) @ Eviolite
    Trait: Sturdy
    EVs: 36 HP / 40 Atk / 196 Def / 236 SDef
    Sassy Nature (+SDef, -Spd)
    - Spikes
    - Stealth Rock
    - Gyro Ball
    - Explosion

    Machop (M) @ Eviolite
    Trait: No Guard
    EVs: 36 HP / 196 Atk / 36 Def / 76 SDef / 164 Spd
    Adamant Nature (+Atk, -SAtk)
    - DynamicPunch
    - Ice Punch
    - Payback
    - Bullet Punch

    Sandile (M) @ Eviolite
    Trait: Moxie
    EVs: 36 HP / 180 Atk / 28 Def / 28 SDef / 236 Spd
    Jolly Nature (+Spd, -SAtk)
    - Earthquake
    - Crunch
    - Stone Edge
    - Fire Fang

    Darumaka (M) @ Eviolite
    Trait: Hustle
    EVs: 116 HP / 196 Atk / 196 Spd
    Jolly Nature (+Spd, -SAtk)
    - Flare Blitz
    - Thrash
    - Flame Charge
    - Brick Break

    Axew (M) @ Eviolite
    Trait: Mold Breaker
    EVs: 220 Atk / 32 Def / 36 SDef / 220 Spd
    Adamant Nature (+Atk, -SAtk)
    - Dragon Dance
    - Dragon Claw
    - X-Scissor
    - Protect
     
    Last edited: Jun 22, 2012
  2. Dr. Fuji

    Dr. Fuji Active Member

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    Good team overall a few changes I'd like ferroseed can do everything pinco can do with much better typing I think you need a scarfer all LC teams do Sandile is probably the best choice although Darumaka could work speaking of which it would like U-turn over thrash you say you have frillish weaknesses U-turn out and switch in a counter. I wouldn't recommend leading with shellder as priority is abound in LC save it for the mid/late game. Axew has terrible coverage while inaccurate bagon has much more power and better coverage consider it over axew.
     
  3. The Dark Master

    The Dark Master Member

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    I've tried scarfed Krookodile in UU, and it doesn't really work. I'll try it with Sandile though, as one Flame Charge = same boost from a Scarf (*1.5), so Darumaka doesn't need it. This is Wifi LC, so I can change my team order at the start of the battle. I did say I lead with Pineco (which I have now replaced). Darumaka has U-Turn, but I don't really have anything for Frill (Sandile doesn't like scald, and both Sandile and Machop hate Will-O-Wisp), so I was thinking of including a Drifloon. What should I replace?
     
  4. The Dark Master

    The Dark Master Member

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    Any more ideas anyone? And anything about Drifloon?
     
  5. Dr. Fuji

    Dr. Fuji Active Member

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    drifloon won't help you too much against frillish perhaps stunky it can pursuit/crunch frillish however it also does not appreciate a burn another option would be a bulky rest talker such as wailmer which can spread hazard damage fantastically however it does share typing with shellder food for thought.
     
  6. The Dark Master

    The Dark Master Member

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    I haven't seen a Frillish since I wrote this, and I'm finding Drifloon is quite powerful. This is the set I'm using:

    Drifloon (M) @ Flight Gem
    Trait: Unburden
    EVs: 36 HP / 196 Atk / 4 Def / 36 SAtk / 236 Spd
    Naughty Nature (+Atk, -SDef)
    - Acrobatics
    - Shadow Ball
    - Hidden Power [Fire]
    - Destiny Bond

    And it's replacing Sandile. It can destroy entire teams, but I'll tell you how it does when I next see a Frillish.
    Also, I'm finding Bagon less effective than Axew.
     
  7. The Dark Master

    The Dark Master Member

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    Drifloon didn't work. I'll try Stunky.
     
  8. Trak

    Trak Member

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    My opinions as a LC player...

    Scarf sandile or ditch it, it has no bulk even with eviolite

    Same with darumaka, it cant set up flame charge and attack well due to its bad accuracy and lack of bulk.

    Pineco is a good pokemon but ditch explosion and replace gyroball with pin missle or bug bite, give it pain split maybe.

    Give machop thunder punch instead of ice punch as it hits frillish hardest and ice punch doesnt hit anything thunder punch/dynamic punch dont besides the never seen nincada or bug/grass types.

    Give axew dual chop to bypass abras sash and give it aqua tail or super power over x scissor, probably super power so ferroseed doesnt wall you if you dont want to ditch protect.

    If you didnt like drifbloon try gastly, mainly SubSplit, SubNosis or SubDisable as they work amazingly, SubSplit and SubNosis counter frillish best but SubDisable lets you set up more times than SubNosis and lets you set up unlike SubSplit which lets you wear down the oponent and heal you. Or maybe houndour, its imune to W-o-W fro, frillish and can take a scald or surf while it does a huge chunk back with crunch or dark pulse, its STAB is almost unresisted, too.

    Your team would benefit greatly from a scarfer or 20 speeder as its rather slow right now, sure you have three pokemon who set up with speed but something like tailow can sweep you pretty easily as you lack a bulky pivot or a bulky pokemon in general, nothing you have really takes a STAB, guts boosted facade well if at all. I tell myself, 'if a vullaby outspeeds you're whole team, you'll have no sucess, ever.' and guess where i got that from? I made a perfectly good stall team then found out i was horribly troubled by anything with 14 speed or more, especially walls and hard hitters like tailow.

    Cya round though, glad to see some more intrest in LC

    personaly i suggest bagon over axew, its not innacurate. Its got good physical bulk(helps with priority) and the best physical move pool out of the LC dragons, not to mention lovely sheer force with fire punch(or was it fang? ohh well, still hits hard) and things like brick break which help it beat things that beat other dragons, it also gets wish to set up better. Or it also gets fire blast to abuse sheer force, it also gets hydro pump and other good moves
     
    Last edited: Jul 20, 2012
  9. The Dark Master

    The Dark Master Member

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    I've changed the team since this, and here it is:

    Shellder (F) @ Eviolite
    Trait: Skill Link
    EVs: 236 Atk / 76 SAtk / 196 Spd
    Naive Nature (+Spd, -SDef)
    - Shell Smash
    - Icicle Spear
    - Rock Blast
    - Hydro Pump

    Ferroseed (M) @ Eviolite
    Trait: Iron Barbs
    EVs: 84 HP / 88 Atk / 188 Def / 148 SDef
    Relaxed Nature (+Def, -Spd)
    - Stealth Rock
    - Spikes
    - Gyro Ball
    - Explosion

    Machop (M) @ Eviolite
    Trait: No Guard
    EVs: 36 HP / 196 Atk / 36 Def / 76 SDef / 164 Spd
    Adamant Nature (+Atk, -SAtk)
    - DynamicPunch
    - Ice Punch
    - Payback
    - Bullet Punch

    Drifloon (M) @ Flying Gem
    Trait: Unburden
    EVs: 36 HP / 196 Atk / 4 Def / 36 SAtk / 236 Spd
    Naughty Nature (+Atk, -SDef)
    - Acrobatics
    - Shadow Ball
    - Hidden Power [Fire]
    - Destiny Bond

    Darumaka (M) @ Eviolite
    Trait: Hustle
    EVs: 116 HP / 196 Atk / 196 Spd
    Jolly Nature (+Spd, -SAtk)
    - Flare Blitz
    - U-turn
    - Flame Charge
    - Brick Break

    Chinchou (F) @ Choice Scarf
    Trait: Volt Absorb
    EVs: 52 Def / 236 SAtk / 220 Spd
    Modest Nature (+SAtk, -Atk)
    - Surf
    - Volt Switch
    - Hidden Power [Grass]
    - Ice Beam

    I originally replace my dragon (Because I found Bagon not very useful) with Stunky. When that couldn't beat frill, I got Chinch. Chinchou is scarfed.
     
  10. Trak

    Trak Member

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    have you tried thunder punch on machop?
     
  11. The Dark Master

    The Dark Master Member

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    I will do. Ice Punch HAS been useful in several situations though, as I have seen several Sand teams. It does massive damage to things like Hippopotas and Sandshrew, and it also hits Grass types such as Lileep for more damage as well. But taking a second look at the usage stats... I think Thunder Punch might be better. I'll try it.
     
  12. Trak

    Trak Member

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    dynamic punch also hits lileep super effectively, i dont know why you would be using ice punch on it. dynamic punch alos hits sandshrew and hippopatos just as hard as ice punch except with the added chance they hit themselves for more damage.
     
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