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[Final] Rapidash

Discussion in 'Gen 5 NU Analyses' started by Luck>Skill, Aug 2, 2012.

  1. Luck>Skill

    Luck>Skill Well-Known Member

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    [​IMG]

    ==General==
    Rapidash is one of those pokes that are often overlooked without many reasons. First off, it has a very good 110 Speed, which is high for the NeverUsed environment. It also has access to 2 powerful STAB moves in the form of Flare Blitz and Fire Blast, and good coverage options in Drill Run and Wild Charge to hit Rock and Water types respectively. This coupled with a good base 100 Attack and the possibility to go mixed make it a useful hole puncher, although it will never sweep because it's quite frail.

    ==Choice Band==
    {{set|name=Choice Band|pkmn=Rapidash|item=Choice Band|ability=Flash Fire|nature=Jolly|ev= 252 Atk / 252 Spe / 4 SDef |move1=Flare Blitz|move2= Drill Run|move3=Wild Charge|move31=Megahorn|move4=Quick Attack}}

    This set is the bread and butter set for the burning horse. Flare Blitz is the most poweful move and obviously the one you'll use the most. Wild Charge and Drill Run offers good coverage alongside Flare Blitz, respectively hitting Water and Rock types, as well as being decently powerful overall. Megahorn's coverage is redundant with Flare Blitz, although it helps Rapidash beating Musharna without dying because of the recoil and to get past Grumpig that would otherwise wall the set. Quick Attack gives a priority move to pick off weakened sweepers, although it's not really powerful, but Rapidash' movepool is so shallow it doesn't get anything else that could be used here.

    ==Mixed==
    {{set|name=Mixed|pkmn=Rapidash|item=Life Orb|ability=Flash Fire|nature=Naive|ev= 120Atk / 252 SAtk / 136 Spe |move1=Megahorn|move11=Wild Charge|move2= Hidden Power Grass|move21=Hidden Power Ice|move3=Fire Blast|move31=Flare Blitz|move4=Morning Sun|move41=Substitute|move42=Toxic}}

    This set is designed to lure specific threats that would wall the Choice Band set. The choice between Megahorn and Wild Charge depends whether you want Rapidash to hit the Psychic types or the Water types harder, and it also depends from whether you run Hidden Power Grass or Hidden Power Ice, the former 2HKOs Alomomola and Samurott, while the latter destroys Altaria that would otherwise be problematic for the rest of the set. The choice between Fire Blast and Flare Blitz depends from the rest of your team, both of them are good STABs, Flare Blitz gives additional recoil but it's slightly stronger, Fire Blast hits hard from the special side and has no recoil, although shaky accuracy. Morning Sun can be used to recover in front of weak walls / switches, Substitute wears you down fast but it is still usable to scout, especially since you don't need the health at all since Rapidash will be OHKOd or take huge damage from most moves. Toxic cripples bulky waters on the switch. Runs enough speed to beat Positive base 90s such as Kangaskhan while still beating a good portion of the tier when unboosted.

    ==Other Options==
    Expert Belt can be used on the mixed set, but Rapidash' damage output is already quite low so it is recommended to run Life Orb. Choice Scarf can be used as a fast revenge killer counting also on the surprise factor, but it's not really good. A set that A set that includes the use of Sunny Day and Morning Sun with an Heat rock as held item works if you need a fast sun setter, having also access to Solarbeam. Hypnosis can be used but it has bad accuracy so it's not reliable at all, Will-o-Wisp works if you can catch a Water type on the switch, shortening their life span, or weakening Physical Sweepers that usually switch into Rapidash, such as Samurott. An alternative spread of 42 Atk / 252 SAtk / 216 Spe and a Naive nature could be run on the mixed set to outspeed positive nature base 100 speed pokes such as Dodrio. An Agility + Baton Pass set works rather well, thanks to Rapidash' ability to force switches.

    ==Checks & Counters==

    Alomomola is the best overall Rapidash counter, thanks to Regenerator that helps it checking the banded version, while HP Grass from the mixed one barely 2HKOs it, allowing it to pivot around Rapidash. Quagsire beats the banded set easily and only has to worry about Hidden Power Grass. The key to beat the mixed version is to predict around it to get something faster in. Rapidas is very frail and it's weak to Stealth Rock, this coupled with Life Orb makes it a Pokemon easy to wear down. Altaria is a very good check not minding 3/4 of the attacks of both sets, having Natural Cure for Toxic / Will-o-Wisp. Samurott also works, since it doesn't mind most attacks bar Wild Charge from the CB set thanks to its natural bulk and having access to STAB Aqua Jet.

    ==General==
    *High Speed
    *Decent Attack
    *Usable Special Attacks allows it to go mixed
    *Shallow movepool
    *Terribly frail
    *Useful ability

    ==Choice Band==
    Rapidash (M) @ Choice Band
    Trait: Flash Fire
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Flare Blitz
    - Drill Run
    - Wild Charge / Megahorn
    - Quick Attack

    *Powerful Flare Blitz
    *Wild Charge and Drill run hit respectively Water and Rock types quite hard
    *Quick Attack is a useful priority attack that allows it to pick up on weakened sweepers
    *Megahorn has redundant coverage with Flare Blitz but it serves as an answer to Grumpig and Musharna without being walled by the first and recoil stalled by the second.

    ==Mixed==
    Rapidash (M) @ Life Orb
    Trait: Flash Fire
    EVs: 120 Atk / 252 SAtk / 136 Spd
    Naive Nature (+Spd, -SDef)
    - Megahorn / Wild Charge
    - Hidden Power [Grass] / HP Ice
    - Fire Blast / Flare Blitz
    - Morning Sun / Substitute / Toxic

    *A set specifically designed to lure and kill specific threats
    *Hidden Power Grass is the main attraction of the set, OHKOing Quagsire, 2HKOing Alomomola and Samurott
    *The choice between Fire Blast and Flare Blitz depends from the rest of your team, both of them are good STABs
    *Morning Sun can be used to recover in front of weak walls / switches, Substitute wears you down fast but it is still usable to scout, Toxic cripples bulky waters on the switch.
    *Megahorn obliterates Psychic types such as Grumpig that would otherwise wall the set
    *Runs enough speed to beat Positive base 90s such as Kangaskhan while still beating a good portion of the tier when unboosted,
    *Wild Charge hits all the bulky waters in the tier bar Quagsire hard, allowing you to run HP Ice to hit Altaria that otherwise walls the set.

    ==Other Options==
    *Expert Belt can be used on the mixed set, but Rapidash' damage output is already quite low so it is recommended to run Life Orb
    *A Choice Scarf can be used as a surprise revenge killer, thanks to Rapidash' high speed
    *A set that includes the use of Sunny Day and Morning Sun works if you need a fast sun setter, having also access to Solarbeam.
    *Hypnosis could be used but it's really unreliable.
    *Will-o-Wisp works if you can catch a Water type on the switch, shortening their life span, or weakening Physical Sweepers such as Samurott.
    *An alternative spread of 42 Atk / 252 SAtk / 216 Spe and a Naive nature could be run on the mixed set to outspeed positive nature base 100 speed pokes such as Dodrio
    *An Agility + Baton Pass set works rather well, thanks to Rapidash' ability to force switches.

    ==Checks & Counters==
    Alomomola is the best overall Rapidash counter, thanks to Regenerator that helps it checking the banded version, while HP Grass from the mixed one barely 2HKOs it, allowing it to pivot around Rapidash. Quagsire beats the banded set easily and only has to worry about Hidden Power Grass. The key to beat the mixed version is to predict around it to get something faster in. Rapidas is very frail and it's weak to Stealth Rock, this coupled with Life Orb makes it a Pokemon easy to wear down. Altaria is a very good check not minding 3/4 of the attacks of both sets, having Natural Cure for Toxic / Will-o-Wisp. Samurott also works, since it doesn't mind most attacks bar Wild Charge from the CB set thanks to its natural bulk and having access to STAB Aqua Jet.[/HIDE][/HIDE]
     
    Last edited by a moderator: Apr 2, 2013
  2. emac

    emac Emad

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    I think you should probably slash the choice scarf with the band in OO, I see more scarfed than banded. Also talk about how good it is in the sun and its access to solarbeam.
     
  3. Dzi

    Dzi So Nyuh Shi Dae

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    Rapidash is a good revenge killer on Sun Teams with either Band or Scarf. Also probably only noobs use this but I can see Rapidash users with hypnosis on it. ._.
     
  4. Luck>Skill

    Luck>Skill Well-Known Member

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    Scarfing a poke weak to rocks to revenge kill? When There are things like Zebstrika that are a lot better?

    Hypnosis on Rapidash isn't that bad of an option but too unreliable, doesn't deserve a mention.

    What is used on the ladder is hardly relevant, mentioning the Choice Scarf in Other Options is already enough, I won't put up another set.

    Adding the Sun part now
     
  5. Xdevo

    Xdevo Phrasing Super Moderator Tour Director Super Moderator Tour Director

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    I'd add a mention of Hidden Power Ice because Altaria is a dick, Mixed Dash can also run Wild Charge to hit Water-types with HP Ice. Also, mention that Mixed Rapidash can run more speed for base 100's.

    Also, add Altaria as a check.
     
  6. The Real Elmo

    The Real Elmo Caterpie hungers...

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    Seconding what Xdevo said about Altaria.

    Samurott is a decent check in my experience. He has enough bulk to switch in and tank most hits (a lot of the time putting him in salac/torrent range) and KO with Aqua jet

    Will-o-wisp and Toxic could be mentioned somewhere. Both Alomomola and Quagsire don't care to be hit with a status move on the switch-in.

    I used to run an Agility Baton pass Rapidash back in DP NU. It worked out rather well for me with Rapidash's ability to cause switches, so I think it deserves a mention in OO.
     
  7. Luck>Skill

    Luck>Skill Well-Known Member

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    Added everything
     
  8. emac

    emac Emad

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    Looks good to me
    APPROVED
     
  9. Xdevo

    Xdevo Phrasing Super Moderator Tour Director Super Moderator Tour Director

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    I can't think of anything else, so its approved by me.
     
  10. The Real Elmo

    The Real Elmo Caterpie hungers...

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    Looks good
    Approved
     
  11. Luck>Skill

    Luck>Skill Well-Known Member

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  12. Disaster Area

    Disaster Area Badged Deucer

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    I think it's worth noting its choice scarf set.. I use it in OU, and it can OHKO tyranitar, and come in easily on heatran, though due to frailty otherwise should come in as a choice scarf revenge killer.
    I'd recommend
    Rapidash (M) @ Choice Scarf
    Trait: Flash Fire
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Low Kick
    - Megahorn
    - Flare Blitz
    - Wild Charge
    252Atk Flash Fire Rapidash (+Atk) Flare Blitz vs 252HP/0Def Lucario (Neutral): 209% - 246% (720 - 848 HP). Guaranteed OHKO.
    252Atk Flash Fire Rapidash (+Atk) Low Kick vs 252HP/0Def Tyranitar (+Def): 100% - 117% (404 - 476 HP). Guaranteed OHKO. Note after 1 dragon dance (I think) it outspeeds it still
    252Atk Flash Fire Rapidash (+Atk) Wild Charge vs 252HP/0Def Water Absorb Jellicent (+Def): 54% - 64% (220 - 260 HP). Guaranteed 2HKO. This isn't brilliant, but if it isn't bulky, or with hazards damage, it will leave it severely weakened. With hazard damage against the set on the Wiki it could 2HKO: 252Atk Flash Fire Rapidash (+Atk) Wild Charge vs 252HP/224Def Water Absorb Jellicent (+Def): 41% - 49% (168 - 198 HP). Guaranteed 3HKO. Note that due to the power of its Scald, combined with Wild Charge recoil, you would likely also lose Rapidash. 0SpAtk Jellicent (Neutral) Scald vs 4HP/0SpDef Flash Fire Rapidash (Neutral): 66% - 79% (182 - 216 HP). Guaranteed 2HKO.
    252Atk Flash Fire Rapidash (+Atk) Low Kick vs 252HP/0Def Terrakion (Neutral): 67% - 80% (262 - 310 HP). Guaranteed 2HKO.
    I'm sure other threats can be appropriately calculated, but here it is clear it has both high enough speed (base 100) and a high base attack to overcome its frailty as a choice scarf revenge killer, even in OU.
    TO do the damage calcs I used
    Using http://kalashnikov.pokecenter.ru/damage/
     
  13. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    It's not wise to dig up old threads, Piexplode. I like your enthusiasm, but a Choice Scarf Rapidash set is hardly innovative, and apart from Megahorn, Emboar pretty much does it better. Also, this is an NU analysis, not an OU one.
     
  14. Disaster Area

    Disaster Area Badged Deucer

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    I'll move and redesign it, and compare it with that Pokémon's set. Thanks, sorry.
     
  15. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    updated

    {{Header}}
    {{Tier|BW2 NU}}

    {{Overview|Rapidash is one of those pokes that are often overlooked without many reasons. First off, it has a very good base 105 Speed, which is high for the NU environment. It also has access to 2 powerful STAB moves in the form of Flare Blitz and Fire Blast, and good coverage options in Drill Run and Wild Charge to hit Rock- and Water-types respectively. This coupled with a good base 100 Attack and the possibility to go mixed make it a useful hole puncher, although it will never sweep because it's quite frail.}}

    {{Set|Choice Band|
    Rapidash @ Choice Band
    Trait: Flash Fire
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Flare Blitz
    - Drill Run
    - Wild Charge
    - Megahorn / Quick Attack}}

    {{Comments|This set is the bread and butter set for the burning horse. Flare Blitz is the most powerful move and obviously the one you'll use the most. Wild Charge and Drill Run offers good coverage alongside Flare Blitz, respectively hitting Water- and Rock-types, as well as being decently powerful overall. Megahorn's coverage is redundant with Flare Blitz, although it helps Rapidash beating Musharna without dying because of the recoil and to get past Grumpig that would otherwise wall the set. Quick Attack gives a priority move to pick off weakened sweepers, although it's not really powerful, but Rapidash's movepool is so shallow it doesn't get anything else that could be used here.}}

    {{Set|Mixed|
    Rapidash @ Life Orb
    Trait: Flash Fire
    EVs: 120 Atk / 252 SAtk / 136 Spd
    Naive Nature (+Spd, -SDef)
    - Fire Blast / Flare Blitz
    - Hidden Power Grass / Hidden Power Ice
    - Megahorn / Wild Charge
    - Morning Sun / Substitute / Toxic}}

    {{Comments|This set is designed to lure specific threats that would wall the Choice Band set. The choice between Megahorn and Wild Charge depends whether you want Rapidash to hit the Psychic types or the Water types harder, and it also depends from whether you run Hidden Power Grass or Hidden Power Ice, the former 2HKOs Alomomola and Samurott, while the latter destroys Altaria that would otherwise be problematic for the rest of the set. The choice between Fire Blast and Flare Blitz depends from the rest of your team, both of them are good STABs, Flare Blitz gives additional recoil but it's slightly stronger, Fire Blast hits hard from the special side and has no recoil, although shaky accuracy. Morning Sun can be used to recover in front of weak walls / switches, Substitute wears you down fast but it is still usable to scout, especially since you don't need the health at all since Rapidash will be OHKOd or take huge damage from most moves. Toxic cripples bulky waters on the switch. It runs enough speed to beat Positive base 90s such as Kangaskhan while still beating a good portion of the tier when unboosted.}}

    {{Options|The Expert Belt can be used on the mixed set, but Rapidash's damage output is already quite low so it is recommended to run the Life Orb. The Choice Scarf can be used as a fast revenge killer counting also on the surprise factor, but it's not really good.

    A set that includes the use of Sunny Day and Morning Sun with an Heat rock as held item works if you need a fast sun setter, having also access to Solarbeam. Hypnosis can be used but it has bad accuracy so it's not reliable at all, Will-o-Wisp works if you can catch a Water type on the switch, shortening their life span, or weakening Physical Sweepers that usually switch into Rapidash, such as Samurott. An alternative spread of 40 Atk / 252 SAtk / 216 Spe and a Naive nature could be run on the mixed set to outspeed positive nature base 100 speed pokes such as Sawsbuck. An Agility + Baton Pass set works rather well, thanks to Rapidash's ability to force switches.}}

    {{Checks|Alomomola is the best overall Rapidash counter, thanks to Regenerator it can repeatedly check the banded version, while HP Grass from the mixed set barely 2HKOes it, allowing it to pivot around Rapidash. Quagsire beats the banded set easily and only has to worry about Hidden Power Grass. The key to beat the mixed version is to predict around it to get something faster in.

    Rapidash is very frail and it's weak to Stealth Rock, this coupled with Life Orb makes it an easy Pokemon to wear down. Altaria is a very good check, not minding 3/4 of the attacks of both sets, and having Natural Cure for Toxic / Will-o-Wisp. Samurott also works, since it doesn't mind most attacks bar Wild Charge from the Choice Band set thanks to its natural bulk and having access to a powerful STAB Aqua Jet.}}

    {{footer}}