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[Final] Articuno

Discussion in 'Gen 5 NU Analyses' started by TacoBell, Aug 5, 2012.

  1. TacoBell

    TacoBell i'm a noob ¯\_(ツ)_/¯

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    [​IMG]

    ==General==
    *It's a legendary bird!
    *Good all around stats, but base 125 Special Defense stands out
    *Ice / Flying typing grants it an unfortunate 4x weakness to Stealth Rock, so a spinner is pretty much required
    *Immune to Spikes and Toxic Spikes, which is always nice
    *Variety of support moves
    *Can also go on the offensive
    *Was blessed with Hurricane from BW2!

    ==SubRoost==
    Articuno @ Leftovers
    Trait: Pressure
    EVs: 192 HP / 64 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Substitute
    - Roost
    - Toxic
    - Ice Beam

    * Timid & Max Speed is needed so it can outspeed other pokemon and set up first (lets it speed tie with Jolly Sawk & Pinsir)
    * Rest of EVs are put into HP and Special Defense for increased bulk; The given evs put you at 369 hp, 1 HP above a Lefties Number. The extra HP lets you switch into SR 3 times instead of 2.
    * Substitute protects Articuno from status and weak attacks won't be breaking it
    * Roost is a reliable recovery move
    * Can stall out many threats with subroosting + pressure (can outstall regirock's stone edge, for example)
    * Toxic cripples walls and articuno can stall them to death with subroost
    * Ice Beam ensures it's not Taunt bait and can actually attack if needed; also helps with things like Amoonguss/Roselia
    * Can use 216 Speed EVs instead if tying with Sawk & Pinsir isn't needed; 216 still lets you outspeed stuff like altaria, adamant sawk, and whatnot. If 216 Speed EVs are used instead, then the EV spread should be: 128 HP / 164 SDef / 216 Spd

    ==Offensive==
    Articuno @ Choice Specs / Life Orb
    Trait: Pressure
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Hurricane
    - Ice Beam
    - Hidden Power [Ground] / Hidden Power [Fire] / Substitute
    - U-turn / Roost

    *Choice Specs turns Articuno into a surprisingly powerful sweeper; Life Orb is an option too since it allows you to switch moves
    * EV spread is simple: max speed & power
    * Timid is used to get the jump on things like golbat, adamant sawk & pinsir, altaria, klinklang, etc, but Modest is an option for more power
    * Hurricane and Ice Beam are powerful, obligatory STAB moves which give it decent coverage
    * Hurricane's accuracy isn't /that/ bad; it's focus blast level!
    * Hidden Power Ground allows it to hit Steel-types, especially Pokemon like Probopass, Bastiodon, and Lairon.
    * Hidden Power Fire is also an option to deal with Escavalier
    * U-turn allows Articuno to maintain/gain momentum and scout
    * If using Life Orb, Substitute can be > HP Ground used to protect from status and stuff, although missing out on steel-types kinda sucks
    * Roost can be used for a reliable recovery move (With LO, of course) and is useful since articuno does have a 4x sr weakness

    ==Specially Defensive==
    Articuno @ Leftovers
    Trait: Pressure
    EVs: 248 HP / 8 Def / 252 SDef
    Calm Nature (+SDef, -Atk)
    - Roost
    - Heal Bell
    - Ice Beam
    - Roar / Toxic

    * With Articuno's base 125 Special Defense, it makes a fantastic special wall
    * Roost is a reliable recovery move
    * Heal Bell lets Articuno act as a cleric and heal status
    * Ice Beam so it isn't taunt bait
    * Roar lets Articuno phaze and can be especially useful if combined with entry hazard support
    * Toxic can be used to cripple opposing walls

    ==Other Options==
    * Sky Drop can be used to let Articuno Toxic stall even more, but Ice Beam is a superior choice since STAB and does more damage to grass & flying types
    * Reflect can be used to support the team, but there are better pokemon to do this
    * Articuno be used to set up Rain Dance, but there are better choices, especially since having a 4x sr weak rain setter isn't exactly the best idea for a rain team
    * Haze can be used to stop setup sweepers, but Roar is usually superior
    * Tailwind can boost Articuno's Speed along with its teammates, but the effect is usually too short to be of use
    * Agility can boost Articuno's Speed for a late game sweep, but Articuno still has trouble breaking through special walls like lickilicky

    ==Checks and Counters==
    * Get Stealth Rock up!
    * Probopass and Bastiodon laugh at all of Articuno's moves, but must watch out for offensive variants with HP Ground
    * RestTalk in general is a good strategy against it, and some examples are Muk, Regice, and Regirock
    * Lickilicky can wall the special set; Choice Specs Hurricane only does 41-49%, so it's a 3HKO at most
    * Gigalith & Golem can survive any hit thanks to Sturdy and KO with Rock Blast/Stone Edge
    * Cinccino outspeeds and can check it with Rock Blast
    * Escavalier can take a hit and hit back with Iron Head, but it must watch out for HP Fire
    * Klinklang can break subs with gear grind and resists most of articuno's moves
    * Rotom-F resists most of Articuno's moves and hit it with a super effective Thunderbolt, but it doesn't like Toxic (unless it's RestTalk)
    * Lapras can perish trap and takes minimal damage from articuno's attacks[/HIDE]
     
    Last edited by a moderator: Apr 2, 2013
  2. pokemonnerd

    pokemonnerd Only uso listens to pnerd. Devo too. Article Contributor Article Contributor

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    Articuno @ leftovers sucks, needs more Specs.
     
  3. TacoBell

    TacoBell i'm a noob ¯\_(ツ)_/¯

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    The only set I've used with Articuno before is Specs, so I know it's viable. I will add it later; this is still a WIP, after all.
     
    Last edited: Aug 5, 2012
  4. The Real Elmo

    The Real Elmo Caterpie hungers...

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    In short, Rest + Sleep talk shuts down articuno.

    Regirock and Regice are good checks to cuno. Massive defenses in addition to rest talk access completely shuts down Articuno.

    Klinklang resists most of Articuno's moves and hits through subs with Gear grind.

    Rotom Fridge forme tanks most hits, but doesn't like toxic. unless it's a rest talk forme

    rest talk muk sets up in Articuno's face.

    Tentacool/Wartortle easily switch into articuno and get free toxic spikes(tenta) or a free rapid spin (both). Only wartortle can hope to force Articuno out though, thanks to seismic toss.

    Escavalier should be mentioned in Checks/Counters, since his 70/105 special bulk lets him tank all of cuno's attacks and hit back with iron head.

    Following Esca, HP-Fire should be slashed over HP-Ground

    Edit: Rest talk Poliwrath and Lapras work too. Lapras can also perish trap Articuno
     
    Last edited: Aug 7, 2012
  5. TacoBell

    TacoBell i'm a noob ¯\_(ツ)_/¯

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    Thanks, and I added all the suggestions.
    About Wartortle and Tentacool, do you want me to mention them in checks/counters or what?
    Also, idk if there's a more optimal HP spread for subroost instead of 248 hp since i suck with evs/leftover numbers
     
  6. The Real Elmo

    The Real Elmo Caterpie hungers...

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    You could probably trim down most of the checks/counters section to just a few sentences. First talking about how rest talk walks all over Cuno, and second listing some common rest talkers (which i gave you a lot of, lol)

    a few different EV spreads, do what you will with them ^_^

    Timid, EVs: 192 HP / 64 SDef / 252 Spd - This puts you at 369 hp, 1 HP above a Lefties Number. the extra HP lets you switch into SR 3 times instead of 2.
    Timid, EVs: 128 HP / 164 SDef / 216 Spd - My 4th gen NU Articuno EVs. 216 Speed lets you outspeed max EV positive base 80's EV's put you at 353 HP, 1 above lefties number again. These EV's also allowed me to tank 0 SpAtt Slowking's surf without my sub breaking. for reference that's a STAB base 95 move off of 236 SpAtt. I can't think of what that would compare to in 5th gen NU atm, but it should still be good.
     
  7. TacoBell

    TacoBell i'm a noob ¯\_(ツ)_/¯

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    Thanks ^_^
    Put first spread as main for subroost, and second in comments
     
  8. emac

    emac Emad

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    Looks good to me.
    APPROVED
     
  9. Luck>Skill

    Luck>Skill Well-Known Member

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    PO Trainer Name:
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    Approved
     
  10. The Real Elmo

    The Real Elmo Caterpie hungers...

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    same as emac
    Approved
     
  11. TacoBell

    TacoBell i'm a noob ¯\_(ツ)_/¯

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    okay, will write this up later then (hopefully)
     
  12. TacoBell

    TacoBell i'm a noob ¯\_(ツ)_/¯

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  13. Disaster Area

    Disaster Area Badged Deucer

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    Protect can be run over toxic on the sub-roost set. Mixing that with pressure and it can stall PP in certain 1v1 situations (consider an offensive stone edge user which Articuno outpaces will easily run out of PP combining with pressure and substitute/protect, and if they're a choice user forces them to switch or defeat themselves with struggle recoil - it can be noted, though not hugely recommended to run ice shard over ice beam due to the much higher PP and priority, and not much lower attack than special attack.
     
  14. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    updated

    {{Tier|BW2 NU}}

    {{Overview|Articuno is one of those pokemon that struggles to live up to its namesake of 'legendary'.

    Sure, it has great overall base stats, and a fantastic base 125 Special Defense, however, its awful Ice/Flying typing gives it a 4x weakness to (Stealth) Rock, and this, combined with its less than stellar movepool, has left the ice bird stuck in NU. With brethren Zapdos and Moltres in UU and LU respectively, Articuno can't help but feel a little left out.

    However, it is by no means a bad pokemon. Its typing may be awful, but its natural bulk is amazing, allowing it to soak up moves all day long providing they don't hit for super effective damage. Its useful ability Pressure and access to reliable recovery in Roost as well means that Articuno can stall out low PP moves very easily.

    Its movepool may be unexciting, however it still packs a serious punch, and the shift to BW2 was kind enough to gift Articuno with the amazing Hurricane, giving it some scope for offensive sets too. Articuno may be flawed, and certainly not the best available choice for a team, even in NU, however it you play to its strengths, it can stop the opposition cold.}}

    {{Set|SubRoost|
    Articuno @ Leftovers
    Trait: Pressure
    EVs: 192 HP / 64 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Substitute
    - Roost
    - Toxic
    - Ice Beam}}

    {{Comments|While Articuno's base 85 Speed is, at best, average, it's still plenty fast enough to outrun a large portion of the tier, especially opposing walls. This means that SubRoost Articuno can get the upper hand against stall teams, whittling their PP away from them and crippling with Toxic.

    The Speed is maximised on a Timid nature, as previously mentioned, to help Articuno outrun as much as possible, while The remaining EVs are split into HP and Special Defense. 192 HP EVs takes Articuno to 369, which is one above a Leftovers number and makes sure that Articuno can switch into Stealth Rocks twice if absolutely necessary, whilst also gaining maximum HP from its Leftovers. The last 64 EVs are dropped into Special Defense to bulk the bird out as much as possible, however they can go in Defense or even Special Attack if you deem them necessary.

    Substitute protects Articuno from status, and weaker attacks such as Misdreavus' Shadow Ball won't be breaking it in one turn, meaning Articuno can easily stall it out. Combined with Roost for easy recovery (hence the namesake), low PP moves such as Stone Edge will run out in no time at all, effectively letting Articuno wall the likes of Regirock after just four turns.

    Toxic in slot 3 lets Articuno passively damage opposing walls, also helping Articuno stall by forcing switches and keeping clerics busy. Lastly, Ice Beam in slot 4 stops Articuno from being useless when Taunted. It also helps wear down bulky Grass-types, such as Eviolite Roselia.

    The Leftovers are the only given hold item for this set, as it's what helps Articuno stay alive for longer. Combined with Roost and Substitute, Articuno becomes very hard to deal with. Protect can also be squeezed onto the set if you don't mind the chance of being Taunted, however this isn't recommended, as it would leave Articuno walled by many more things.}}

    {{Set|Offensive|
    Articuno @ Choice Specs / Life Orb
    Trait: Pressure
    EVs: 4 Def / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Hurricane
    - Ice Beam
    - Hidden Power Ground / Substitute
    - U-turn / Roost}}

    {{Comments|This set takes a much more offensive approach to the usually placid and docile Articuno.

    The Choice Specs turns Articuno into a shockingly powerful sweeper, with its reasonable base 95 Special Attack punching through anything that doesn't resist its STAB Hurricanes and Ice Beams. The Life Orb has a little less power, but lets Articuno switch moves in exchange for 10% HP per hit. Both are perfectly viable, and worth considering.

    The Timid nature is again the main listing, to help Articuno get the jump on the likes of Golbat, Sawk, Pinsir and similar. Modest can be used for more power if you deem it necessary, however Timid is the recommended choice.


    Ice Beam and Hurricane are the given STABs. The latter may have poor accuracy, but then again, so does Focus Blast, and that sees every day usage too. Hidden Power Ground in slot 3 helps Articuno deal with Steel/Rock types like Probopass and Lairon, as they would otherwise tank Articuno's hits a little too easily for Articuno's liking. Substitute however protects Articuno from status, and also pays a slight homage to the previous set, perhaps even fooling the opponent into thinking that you're using the defensive set. Obviously, Substitute isn't compatible with the Choice Specs, and losing the coverage against Steel-types can work against Articuno in the long run.

    Lastly, slot 4 has U-turn and Roost. U-turn won't hit too hard, but it's useful scouting that can break some weaker Substitutes and keep the momentum up, while Roost simply keeps Articuno healthy, with its natural bulk allowing it to tank a fair few hits even without investment. Again, Roost isn't compatible with the Choice Specs, and U-turn isn't highly recommended without the Choice Specs.

    The Choice Scarf and Leftovers are alternate hold item choices for this set, however the ones listed are the ones recommended.}}

    {{Set|Specially Defensive|
    Articuno @ Leftovers
    Trait: Pressure
    EVs: 248 HP / 8 Def / 252 SDef
    Calm Nature (+SDef, -Atk)
    - Roost
    - Heal Bell
    - Ice Beam
    - Roar / Toxic}}

    {{Comments|Articuno's amazing special bulk is finally put to use with this set, allowing Articuno to function as an impressively bulky cleric.

    Heal Bell and Roost are obligatory moves on this set, allowing it to act as a cleric and keep itself healthy, respectively. Ice Beam in slot 3 is also non-negotiable, being a relatively powerful attack that stops Articuno from becoming useless when Taunted.

    Lastly, Roar and Toxic are in slot 4. Toxic does what it always does, keeping opposing walls in check, and their clerics busy, however Roar phazes opponents, and not only can this help stack up hazard damage, but also prevent set up sweepers from doing too much damage.

    This set invests fully in its Special bulk because, not only are dedicated special walls somewhat of a rarity in the NU tier, but because it better adheres to Articuno's typing and stat spread. Articuno's main weaknesses are Rock and Fighting (when Roosting), both of which are very common in the tier, not to mention almost solely physical in the tier. Articuno therefore goes Specially defensive to help cover opposing Grass- and Water-type attacks, both of which are also common. It also tanks Electric moves when Roosting fairly well too, it's worth noting.}}

    {{Options|Sky Drop can be used to let Articuno Toxic stall even more, but Ice Beam is a superior choice since STAB and does more damage to grass & flying types

    Reflect can be used to support the team, but there are better pokemon to do this. Articuno be used to set up Rain Dance, which removes its Fire weakness temporarily and boosts Hurricane's accuracy to perfection, but there are better choices, especially since having a 4x Stealth Rock weak rain setter isn't exactly the best idea for a rain team.

    Haze can be used to stop setup sweepers, but Roar is usually superior as it forces the setter out and potentially forces another to take hazard damage. Haze is only really more useful for stopping the last pokemon in the team if it tries to set up.

    Tailwind can boost Articuno's Speed along with its teammates, but the effect is usually too short to be of use. Agility can boost Articuno's Speed for a late game sweep, but it still has trouble breaking through special walls like Lickilicky.}}

    {{Checks|Stealth Rock is the first and foremost answer to Articuno. Its typing means that Rocks are the bane of it, in any form. Get Stealth Rocks up, and Articuno is forced to Roost every time it comes in, killing its momentum and making it easier to handle.

    The likes of Probopass and Bastiodon laugh at Articuno's STAB attacks, but must watch out for a Hidden Power Ground from the offensive set. ResTalkers like Regice are good answers to the defensive set, not caring about Toxic and able to strike back with a super effective Thunderbolt as long as Articuno isn't Roosting. Specially defensive Regirock with ResTalk also does a great job, being able to hit hard with a STAB Rock Slide whether Articuno Roosts or not.

    Special walls like Lickilicky aren't threatened by any set, being able to tank Choice Specs Hurricanes just well enough, and having Wish + Heal Bell to stop it fearing Articuno's Toxic stall. Lickilicky may have trouble dealing damage to defensive Articuno unless it packs Body Slam however.

    Klinklang and is a worthwhile answer to the SubRoost sets, being able to set up a Shift Gear and power through the Substitutes with Gear Grind. Golem and Gigalith can both tank any one hit thanks to Sturdy, and OHKO Articuno with Rock Blast as long as luck is on their side. The latter two will likely have to resort to revenge killing Articuno however due to their low Speed stats.

    Rotom-F resists both of Articuno's STABs, and can fire back super effective Thunderbolts, however it won't like being poisoned with Toxic unless it has ResTalk.}}

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