This thread's all about those movesets you don't see much, but are still viable. Whether you came up with them yourself, or they're just plain rare, please share them! Giratina-O Sleeping Beauty Nature: Modest (+SAtk -Atk) EVs: 104 HP, 252 Def, 152 SAtk or 252 HP, 252 Def, 4 SAtk Rest Sleep Talk Calm Mind Dragon Pulse Set Comments Spoiler With Rest and Sleep Talk, Lugia's Toxic, Tentacruel's Scald burns and ParaDance Groudon's Thunder Wave don't bother Giratina-O at all. Calm Mind boosts Giratina's Special Attack and Special Defence, giving it great power and amazing bulk simultaneously. Dragon Pulse gets great nuetral coverage, and hits very hard after a few boosts. The upside to this set is that it's a phenomenal stallbreaker. It has the advantage over Dark Arceus in that it doesn't fear Snatch Blissey (not that common, but still threatening) - If Blissey snatches Rest, it has to switch out. It can muscle through stall teams almost by itself, and all they can really do in return is phaze. They can't Trick items onto Giratina, it's immune to Seismic Toss and can instantly heal itself of status with Rest. It does struggle more with Steel types, but Giratina can beat the more defensive ones eventually since they can't really hurt it. Defensive Jirachi's Iron Head can only 7HKO, so unless it gets very lucky with hax it will fall eventually.[/HIDE] Grass Arceus Support Nature: Timid (+Spd -Atk) EVs: 252 HP, 144 SDef, 112 Spd Thunder Wave Grass Knot/Judgment Recover Ice Beam/Stealth Rock/Magic Coat/Perish Song Set Comments Spoiler Support Grass Arceus is an overlooked gem. Thanks to its typing, Groudon and Garchomp never switch in, allowing it to spread Thunder Wave throughout your opponent's team. This makes a lot of the fast frail sweepers (Palkia, Rayquaza) easy pickings for Arceus's teammates. Grass Knot is recommended, as that hits the majority of Ubers (namely Groudon and Kyogre) for higher damage, however it does virtually nothing to Manaphy so you may prefer Judgment's consistent power. Recover is mandatory for almost any support Arceus. Ice Beam is an option for extra coverage; Stealth Rock can be used if nothing else on your team can set it up; Magic Coat lets it beat Deoxys-S; Perish Song can be used to open up opportunities for boosting sweepers. The EVs let it survive an Ice Beam from Specs Kyogre, while still having enough speed to outrun positive natured base 90s. [/HIDE] Ghost Arceus SubCM Nature: Timid (+Spd -Atk) Item: Spooky Plate EVs: 252 HP, 4 SAtk, 252 Spd Substitute Calm Mind Judgment Focus Blast Set comments Spoiler You're running Calm Mind Ghost Arceus, and your opponent switches in a Chansey. You're in big trouble. Or are you? This set turns the pink blobs from walls into set up fodder, since there's nothing they can do once Arceus is behind a Substitute. Calm Mind boosts Arceus's Special Attack and Special Defence, letting it become very bulky and very powerful at the same time. Judgment gets STAB; Focus Blast gets perfect neutral coverage alongside it. The EVs maximise Arceus's bulk and let it tie with other max speed Arceus formes. The remainder is thrown in Special Attack for extra power. [/HIDE] Dialga Mixed Bulk Up Nature: Quiet (+SAtk -Spd) Item: Life Orb/Leftovers/Lum Berry EVs: 4 HP, 252 Atk, 252 SAtk Bulk Up Draco Meteor Outrage/Brick Break/Dragon Claw Fire Blast/Thunder/Aura Sphere Set Comments Spoiler Chansey and Blissey love to switch in on Dialga. With this set, they'll be beating a hasty retreat. Bulk Up opens up new opportunities for Dialga, allowing it to survive attacks it otherwise never could without investment. At +1, it can survive an Earthquake from Rock Polish Groudon (it does have a small chance to be 1HKOd if Groudon is Adamant nature), and a Close Combat from Scarf Terrakion. It can then 1HKO both with Draco Meteor. Outrage has the most power but locks Dialga in; Brick Break deals with Steels Chansey and Blissey; Dragon Claw is a halfway house between the two. There are a lot of options for coverage. Fire Blast is usually the best bet, unless Dialga's on a rain team in which case Thunder's best. Aura Sphere gets through Steels and Tyranitar. EVs and nature maximise attack on both sides. Since Dialga's not winning any races, it doesn't mind the speed penalties of Quiet. Life Orb give the most reliable boost; Leftovers keeps Diagla around longer; Lum Berry is insurance against Darkrai (although running either of the latter items will cost you KOs). This set doesn't sweep - it's designed to get surprise KOs. [/HIDE] Palkia Physical Based Mix Nature: Hasty (+Spd -Def) Item: Lustrous Orb/Life Orb EVs: 252 Atk, 4 SAtk, 252 Spd Outrage Aqua Tail Draco Meteor/Spacial Rend Thunder/Fire Blast Set Comments Spoiler Palkia is commonly used as a check to Kyogre. However, special Palkia will lose to the Kyogre sets that carry Calm Mind. This Palkia though, can 2HKO all but the most physically bulky Kyogre with Outrage (and the . It can also score surprise KOs on Palkia's usual checks, namely Chansey and Blissey. In rain Aqua Tail cleanly 2HKOs 4HP/252Def Eviolite Chansey. The last moves are mainly filler, although they're very helpful for getting past physical walls like Skarmory. Draco Meteor is recommended, since this Palkia isn't as bothered by the stat penalties. Spacial Rend is the alternative though. The last move depends on what kind of weather your team is using. Thunder for Rain; Fire Blast for everything else to get through Ferrothorn, a common Palkia switch in.[/HIDE] Groudon Double Dance Nature: Adamant (+Atk -SAtk) Item: Life Orb/Lum Berry EVs: 56 HP, 252 Atk, 200 Spd Swords Dance Rock Polish Earthquake Stone Edge Set Comments Spoiler It works in much the same way as Terrakion's Double Dance set from OU. Need to clear up what's left of your opponent's team? Use Rock Polish. Need to break through a wall? Use Swords Dance. Since EdgeQuake gets almost perfect neutral coverage in Ubers, those are the only attacks Groudon needs. Obviously, Attack is maximised. 200 Speed EVs allow Groudon to outrun Choice Scarf Thundurus (and everything up to Scarf Darkrai and Shaymin-S) at +2 Speed. The remainder is dumped in HP for extra bulk. This set's best used late game, once the possible counters have been eliminated. Life Orb is a good boosting item, and helps Groudon get KOs if it hasn't used Swords Dance yet. Lum Berry prevents Giratina for crippling with Will-O-Wisp and Darkrai from incapacitating with Dark Void. However, I should point out that running the Lum Berry will cost you KOs if Groudon hasn't used Swords Dance yet.[/HIDE] Rayquaza Mixed Dragon Dance Nature: Naive (+Spd -SDef)/ Rash (+SAtk -SDef) Item: Life Orb EVs: 40 Atk, 252 SAtk, 216 Spd Dragon Dance Draco Meteor Outrage Fire Blast/Earthquake Set Comments Spoiler A lot of people forget Rayquaza's immense Special Attack, which matches Dialga, Palkia and Reshiram. It can't abuse it quite as well as they can, but it still has more than enough moves to make it work. After using Dragon Dance, your opponent will most likely switch in a physical wall like Groudon...which is hugely damaged by Draco Meteor. If you run Rash it's always 1HKOd after Stealth Rock. If you run Naive, it's almost always 1HKOd after Spikes. Outrage is the secondary STAB, and does a lot of damage after a boost. The last move is a toss up - Fire Blast works well due to this set's special nature. However, Earthquake isn't affected by Draco Meteor's penalties. The EVs are crucial to guarantee a KO on support Groudon. Life Orb is the most reliable boosting item. Naive makes Rayquaza very fast after a boost - Rash makes it more powerful. Although slower than the normal Dragon Dance sweeper set, it has the advantage of blowing straight through Groudon, something that set could only dream about.[/HIDE] Mewtwo Credit to TheSexiOne Taunt Nature: Timid (+Spd -Atk) Item: Expert Belt EVs: 252 SAtk, 4SDef, 252 Spd Taunt Psystrike Aura Sphere Fire Blast/Ice Beam/Thunder Set comments Spoiler Killing 2 birds with one stone on this set. You can either Taunt hazard setters or set up sweepers to stop them setting up, or just sweep. Psystike gets STAB, and does a lot of damage to anything that doesn't resist it. Aura Sphere handles most of the Pokemon that do. The last move is a question of coverage: Fire Blast smokes Ferrothorn, Forretress and Skarmory. Ice Beam 1HKOs Garchomp, Rayquaza, and Shaymin-S and 2HKOs Groudon. Thunder 2HKOs Kyogre, and (after Stealth Rock damage) 1HKOs Ho-Oh and 2HKOs Lugia. The EVs maximise speed and power. Expert Belt gives a reliable boost to super effective moves, and comes with no recoil. [/HIDE] There are more than that, but I if listed ever single underrated moveset out there this thread would be incredibly long. So if you can think of any movesets which don't get much use, but still work, please share it.