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[Final] Meganium

Discussion in 'Gen 5 NU Analyses' started by Spoovo The Pirate, Oct 22, 2012.

  1. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    {{Header}}

    {{Tier|BW2 NU}}

    {{Overview|Meganium is a wonderful tank in the NU environment, with very sturdy 80/100/100 defensive stats. Its 82/83/80 offensive stats are nothing to sneeze at either, being faster than the majority of walls, and powerful enough to not get walled so easily.

    Pure Grass typing conveniently makes it immune to Leech Seed, and resistant to Water, Ground and other Grass moves, giving Meganium plenty of opportunities to switch in and antagonise the like typed tanks that litter the NU tier. However, pure Grass typing also leaves Meganium with weaknesses to Fire, Flying, Bug and Ice, none of which are ideal in NU.

    Its offensive movepool is also fairly shallow, consisting of only the basic STABs and a couple of mediocre coverage moves. However, in spite of this, Meganium makes up for this with its stellar support movepool, which has everything the leafy dinosaur needs except for a reliable sleep inducing move. Meganium may not be the most adept of the starter pokemon, but it'll never let you down if you give it a chance.}}

    {{Set|Utility|
    Meganium @ Leftovers
    Trait: Overgrow
    EVs: 252 HP / 252 Def / 4 SDef
    Relaxed nature (+Def, -Spd)
    - Giga Drain
    - Aromatherapy
    - Leech Seed / Toxic
    - Synthesis / Toxic / Dragon Tail}}

    {{Comments|Meganium's brilliant natural bulk allows it to tank neutral and resisted hits extremely well, and it even has enough firepower in its base stats to threaten right back too, making it a great all-rounder of a pokemon in the NU tier.

    This set's main intent is to keep the team status free with Aromatherapy, hence its listing in slot 2. Giga Drain in slot 1 is the main attack for Meganium, inflicting reasonable damage on the bulky Water-, Rock- and Ground-types that Meganium can easily switch into, and also keeping Meganium healthy at the same time.

    Leech Seed and Toxic are more supporting options in slot 3. The former can help drain HP away from bulky walls, especially the likes of Alomomola, whose massive HP stat really works against it when Leech Seed and other draining moves are involved. Toxic however breaks down walls with increasingly powerful poison, essentially putting the target's life on a clock. Alomomola is also a great target for Toxic, as are other Grass-types like Tangela or Leafeon.

    In the last slot, Synthesis is reliable recovery that can be used to keep Meganium healthy, while Toxic is available here too, helping Meganium to soften up opponents for a late game cleaner such as Choice Scarf Sawk, and Dragon Tail is an interesting but fun option for disrupting the opponent's team. It may not hit very hard, coming from a clean 200 Attack, however it phazes out whatever it hits, practically preventing setup and forcing more pokemon to take hazard damage. With entry hazards being so difficult to remove in NU, forcing switches is always a worthwhile tactic in the tier.

    The EVs on this set are geared towards the physically defensive, as this best allows Meganium to tank the common Earthquake, something Meganium really appreciates being able to switch into easily. Going specially defensive is just as viable, and this helps Meganium take Scalds, Volt Switches and Giga Drains with impunity, but physically defensive is generally preferred because of how common Earthquake is. The Leftovers are the only listed hold item on this set, because Meganium is a wall, and thus should be treated like one. With its ability to remove status with Aromatherapy, there's very little reason to use another hold item. A Relaxed nature is chosen to cover all of Meganium's bases, because its Speed stat is the one it cares least about hindering. Those who aren't using Dragon Tail in slot 4 however can use a Bold nature instead.}}

    {{Set|Dual Screens|
    Meganium @ Light Clay / Leftovers
    Trait: Overgrow
    EVs: 252 HP / 96 Def / 160 SDef
    Bold nature (+Def, -Atk)
    - Reflect
    - Light Screen
    - Aromatherapy / Leech Seed / Synthesis
    - Giga Drain}}

    {{Comments|Great natural bulk and pure Grass typing gives Meganium plenty of opportunities to switch in, and thus plenty of chances to set up defensive screens.

    As such, Reflect and Light Screen are both obligatory on this set, boosting its defences to obnoxious levels. The third slot depends on your intended function; Aromatherapy falls back on Meganium's other niche or keeping the party status free, while Leech Seed can keep Meganium healthy while it sets up, not to mention support the recipient of the screens with constant HP recovery, not to mention essentially becoming twice as effective from behind screens. Lastly, Synthesis is a standard HP recovery option, allowing Meganium to set up multiple times if needed.

    Giga Drain in slot 4 simply stops Meganium from being turned into Taunt bait, but it also goes a long way in keeping Meganium healthy, due to its respectable base 83 Special Attack. The Leftovers take a back seat to the Light Clay for this set, due to the latter extending the duration of these defensive screens and thus optimising its effectiveness. While the Leftovers do have their use in keeping Meganium healthier and improving its chances at setting up multiple times, the Light Clay is the recommended hold item for this set.

    The EVs are geared slightly differently this time, aiming to balance out Meganium's bulk as much as possible. This gives it the freedom to set up screens depending on what side of the spectrum the incoming target attacks from, i.e. setting up Reflect against a physical attacker and vice versa. If all the bulk were invested on one side, Meganium would generally be pressured into setting up whichever screen bolstered its lower defensive stat first, which could open a hole for the opponent to exploit. This is a rare situation, but reducing the pressure on your team's dual screener can work out very well.}}

    {{Set|SubSeed|
    Meganium @ Leftovers
    Trait: Overgrow
    EVs: 16 HP / 252 Def / 224 SDef / 16 Spd
    Bold nature (+Def, -Atk)
    - Substitute
    - Leech Seed
    - Giga Drain / Hidden Power Fire
    - Synthesis / Toxic / Hidden Power Fire}}

    {{Comments|With better natural bulk and firepower than Whimsicott and Serperior, but less Speed than either, Meganium makes a fairly solid SubSeeder in the tier. While the former two are generally preferred for the role due to their high Speed stats (and access to Prankster in Whimsicott's case), Meganium is just as viable, and arguably better under the right conditions.

    This set features an unusual EV spread that capitalises on Leech Seed's draining effect. Running less HP EVs means that Leech Seed will drain 'more' HP away if you look at it from the percentage's point of view. This set therefore only has 16 HP EVs, which takes Meganium to 305 HP - one above its first Leftovers number. That Leftovers number makes sure that Meganium benefits as much as it can from said Leftovers, while 20 Speed EVs make sure it outruns any max Speed base 50s that may be lurking around in the tier (Vileplume and Eelektross are both known to run max Speed on occasion), the the remaining EVs are placed into the defences, again favouring Defence over Special Defence because of Meganium's love of tanking Earthquakes. The Speed EVs aren't necessary if you find yourself never running into Eelektross or other base 50s, so if you don't want to use them in Speed, feel free to redistribute them into Special Defence.

    Substitute and Leech Seed are the bread and butter for this set, and thus should never be moved, otherwise the set would be missing a vital component. Giga Drain in slot 3 functions in pretty much the same way that Leech Seed does, using Meganium's 'low' HP stat to make the most of its draining effect. If Giga Drain doesn't appeal - which is quite likely due to SubSeeding sets drawing in opposing Grass-types - using Hidden Power Fire can be done instead, as it gives Meganium a respectably powerful move to hit them with. It may lack STAB, but it hits for super effective damage, and can wear them down fairly quickly.

    Synthesis is yet another way of keeping Meganium healthy and frustrating the opponent, while Toxic is also perfectly viable here to help break into opposing walls, especially Grass-types that aren't immune to it, and Hidden Power Fire makes a repeat appearance here, with the same purposes as it would have were it used in slot 3. What's also worth noting is that Hidden Power Ice is also perfectly usable here, however unlisted due to it cluttering up the set a little too much. Hidden Power Ice has its slight advantage over Hidden Power Fire in letting Meganium deal with Altaria more easily, which it would have trouble with otherwise. Both are equally viable, so if you're using a Hidden Power in slot 3 or 4, consider both.}}

    {{Options|Offensive sets can't be overlooked on Meganium, as it has great natural bulk, and its attacking stats aren't too bad, at 82 and 83 respectively. On top of this, Meganium also has access to Swords Dance, and a passable movepool including Seed Bomb, Earthquake, and either Body Slam or Dragon Tail.

    Setting up Sunny Day for the team isn't unheard of, because Meganium can once again rely on its bulk to tank a hit and set up sun without much trouble. Meganium can also use SolarBeam, Hidden Power Fire and Synthesis while the sun is shining, however the likes of Victreebel and Shiftry will give this sore competition.

    Rest and a Chesto Berry can combine well on Meganium, as they can with just about every pokemon. However, the presence of Synthesis and Aromatherapy in its movepool tends to make this redundant. The Rocky Helmet is a fun hold item idea for wearing opponents down (assuming they attack physically), however the novelty wears off fairly soon, and really eats into Meganium's recovery unless it's used on Leech Seed sets. GrassWhistle is worth mentioning as it at least exists in Meganium's movepool, however its horrendous accuracy is generally a good reason to not use it.

    Lastly, Counter is a fun option that can get a surprise kill every now and again. Just don't expect Meganium to be up to much afterwards.}}

    {{Checks|Anything that has some bulk and access to Taunt is generally pretty good at stopping Meganium. As long as they don't switch into an irritating Leech Seed, Misdreavus, Drapion, Skuntank and even Houndoom are fairly good stops to Meganium, with the latter three only fearing the rare Earthquake. Houndoom is more likely to just blast Meganium with Fire instead of trying to Taunt it however, as that will generally yield faster results. Eviolite Golbat is another fun answer to Meganium, tanking about any hit with impunity, restoring any lost HP with Roost, Taunting Meganium to prevent it from doing anything useful and then simply mowing it down with repeated Brave Birds.

    Duosion makes a fun answer, due to Magic Guard rendering it immune to all passive damage. It's then free to set up Calm Minds as it pleases while Meganium can do basically nothing in response, however it can't stop Meganium from supporting the team with whatever it planned on supporting with, be it dual screens or Aromatherapy. Kadabra makes a similar statement, but its frailty means that it won't stand up to repeated Giga Drains for very long. Note that neither pokemon will like taking a Dragon Tail.

    If Meganium lacks Hidden Power, Grass/Poison types like Vileplume and Roselia can come in on it easily and simply throw Sludge Bombs at Meganium until it either dies or switches out. Sets without Toxic will be highly pressured by anything with Sap Sipper, with Zebstrika, Bouffalant, Miltank, Sawsbuck and even Girafarig all posing significant threats.

    Meganium is ironically walled by Magic Bounce Natu, due to it bouncing back any status attempts Meganium may use. It can't stop Meganium from supporting with Aromatherapy or Dual Screens, however Meganium can do basically nothing to it due to its Eviolite boosted 'bulk' and resistance to Giga Drain.

    U-turners irritate Meganium greatly, because not only will they break its Substitute if it has one, it will drain momentum away from Meganium, force it to make predictions it doesn't want to make, and take a hefty chunk out of its HP if it doesn't have a Substitute, all the while cancelling out its Leech Seed (assuming it Seeded the U-turner successfully). Volt Switch users are less effective due to Meganium's resistance to the move, but they will still frustrate the leafy dinosaur greatly.

    Lastly, simply battering Meganium with super effective STABs will bring it down fairly quickly. It may be bulky, and have access to various means of recovering HP, but hitting it hard and fast will render it unable to keep up with the momentum of battle, and eventually break it down. Think Emboar, Charizard or even Choice Scarf Glaceon for good choices.}}

    {{footer}}
     
    Last edited: May 24, 2015
  2. Luck>Skill

    Luck>Skill Well-Known Member

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    SD Meganium in OO, with Leaf Blade, Return and EQ please

    Grasswhistle is great on any Meganium set

    I find Toxic to not be that great on Meganium, since most of the times a Poison type / something with Heal Bell will get switched in, making it pointless.

    I have never used SubSeed Meganium in BW so uh idk, I'll wait for other QCs to see about that

    Miltank isn't NU here so you have to remove it.

    Add these and it'll get approved
     
  3. Xinc

    Xinc Time for Oras?

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    Slash synthesis on the toxic/leech seed option for dual screens, since you don't really heal much if someone swaps. Immediate recovery.
     
  4. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    Got Swords Dance set in OO, but with Body Slam instead of Return. I prefer the paralysis chance, tbh. And she can't learn Leaf Blade, so Seed Bomb it is. :3

    Dammit, forgot about Miltank again. xD

    Good points on Toxic and Synthesis, I'll get those mentioned
     
  5. emac

    emac Emad

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    Looks pretty good! I never use subseed anything, but your set looks like it should work.
     
  6. Xinc

    Xinc Time for Oras?

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    Oh, right. You might want to use energy ball over giga drain for a sp.def drop over the dual screens set, if you want to go a bit more offensive. Just saying.
     
  7. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    An extra 5 base power isn't gonna be worth it in the long run, and the 10% chance to lower SDef isn't either, imo. I'd rather regain HP with Giga Drain.
     
  8. KennedyXOXO

    KennedyXOXO Spriter

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    theres something called slashes, and other options..................
     
  9. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    I'm saying the move's inferior, Kennedy. I see absolutely no reason to use Energy Ball when Giga Drain does basically the same damage and restores HP at the same time. A 10% chance of a stat drop is negligible, imo.
     
  10. The Real Elmo

    The Real Elmo Caterpie hungers...

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    For a Pokemon that already has to rely on a low pp recovery move like Synthesis, Giga Drain goes a long way for your survival, and will always be the superior choice, imo.
    No need for a slash on energy ball either. maaaaaaaaybe a mention in oo, but then again offensive meganium has other options (which brings me to my next topic)

    Mention something about Swords Dance Meganium! 82 att / 80 speed is really not bad, and meganium has the natural bulk to set up on a lot of mons.
    Meganium also has a surprising amount of options in its movepool. Grass / Ground / Normal or Dragon Coverage really isn't that bad, and can catch some people off guard.
     
  11. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    Ahh yeah, I've got a Swords Dance set in OO. But seeing as pretty much every Grass type can do Swords Dance, some of them having better movepools, others being faster (Torterra, Victreebel, for example), I didn't feel the need for a full set?

    Oh also, I'ma be almost inactive for like a month, bcus NaNoWriMo. Thought I'd mention as the timing was pretty good. :)
     
  12. The Real Elmo

    The Real Elmo Caterpie hungers...

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    Oh nice, I have a lot of friends doing NaNoWriMo this year. GL!

    Also, sorry if I read over your mention of the SD set >_>
    What you have down for it currently is fine, as is the rest of the write-up
    Approved
     
  13. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    Lol, no worries. It happens to me a lot too. xD
     
  14. Luck>Skill

    Luck>Skill Well-Known Member

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    Approved
     
  15. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    Woot!

    I'll get this wikified later on today maybe. :3