NINJAS - 1300+ HELLO TEAMS SECTION OF THE PO FORUMS as I always say before beginning yet another long RMT. This particular team hit over 1200, nearly 1300 on Pokemon Online (20/11660 [1331 points / 148 battles] is my highest so far), a new best for me in any tier not called Random Battle. This is the first time I can actually say a peak I've reached, as most of my teams are, to put it simply, pathetic. Heavy Offense has always been a favoured playstyle for me, and this team uses FWG and the two LU Unburden pokes to tear apart the tier. Plus Nidoqueen. And Galvantula. Teambuilding Process Firstly, I wanted to use both Unburden sweepers not called Drifblim in a team. I had standard Fake Out Normal Gem Hitmonlee, and Special Leaf Storm White Herb Sceptile (Other moves are Giga Drain, Focus Blast and HP Ice, it works quite well if you want to try it. HP Rock might be better in LU though, you can test it to see if you want. I then saw several people in LU tournaments with offensive FWG, as opposed to the usual defensive ones with Tangrowth, Slowking and other similar things. I tried using starters to begin with, as the most effective team I've seen used these. Typhlosion I had found reasonably effective in the Fuzzy Walls challenge; a challenge in which only choice items were allowed. I added this. I was amazed to find Feraligatr in LU, as I had not seen one of these in the tier before, and so I added one of these also. I then tried out Cinccino, which had jumped massively to one of the top LU spots with Amoonguss out of its way. As I had done in NU previously, I went for a standard Life Orb set. Finally, I added Nidoqueen, a reliable Stealth Rocker with amazing offensive capabilities. I found Feraligatr to be absolutely useless, and threw it out of the team. I replaced it with SS LO Omastar, which I found to be an epic offensive threat. It took a few priority hits to stop it. Typhlosion also wasn't that great. It was too weak to rocks to use Eruption effectively, and I just didn't find it powerful enough. I switched it with an old LU favourite of mine, Banded Entei. This also helped in balancing out the Physical/Special problem of having 4 of one and 2 of the other; I didn't want a Special Wall stopping too much of my team completely. I wasn't finding Cinccino to be that great either, and so I brought out another beast of the LU tier: Galvantula. However, switching a Physical for a Special upset the balance of the team a little, and so, very reluctantly, I went for a Physical SD Sceptile. Still Unburden, just a different set. I found that this Sceptile was amazing, sweeping the opponent in two LU tournament finals. The final changes: I found Escavalier and other Fire-weak pokes getting in Nidoqueen's way. I lost rocks, as I didn't feel my team needed them, and went with flamethrower. I also found an amazing moveset for Hitmonlee, and so I tried it out. Thanks to Metal Sonic for that! I found that Flame Charge Entei works really well, and so I added this to the team. At the same time as I updated it, I decided to replace Ice Beam on Nidoqueen for Stealth Rock; this reduced the threat level of many pokes that were dangerous for the team. After doing some careful thinking, I made a couple of updates to the sets, which worked amazingly. The final team: And in a bit more detail: Hitmonorris @ Liechi Berry Ability: Unburden EVs: 252 Atk / 252 Spd IVs: 0/31/0/0/0/31 Naive Nature (+Spd, -SDef) - Endure - Reversal - Rock Slide - Mach Punch The most lethal thing ever to have walked this earth. Insanely fast, Insanely powerful, and with priority too. It's capable of taking down teams with ease: OHKOing even Roselia and Nidoqueen with it's main STAB move. Yea, and they resist. Nothing can switch in safely to this, with the exception of ghosts. Unlike most Lees, I'm not forced into either a- lowering my defenses through Close Combat (my HP is low enough already, so this one doesn't really matter) or b- risking missing Hi Jump Kick every time I try to do damage. This is more powerful too. This is similar to an EnduReversal Medicham with Salac Berry that swept my team, but I though this could work better. It is faster, and although it lacks Pure Power, it gets Unburden to even outspeed fast scarf holders. It also gets STAB Priority to even let it OHKO Absol before it can Sucker Punch you. Endure is one of they key moves here, lowering my HP down to one every time (unless I used it last turn or they don't hit me hard enough). This does three crucial things when it comes to beginning my sweep and ending the game. First; it gets me into a low enough HP range for my Liechi Berry to activate. This increases my Attack by one stage, turning me into a lethal offensive weapon. Now with great power, you also need great speed (or Trick Room). Base 87 neutral doesn't look like much, until you see Unburden. Losing the Berry doubles your speed. 546 speed is nothing to laugh at; I'd find it quite hard to laugh at. Unless it's your poke with it. Then you see the simply massive 558 attack stat. Yea, you just read that right. 558. And did I mention the third and final thing Endure helps with? No? Well, it's Reversal. This is the most powerful and most threatening EnduReversal set that's ever existed. Ever. Rock Slide hits ghost types; it hits for a quarter of the damage of Reversal so don't bother with it unless you know it's going to do at least 8 times the amount (Reversal is more accurate, use it if damage will be equal). This is against Moltres and Bug/Flying types usually. Mach Punch is powerful priority. REALLY powerful. Maybe not as hard as Scizor's Punches, but still hard enough. This even lets it come in after weakened Lilligant etc have KOed something. They switch in something that WOULD KO you... perfect time to set up, right? The EVs on this are simple. Any genius could put them on with little difficulty. Max speed to tie with other Lee, and to become a ninja after Unburden. 252 attack... obvious. You begin (as I also did) with thinking, "You get +2 speed from unburden and only +1 from Liechi, so it's only natural to go with Adamant. Also, you don't outspeed anything new with Jolly, with the exception of other Hitmonlee". But, after a few battles where I lost speed ties, I decided that going for a positive nature on Speed would be the better option. IVs are to increase the chances of hitting 1 HP when I need it most, and no SAtk because I don't need it. The threats. Red is an obvious colour for this. Spiritomb and Rotom are a pain to deal with, as they are immune to Reversal, can burn me, or just go straight for the damage. Spiritomb also has priority. In addition, things that don't go directly for the KO, such as status users, are an absolute pain. Thunder Wave/Will-o-Wisp kill me especially, ruining my key attacking stats. The other main problem are other Priority users; these stop me dead. Ones with low enough HP/that are extremely frail, and don't have +2 or more Priority, are usually easy to deal with. Others, such as Entei, Spiritomb or Fake Out users, are a pain. Fake Out users aren't always that much of an issue, as I can Endure the hit and then hit them while they have no priority, but other Hitmonlee get the Normal Gem Unburden boost even doing no damage, and my luck at winning speed ties isn't the best. Toxicroak can also give me a hard time, resisting all of my moves. Qwilfish can be irritating with Intimidate, but it usually doesn't last to late-game, which is when this usually comes out. Possible changes: None. EVAH. Well, maybe. A set involving EdgeQuake, the combination of Stone Edge and Earthquake, could also be viable on this. However, the lack of priority could harm this thing's ability to revenge kill, followed by something that WOULD OHKO it to come in and let you set up. Also, many priority users could be planning on ending your sweep, and you would be unable to outspeed Sucker Punch Absol. If Mach Punch goes before Sucker Punch, as they have the same priority, SP will fail. Well it would if Absol could survive it. But not with EdgeQuake. So bear that in mind if you are to suggest that that is a better moveset. Jolly is another option to outspeed other Hitmonlee; let me know if you think that could sound better. You'll probably miss out on a few key KOes however, such as on Nidoqueen, so this could be a risky option. JackTheRipper @ Flying Gem Ability: Unburden EVs: 252 Atk / 156 Def / 100 Spd IVs: 31/31/31/0/31/31 Adamant Nature (+Atk, -SAtk) - Swords Dance - Acrobatics - Leaf Blade - Earthquake Woa. This thing. The number of tournament finals it won for me... I think it's a bit cheap, but oh well. It OHKOes just about everything in sight. Like Lee, it's not only insanely fast, but also insanely powerful. It's really, really easy to use. Swords Dance, then spam moves. It's usually better to save the Gem if they have something that you could need it for, e.g. Tangrowth. Acrobatics is there to activate Unburden, as it uses up the Flying Gem for massive damage. Leaf Blade is sexy STAB, landing the OHKO on Slowking as well as just about everything that doesn't resist it. Earthquake is for the many things weak to it, as it has a high base power at 100 (which is the lowest BP of anything on this set, showing the power of Sceptile). Please don't ask me why or how Sceptile can cause earthquakes, but it just does. This thing has, I think, unresisted coverage, as Rotom-H is UU and Rotom-S isn't very common in LU. I can't think of any more resists. Trust me, second best LU sweeper after the Hitmonlee set above. No exaggeration. Simple EVs are simple. Jolly Hitmonlee hits 300 speed before Unburden, and 600 after. This hits 301 before, and 602 after. This thing is the fastest LU there is I think, and so I see no reason to go any faster. Max attack is for... max attack. The remaining EVs were dumped into a random stat used to help balance out the defenses, and to help me take nearly every priority hit better. Vacuum Wave isn't common in any tier. If you have full health, you can survive a 252+ HJK from standard Fake Out Unburden Hitmonlee, and proceed to OHKO and Unburden yourself with Acrobatics. Unfortunately, this relies on SR not being on the field. Threats, basically same as before. Priority, not getting the opportunity to get the unburden boost, things that can survive. Normal Rotom is usually a threat. Changes, I'd say nothing at the moment. However, if you suggest something that sounds simply amazing, I will test it out. Not my favourite poke, but it is one of the most deadly. I can't see much that could add to its coverage, which is probably the most important thing for sweepers. If anything, maybe a few more EVs to let me outspeed something before the Unburden boost. However, I'm not too sure what exactly to aim to outspeed. Please, feel free to give me some advice on this one. Tarantula @ Life Orb Ability: Compoundeyes EVs: 4 HP / 252 SAtk / 252 Spd IVs: 31/2/30/31/31/31 Timid Nature (+Spd, -Atk) - Thunder - Giga Drain - Bug Buzz - Hidden Power Quite possibly the most anti-metagame pokemon every to have existed. It is capable oh 2HKOing nearly everything not immune; Druddigon can safely switch in on two of my moves, but the one I use most of all takes either Drudd or an immunity to stop it. Or another irritating Uxie to come along, survives when others not weak don't, sets up it's bs screens, and I can't switch moves to kill it. How annoying. The moveset is amazingly simple: Thunder+Compoundeyes+STAB+Choice Specs+252 EVs=O-2HKO. Tangrowth can't switch in safely. Only Drudd, as mentioned previously, and Ground types can. Most ground types hate HP Ice, and they can be dealt with with a little prediction. Bug Buzz is my second STAB type, and hits grass types, psychic types and many others very hard. Giga Drain was the last move for two reasons. Firstly, Galvantula is extremely vulnerable to entry hazards, particularly Stealth Rock. Giga Drain can help mitigate this damage, by restoring HP from enemy Sandslash etc. The second use is to keep up my HP from Life Orb damage, as self-KOing at the wrong time can be dangerous. Idk why I still explain EVs tbh, they're so simple. Max Spd Timid for outspeeding stuff... etc... 252 SAtk for damage... heard that one before... I don't need 4 SDef to make Downloaders boost their attack due to the 30 Defensive IVs lowering my Defense to lower than my Special Defense. Don't ask my why I'm so scared of Porygon... it's just a natural thing I've got into. 4 EVs went into HP, but they really don't make a difference anywhere (unless you put them in Def). 2 Attack IVs is the lowest I can go without losing the Hidden Power's Ice type and 70 BP. The lower it is, the less damage I take from confusion, and so I always lower this as much as possible. Switching out of resisters every time hurts with my vulnerability to all forms of hazards, particularly Stealth Rock. As I have no spinner, this can cause problems. The threats mentioned above also are a pain to deal with, as they can tank hits and sometimes KO Galvantula. This... this is a problem. Galvantula can rip through teams with ease, and without setting up. It's better when it can safely do this. I wouldn't change this, as nothing quite has the same power and coverage as this. It's amazing. Life Orb would not be as good as Choice Specs in my opinion, as the spider takes enough damage each time it switches in to Stealth Rocks. I have seen LO Giga Drain sets, however, but I do not think that they could do as much damage as the set that I am using currently. I rarely use Volt Switch, so replacing that for Giga Drain is yet another possibility that could be considered; please suggest this if you think it could work. However, I don't find many places where I would need it. Hades @ Choice Band Ability: Pressure EVs: 4 HP / 252 Atk / 252 Spd IVs: 31/31/31/0/31/31 Adamant Nature (+Atk, -SAtk) - Flare Blitz - ExtremeSpeed - Stone Edge - Flame Charge Well, where do I start. This thing is a BEAST. As to get some of its moves, is has to be Adamant, it's quite literally asking for a Band. This thing easily 2HKOes most of the tier, shredding it to pieces. Whilst it isn't the fastest of pokemon around (to begin with), it is one of the most powerful fire types when it comes to attacking straight off. Its ability to boost its speed whilst doing severe damage helps as well. Moves... easy choices. Flare Blitz SMASHES EVERYTHING that doesn't resist. Great coverage, STAB, power... it has everything a sweeper could want. ExtremeSpeed is really useful priority, outspeeding other prio users. However fast you are, there's always a need for priority. Stone Edge is there for things that resist my first two moves; the most common Rock type in the tier is Aerodactyl, and that's weak to SE. Moltres, while it doesn't resist ExtremeSpeed, is killed by it. Flame Charge, however, is only really useful for late-game sweeping. Even with a pathetic 50 base power, it does do quite a bit of damage, especially to frailer pokes attempting to switch in. Then boost your Speed, and KO whilst speeding up even more. Basic EVs yet again. 252+ Atk because I have to be Adamant to have half my moves and also, it wrecks stuff. 252 Spd so I can outspeed what I'm destroying, thus allowing me to destroy even more. Useless 4 EVs are useless, but I've added them to keep others quiet. Max all IVs, other than the ones that I don't need. Threats, not priority unless it resists ExtremeSpeed. Mainly things that can tank Flare Blitzes, especially the ever common Slowking which irritates my team. As is the case with many water types, including Kabutops and Omastar. That fossil guy in Mt. Moon back in 1995... you've ruined a perfectly good sweeper. Couldn't you have just kept both of them to yourself? This is fast, powerful, and has amazing priority. Although it does have the occasional problem, I wouldn't say that replacing this would be a very good idea. It's too powerful to let go for me really, so please only suggest something else if it's nearly as good. Which I don't think too many things are. y u no pass? @ Focus Sash Trait: Swift Swim EVs: 4 HP / 252 SAtk / 252 Spd IVs: 31/2/31/30/31/31 Timid Nature (+Spd, -Atk) - Shell Smash - Surf - Ice Beam - Hidden Power Well, where do I begin. By saying how broken this thing is? Yea, I think that's a good start. THIS THING IS SO EPIC. Smash yourself, smash their team. Not much can be said about the sheer strength of Omastar. It can wreck the tier with very little able to stop it. Simple moves are simple... again. SHELL SMASH. Double speed? Yes please. Double Special Attack? Again, GIMME. -1 defenses? Who cares, you usually force something out the moment this switches in. You don't usually take hits if you come in at the right time. Then, proceed to murder with STAB boosted Surf. Amazing neutral coverage on a large percentage of the tier, great considering it's your most powerful move. A Dragon in your way? A grass type has the courage to stand before you, waving around it's grassy hands and flowery hair? Ice Beam it. Death. Covers pretty much anything else that resists Surf. An irritating Water, trying to block both of those moves off? Hidden Power Grass. Quite literally nothing can stand in this things way and come out unscathed. EVs. Same again. Every time. I don't even know why this blue section is here any more. One thing I will say though is that I am running Timid as it's just too slow, even after a Smash, if it is Modest. Grass types before it can set up are a problem, and same applies for Electrics and Fighting types. Nidoqueen also. After a smash, fast Scarfers such as Manetric can outspeed and OHKO me. Again, there are possible changes. Focus Sash could possibly be changed to White Herb, Life Orb or Lum Berry. At the moment, Lum Berry seems like one of the better options. Timid to Modest is yet another change, this one giving me 10% more power, which, after a Smash, is a lot. However, there is the problem with the lost Speed, as I could end up losing to faster Scarfers... and then there's the unreliability to both set up, and beat Slowking, the most common poke in the entire tier. Suggestions here would be helpful, as I feel there is room for improvement. Dat Scarf @ Life Orb Trait: Sheer Force EVs: 4 HP / 252 SAtk / 252 Spd IVs: 31/0/31/31/31/31 Timid Nature (+Spd, -Atk) - Earth Power - Flamethrower - Stealth Rock - Thunderbolt FINALLY. THE LAST POKEMON. Hours and hours after starting. Let's hope this doesn't drag on then. This thing, originally my SRer, has turned into an epic Specially offensive beast. Not any where near as fast as the others, yet this thing can even 2HKO Slowking daring to switch in. It is, unfortunately, OHKOed in return, and so it has to be wary of ones that come in after this thing takes something out. I can usually predict a switch in, and so this is usually the only situation in which Slowking threatens this. Simple offensive moveset, I can't even see why I need to explain this. Earth Power is reliable STAB, with amazing power and simply epic coverage. As there would be a chance of a SDef drop with this, this is boosted by Sheer Force. Wait, Sheer Force? That means I could hold a Life Orb to increase my damage output even further, yet without the irritating recoil that usually hinders LO users! Obvious item choice really. Flamethrower hits Escavalier hard, as well as Cryogonal and Flying types. ThunderBolt also hits flying types, and is my best answer to Water types that dominate the tier, such as Omastar (EP hits it harder, but who cares), Feraligatr, and crucially Slowking. The final spot was originally taken up by Ice Beam, yet I found that this only really hit Ground types, such as Sandslash, for more damage than my other moves. However, this, and the most used other Ground (other Nidoqueen), are both removed, with ease, by Earth Power (if I don't lose any speed ties). For this reason, and also because loads of people said I needed some hazards somewhere, I changed this move to Stealth Rock. Breaks Sashes every time, as nothing is immune. Sturdy Steelix is a pain though, as it just uses Leftovers to recover the damage taken. Yet this still has nearly unbeatable coverage, unless I put Ice Beam back in over Rocks. Yet even then, this isn't even needed. I have gone for Timid to ensure that I manage to outpace the majority of other Nidoqueen. Despite the name, I'm not scarfed, and I can easily fake it if I win a speed tie, and then continue wrecking the next thing that comes in, trying to either set up or predict a switch to something. If they use a move that barely touches Nidoqueen, it can take out something else relatively unharmed. Slowking if it gets an easy switch in. Many bulky Psychics, or even anything that can take hits, as Nidoqueen has, like the rest of the team, no defense investment at all. Nido's typing, despite leaving it with many weaknesses, does let it resist common priority types such as Fighting; prio is not a large issue. Possibly Scarf/Specs? Extra Speed/Power could help. Possibly not Specs, as this is very similar to the damage output from a Life Orb, but without the ability to switch moves. However, I have seen Choice Scarf sets work very well, as they do take many people by surprise as you outspeed some of their slower pokes. However, I find that Timid works better, as shown by rule 1 of battling: LIE. I personally can't see much else to change that's not going Scarfed personally; if this happens, I will go for Sludge Wave over Stealth Rock. Synergy: This simple and clear table highlights the key weaknesses in the team. There is a clear weakness to Ground, highlighted in bright red. However, I only have a single resist to it. However, I do not find Ground to be a particularly common type in the tier, and as such this is not a major weakness for me. Despite having one 4* weakness in there, this is covered by three resistances to Grass. As this is also not a very common offensive type, this is barely an issue. Another key point that could be a problem is the lack of immunites; I only have one, and this is to Electric. Electric does not affect my team much, as there is only one Pokémon weak to it, it is only a 1/2* weakness, it has Earth Power to deal with Grounds, and does not usually switch out after is has come in. Therefore, this is a relatively futile immunity to have. I have a strong resistance to Bug, with 3 resists for a single 2* weakness. This is not usually entirely useful, however, as Bug Buzz from opposing Galvantula is the only common Bug type move in all of NU, LU and UU. Similar for Dark and Steel, as these are rarely used offensive types I have good synergy against. Overall, I'd say my team has pretty much zero useful defensive synergy. Great. Threat List: Not all teams are perfect. These things are difficult to deal with; some more than others: Absol - Not too common, however Scope Lens Super Luck Sucker Punch can cause a few lot of problematic crits. Aerodactyl - Gets Stealth Rock up every time; problematic for both Entei, whose lifespan is already limited, and also for Galvantula, who often switches a lot early game. Neither like the massive HP drops. It can also deal some decent damage, but can't take more than one or two hits. Aggron - SMASH. It just takes out everything. Luckily, it's weak on the Special side (70/60), and so Galvantula's Thunder or a quick EP from Nidoqueen finishes it off easily. Cinccino - Outspeeds a lot of my team and does decent damage; however is easily picked off by a 252+ Band ExtremeSpeed from Entei. Clefable - Can be a pain if it sets up too many Cosmic Powers; however I'm usually lucky with crits in LU. Don't ask me why. But, when I'm not lucky, it's a killer. Usually it hates Thunders, Flare Blitzes, and boosted hits before it gets its defenses too high. Crustle - Similar to Aerodactyl, however less of an offensive threat. Can also set up spikes; this causes a HUGE problem for my team. Offensive Shell Smash ones aren't as much of a problem, as they still aren't that fast after a Smash. Drapion - Toxic Spikes aren't that much of a problem for this team, especially with Nidoqueen around. However, if they are set up after Nidoqueen is KOed, they make Hitmonlee useless. They can also cause problems for my other sweepers, especially Omastar who has HP lost from every hit anyway. Not a major offensive threat, however. Druddigon - Can tank many NVE hits easily, even GalvantuThunders. Not even Tangrowth can take them. Outrage... destroys. I have no Dragon resist. However, it's so pitifully slow that it can usually be KOed before it can do much. Its ability to both take and give out hits worries me, however. Entei - Similar to my own, Band Flare Blitz can cause a hell of a lot of damage. Omastar can safely switch in, however, and set up a Shell Smash on the switch. Then proceeds to wreck stuff. However, Entei can't be revenged by Hitmonlee, as a Banded ExtremeSpeed OHKOes. If you even try to Endure, it's just a KO next turn anyway. Escavalier - Usually doesn't do much tbh, but one wrong prediction and I will almost certainly lose something. This is one powerful thing, takes hits quite well, but can be defeated. Ferroseed - Defensive anything. I hate it. This, however, has no reliable recovery (none at all out of leech seed), and it OHKOed by several moves I have, including Flamethrower Nidoqueen and Flare Blitz Entei. Galvantula - As threatening to my own team as mine is to others. Nidoqueen can pretty much wall it, however. Entei can switch in on Bug Buzzes, however, and it can be used as set up bait for Hitmonlee if it uses Thunder. Hitmonchan - Mainly as a counter to Hitmonlee; isn't threatening at all otherwise. Hitmonlee - My own Lee can beat it if it wins the speed tie; Sceptile also outspeeds if it can get it's own boost in before the opposing Lee. This is my only team that isn't massively weak to this thing. Krookodile - MOXIE. Get it Earthquakin' (usually comes in on Nidoqueen and is Scarfed) and let Hitmonlee set up. It can set up on so many things, one of the reasons for its pure awesomeness. Lilligant - Hate this. Luckily, if it Sleep Powders something, and I then switch to Lee, I can Endure the hit, and outspeed as +2>+1. However, this thing is a real threat to my team, and probably one of the worst threats. Manectric - Kills Omastar, as Scarf holders even outspeed it after it smashes once. However, the rest of my team, particularly Nidoqueen, can deal with it. Can cause issues if switches onto Galvantula's Thunder, yet it usually relaviely simple to predict around. Medicham - Too slow and frail to do much damage; however it is risky switching when it's around. Moltres - Beats Sceptile, but is easily O-2HKOed by everything else. Munchlax - Whirlwind and Body Slam... how I hate them. However, this is very vulnerable to the majority of Physical attacks. It just takes every Special attack you can throw at it though, which is really annoying. Nidoqueen - Is as damaging as my own. Beats Galvantula if I predict wrong, but offensive ones are nearly always OHKOed by Reversal. EQ from Scept and Blitz from Entei... shred it. Rotom - I HATE THIS. Only Entei and Omastar can really do much, and Omastar has to have set up before it even switches in. Will-o-Wisp cripples the two Unburdeners, and it can tank all their hits. Resists most of Galvantula's moves: Hidden Power Ice hardly does much to it. Levitate irritates Nidoqueen. Offensive sets: easy. Rotom-C - Galvantula causes problems for it, as does Hitmonlee which can set up on it (like it can do with half the things on this list). Not a major threat, and I haven't even seen one yet. I'm just guessing. Sandslash - I don't usually see this, despite it's popularity in the tier. Only threatens Entei, most others can easily deal with it. Flare Blitz 2HKOes anyway, so it can't switch in. Sceptile - Same stuff as mine: wrecking machine. ES Entei usually deals with it, and it is KOed by Endure+Mach Punch from Lee if it survives the Banded Speed. Sigilyph - I hate this. It lost me a game when I was 4-1 up before. Galvantula usually deals with it; otherwise it kills me. Offensive sets, easy. Not particularly fast, can be KOed. However, this thing walls Hitmonlee. Slowking - Sceptile, Leaf Blade, job done. Hitmonlee, Reversal, job done if it's taken about 25% or more already. Not particularly threatening, however Lee can't set up on it as it usually goes for the Thunder Wave or Toxic first. Spiritomb - Kills the two Unburdeners, most other things deal with it however. Steelix - Always a pain for the Spider, and Sturdy can muck up Hitmonlee. It's gargantuan Defense lets it take hits from Entei and Sceptile too. Not nice to deal with; luckily it can't recover any HP outside of Leftovers. Typhlosion - Unburden, Priority, Omastar, simples. But Eruption does take out quite a bit sometimes... with SR now on the team though, I don't think it will be as much of an issue. Uxie - Can tank Thunders from Galvantula, something which only Druddigon and immunes can usually do. Thunder Wave is hell for this team too. It also gets Rocks up nearly always, and so is an absolute pain. Again, no recovery, can be dealt with in a few hits. Tangrowth is in no way a threat to the team, and therefore was not included in the threat list. Who cares if it's in the top 5. Other things that aren't on here are just not threatening enough. Finally, I'm going to have to end this long RMT that took me hours of work across several days to make. I hope that, after taking the time to read through all of this, you can give me helpful advice on my team, how to improve it, either with my suggestions or other weaknesses you can find yourself. If you do want to suggest replacements to any members of the team, then please do. However, try to not replace Sceptile or Hitmonlee, and also try to keep the FWG bit in there too, as it works amazingly. There are times where Omastar just doesn't set up... you decide what to suggest though. You're the rater. Importable: Spoiler Hitmonorris (Hitmonlee) (M) @ Liechi Berry Trait: Unburden EVs: 252 Atk / 252 Spd Naive Nature (+Spd, -SDef) - Endure - Reversal - Rock Slide - Mach Punch JackTheRipper (Sceptile) (M) @ Flying Gem Trait: Unburden EVs: 252 Atk / 156 Def / 100 Spd Adamant Nature (+Atk, -SAtk) - Swords Dance - Acrobatics - Leaf Blade - Earthquake Tarantula (Galvantula) (M) @ Life Orb Trait: Compoundeyes EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Thunder - Volt Switch - Bug Buzz - Hidden Power [Ice] Hades (Entei) @ Choice Band Trait: Pressure EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Flare Blitz - ExtremeSpeed - Stone Edge - Flame Charge y u no pass? (Omastar) (F) @ Focus Sash Trait: Swift Swim EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Shell Smash - Surf - Ice Beam - Hidden Power [Grass] Dat Scarf (Nidoqueen) (F) @ Life Orb Trait: Sheer Force EVs: 4 HP / 252 SAtk / 252 Spd Timid Nature (+Spd, -Atk) - Earth Power - Flamethrower - Stealth Rock - Thunderbolt[/HIDE] Last few things: Sorry if it's a bit long, it took hours to write and it's gonna take a while to read too. I might not accept things you say immediately; it sometimes takes a while to persuade me. Sorry if it looks like I'm not accepting any advice.