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[Skeleton] Mew

Discussion in 'Gen 5 UU Analyses' started by Finchinator, Nov 8, 2012.

  1. Finchinator

    Finchinator IT’S FINK DUMBASS

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    Finchinator / Finch
    ==General==:
    *Balanced Stats that are all above the UU standard (100/100/100/100/100/100)
    *Can function as a wall or attacker so hard to counter
    *A plethora of boosting moves.
    *Various ways to status or cripple opponents pokemon
    *Can baton pass boosts to other sweepers/team members
    *Mono Psychic gives you small supper effective stab coverage but, large movepool makes up for it
    *Mono Psychic allows it to have only three defensive weaknesses: Ghost, Bug, and Dark

    ==Set 1(Stallbreaker)==:
    Mew (M) @ Leftovers
    Trait: Synchronize
    EVs: 252 HP / 240 Def / 16 Spd
    Bold Nature (+Def, -Atk)
    - Will-O-Wisp
    - Softboiled
    - Psychic / Seismic Toss
    - Taunt

    Set Comments:
    *This set allows it to tank hits from the premier Physical Attackers in UU such as: Cobalion, Flygon, Victini, Swampert, Virizion, Arcanine, Machamp, Snorlax, Crobat, Hitmontop, Metagross, Bronzong, Toxicroak, and Azelf.
    *Can cripple and outstall any wall that is slower then it and cannot break through Mew with Will-O-Wisp and Taunt.
    *Can deal reliable damage when needed with Psychic, Seismic toss, or the rare Ice Beam.
    *With Taunt and reliable recovery hard to status Mew and threaten its survivability while it can status you and control the battle while checking all physical attackers.
    *Weak to common physical attacks like Megahorn from Heracross, Crunch from Snorlax, Sucker Punch from Honchkrow or Bisharp, U-turn from a few viable physical attackers, and ghost type attacks like shadow sneak/claw.
    *Cannot take a lot of special attakc but, is decently bulky on the special end so it can tank a hit or two from most special attackers while recovering/crippling them.
    *16 speed is to out-speed max speed neutral speed natured base 70's.
    *Stealth Rocks can be used, too
    ==Set2(Nasty Plot)==
    Mew (M) @ Leftovers / Life Orb
    Trait: Synchronize
    EVs: 252 SpAtk / 4 SpDef / 252 Spd
    Timid Nature (+Spd, -Atk) / Modest Nature (+SpAtk, -Atk)
    - Nasty Plot
    - Psychock / Psychic
    - Aura Sphere
    - Dark Pulse / Softboiled


    Set Comments:
    *Hits suprisingly hard, especially with Life Orb.
    * Has a plethora of coverage moves enabling it to hit everything hard and at least neutrally.
    * Maintains reasonable bulk, and recovery if opted to use recover and/or leftovers.
    * Speedier then most common threats in UU while not weak to priority barring Sucker Punch.
    *Can catch people off gaurd who expect to see the stallbreaker set.
    *Can use Vacuum wave for priority and flamethrower may be used over dark pulse
    ==Set3(Swords Dance)==
    Mew (M) @ Leftovers / Life Orb
    Trait: Synchronize
    EVs: 252 Atk / 4 SpDef / 252 Spd
    Jolly Nature (+Spd, -SpAtk) / Adamant Nature (+Atk, -SpAtk)
    - Swords Dance
    - Zen Headbutt
    - Drain Punch / Softboiled
    - Sucker Punch

    Set Comments:
    *Has a lot of suprise factor to opponents.
    *Hits hard with life orb equipped.
    *Needs to get +4/+6 to break through slowbro with Sucker Punch and +4/+6 to break through Rhypherior with Drain Punch (as well as registeel.)
    *Leftovers and Softboiled are more reliable as it can enhance its already natural bulk with recovery.
    *Can function well late game, with hazard support while other sets can switch in throughout the game well.
    *Lacks initial power of NP but, can still come on rather strong.

    ==Set4(Baton Pass)==
    Mew (M) @ Leftovers
    Trait: Synchronize
    EVs: 248 Hp / 8 SpDef / 252 Spd
    Timid (+Spd, -Atk)
    - Swords Dance / Nasty Plot
    - Rock Polish / Taunt
    - Zen Headbutt / Psychic
    - Baton Pass

    Set Comments:
    *Can be used to baton pass to many sweepers as long as they have good coverag.
    *An example is Nidoking as it has a good move-pool and strong special attack with sheer force, too.
    *Can use barrier, Amnesia, Calm Mind, and all other boosting moves as part of a baton pass chain.




    ==Checks & Counters==

    Moxie Heracross after a few boosts can take out all sets, even the stallbreaker one; while guts heracross can absorb the will-o-wisp from stallbreaker mew and go on to megahorn it for heavy damage. Mismagius can outspeed, taunt it or hit it with super effective shadow ball. Scyther can use bug bite / u-turn to hit it hard as well as use its bulk with eviolite to absorb some hits as long as rocks aren't up to cripple it. Krokodile, Houndoom, Bisharp, Snorlax, and a few others can damage it with super effective dark moves ranging from sucker punch, pursuit, and crunch to dark pulse on the special attacking end of the spectrum (houndoom.) Volt-Turn with hazards can wear down bulkier sets if it is forced to switch frequently taking large chunks. A few other uncommon pokemon can defeat it such as: Haunter, Escavlier, Sabeleye, Weavile, Shiftry, Banded Ninjask, Skuntank, Durant, Golurk, Acceglor, Galvantula, Zoroak, and Liepard. However, out of all of these problematic pokemon, nothing scares mew more then one of Chandelures powerful super effective shadow balls!

    ==Other Options==

    Roost can be used over softboiled but, they do the same exact thing. Psychock is always viable over psychic, weather it's slashed or not. A few alternative sweeping sets are viable such as: Calm Mind, Rock Polish/Agility, Bulk Up, Barrier, and any other boosting move it gets really. A duel screens set is outclassed by Bronzong but, may work. Also, a choiced mew with u-turn or volt switch and other coverage/ stab moves with trick can be used to little succes. However, with only 100/100 attacking stats it won't be too effective. Toxic is an option for stalling out non-steel type walls. An expert belt 4 attack set abusing coverage of special attacks like Flamethrower, Ice Beam, Giga Drain, Thunderbolt, and other moves can be utilized. An anti-lead with Stealth Rocks/U-turn/Explosion/Taunt can be used but, Azelf does this much better due to higher speed and attack. On the topic of stealth rocks, it can be used on a bulkier support set as well as heal bell, dragon tail, roar, thunder wave, and some other useful support moves. Finally, whatever you desire, Mew will be able to preform as long as it has a proper purpouse and works well with your team. Test it out and see, you might be the next innovative set creator!


    (If I am missing anything don't hesitate to point it out immediatly.)
     
    Last edited by a moderator: Apr 8, 2013
  2. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    I wouldn't say Dual Screens Mew is outclassed by Bronzong, cause Bronzong doesn't get Taunt. So it'd effectively be a combination of Bronzong's bulk and Azelf's Speed.

    Oh, and do you reckon Vacuum Wave's viable on the Nasty Plot set? I've seen it used on occasion. :3
     
  3. Finchinator

    Finchinator IT’S FINK DUMBASS

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    Vacuum Wave, that's a new one...might add it in OO.
    Lets see what the QC think, not 100% sure on that myself...(seems pretty good though)
    Also, the dual screeners are mainly Azelf and Bronzong, only seen 1 dual screen mew and its other attacks where SR and psychock so it didn't utilize taunt either.
    It might be a good combo but personally the others obselete it.
    Nevertheless, will leave this up to Qc but, odds are you're right. (to lazy to write more atm)
     
  4. NAVIDAD PIRATE

    NAVIDAD PIRATE THE PLEASURE OF BEING CUMMED INSIDE

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    MeowMix
    stallbreaker: deslash SR and throw it in set comments, since as a stallbreaker taunt it literally the defining move of the set. also mention what the 16 speed does.

    np set: dark pulse is better than flamethrower, put FT in set comments. vacuum wave is kinda interesting I guess, mention it in OO.

    sd set is fine

    BP set: there should be an attack somewhere on the set, as Mew has the ability to cause its own havoc and then pass away, put it over substitute. for the set comments, completely get rid of that list and simply mention that it can pass to something with good coverage on the selected side; one or two examples of each should suffice. also mention stuff like Barrier/Calm Mind/etc for more dedicated Baton Pass chains.

    checks and counters: get rid of that list at the end, almost all of those pokemon are uncommon and really can't switch in, and remove mention of scyther since it's not even close to UU. make houndoom the first on the list as it can take on anything besides a predicted aura sphere, and make a note about sableye being able to shut down the stallbreaker set due to prankster.
     
  5. Finchinator

    Finchinator IT’S FINK DUMBASS

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    Will add everything soon, busy atm.
     
  6. two sides of one coin

    two sides of one coin sick of all her shit

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    You listing the Pokemon that it can pass to is rather irrelevant seeing as nearly any sweeper can be passed it, perhaps suggest 5 viable sweepers or take it from the usage stats.
     
  7. Finchinator

    Finchinator IT’S FINK DUMBASS

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    Good idea, will add this with other ideas soon.
     
  8. Finchinator

    Finchinator IT’S FINK DUMBASS

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    I have done everything but, the checks/counters. Will do that when i get cpu back on Tuesday, just gonna rewrite it to go with what Meow said.
    Bump for qcs to approve/disapprove. (Just look at meows comment for c/c, iphone acting up so I cannot edit.)
     
  9. Dangerous36M

    Dangerous36M Member

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    Stallbreaker set looks pretty good, maybe mention the few advantages of running Seismic Toss over Psychic? (reliably hitting Xatu, preventing fast Psychic- or Dark-types from setting up a free sub)

    Nasty Plot set looks good.

    I feel like running Softboiled on the SD set cripples Mew way too much in terms of offensive coverage and wall-breaking potential, I'd either remove the slash or mention how limited your chances of breaking a wall-core / sweeping are going to be without Drain Punch.

    For the Baton Pass set - either list that any combination of moves including a boosting move and Baton Pass is viable, or slash it in a way that makes it look like that. There's nothing wrong with a dual dancing set with Taunt and BP either, an offensive move is by no means a necessity.
     
  10. Xinc

    Xinc Time for Oras?

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    bumping because I just realized I made one that is seemingly more up to date.