First of all I'd like to say that this is my first Thread. I couldn't find any "rules" about constructing these threads, so I please bear with me. The question is, is Stealth Rock, abbreviated SR, unfair or "overpowered" in Monotype? SR deals type-based damage, and in a type based team like monotype, I believe it's an important issue, that negatively affects the diversity of the metagame. There are 4 types weak to Stealth Rock: Fire, Ice, Bug and Flying Meaning that those monotypes will always be damaged by at least 12,5%, but usually 25% or even 50%. In the next paragraphs I'll try to analyze how those 4 monotypes deal with this hazard. Bug Monotype Bug monotype is the monotype I'm most familiar with, and we usually have problems with Stealth Rock, as it stops our main sweeper, Volcarona, and most of our bug types. Indeed, only Scizor, Genesect, Forretress, Escavalier, Heracross, Wormadam-S, Wormadam-G, Nincada and Durant are neutral to Stealth Rock, meaning that most of our bug types are weak to it, especially our bug/flying pokemon. Also, five of them are bug/steel, so they compound our fire weakness, two of them (Nincada and Wormadam-G) are.. umm yeah. Atleast we have Heracross right? We only have two viable spinners, Forretress (Who is neutral to SR) and Armaldo (Who is). Forretress is slow and limits our use of other bug/steel pokemon (Fire attacks) and Armaldo is weak to it, so he can die in the process of spinning, "wasting" a turn (In terms of using the weak rapid spin, while he could have used a more powerful move). Yes, the opponent also wasted a turn to set up the rocks in the first place, but he didn't have to pay 25% of his HP for it! Stealth Rock also makes "stalling" with bug pokemon really difficult, as our walls e.g vespiquen are very hindered by losing 50% of their hit points. On the bright side, we can set our own rocks to compete with fire and flying. I want to discuss whether this hazard limits our bug teams. Fire Monotype Fire monotype.. A very very offensive monotype that has but one spinner: Torkoal. And in fire mono, we only have four viable pokemon that are neutral to stealth rock: Infernape, Combusken, Heatran and Camerupt (Yes, he's viable too ). I don't think I have to say this, but fire monotype really hates Stealth Rock. Besides, most of their sweepers are frail to begin with, so It's really hard for fire monotype to keep the momentum when they lose a hefty amount of hit points by switching. I don't know how fire monotype could deal with stealth rock.. Their spinner is slower then any stealth rocker (He has like 20 base speed) and he loses 25% HP right off the bat. Please discuss. Ice Monotype Ah, and here it becomes apparent that I have no idea of what I'm talking about; Ice mono is apparently a very good monotype thanks to the addiction of kyurem-B, and their good ol' weather, Hail, and while I originally thought it was the crappies monotype, I stand corrected. There is only one ice pokemon that can brag about taking but 12,5% damage from those Ninja Stones; Mamoswine. So rest assured that nearly all monotypes will use Mamoswine, because it's powerful, bulky, has priority, keeps you warm in winter and covers a bad weakness to rock. Heck, some swear by Philoswine as well! Then we meet their rapid spinners: Cryogonal, Cloyster and Sant... Delibird. Two viable rapid spinners then; Delibird loses 50%, and usually he's hustlin' so you can miss that critical rapid spin. Cloyster is a great pokemon that likes long walkes on the beach and 6-0ing beginners, scarring them for their figurative life. Cloyster can find many opportunities to spin, but won't like losing his coverage STAB move (Either hydro pump or razor shell). At least he can pull a decent rapid spin KO (Or OHKO if you're awesome). Cryogonal has great special defense, and is like, super fast, so spinning shouldn't be a problem, even with his icicle-thin defenses and weakness to rocks. While ice monotype only has one evolutionary line that is neutral to stealth rock, they have two reliable spinners and a gimmicky Christmas variant. Is stealth rock a pain to ice monotypes? Discuss. Flying monotype Flying monotype is the monotype that can use Stealth Rock to his advantage; they can just bounce it with Xatu. So while the only flying spinner is Delibird, Xatu solves the hazard problem really well. Gliscor, Landorus and Skarmory are very solid pokemon that can easily switch in, and either roost, smash (Landorus) or set up your own hazards (Skarmory), while protecting you from the electric and ice types the rest of your team doesn't like. Sigilyph is the only pokemon in mono-flying that takes no damage from SR, courtesy of magic guard, so he deserves a mention. So in my opinion flying mono is bothered the least from rocks in the four monotypes we analysed; You'll want a skarmory or a Landorus anyway due to their useful resistances. Discuss. And last but not least, some monotypes just can't defend or prepare against this hazard; 6 of the 17 types don't have a spinner, so dark, grass, dragon, ghost, normal and electric are at a loss. Houndoom, Weavile and Honchcrow are helpless in dark mono, to name a few. While many dark types have taunt, you'll be at a disadvantage, as they only need one turn to set up stealth rock. Dragon is considered a very powerful monotype (Heck they nerfed it) but many dragons are part flying, and the new Kyurem-B is weak to those hidden pebbles as well. Normal needs flying types. With everyone fighting monotype happy, those brave birds are critical. I know nothing about electric, grass and ghost mono, so I'll leave those to your imagination. Am I an overreacting softie? Does Stealth Rock really have such an impact? Does this move hurt our balance, by keeping flying and bug monotype at bay, so fighting can be king? I know that I'm the OP of this thread, but I really need your opinions, as there may be more then I can see behind this.