1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Guest, PO has ceased our separate tiering and adopted Smogon tiers for SM. More information and updates here.

    Dismiss Notice

[Final] Simisear

Discussion in 'Gen 5 NU Analyses' started by Spoovo The Pirate, Nov 28, 2012.

  1. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

    Joined:
    Sep 29, 2012
    Messages:
    2,463
    Likes Received:
    162
    updated

    {{Header}}

    {{Tier|BW2 NU}}

    {{Overview|The most fashion conscious of the elemental monkeys is often forgotten, because there's already a fire monkey out there, and it's much bigger and stronger than Simisear. Some call it Infernape.

    Obvious inferiority aside, Simisear has some good points. Decent offensive stats and a great 101 base Speed lets it outpace most of the NU metagame, where there's no Infernape to belittle it. Its poor bulk and pure Fire typing do hold Simisear back however, due to entry hazards taking a solid chunk out of its HP every time it switches in, which isn't good for its longevity. However, Simisear does have a useful niche in being a pure Fire-type in NU with access to Nasty Plot. It may compete with Houndoom for this role, but when Houndoom is more commonly seen as a Pursuit trapper, Simisear has its advantages in being slightly faster, and not weak to Mach Punch, which is just about reason enough to use it over the hellhound.}}

    {{Set|Special Attacker|
    Simisear @ Life Orb / Choice Specs
    Trait: Gluttony / Blaze
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid nature (+Spd, -Atk)
    - Fire Blast / Flamethrower
    - Hidden Power Grass / Grass Knot
    - Focus Blast / Hidden Power Rock
    - Nasty Plot / Overheat}}

    {{Comments|Like its monkey brothers, Simisear also suffers from a sparse movepool; practically all of it is on display here.

    But not to worry! Fire is a potent attacking type in NU, especially when you have Grass to back it up and cover for its weaknesses.

    Fire Blast is the main listed STAB because it offers amazing power with only slight risk, being a shade more accurate than its Water-type counterpart, Hydro Pump. However, those who are paranoid of missing can opt for Flamethrower instead, as that is perfectly accurate, yet the power difference will be noticeable.

    Grass Knot adds to Simisear's neutral coverage, smiting the bulky Water-types that will inevitably switch in to try and gain the upper hand on your fire monkey. Hidden Power Grass is an option though, as it offers consistent damage and hits harder on average, with Camerupt and Regirock being the only real advantageous targets for Grass Knot.

    Hidden Power Rock goes into the third slot, to patch up the neutral coverage and hit both Altaria and Mantine for Super Effective damage. However, if you have these pokemon covered, or are using Hidden Power Grass in slot 2, Focus Blast is available to hit Lickilicky and Regirock for heavy damage.

    Other Hidden Powers also a decent idea to hit specific targets harder, if you find yourself never using Hidden Power Rock. Mantine can survive it easily, for example, but won't like a Hidden Power Electric. Altaria on the other hand won't care about Hidden Power Electric and instead hates Hidden Power Ice. It's all a matter of what opposing pokemon you have covered.

    If you have no intentions of using Nasty Plot in slot 4, it can be dropped for the powerful Overheat, and you can opt for a Choice item instead. Although Simisear hates switching too much, it makes a good Choice Specs abuser thanks to the sheer power of its Overheat. Note that the lack of Nasty Plot will mean that Blaze will be perfectly usable too, meaning the constant switching into Stealth Rock may even prove beneficial over time, eventually activating Blaze and giving Simisear a free power boost.}}

    {{Options|Much like its elemental monkey brothers, Simisear can also run physical sets to catch its common switch ins off guard. However, between Emboar and cousin Simisage, Simisear will have a lot of trouble justifying itself for a team slot. It may be able to get past Grumpig, but that's not really enough reason for a set, due to Grumpig not being all '''that''' common.

    Mixed sets are also available, but again, Simisear has difficulty distinguishing itself enough to use a mixed set. Most will just go to Houndoom or Emboar instead. SubSalac sets can also be done, but Simisear's typing doesn't work for it as well as its monkey brothers, who have more useful resistances to rely on. Simisear's only real niche here would be that it can use the Petaya Berry instead of the Salac due to its access to Flame Charge.

    Lastly, it's worth mentioning that Endeavor is usable as a last minute attempt to weaken something before dying.}}

    {{Checks|Alomomola stands out as one of the best immediate answers to Simisear, tanking any boosted move well enough due to its natural bulk, and firing back a super effective STAB. Even Alomomola's paltry base 45 Special Attack is enough to threaten Simisear with STAB Scalds, and its Waterfall is a guaranteed OHKO after Stealth Rock and Life Orb damage. Mantine also stops Simisear in its tracks unless it carries Hidden Power Electric, which is exceedingly rare. Other bulky Waters like Defensive Seismitoad must also watch out for Grass coverage, but otherwise take on Simisear without trouble.

    Altaria walls most sets pretty efficiently due to resisting every common move other than Hidden Power Rock, which will only threaten when boosted. Grumpig resists both Fire Blast and Focus Blast due to its Thick Fat, and can hit hard with a STAB Psychic or two to scare Simisear off, however its lack of recovery means it can be worn down easily.

    Bulky Fire-types like Camerupt and Emboar can switch in fairly safely and remove Simisear with the appropriate attacks. Camerupt fears Grass Knot, should Simisear have it, and Emboar can't take on the rare physical sets, but once they're in safely, they can threaten an easy OHKO. If Houndoom can come in on a Fire Blast or Nasty Plot, it can threaten a KO with its Life Orb boosted Sucker Punch. Choice Specs Simisear needs to be even more careful in this scenario, as Houndoom can Pursuit trap it if it locks itself into Overheat or Fire Blast. Lastly, the rare Lampent is a near perfect counter to Simisear, due to it rarely packing Hidden Power Rock, and taking barely anything from Grass coverage, while being immune to Fire and Fighting.}}

    {{footer}}
     
    Last edited: May 24, 2015
  2. Aurist

    Aurist I do not jump for joy. I frolic in doubt.

    Joined:
    Dec 4, 2010
    Messages:
    2,496
    Likes Received:
    540
    There's no use listing Gluttony unless it's on a set that runs a berry. Blaze should be the primary option now it's released. Petaya Berry seems worth mentioning in Other Options cos of its pretty great natural speed tier. I'd personally remove the physical set and put it in OO cos it's generally either outclassed by Emboar or Simisage for any physical set it can run. HP Grass should be the main slash over Grass Knot as there's like 1 thing in the whole tier that's weak to grass that doesn't take 40-60BP from GK, and that's Rhydon who takes it at 4x damage anyway.
     
    Last edited: Nov 28, 2012
  3. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

    Joined:
    Sep 29, 2012
    Messages:
    2,463
    Likes Received:
    162
    Yup, sure thing on those. The only reason Gluttony's listed at all is cause Blaze is illegal with Nasty Plot still. :(
     
  4. The Real Elmo

    The Real Elmo Caterpie hungers...

    Joined:
    Sep 9, 2010
    Messages:
    618
    Likes Received:
    33
  5. Luck>Skill

    Luck>Skill Well-Known Member

    Joined:
    Jun 24, 2010
    Messages:
    2,544
    Likes Received:
    594
    PO Trainer Name:
    Luck>Skill
    Approved