Hi all! TDM here, with an unusual RMT for me. Why? Because I'm doing it all online, and so cannot save it and make it really long. I'm going to try and make it as close to normal length as possible, unlike some previous RMTs I have done. This team also uses a different layout to most other teams (try clicking the Pokémon images!) The idea for the team was simple: find Pokémon that are powerful, fast (for some of them) and resist common attacking types in OU, giving them free switches. Some Pokémon such as Nidoqueen were obvious for this role, resisting both of Terrakions' STAB moves and X-scissor. Others like Weavile were used because I just needed something with the power and STAB typing. Teambuilding process: Spoiler Firstly, I wanted something good. Something fast. Something powerful. Something... MOXIE. Heracross resists Fighting, Ground and Dark and hits Ice, Rock, Steel and Psychic for Super Effective damage with its STAB moves, and so was an ideal choice for this team. He often serves as a late-game sweeper, similar to Salamence. Next, I wanted resistances. Heracross was more offensive, and with this being a balanced team, I needed something to take on the most common threats in the tier. I chose Rotom-H for this role. He resists absolutely every move Genesect has, including HP Ground, and just has a better defensive typing than Heatran. It also isn't weak to Scizor's Superpower. I planned on adding a Stealth Rocker later, so Rotom-H took this spot over Heatran. I chose to go Specially defensive (to take on Tornadus-T). Now I have a Physical attacker and a Special defender. I now needed a Special Attacker and a Physically defensive Pokémon. For the Special attacker, there really was very little competition. Nidoking was chosen for the above reasons. It also has amazing coverage and power, even if it is a little slow. Rotom-H had Thunder Wave, so could assist Nido if needed. Then, I decided I wanted something powerful, capable of taking out Ghosts, Psychics and Dragons easily. A fast and dangerous revenge killer with priority that could beat TechniLoom, RP Landorus and Scarfed MoxieMence. One Pokémon was an obvious choice: Weavile. I chose this over Mamoswine because it could also take on Gengar and not lose to Focus Blast. Weavy also has an immunity to Psychic, which threatens two of my main attackers. Next, the Physical wall mentioned earlier. Now with this, I was trying to decide between two Pokémon: Skarmory and Bronzong. They both had decent defenses, access to Stealth Rock, an amazing Steel typing. Skarm had Spikes, Recovery and Phazing, which was amazing. However Bronzong has a much better typing and could do a lot more damage directly. Eventually, I decided on Bronzong. This gave me hazards and another way to beat Tornadus-T, Salamence and more. And finally, the last Pokéball. With multiple weaknesses to Psychic and only one Dragon resist, I felt my team was lacking something. Now most Steels could go here, but what was the only one that could effectively deal with Psychics and Ghosts? Yep, Bisharp. He goes in well with the team, and after using it quite a bit I've decided that it really shouldn't be NU. This final addition left me with the team I had when I started this RMT. Next, after some suggestions, I changed Nidoking out for Nidoqueen, which turned out to be a good move. It could take hits much more easily, and still do a decent amount of damage. I originally had a max defense set, but ZoroDark suggested an offensive set, which worked much better. I then decided that I needed a spinner, and something to help with Terrakion. Slowbro and Celebi were originally suggested to me for the Terrakion problem, but eventually I went with a defensive Starmie as hazards were proving to hurt my team a lot. With Pursuit now on Weavile, I decided that Bisharp was no longer needed. The team was no longer entirely UU, but it was a lot better than when I first put this team on these forums. [/HIDE] And in detail: Heracross, the beast. Heracross is an amazing late-game sweeper due to its ability; Moxie. Moxie, as I'm sure you know, gives you a +1 Attack boost for every opponent you directly KO. When the opponents team is sufficiently weakened, this can even beat some Flying types (with SR up and HP previously lost) half way through its destruction of the opponent's team. The moves are chosen for STAB and coverage, as most attackers have. Close Combat has amazing coverage, hitting five types for Super Effective damage. FIVE. Ice isn't very common in OU, but Dark (Tyranitar), Rock (TTar, Terrakion), Steel (Heatran) and Normal (Chansey/Blissey) are all found in the tier. 120 BP and STAB... amazing. Thinking of switching in a Psychic type? Well, HeraX has something for you as well: Megahorn. Same power, same STAB. But its lower accuracy and coverage is why it is rarely used. Still, it has taken out a couple of teams. Night Slash is my main way to beat Ghost types such as Gengar. Ghosts resists both Megahorn and Close Combat (which they are immune to), making this move a must-have on the set. Now Heracross has a 4* weakness to Flying. We don't like that, do we? Surprisngly, the answer to that is a no, and so we use Stone Edge. It also hits Froslass harder than your other moves, but no one actually uses that in OU so idk why I mentioned it. EVs are straightforward: max Attack for damage, max Speed for... Speed. Other EVs could go anywhere. I've used a Choice Scarf to make it a decent revenge killer and sweeper with its Attack getting boosted constantly. When it comes to changes... Earthquake? Many people use it over Night Slash for Jirachi and Heatran, so that could work. Help on this one please. I chose Heracross over most other Pokémon (mostly Terrakion) because of resistances and its Ability. IVs: 0 AtkYes, that is the right forme I'm using there. Rotom-H is SO MUCH BETTER than Rotom-W for a defensive Pokémon. Wash forme makes the better bulky attacker, but when you want a wall this is the thing to use. Why? It's all in the typing: Electric/Fire is good but isn't exactly the best, but then you see the ability: Levitate. Nothing can get close to this thing in the number of types resisted: BoltBeam barely touches it; half of EdgeQuake doesn't affect it; and did I mentioned Genesect and Scizor? Well I probably did earlier, but I'll mention them again here. Nothing they can throw at Rotom-H touches it. Nothing. It then uses its Leftovers to restore HP again. Rotom can then use Thunder Wave to cripple Genesect, making it vulnerable to either getting smashes by Overheat or just getting destroyed by Nidoking. Overheat also kills Scizor. It can then also use Volt Switch to escape from the switch-in, and can use TWave+VS to slowly wear down Tornadus-T. Pain Split is my unreliable recovery, but at least it gets something. Better than Bronzong. EVs are for max HP and not getting destroyed by Stealth Rock, nearly max SDef, and then some Speed to outspeed some stuff. Heatran is the main competition for Rotom-H, but its Ability, recovery and access to Thunder Wave and Volt Switch is what makes Rotom the better choice (unless you need a Stealth Rocker). IVs: 0 AtkNidoqueen, like Nidoking butnot quite as powerful. I know what you're thinking; "Why use Queen over King?" It's simple really. Nidoking can be beaten by Terrakion. It cannot take hits like Nidoqueen does. Queen can simply retaliate back with Earth Power and KO it. Nidoqueen is truly amazing, much better than Nidoking at many things. For coverage, I've gone with standard BoltBeam (the combination of Thunderbolt and Ice Beam for those who don't know). Now those two moves on their own are only resisted by Mamoswine, Rotom-H, Lanturn and Magnezone. Magnezone and Lanturn are dealt with by Earth Power, but the first two are difficult. I decided to have Roar as my last move, as Nidoqueen can often take hits at +1 and phaze set-up sweepers. EVs are easy once more; max SAtk and Speed, Modest to let me destroy everything with Sheer Force and a Life Orb and 4 EVs anywhere. Changes include Sludge Wave somewhere, but I can't see it working myself. Now Expert Belt Genesect could have also gone here, however I preferred not to be overprepared for. This team is designed not to be standard. Genesect is also hit neutrally by both of Terrakion's STABs, whereas Nido resists them. Nidoqueen also provides a nice Fighting resist, which is useful for my 4* weak Poké. IVs: 2 SpdNow Bronzong is simply amazing. With multiple resistances to types such as Flying, Ground and Rock, it's one of the best defensive Pokémon out there. It does lack recovery however, so if playing with it it is vital to keep it alive until it has successfully taken out all that it needs to. Scarfed Terrakion can't 2HKO with Close Combat, leaving it weak to Gyro Ball. Pokémon such as Tornadus-T also dislike Gyro Ball, as most damage they do is reduced by Leftovers. Speaking of Tornadus-T, I need some decent hazards somewhere on this team. Bronzong provides Stealth Rock. This hits Flying, Ice, Fire and Bug for damage on the switch, repeatedly wearing them out as their HP bars drop to 0. Earthquake is so I can actually fight back against Magnets and Heatran. Jirachi hates EQ too, as Zong takes very little from Body Slam and Iron Head. Now the final move on Zong is an interesting one for a Pokémon that has had all Physical attacks previously. Hidden Power [Ice] is great at catching people out. Gliscor, Landorus-I, Landorus-T, Dragonite, Salamence and other stuff are all taken out by HP Ice in one or two hits. They think that I'm an easy target to start boosting on, but they are wrong. So, so wrong. 2 Speed IVs let me go as slow as possible for Gyro Ball but still keeping HP Ice at 70 BP. EVs are for a Physical wall; max the Defense and max the HP. 4 EVs going (once again) anywhere. Bell is very similar to Skarmory, but Bronzong's mixed walling capabilities, more resistances and less weaknesses led me to choose it over the bird. Starmie! Whilst not being a UU Pokémon, it's still a great addition to the team. I needed another Fighting resist to help with my Terrakion Problem, and Starmie fitted in with the team. It gets several good support moves, and a decent typing. The most useful of these moves to my team is Rapid Spin. This, as I'm sure everyone knows (but I need to drag this description out to the lengths of the others) clears all hazards, including Leech Seed, from your side of the field. This is amazingly useful, as Weavile, one of the main Pokémon in this team, is weak to Stealth Rock. I also have 4 Pokémon vulnerable to Spikes and 3 to Toxic Spikes, making this move vital for the team's survival. Another great support move Starmie has access to is Thunder Wave. This gives Nidoqueen some speed in comparison to the opponent's team, allowing it to outspeed and destroy. It also gives the opponent a nice chance to not move, which can be game-winning. An amazing move that really should be used more often. Next is Scald. You see this move everywhere on bulky water types, and for a good reason. It's reasonably powerful and Burns stuff. The Burn is amazing, as many Physical attackers are suddenly made useless for the entire battle. Finally, Recover. This, with Leftovers, provides me with reliable HP recovery. This lets me spin multiple times through the battle. The EVs are a bit weird, because I didn't really know what EVs to go on defensive Starmie. Any help on this one please? And here, we have Weavile. Weavilewinz has a very different role to Bisharp, shown by its stats and move choice. Weavile is an amazing fast LO attacker, with priority to take out Focus Sashes and weakened Pokémon. The first move is for the many Ice-weak Pokémon out there, most of which are part Flying. Ice Shard works well with Fake Out to take out medium-health sweepers. It's also the first of the two STAB moves Weavile has. However, Ice Shard lacks any power if it isn't Super Effecive against anything. What I need is a more powerful Ice type move... like Ice Punch. This is an amazing move, OHKOing Dragonite some of the time even with Multiscale. The next move I also changed thanks to Nikitas, and this is Pursuit over Night Slash. This is for the Gengar that know I outspeed them, and other Pokémon trying to run. This was originally Bisharp's job, but now they both do it. My final move is one I changed thanks to Nikitas' suggestion: Low Kick. It's a better move than Brick Break which I had previously, and it does massive damage to things like Ferrothorn, Heatran and other Steel types. 120 base Attack and a Life Orb makes Low Kick's (and everything's) power increase massively. Keeping the BlackBelt coverage would be quite nice, so if you are to suggest Swords Dance (something else I am considering) change one of my Ice moves. EVs are simple; you understand them. As I said before with Bisharp, not really much about stuff to replace it or equivalents to it. Maybe Mamoswine? That gets Ice Shard I guess... but that's as close as it gets. Importable: Spoiler HeraX (Heracross) (M) @ Choice Scarf Trait: Moxie EVs: 252 Atk / 4 Def / 252 Spd Jolly Nature (+Spd, -SAtk) - Close Combat - Megahorn - Night Slash - Stone Edge Rotom (Rotom-H) @ Leftovers Trait: Levitate EVs: 248 HP / 228 SDef / 32 Spd Calm Nature (+SDef, -Atk) - Thunder Wave - Volt Switch - Overheat - Pain Split Nidoqueen (M) @ Life Orb Trait: Sheer Force EVs: 4 Def / 252 SAtk / 252 Spd Modest Nature (+SAtk, -Atk) - Earth Power - Ice Beam - Roar - Thunderbolt Bell (Bronzong) @ Leftovers Trait: Levitate EVs: 252 HP / 252 Def / 4 SAtk Relaxed Nature (+Def, -Spd) - Stealth Rock - Gyro Ball - Hidden Power [Ice] - Earthquake Starmie @ Leftovers Trait: Natural Cure EVs: 216 HP / 156 SDef / 136 Spd Timid Nature (+Spd, -Atk) - Thunder Wave - Rapid Spin - Scald - Recover Weavilewinz (Weavile) (F) @ Life Orb Trait: Pressure EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Ice Punch - Pursuit - Low Kick - Ice Shard Threat list: Still working on it Spoiler Dugtrio- Alakazam- Gastrodon- Celebi- Magnezone- Quagsire- Donphan- Jolteon- Slowbro- Zapdos- Abomasnow- Latios- Conkeldurr- Hydreigon- Volcarona- Terrakion- Landorus- Chandelure- Haxorus- Virizion- Scrafty- Reuniclus- Victini- Mienshao- Darmanitan- Keldeo- Genesect- Tornadus- Latias- Salamence- Cloyster- Politoed- Venusaur- Ninetales- Toxicroak- Breloom- Ditto- Scizor- Metagross- Infernape- Heatran- Dragonite- Jirachi- Rotom-W- Gyarados- Suicune- Tyranitar- Gliscor- Blissey- Bronzong- Chansey- Espeon- Ferrothorn- Forretress- Gorebyss- Hippowdon- Jellicent- Mew- Porygon2- Skarmory- Tentacruel- Vaporeon- Whimsicott- Sableye- [/HIDE] And that's it! Please give improvements on it, as I'm currently so close to the 1200 barrier on points but just can't quite reach it.