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Create a Pokémon

Discussion in 'Pokémon Chat' started by Dr. Doom, Apr 23, 2013.

  1. Luigifan18

    Luigifan18 Member

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    Pseudoak

    Ooh, Mega Typhlosion is great! I already know what I'm posting next, but I dunno how I'm going to write the analysis - it's an evolution of Sudowoodo, so I'll just have to see Sudowoodo's X/Y analysis on Smogon first. Granted, the Sudowoodo evolution does have a new typing and quite a few new moves, but its stats are just Sudowoodo exaggerated, so I don't expect a whole lot of play differences.

    EDIT: Ah, screw it. I'm going ahead and writing my analysis for Sudowoodo's evo - the Semi-Tree Pokémon, Pseudoak.

    Name: Psuedoak
    Type: Rock/Grass
    Ability: Rock Head/Sturdy
    Dream World Ability: Harvest
    Generation of Origin: Gen IV
    Egg Group: Mineral
    Evolves from Sudowoodo by trade while holding Big Root

    Base Stats:

    HP: 100
    Attack: 120
    Defense: 145
    Special Attack: 45
    Special Defense: 90
    Speed: 40

    Base Stat Total: 540

    Miscellaneous Details:

    Name Origin: "pseudo" + "oak"

    Movepool:

    Level-Up Moves:

    Start: Growth
    Start: Harden
    Start: Ingrain
    Start: Karate Chop
    Start: Knock Off (Gen V & VI)
    Start: Razor Leaf
    Start: Worry Seed (Gen V & VI)
    Start: Wood Hammer
    Start: Copycat
    Start: Flail
    Start: Low Kick
    Start: Rock Throw
    Start: Mimic
    Start: Block
    6: Flail
    9: Low Kick
    14: Rock Throw
    17: Mimic
    22: Block
    25: Faint Attack
    30: Rock Tomb
    33: Rock Slide
    38: Slam
    41: Sucker Punch
    46: Double-Edge
    49: Hammer Arm
    53: Ancientpower
    57: Vital Throw (Gen IV)
    57: Circle Throw (Gen V & VI)
    62: Leech Seed
    66: Seed Bomb
    70: Briar Patch
    73: Natural Gift
    76: Synthesis
    80: Submission
    85: Wood Hammer
    90: Stone Edge

    TM/HM Moves:

    TM01 (Gen IV): Focus Punch
    TM04: Calm Mind
    TM06: Toxic
    TM08: Bulk Up
    TM09 (Gen IV): Bullet Seed
    TM10: Hidden Power
    TM11: Sunny Day
    TM12: Taunt
    TM15: Hyper Beam
    TM17: Protect
    TM19 (Gen IV): Giga Drain
    TM21: Frustration
    TM22: Solarbeam
    TM23 (Gen V & VI): Smack Down
    TM26: Earthquake
    TM27: Return
    TM28: Dig
    TM31: Brick Break
    TM32: Double Team
    TM37: Sandstorm
    TM39: Rock Tomb
    TM41: Torment
    TM42: Façade
    TM43 (Gen IV)/TM94 (ORAS): Secret Power
    TM44: Rest
    TM45: Attract
    TM46: Thief
    TM47 (Gen V & VI): Low Sweep
    TM48 (Gen V & VI): Round
    TM52: Focus Blast
    TM53: Energy Ball
    TM56: Fling
    TM58 (Gen IV): Endure
    TM60 (Gen IV): Drain Punch
    TM60 (Gen V & VI): Quash
    TM64: Explosion
    TM66: Payback
    TM67 (Gen IV): Recycle
    TM68: Giga Impact
    TM69: Rock Polish
    TM71: Stone Edge
    TM74: Gyro Ball
    TM76 (Gen IV): Stealth Rock
    TM77: Psych Up
    TM78 (Gen IV): Captivate
    TM78 (Gen V & VI): Bulldoze
    TM80: Rock Slide
    TM82 (Gen IV)/TM88 (Gen VI): Sleep Talk
    TM83 (Gen IV): Natural Gift
    TM86: Grass Knot
    TM87: Swagger
    TM90: Substitute
    TM94 (Gen V & X & Y)/HM06 (Gen IV & ORAS): Rock Smash
    TM96 (Gen VI): Nature Power
    TM97 (Gen V)/TM102 (Gen VI): Cold Shoulder
    TM98 (Gen VI): Power-Up Punch
    TM100 (Gen VI): Confide
    HM04: Strength
    HM08 (Gen IV): Rock Climb

    Egg Moves:

    Curse (Gen V & VI)
    Defense Curl
    Endure (Gen V & VI)
    Harden
    Headbutt
    Rollout
    Sand Tomb
    Selfdestruct
    Stealth Rock (Gen V & VI)
    Reconstruction (Gen V & VI)

    Tutor Moves:

    AncientPower (Gen IV)
    After You (Gen V & VI)
    Block (Gen IV, V, & VI)
    Covet (Gen V & VI)
    Drain Punch (Gen V & VI)
    Earth Power (Gen IV, V, & VI)
    Fire Punch (Gen IV, V, & VI)
    Foul Play (Gen V & VI)
    Giga Drain (Gen V & VI)
    Headbutt (Gen IV)
    Helping Hand (Gen IV, V, & VI)
    Ice Punch (Gen IV, V, & VI)
    Iron Defense (Gen IV, V, & VI)
    Iron Head (Gen IV, V, & VI)
    Knock Off (Gen IV, V, & VI)
    Low Kick (Gen IV, V, & VI)
    Magic Coat (Gen IV, V, & VI)
    Mud-Slap (Gen IV)
    Recycle (Gen V & VI)
    Role Play (Gen IV, V, & VI)
    Rollout (Gen IV)
    Seed Bomb (Gen IV, V, & VI)
    Sleep Talk (Gen V)
    Snore (Gen IV, V, & VI)
    Stealth Rock (Gen V & VI)
    Superpower (Gen IV, V, & VI)
    Sucker Punch (Gen IV)
    Synthesis (Gen IV, V, & VI)
    ThunderPunch (Gen IV, V, & VI)
    Uproar (Gen IV, V, & VI)
    Worry Seed (Gen IV, V, & VI)
    Vacuum Wave (Gen IV)
    Zen Headbutt (Gen IV, V, & VI)

    Notable Custom Moves:

    Name: Briar Patch
    Type: Grass
    Category: Other (Entry hazard)
    Power: N/A
    Accuracy: N/A
    PP: 20
    Target: Opponent’s field
    Snatchable?: No
    Is Protect effective?: No
    Reflectable with Magic Coat/Magic Bounce?: Yes
    Description: The Pokémon launches seeds at the opponent's feet which sprout into thick thorny vines. Opposing Pokémon will be injured as they switch in.
    Effect: This is an entry hazard that works the same way as Stealth Rock, except that its damage is based on the opponent's vulnerability to Grass-type moves instead of Rock-type moves. This ability will trigger Sap Sipper, in which case the Pokémon with Sap Sipper will take no damage (regardless of what vulnerability it would otherwise have to Grass-type moves) and gain a +1 boost to Attack, and there will be a 20% chance that the Briar Patch will be removed (in a similar fashion to Poison-types absorbing Toxic Spikes.)
    Generation of Origin: Gen IV

    Imagine Stealth Rock as a Grass move. That's what Briar Patch is. Set this up, and your opponent's Grass-weak 'mons will not be happy campers.

    Name: Reconstruction
    Type: Rock
    Category: Other
    Power: N/A
    Accuracy: N/A
    PP: 10
    Target: Self
    Snatchable?: Yes
    Description: The user repairs its body with surrounding materials, recovering HP and adding to its weight.
    Effect: This move heals its user for 50% of its max HP. In addition, the user's weight is increased by 100 kg (essentially a reverse Autotomize effect). This weight-increasing effect wears off when the user is withdrawn, and cannot be transferred to another Pokémon with Baton Pass.
    Notes: Regirock's Pokédex entries are why I decided to make this move a Rock-type move. "If its body is damaged in battle, this Pokémon seeks out suitable rocks to repair itself with." That's this move in a nutshell!
    Generation of Origin: Gen V

    This move is basically reliable recovery for Rock-types. It's learnable by the Geodude, Onix, Aron, and Nosepass lines, among others; in fact, that's how you'd get Reconstruction onto Pseudoak, considering that it's an Egg move.

    Overview

    Meet the physically bulkiest Grass-type in the game! Rock and Grass may be lackluster defensive types on their own, but together, they cover for many of each other's weaknesses, resulting in a 'mon with a highly unconventional set of weaknesses. Pseudoak also fits the classic Rock mold of extreme physical defense, but its special bulk isn't half bad.
     
    Last edited: Feb 1, 2016
  2. miket

    miket New Member

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    Draceon
    Dragon
    Stats:158/140/123/110/238 HP:252
    Ability:rough skin
    Analysis:the newest eevee evolution the coolest of all but maybe one of the weakest
     
  3. Eevee of the night hollow

    Eevee of the night hollow Banned

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    PO Trainer Name:
    Ash & Cheren
    Cewater
    Ice-type in frozen form, Water-type in melted form.
    80
    70
    80
    130
    100
    130
    Cewater.gif


    EDIT: If you are putting their movepool, remember to put their Dreamworld moves if your making a costum game with those moves, the fakemon your submitting on here, and any others that you thought were cool.
     
  4. Eevee of the night hollow

    Eevee of the night hollow Banned

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    PO Trainer Name:
    Ash & Cheren
    I Got a picture for that: Kazumeon, the Dragon-type eeveelution.png
    Although i named mine Kazumeon, It doesn't matter.
     
  5. Dr. Doom

    Dr. Doom Long time hater of stall

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    OK, going for something a bit different now. My latest CAP is Drasstern, an first stage evolved Dragon type.

    Drasstern
    Type: Dragon
    Ability(s): Adaptability, Adaptability
    Base stats: 31, 62, 45, 55, 41, 93

    Will do analysis when I can be bothered

    Egg Groups: Dragon, Monster
    Appearance:
    Resembles a small Frog with Dragon like teeth and claws.
    Pokedex:
    The Adaptation Pokémon. Able to survive just about anywhere, it will fight against any opponent. When evolving, it can incorporate nearby items into its own body.
    Name origin:
    Dra comes from Dragon, Drass is a corruption of drastic (what it will do to survive) Ern comes from Wynern another word for Dragon.[/HIDE]

    Moves
    Moves in Bold always get STAB, moves in Italics sometimes get STAB.
    Levelling up:
    Level 1 - Pound, Growl
    Level 10 - Splash
    Level 18 - Camouflage
    Level 24 - Crush Claw
    Level 33 - Dragon Claw
    Level 37 - Dragon Pulse
    Level 55 - Outrage

    TM/HM
    Dragon Claw
    Calm Mind
    Toxic
    Hidden Power
    Protect
    Return
    Dig
    Brick Break
    Flamethrower
    Facade
    Rest
    Attract
    False Swipe
    Fling
    Shadow Claw
    Retaliate
    Sleep Talk
    Substitute
    Nature Power
    Strength

    Egg moves:

    Earth Power - Nidoking, Gible line, Deino line
    High Jump Kick - Scraggy line
    Dual Chop - Axew line
    Crunch - Larvitar line
    Double-Edge - Cubone line, Aron line, Rhyhorn line
    Hyper Voice - Whismur line
    Fury Cutter - Treecko line

    Tutor moves:

    Draco Meteor
    [/HIDE]
     
    Last edited: Apr 5, 2014
  6. Dr. Doom

    Dr. Doom Long time hater of stall

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    Carbeon, a Rock type Eeveelution.

    Type: Rock
    Ability(s): Rock Head/ Solid Rock
    Base Stats: 95, 110, 65, 60, 65, 130
    Appearance: Looks like a fox made stone. Its main body resembles coal, while its eyes resemble diamonds. Its ears and teeth resemble rubies.
    Name origin: Portmanteau of Carbon and the -eon suffix all Eeveelutions have. [/HIDE]

    Moves
    Gets STAB Can get STAB
    Start: Stealth Rock, Helping Hand, Tackle, Tail Whip
    5: Sand Attack
    9: Rock Throw
    13: Quick Attack
    17: Sand Tomb
    20: Power Gem
    25: Rock Slide
    29: Sandstorm
    33: Rock Polish
    37: Stone Edge
    41: Last Resort
    45: Head Smash

    TM/HM

    Roar
    Toxic
    Hidden Power
    Hyper Beam
    Protect
    Frustration
    Smack Down
    Earthquake
    Return
    Dig
    Double Team
    Sandstorm
    Rock Tomb
    Facade
    Rest
    Attract
    Retaliate
    Giga Impact
    Stone Edge
    Swords Dance
    Rock Slide
    Sleep Talk
    Substitute
    Rock Smash
    Nature Power

    Egg moves:
    Captivate
    Charm
    Covet
    Curse
    Detect
    Endure
    Fake Tears
    Flail
    Natural Gift
    Stored Power
    Synchronoise
    Tackle
    Wish
    Yawn
    [/HIDE]

    Analysis

    Meet Carbeon, the latest Eeveelution and it's one well worth remembering. It is one of the most powerful Pokémon you can currently use - that mighty STAB Head Smash pulverises anything that doesn't resist it, and thanks to Rock Head it's just Stone Edge with 50% more power. With 130 Speed it outruns the unboosted metagame, and with a great 110 attack it can do massive damage.

    So why wasn't this Pokémon banned? Well, for all its might it does have a few issues. While Rock typing is superb offensively, defensively it's one of the worst types out there - it has a bad 5 weaknesses, with 3 (Fighting, Ground, Water) to some very common types. Its weakness to common priority moves like Scizor's Bullet Punch and Breloom's Mach Punch make it difficult to sweep on its own. Then there's the matter of its bulk or rather lack of it. 95/65/65 defences are average at best, so most strong neutral moves will 2HKO. Those factors mean it can be tough to get Carbeon in safely, but when it is in you'd better watch out.

    Offensive Stealth Rock
    Nature: Jolly
    Item: Life Orb
    Ability: Rock Head
    EV: 4 HP, 252 Atk, 252 Spd
    Stealth Rock
    Head Smash
    Earthquake
    Return

    Set up Stealth Rock, then smash shit up. Stealth Rock is the crux of this set, providing aid to Carbeon and its teammates. Head Smash is the main STAB, and anything that doesn't resist it can expect to lose a lot of health. Earthquake gets superb coverage with Head Smash, although since a neutral Head Smash is stronger than a X2 Earthquake it should only be used on Pokémon that resist Head Smash. Return is mostly filler, although it does provide a reliable way to hit Breloom for consistent damage. The EVs couldn't be simpler. A Life Orb gives Carbeon some extra power.

    Swords Dance
    Nature: Jolly
    Item: Life Orb/Stone Plate/Lum Berry
    Ability: Rock Head
    EV: 4 HP, 252 Atk, 252 Spd
    Swords Dance
    Head Smash
    Earthquake
    Baton Pass/Substitute/Return

    Once Scizor, Breloom, Conkeldurr and Hippowdon are down this set is absolutely lethal. After using Swords Dance, Carbeon is sitting on a 638 Attack stat and wielding a 150 power STAB move. This set is so powerful, that 252/252 Impish Ferrothorn is cleanly 2HKOd by a +2 Head Smash after Stealth Rock. Earthquake forms a pseudo EdgeQuake with Head Smash, and turns most of OU's Steel types into scrap metal. Baton Pass is generally the best option in the last slot so if Carbeon comes up against anything that it can't OHKO it can just pass the boosts on. Substitute can be used to shield it from status reliant Pokémon - if you use Substitute, use a Stone Plate, since the recoil from Substitute and Life Orb quickly takes its toll. Return can be used as a more reliable attack. The EVs are self explanatory. A Lum Berry can be used if you fear burns.

    Substitute
    Nature: Jolly
    Item: Stone Plate/Leftovers
    Ability: Rock Head
    EV: 252 Atk, 4 SDef, 252 Spd
    Substitute
    Head Smash
    Earthquake
    Baton Pass

    Using this set is simple. Come in on something you scare out (Talonflame works well) set up a Sub and then either attack or pass the Sub. Head Smash is the obligatory STAB, and nothing that doesn't resist it is going to enjoy taking one. Earthquake gets some handy extra coverage. Baton Pass enables Carbeon to grab momentum and possibly give a teammate a Substitute to hide behind before boosting. EVs maximise speed and attack, with the leftovers in special defence to prevent Genesect getting a special attack boost. Stone Plate gives Head Smash some extra oomph

    Choice Band
    Nature: Jolly
    Item: Choice Band
    Ability: Rock Head
    EV: 4 HP, 252 Atk, 252 Spd
    Head Smash
    Earthquake
    Return
    Baton Pass

    Like the idea of the power of Swords Dance but don't like having to set up? In that case, I give you Choice Band. Choice Band Head Smash 2HKOs anything that doesn't resist it, and even some frailer things that do. Earthquake deals good damage to the Steel types that resist Head Smash. Return is mostly filler, although it gets a notable mention for 2HKOing Breloom. Baton Pass gains momentum, and helps scout switch ins. The EVs are standard - it's pointless running anything else on offensive Carbeon anyway.

    Other options

    Carbeon's movepool is, well, crap so this won't take long. Choice Scarf is an option, but Carbeon is already one of the quickest Pokémon around so the speed is often unnecessary. A DoubleDance set is possible, but again the speed is often unnecessary. A pure Baton Pass set with Rock Polish and Swords Dance can be run with Solid Rock should you desire it. A set up of 252 HP, 72 Def, 184 Spd is a good idea for such a set, to outrun Tornadus-T so you can pass the boosts before it Taunts you.

    Checks and Counters

    Quagsire can switch in on anything it does and 2HKO with Earthquake - thanks to Unaware it doesn't even care if it's at +2. Hippowdon does very well too, since Head Smash is only a at +2 3HKO without Spikes and its own Earthquake is almost always a OHKO. Physically defensive Gastrodon counters all sets bar Swords Dance, able to 2HKO with Earth Power or Scald without fearing a 2HKO in turn.

    Apart from those Pokémon, your only real option is revenge killing. With that mighty Head Smash, there's not that much that can switch in on Carbeon. Conkeldurr can survive most of its attacks and OHKO back with Drain Punch, although a +2 Head Smash will 2HKO. Breloom can end Carbeon with a priority Mach Punch, but Head Smash will still really sting. Scizor can do much the same, but is always OHKOd by a +2 Head Smash and after Stealth Rock 252/0 Scizor is OHKOd by a Choice Band Head Smash.
     
    Last edited: Feb 13, 2014
  7. articunoxernias

    articunoxernias New Member

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    Name: shadowdy
    The shadow wolf pokemon
    type: regularly dark but gains a second type for each form u find. fire form is part fire, sound is part fairy, sky is part flying, bolt is part elec., quake is part ground , and distillia is part ghost.
    Ability: fire form is flame absorb (absorbs all fire type moves and restores hp a little) sound is fairy ray (increases fairy moves in a pinch) sky is levitate. bolt is voltage zap(imune to elec and can paraluze) quake is sturdy. and distillia is shadow care(heals all shadowdys uppon switching from ur team and raises all their stats.
    descripson: fire looks like a big black wolf. sky is a mix of a arciops and a wolf. sound is a mix of a bat and wolf. bolt is a mix of a zebra and wolf. quake is a mix of a anteater and a wolf. and distillia is a mix of a bongo and wolf.
    stats: hp: 152 attack: 98 defense: 68 sp. attack: 77 sp. defense: 76 speed: 89.
    pokedex- this pokemon came from a planet that has no oxygen or gravity. it is extremly territorial and will savagely attack and maul any intruder.
    Hight: 5'66"
    Weight: 30,654,899 lbs
    moves: shadow claw, flamethrower, slip flaire (a ghost type move that the user uses to escape from any terrain. no attack power), spirit bomb (massive amount of energy is hurled at foe. fairy type. 100 damage, dark relinquish (shadowdy's dark aura is hurled at the foe. never miss. dark type. 100 damage. Bolt flare (massive elec attack is rammed into the foe. elec type. 50/50 chance of hitting. Only move that can hit pokemon with lightning rod and volt asorb without activating ether one.)
    50/50 For males or females. males are brown and females are in fire black, sky like arciops, sound black with purple inside the wings, bolt black and white striped, quake dark brown, distillia is purple with black and red striped horn. it is said it all started with the disillia form.

    My second one is called egetu.
    ancient shadow griffin pokemon.
    type: dark/fly
    weight: 673 lbs
    height: 8'56"
    Pokedex: the dark aura of egetu can put anyone in a bad mood. it has the ability to control dark energys.
    ability: flame guard (fire moves have no effect and raises attack and speed.
    stats: hp: 345, attack: 231, sp. attack: 190, sp. defense: 157, defense: 221, speed: 222
    Attacks: shadow ball, fire blast, shadow wing(dark type. dark energy is released from wings), shadowbeam(dark type. like hyperbeam but with dark energy)
    Egetu also has a enemy named geto(will do him tomarrow).

    Name geto
    the light Griffin. pokemon
    Type: fairy/flying
    height: 8'56"
    Weight: 573 lbs
    stats: hp: 325, attack: 113, defense: 234, sp. attack: 67, sp. defense: 121, speed, 90
    Decription: white Griffin
    moves: sky drop, light beam(like shadow beam but witha lighter energy. fairy type.), fly, acrobatics
    pokedex: it is said to have fought to protect humans from egetu. in the end it lost its earthly form when egetu was sealed away and was awakened when egetu was released 30,000 years later.

    Name: valcurole
    flame camel pokemon
    Height: 5'36"
    Weight: 360 lbs
    type: fire/ground
    evo from numel with frienship and holding the flame ring(raises speed on fire types)
    Ability: same as numel
    Stats: hp: 215, attack: 132, defense, 99, sp. attack, 111, sp. defense: 100, speed: 105
    Description: orange ecept around its feet with r green. the green part is turfs of fur mixed with a blue flame.
    pokedex: the fire on this pokemon will never go out. it will travel for miles to get to where it wants to go.

    Oh yea forgot geto's ability. it is fairy light ray(heals a single pokemon wilth the cost of half its hp. it can even revive or heal status problems to.)
     
    Last edited by a moderator: Mar 30, 2014
  8. Hearth

    Hearth Member

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    PO Trainer Name:
    Pikablu
    articunoxernias, I'm pretty sure there is a button where you can edit your post. So you don't have 5 consecutive posts even if you make a mistake in one post.
     
  9. Dr. Doom

    Dr. Doom Long time hater of stall

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    Tyranitar and Garchomp both got Mega Evolutions, I think some of the other pseudo legendaries should too. Metagross, one of my favourite Pokémon that has been failing competitively for a while now really deserves one IMO. So, without further ado...

    Type: Stee/Psychic
    Ability: Adaptability
    Base Stats: 80, 155, 130, 135, 90, 110
    Stone: Metagrite
    Appearance: Its body is now black, with its claws, eyes and X marking being gold. It also now has 6 legs.

    So Metagross, a Pokémon who everyone thought would fall even further has received a big bailout in the form of a Mega Evolution. Metagross's once uninspiring base 70 speed has been boosted to a mighty 110, so it now ties with Latios and Gengar. Its already impressive attack got a slight boost too, sitting at an awesome 155. Its special defence got a great boost too, sitting at an impressive 135. While it may no longer be able to use boosting items, Adaptability remedies that, giving Metagross a 180 power Meteor Mash which can also make it even more powerful.

    Unfortunately, its old problems aren't entirely gone. It is still stuck with poor coverage (although Adaptability does somewhat remedy this), common weaknesses and 4 moveslot syndrome. Coupled with no reliable recovery and the fact that its bulk does not improve at all (although to be fair it's still impressive). Gaining 2 weaknesses to Ghost and Dark moves didn't help either. Nonetheless, if you think that's enough to prevent it being threatening you are dead wrong.

    Stealth Rock
    Metagross @ Metagrite
    Trait: Clear Body (Adaptability)
    Jolly Nature (+Spd -SAtk)
    EV: 252 Atk / 4 Def / 252 Spd
    Stealth Rock
    Meteor Mash / Iron Head
    Earthquake
    Ice Punch / Zen Headbutt / Bullet Punch

    Set up Stealth Rock, and smash some stuff up. Stealth Rock is the crux of this set, helping Metagross and its teammates get KOs they otherwise couldn't. Meteor Mash is the most powerful STAB, and its chance to raise Metagross's attack could be a game changer. Iron Head is more reliable however, and mega Metagross is fast enough to make use of its flinch chance. Earthquake gets good coverage with Metagross's Steel STAB, hitting the Fire, Steel and Electric types that resist it super effectively. Ice Punch cleanly 2HKOs Gliscor and Landorus-T, while Zen Headbutt also gets an Adaptability boost. Bullet Punch can be used if you desire priority. The EVs simply maximise speed and attack, with the leftovers in Defence to improve Metagross's physical bulk a bit.

    MixGross
    Metagross @ Metagrite
    Trait: Clear Body (Adaptability)
    Naive Nature (+Spd -SDef)
    EV: 76 Atk / 216 SAtk / 220 Spd
    Meteor Mash / Iron Head
    Earthquake
    Hidden Power Fire
    Psychic

    If you thought you could just send in your physical wall and all would be well, you were dead wrong. Once again, Meteor Mash or Iron Head could be used as the STAB depending on whether you prefer the extra 20 BP and chance to raise attack or perfect accuracy and the chance to flinch. Earthquake gets great coverage with the Steel STAB, OHKOing Heatran and 2HKOing Shield Forme Aegislash most of the time after Stealth Rock. Hidden Power Fire is MixGross's trump card, since Skarmory will expect to wall Metagross and will instead be cleanly 2HKOd. Psychic also gets STAB, and 2HKOs Gliscor, Landorus-T and physically defensive Rotom-W.

    The EVs allow Metagross to outrun 252 spd Jolly Mega Pinsir. 216 Special Attack EVs guarantee a 2HKO on physically defensive Skarmory even with no hazards. The rest is placed in Attack to buff up its physical moves.

    Hone Claws
    Metagross @ Metagrite
    Trait: Clear Body (Adaptability)
    Jolly Nature (+Spd -SAtk)
    EV: 252 Atk / 4 Def / 252 Spd
    Hone Claws
    Meteor Mash
    Earthquake
    Ice Punch / Zen Headbutt / Thunder Punch

    While MixGross and the Stealth Rock set are about helping other sweepers, Hone Claws Metagross is meant to sweep itself. Hone Claws fixes Meteor Mash's and Zen Headbutt's accuracy while sending its attack to a high 613. Meteor Mash is chosen as the STAB this time, since this set's all about the power and if it manages to boost Metagross's attack even further it makes Metagross all the more frightening. Earthquake is for coverage, OHKOing Heatran and other grounded Steel types foolish enough to switch in. Ice Punch is recommended to OHKO Gliscor at +1, while Zen Headbutt can be used for its high power. Thunder Punch 2HKOs Skarmory at +1 after Stealth Rock. The EVs simply maximise Speed and Attack.

    All Out Attacker
    Metagross @ Metagrite
    Trait: Clear Body (Adaptability)
    Jolly Nature (+Spd -SAtk)
    EV: 252 Atk / 4 Def / 252 Spd
    Meteor Mash / Iron Head
    Earthquake
    Ice Punch / Zen Headbutt
    Bullet Punch

    By forgoing Stealth Rock, Metagross has space for another attack, which in turn makes it harder to wall. Again, Meteor Mash or Iron Head could be used as the main STAB. Earthquake gets great coverage with it, while Ice Punch and Zen Headbutt can be used to 2HKO Gliscor or just have another power STAb respectively. Bullet Punch is a useful priority move, and helps it finish off weakened Pokémon. The EVs again maximise speed and power.

    Other Options

    Gravity could be used to allow Metagross to 2KHO Rotom-W and with Stealth Rock and some lucky damage rolls Skarmory. Grass Knot could be used on the mixed set to OHKO Quagsire and 2HKO Hippowdon, but beyond that it doesn't have much utility. Psychic already 2HKOs Rotom-W, one of Metagross's most common switch ins. Metagross could attempt to sweep with Agility, but Mega Metagross is already very fast and Hone Claws is better for sweeping. Toxic can be used to cripple incoming Rotom-W and other non Steel type walls, but Metagross simply doesn't have the space. Hammer Arm can be used to 2HKO Ferrothorn, but Ferrothorn poses little threat otherwise and reducing that great speed is not recommended.

    Checks and Counters

    Um...it doesn't really have any, since with the right set it can beat a lot of its checks. Even so, some Pokémon get pretty damn close. Slowbro only fears the rare Thunder Punch, while it can fish for a burn with Scald or 2HKO with Fire Blast. Rotom-W and Skarmory can handle the physical sets all day, while crippling with Will-O-Wisp and phasing out with Whirlwind respectively. However, both are 2HKOd by MixGross's Psychic and Hidden Power Fire respectively. Ferrothorn does well against the physical sets, but due to its lack of phasing moves the Hone Claws set can muscle through it if it lacks Thunder Wave. Bulky Landorus-I can OHKO Metagross most of the time and thanks to Intimidate can survive an Ice Punch. All bets are off if Metagross has bagged a Hone Claws boost though. Gliscor is in much the same boat, but doesn't do as well. Bisharp can OHKO with a Life Orb boosted Sucker Punch, but Earthquake will turn it into scrap metal. Chansey is only 3HKOd by MixGross, but the Hone Claws set uses it as set up fodder and the other physical sets cleanly 2HKO with Meteor Mash most of the time after Stealth Rock.
     
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  10. Orithan

    Orithan Fox!

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    I've got tons of CAP pokemon on Serebii's Create and/or Change anything and everything. This is one of my favourite ones I made.

    Shepmite, the Alsatian Pokemon.

    Pokedex numbers: #006 Orion, #728 National.

    Appearance: A large, bulky German Shepherd dog with a large, hot molten metal saddle, not unlike the molten metal on Heatran's back, and metal padded legs and muzzle. It's saddle can occasionally be seen erupting small plumes of molten metal. It's tail is usually seen in a scimitar-shaped relaxed position. The fur is red and the metal is grey in it's normal form. The molten metal on it's back is black. In it's shiny form, it's fur is golden brown and the metal is silver-white.

    Size:
    Height: ~65cm (~2ft, 2in),
    Length: ~100cm (~3ft, 4in),
    Weight: ~45kg.

    Flavour text: "Praised for its services during war and aiding police officers, it is now employed by many for its loyalty and protection. The saddle on its back melts when its active."

    Type: Fire/ Steel

    Abilities: Blaze/ Disarm (hidden ability, available).

    Notable moves: Cinder, Heal Bell, Inferno, Refresh, Earth Power, Flare Blitz, Fire Blast, Hone Claws, Earthquake, Volt Switch, U-Turn, Play Rough* (for flavour, being based on a pet), Close Combat*, Morning Sun*, Stealth Rock**, Bolt Cutter**.
    * Denotes Egg move.
    ** Detnotes Move Tutor move.
    Italics Denotes other moves I've created

    Base stats:
    • HP: 85.
    • Attack: 115.
    • Defense: 79.
    • Special Attack: 75.
    • Special Defense: 77.
    • Speed: 103.
    • BST: 534.

    New moves and abilities introduced with Shepmite, with in-depth explanations for them

    Disarm:

    Flavour Text: "The pokemon neutralizes entry hazards on its side of the field."

    In-depth Effect: The user clears any entry hazards on its side of the field, remaining unaffected by them, when it comes in.

    Distribution: Shepmite, Stoutland and the Combee lines (for flavour, as bees are used to assist in locating landmines).

    Cinder (N/A BP, N/A Accuracy, 10/16 PP, Status, Foe's team, 0 priority, Fire type):

    Flavour text: "The user spreads a layer of smoldering charcoal over the opposing team to inflict damage on any pokemon entering."

    In-depth effect: The user lays a trap made of smoldering cinder blocks that inflicts damage equal to a 10 BP attack on pokemon coming out into the battle. It uses the Special Attack stat of the user with the highest overall Special Attack that has used it since the first layer was laid down, factoring boosts and STAB in.
    It's base power doubles each time a new layer is added, with a maxinum of 40 BP on three layers. Its power is affected by factors like weather and wherever the user gained STAB from it or not.

    Distribution: Many Fire types, especially legendaries like Ho-oh and Reshiram.

    Bolt Cutter (100 BP, 80 Accuracy, 5/8 PP, Physical (direct contact), Adjacent target, 0 priority, Electric type):

    Flavour text: "The user slashes the target with electrified claws or blades. This attack has a high critical hit ratio."

    In-depth effect: The attack has a high critical hit ratio (think Stone Edge).

    Distribution: Most Electric types plus many other pokemon, particularly Fire types, for coverage.

    --------------

    Shepmite, originally a mixed attacker with 99/89 offenses (as seen on Serebii), I went back on that idea and made it more focused on Attack than Special Attack because I felt it was underwhelming especially considering Infernape, who has 104/104 offenses, was dropping out of favor and I did not want to weaken it's already underwhelming defenses. Primarily Shepmite is intended to be a fast volt-turner that gets rid of hazards as it goes, which is a big help to VoltTurn teams, and a general support pokemon thanks to a wide support movepool. Thanks to it's 115 Atk, I feel that it is much better. Where it is limited is it's lackluster defenses for a Steel type, vulnerability to priority (though it 4x resists Bullet Punch and resists Extremespeed - Common users of Aqua Jet and Mach Punch hurt it a LOT) and a lack of boosting moves, with Hone Claws being the only viable option for the job.
     
    Last edited: Apr 6, 2014
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  11. Cirno

    Cirno Romantic

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    PO Trainer Name:
    Alice
    Sylctic
    Cold Chill Pokemon
    Type: Ice/Fairy
    Abilities: Refrigerate/Guts/Competitive (Hidden)
    Height: 1.1m
    Weight: 20kg
    HP: 66
    Attack: 101
    Defense: 66
    Special Attack: 120
    Special Defense: 66
    Speed: 131
    Total: 550

    Level-Up Movepool
    Level 0 - Freeze Dry
    Level 0 - Icicle Spear
    Level 0 - Icicle Crash (Move relearner moves)
    Level Start - Baby-Doll Eyes
    Level Start - Pound
    Level 7 - Powder Snow
    Level 11 - Charm
    Level 16 - Wing Attack
    Level 24 - Ice Shard
    Level 30 - Dazzling Gleam
    Level 36 - Play Rough
    Level 43 - Aqua Ring
    Level 50 - Baton Pass
    Level 60 - Sucker Punch
    Level 67 - Misty Terrain
    Level 99 - Quiver Dance

    Breeding Movepool
    Ice Ball
    Aqua Jet
    Feint
    Nasty Plot
    Memento
    Sweet Kiss
    Spikes

    TM Movepool
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM17 Protect
    TM18 Rain Dance
    TM19 Roost
    TM21 Frustration
    TM24 Thunderbolt
    TM27 Return
    TM31 Brick Break
    TM32 Double Team
    TM40 Aerial Ace
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM46 Thief
    TM48 Round
    TM49 Echoed Voice
    TM51 Steel Wing
    TM52 Focus Blast
    TM56 Fling
    TM62 Acrobatics
    TM66 Payback
    TM67 Retaliate
    TM68 Giga Impact
    TM70 Flash
    TM75 Swords Dance
    TM79 Frost Breath
    TM86 Grass Knot
    TM87 Swagger
    TM88 Sleep Talk
    TM89 U-Turn
    TM90 Substitute
    TM98 Power-Up Punch
    TM99 Dazzling Gleam
    TM100 Confide
    HM03 Surf

    I guess I'll write a short and poor analysis.
    Sylctic was made up when I got bored some time ago, and is supposed to act like a mixed glass cannon of some sort, but also has other options such as some of its boosting moves + aqua ring + baton pass. It also gets U-Turn and Roost, two almost invaluable moves, since it's going to be taking a bit of damage throughout the match, and has enough speed to escape using the former. Quiver Dance lets Sylctic set up and use its great speed and special attack to full advantage. A physical set with Swords Dance and Return, with Refrigerate as the ability would also work, especially with priority moves such as Ice Shard and Sucker Punch.
     
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  12. Dr. Doom

    Dr. Doom Long time hater of stall

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    OK, so my latest is Dragowyn, the evolved forme of Drasstern. It's a Dragon type, and it evolves at level 40. If it's reaches level 40 at Mt. Pyre, it becomes a Dragon/Ghost type. It it reaches level 40 in Shoal Cave it becomes Dragon/Ice type. If it reaches level 40 in Victory Road it becomes Dragon/Fighting type. It it reaches level 40 on Route 11 (Hoenn) it becomes Dragon/Rock type. If it reaches level 40 in New Mauville, it becomes Dragon/Electric type. Anywhere else, it retains its pure Dragon typing.

    Base Stats:


    Abilities
    Normal Forem: Adaptability / Adaptability
    Ghost forme: Undead (Normal moves become Ghost type and gain 30% power) / Cursed Body
    Ice Forme: Refrigerate / Ice Body
    Fighting Forme: Fighting Spirit (Normal moves become Fighting type and gain 30% power) / Guts
    Rock Forme: Stone Skin (same as above for Rock moves) / Technician
    Electric Forme: Electrify (same as above for Electric moves) / Volt Absorb

    Base Stats: 70, 108, 68, 102, 66, 116

    Learnset
    Will list in order of normal forme, Ghost, Ice, Fighting, Rock, Electric. Always gets STAB. Sometimes gets STAB.
    Level up:
    1. Quick Attack
    1. Dragon Breath
    1. Screech
    10. Take Down
    30. Dragon Breath / Icicle Spear / Force Palm / Rock Blast / Thundershock
    45. Dragon Rush
    55. Dragon Pulse / Shadow Ball / Ice Beam / Focus Blast / Power Gem / Thunderbolt
    61. Double-Edge
    65. Outrage
    70. Dragon Tail / Phantom Force / Icicle Crash / Close Combat / Stone Edge / Wild Charge

    Egg moves:
    Earth Power
    Aqua Tail
    Hyper Voice
    Dual Chop

    TM/HM
    Dragon Claw
    Calm Mind
    Roar
    Toxic
    Hidden Power
    Blizzard
    Hyper Beam

    Protect
    Frustration
    Smack Down

    Thunderbolt
    Thunder
    Earthquake
    Return
    Dig
    Shadow Ball
    Brick Break

    Double Team
    Flamethrower
    Fire Blast
    Rock Tomb
    Facade

    Rest
    Attract
    Low Sweep
    Focus Blast

    Fling
    Charge Beam
    Shadow Claw
    Retaliate
    Giga Impact
    Stone Edge

    Swords Dance
    Bulldoze
    Frost Breath
    Rock Slide

    Dragon Tail
    Grass Knot
    Wild Charge
    Sleep Talk
    Nature Power
    Strength


    Tutor Moves:
    Draco Meteor

    Designed to be a fast frail sweeper.
     
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  13. Luigifan18

    Luigifan18 Member

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  14. Dr. Doom

    Dr. Doom Long time hater of stall

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    Nice. Like the look of Athanine. 2 new legendary trios I thought of. The story is that when Xerneas and Yveltal went into hybernation, they each created 3 Pokémon to carry on their work or bringing life and death respectively. I'm calling them the Life Trio and the Death Trio. The Life Trio are all part Fairy type; the Death Trio are all part Dark type. They all have 130/110/110/80/80/70 base stats in varying orders. Life Trio have Serene Grace; Death have Sheer Force. Both trio are primarily Fire, Water and Ground type: Xerneas's represent the Sun, the Rain and the Soil; Yveltal's represent Fires, Floods and Earthquakes. The Life Trio have the signature move Song of Life - it heals 70% HP. The Death Trio have the move Song of Death - it raises Attack, Sp.Attack and Speed by 1 stage.

    The Life Trio

    Name: Sollite
    Type: Fire / Fairy
    Ability: Serene Grace
    Base Stats: 110 / 70 / 130 / 110 / 80 / 80
    Movepool:
    Bold gets STAB
    Level 1: Song of Life
    1: Heal Bell
    10: Ember
    20: Draining Kiss
    30: Sunny Day
    40: Lava Plume
    50: Moonblast
    60: Fire Blast
    70: Eruption

    TM/HM
    Calm Mind
    Toxic
    Hidden Power
    Sunny Day
    Hyper Beam
    Protect
    Safeguard
    Frustration
    Solar Beam
    Return
    Shadow Ball
    Double Team
    Flamethrower
    Fire Blast

    Facade
    Flame Charge
    Overheat

    Focus Blast
    Energy Ball
    Incinerate
    Will-O-Wisp
    Giga Impact
    Sleep talk
    Substitute
    Nature Power
    Dazzling Gleam

    Analysis
    With Jirachi slipping out of OU, you might have thought that would be the end of the annoying Serene Grace abusers. Wrong! Sollite is here, bringing with it its Lava Plume with its 60% chance to Burn. This coupled with Calm Mind means things can quickly spiral out of control. Fire/Fairy is suprisingly good typing, giving it solid resistances to Bug, Fire, Fighting, Dark, Grass, Ice and an immunity to Dragon moves. Flaws? Well, its Speed is pretty average and it can never fit in all the moves it wants to.

    Physically Defensive
    Item: Leftovers
    Trait: Serene Grace
    Bold Nature (+Def -Atk)
    EV: 252 HP / 240 Def / 16 Spd
    Lava Plume
    Song of Life
    Heal Bell
    Toxic / Protect / Energy Ball

    Standard wall. With this set up, it can avoid a 2HKO from Scarf Terrakion's Stone Edge most of the time. Lava Plume serves as the STAB, and due to Serene Grace it burns 60% of the time. Song of Life restores a whopping 70% of Sollite's HP, making it hard to break. Heal Bell keeps you and your team free of status. Toxic is recommended in the final slot, since Heatran is the only Steel type that would ever switch in. Protect can buy you another turn of Leftovers recovery, while Energy Ball can be used to put a dent in the bulky Water types. EVs give enough Speed to outrun 252 Spd Adamant Mawile, with the rest in HP and Defence for bulk.

    Offensive Tank
    Item: Life Orb
    Nature: Modest (+SAtk -Atk)
    Trait: Serene Grace
    EV: 204 HP / 252 SAtk / 52 Spd
    Lava Plume
    Moonblast
    Focus Blast / Energy Ball
    Song of Life

    Is Sollite not hitting hard enough for you? Well, here's the solution. With max investment, Sollite hits 350 Special Attack, more than enough to put large dents into most of the tier. Lava Plume's 60% burn rate cripples any physical attacker hoping to switch in. Moonblast serves as the more powerful STAB, and also benefits greatly from Serene Grace, having a 60% chance to lower the opponent's Special Attack. The last slot depends on what you'd rather hit. Focus Blast hits Heatran and Tyranitar harder; Energy Ball hits Rotom-W and Azumarill harder. Song of Life keeps you alive and healthy, and heals off Life Orb recoil. EVs let Sollite outrun 0 Spd Rotom-W. The rest is in HP for extra bulk.

    Calm Mind
    Item: Leftovers
    Nature: Bold (+Def -Atk)
    Trait: Serene Grace
    EV: 252 HP / 204 Def / 52 Spd
    Calm Mind
    Lava Plume
    Focus Blast / Moonblast / Energy Ball
    Song of Life

    In addition to being a Wall or a Tank, Sollite also performs really well as a bulky booster. Calm Mind improves its great Special Attack and Special Defence, which coupled with Lava Plume's burns makes it very difficult to revenge kill. Focus Blast is recommended so Heatran doesn't completely wall you. However, Moonblast can be used as an alternate STAB while Energy Ball can be used to hit bulky Water types hard. The EVs maximise overall bulk with enough Speed to outrun 0 Speed Rotom-W. The rest is in Defence to improve the stat you're not boosting.

    Other Options

    A Choice Specs set with Eruption is possible, but Sollite performs best in the above roles. Will-O-Wisp can be used, but with Lava Plume having such a high burn rate why would you bother? A MonoAttacker Calm Mind set with either Substitute or Heal Bell in place of the coverage move can be used, although you will then be walled by Heatran. A Sunny Day support set can be used, but it doesn't achieve anything notable. A full on Calm Mind sweeper set is viable, trading bulk for raw muscle.

    Checks and Counters

    Heatran can wall any set that lacks Focus Blast and cripple with Toxic or phaze with Roar. Landorus-T, Garchomp and Excadrill all outrun and can do massive damage with Earthquake but all must be careful switching in because of Lava Plume's burns. Keldeo outruns and can smash it to bits with Hydro Pump, but it must be wary of Moonblast and Energy Ball. Mega Charizard-X can handle the defensive sets, being able to boost in its face and take it down with Earthquake. Again though, Toxic is a problem for it.

    Rorcia
    Type: Water/Fairy
    Ability: Serene Grace
    Base Stats: 130 / 80 / 110 / 80 / 110 / 70

    Movepool
    Bold gets STAB
    Level Up
    1: Song of Life
    1: Heal Bell
    10: Bubblebeam
    20: Draining Kiss
    30: Rain Dance
    40: Scald
    50: Moonblast
    60: Hydro Pump
    70: Water Spout

    TM/HM
    Calm Mind
    Toxic
    Bulk Up
    Hidden Power
    Ice Beam
    Blizzard
    Hyper Beam
    Protect
    Rain Dance
    Safeguard
    Return
    Double Team
    Facade
    Rest
    Focus Blast
    Energy Ball
    Scald
    Giga Impact
    Sleep Talk
    Substitute
    Nature Power
    Dazzling Gleam
    Surf
    Waterfall


    Analysis
    Forget Vaporeon. Forget Jellicent. Forget Quagsire. Rorcia is the bulkiest of all the bulky waters. Serene Grace gives its Scald a 60% chance to Burn, and with 130/110/110 defences and a recovery move that restores a whopping 70% of its HP it is VERY hard to bring down. You might think it's just a weak wall, but actually it can also perform the role of bulky sweeper with Calm Mind.

    However, it has its flaws. Its base speed is pretty sub par, and its lack of power (at least before boosting) means it can struggle against Pokémon unhindered by Burns.

    Specially Defensive
    Item: Leftovers
    Ability: Serene Grace
    Calm Nature (+SDef -Atk)
    EV: 252 HP / 4 Def / 252 SDef
    Scald
    Song of Life
    Heal Bell
    Moonblast / Ice Beam

    Say hello to one of the hardest Pokémon to break. Scald's 60% chance to Burn makes any physical attacker think twice before switching in, and that coupled with max special defence investment makes it extremely difficult to bring down. Song of Life keeps Rorcia alive longer, while Heal Bell keeps it (and the rest of your team) free of status. Moonblast is recommended in the final slot, since it gets STAB and hurts the Dragon types that resist Scald. Ice Beam trades Moonblast's power for hitting Grass types as well. EVs are self explanatory.

    Calm Mind
    Item: Leftovers
    Nature: Bold (+Def -Atk)
    Ability: Serene Grace
    EV: 252 HP / 252 Def / 4 SDef
    Calm Mind
    Scald
    Song of Life
    Heal Bell / Substitute

    Running a stall team and your opponent has this set? Bad luck. Calm Mind is the crux of this set, boosting both Special Attack and Special Defence to immense levels. Although Rocia lacks power, after a couple of boosts it's extremely difficult to take down. Scald is the STAB move, and is perfect for a slow bulky sweeper like Rorcia. Song of Life keeps you healthy. Heal Bell rids you of status while Substitute can be used to avoid Leech Seed. EVs maximise physical defence, since you're not boosting that stat.

    Other Options

    None really. A Bulk Up set could be done, but Rorcia's physical movepool is dire and the Calm Mind set is so much better. It also gets Water Spout, but before boosting is far too weak. Another attack could replace Heal Bell or Substitute for more coverage on the Calm Mind set. Moonblast is probably the best one to use in that case, as it gets STAB and also greatly benefits from Serene Grace.

    Checks and Counters

    Bulky Grass types are generally good. Mega Venusaur can put Rorcia to sleep while smashing it with its super effective STABs, and if running a special set won't mind a burn either. Poison Heal Breloom can put Rorcia to sleep with Spore and then wear it down with Seed Bomb. Gastrodon is immune to Scald, but can't do much back. Tricking it Choice items is a good way of shutting it down, as is Taunting.
     
    Last edited: Jul 15, 2014
  15. Kid Flash

    Kid Flash Fastest Boy Alive

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    PO Trainer Name:
    Kid Flash
    Fire types are kinda rare so:
    Sunogidus (Fire in tagalog+blitz in latin, im bad at names e.e)
    Fire type
    Looks: Based On Cheetah+Sphinx with a red color to it.
    HP:60
    Atk:60
    Def:78
    SpAtk:130
    SpDef:76
    Spd:142
    Notable Moves:
    Lava Plume
    Fire Blast
    Giga drain
    Earth Power
    Recover
    Abilities:
    1) Keen Eye
    Dream World: Blitz (The users first move when sent out has +3 priority. Effect disappears after user's first turn.)

    Flavour: Sunogidus spends all day bathing in the suns energy. When night finally comes, it attacks prey in their sleep at thier prime.
     
  16. Luigifan18

    Luigifan18 Member

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    I thought up a legendary trio consisting of three Ground-types, with secondary types of Rock, Fire, and Ice, symbolizing landslides, pyroclastic flows, and avalanches, respectively. I haven't really bothered to flesh them out, save that they're all Glass Cannons.
     
  17. ThunderStruck0011

    ThunderStruck0011 ;)

    Joined:
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    PO Trainer Name:
    megR
    Name: Meetaon (Meat-aion)
    Type: Steel/Ground
    Ability: Sturdy/ DW Shell Armor
    Stats: 75/ 95/ 80/ 70/ 100/ 110
    Most common sets:
    Meetaon @Choice Scarf
    - Earthquake
    - Iron Head
    - Crunch
    - Surf
    Meetaon @Choice Band
    - Earthquake
    - Iron Head
    - Crunch
    - Surf
    Meetaon @Life Orb
    - Swords Dance
    - Baton Pass
    - Earthquake
    - Iron Head
    Hope you like my idea :grin:
     
  18. Cirno

    Cirno Romantic

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    PO Trainer Name:
    Alice
    Name: Vibranshee
    Type: Normal/Ghost
    Ability: Soundproof / Analytic / Serene Grace
    Stats: 60/55/100/140/90/30

    Level Up:
    START Echoed Voice
    START Confuse Ray
    Level 8 Spite
    Level 14 Nasty Plot
    Level 18 Uproar
    Level 24 Ominous Wind
    Level 30 Grudge
    Level 30 Destiny Bond
    Level 33 Hyper Voice
    Level 39 Parting Shot
    Level 45 Hex
    Level 50 Vacuum Wave
    Level 57 Perish Song
    Level 68 Boomburst

    TM/HM:
    TM04 Calm Mind
    TM05 Roar
    TM06 Toxic
    TM07 Hail
    TM10 Hidden Power
    TM12 Taunt
    TM13 Ice Beam
    TM14 Blizzard
    TM15 Hyper Beam
    TM20 Safeguard
    TM21 Frustration
    TM27 Return
    TM30 Shadow Ball
    TM32 Double Team
    TM41 Torment
    TM42 Facade
    TM44 Rest
    TM45 Attract
    TM48 Round
    TM49 Echoed Voice
    TM52 Focus Blast
    TM56 Fling
    TM61 Will-o-Wisp
    TM63 Embargo
    TM65 Shadow Claw
    TM68 Giga Impact
    TM77 Psych Up
    TM79 Frost Breath
    TM85 Dream Eater
    TM86 Grass Knot
    TM87 Swagger
    TM88 Sleep Talk
    TM90 Substitute
    TM92 Trick Room
    TM94 Secret Power
    TM99 Dazzling Gleam
    TM100 Confide
    HM04 Strength

    Move Tutor:
    S1T2: Covet
    S1T12 Uproar
    S2T1 Magic Coat
    S2T11 Icy Wind
    S2T16 Hyper Voice
    S3T2 Snore
    S3T6 Role Play
    S3T7 Heal Bell
    S3T10 Pain Split
    S4T3 Spite
    S4T6 Trick
    S4T11 Recycle
    S4T12 Snatch
    S4T14 Sleep Talk

    Here's a set, I guess:

    Vibranshee @ Choice Specs
    Ability: Analytic
    Modest Nature (+SAtk -Atk)
    EVs: 252 HP/252 SAtk/4Def
    - Boomburst
    - Shadow Ball
    - Dazzling Gleam
    - Trick
     
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  19. Dr. Doom

    Dr. Doom Long time hater of stall

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    Thanks for reviving Cirno. STAB Analytic Boomburst holy shit that would wreck.

    Some starters I thought would be cool. Beginning with the Fire one, Flaazinx.
    Type: Fire/Rock
    Ability: Blaze/Rock Head (released)
    Base Stats: 103/131/80/50/80/79

    Choice Band
    Flaazinx @ Choice Band
    Trait: Rock Head
    EVs: 252 Atk / 4 Def / 252 Spd
    Head Smash
    Flare Blitz
    Earthquake
    Double-Edge

    The best physical wallbreaker in OU
    252+ Atk Choice Band Magcargo Head Smash vs. 4 HP / 252+ Def Eviolite Chansey: 538-634 (83.8 - 98.7%) -- 75% chance to OHKO after Stealth Rock
    252+ Atk Choice Band Magcargo Head Smash vs. 244 HP / 252+ Def Gliscor: 250-295 (71 - 83.8%) -- guaranteed 2HKO
    252+ Atk Choice Band Magcargo Head Smash vs. 252 HP / 252+ Def Skarmory: 231-273 (69.1 - 81.7%) -- guaranteed 2HKO
    252+ Atk Choice Band Magcargo Head Smash vs. 252 HP / 240+ Def Mega Venusaur: 255-301 (70 - 82.6%)
    252+ Atk Choice Band Magcargo Head Smash vs. 252 HP / 212+ Def Rotom-W: 288-340 (94.7 - 111.8%) -- 68.8% chance to OHKO
    252+ Atk Choice Band Magcargo Flare Blitz vs. 252 HP / 252+ Def Hippowdon: 208-246 (49.5 - 58.5%) -- 98.8% chance to 2HKO after Stealth Rock
    252+ Atk Choice Band Magcargo Flare Blitz vs. 252 HP / 252+ Def Filter Mega Aggron: 189-222 (54.9 - 64.5%) -- guaranteed 2HKO
    -1 252+ Atk Choice Band Magcargo Head Smash vs. 252 HP / 252+ Def Landorus-T: 210-247 (54.9 - 64.6%) -- guaranteed 2HKO
    252+ Atk Choice Band Magcargo Head Smash vs. 252 HP / 252+ Def Shell Armor Mega Slowbro: 190-225 (48.2 - 57.1%) -- 91.8% chance to 2HKO
    252+ Atk Choice Band Magcargo Flare Blitz vs. 0 HP / 0 Def Keldeo: 177-209 (54.7 - 64.7%) --guaranteed 2HKO
    252+ Atk Choice Band Magcargo Head Smash vs. 0 HP / 4 Def Breloom: 243-286 (93.1 - 109.5%) -- 93.8% chance to OHKO after Stealth Rock

    Rock Polish
    Flaazinx @ Life Orb
    Trait: Rock Head
    EVs: 72 HP / 252 Atk / 184 Spd
    Jolly Nature
    Rock Polish
    Flare Blitz
    Head Smash
    Earthquake

    Late game sweeper.

    Offensive Stealth Rock
    Flaazinx @ Life Orb
    Trait: Rock Head
    EVs: 252 Atk / 4 Def / 252 Spd
    Flare Blitz
    Head Smash
    Earthquake
    Stealth Rock

    Hazard setter that also beats all the defoggers.
     
  20. Psychic Daryl

    Psychic Daryl Member

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    image.jpg Sightraph, the Eye Pokėmon
    Type: Electric/Psychic
    Ability: Balancer (All moves are neutral against it)
    Stats: 60 HP/40 Atk/60 Def/190 SpA/60 SpD/190 Spe
    BST: 600
    Signature move: Psionic Bender (See my post in the Create-a-Move thread)
    Basically, it's either kill of be killed with this guy.
    [email protected] Orb
    Ability: Balancer
    4 HP/252 SpA/252 Spe
    Nature: Modest
    -Thunder
    -Blizzard
    -Dazzling Gleam
    -Psionic Bender
     
    Last edited: Jan 1, 2015
    Luigifan18 likes this.
  21. Cirno

    Cirno Romantic

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    PO Trainer Name:
    Alice
    bunp

    This time with Touhoumon because I was bored

    Fujiwara no Mokou
    [​IMG]
    Type:
    Fire
    Ability: Blaze, Regenerator
    HP: 129
    Attack: 103
    Defense: 65
    Special Attack: 103
    Special Defense: 65
    Speed: 99

    Level-Up Movepool
    Start - Ember
    Start - Tackle
    Lvl 9 - Flame Wheel
    Lvl 14 - Agility
    Lvl 20 - Morning Sun
    Lvl 23 - Air Slash
    Lvl 27 - Jump Kick
    Lvl 32 - Tailwind
    Lvl 35 - Flare Blitz
    Lvl 40 - Lava Plume
    Lvl 46 - High Jump Kick
    Lvl 53 - Counter
    Lvl 58 - Pain Split
    Lvl 63 - Blaze Kick
    Lvl 70 - Inferno

    TM/HM Movepool
    TM06 - Toxic
    TM08 - Bulk Up
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM15 - Hyper Beam
    TM17 - Protect
    TM20 - Safeguard
    TM21 - Frustration
    TM22 - Solar Beam
    TM27 - Return
    TM28 - Dig
    TM31 - Brick Break
    TM32 - Double Team
    TM35 - Flamethrower
    TM38 - Fire Blast
    TM40 - Aerial Ace
    TM42 - Facade
    TM43 - Flame Charge
    TM44 - Rest
    TM48 - Round
    TM49 - Echoed Voice
    TM50 - Overheat
    TM59 - Incinerate
    TM61 - Will-O-Wisp
    TM64 - Explosion
    TM66 - Payback
    TM67 - Retaliate
    TM68 - Giga Impact
    TM87 - Swagger
    TM88 - Sleep Talk
    TM89 - U-Turn
    TM90 - Substitute
    TM98 - Power-Up Punch
    TM100 - Confide

    Move Tutors
    Snore
    Low Kick
    Thunder Punch
    Fire Punch
    Drain Punch
    Endeavor
    Heat Wave
    Superpower
    Sky Attack
    Pain Split
    Spite
    Tailwind

    [email protected] Scarf
    Ability: Regenerator
    EVs: 252 Atk/4 Def/252 Spd
    Nature: Jolly (+Spd, -SAtk)
    - Flare Blitz
    - U-Turn
    - Superpower
    - SKY ATTACK

    good set needs no changes.
     
    Last edited: Jun 8, 2015
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  22. wolf girl

    wolf girl New Member

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    Lazeon normal
    The lazyest eevee evolution but the strongest of them all
     
  23. Cirno

    Cirno Romantic

    Joined:
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    PO Trainer Name:
    Alice
    Clownpiece
    Type:
    Fairy/Dark
    Ability: Justified, Flash Fire, Victory Star
    HP: 50
    Attack: 97
    Defense: 79
    Special Attack: 99
    Special Defense: 76
    Speed: 129
    BST: 530

    Level-Up Movepool:
    Start - Pursuit
    Start - Smokescreen
    Lvl 1 - Switcheroo
    Lvl 1 - Quiver Dance
    Lvl 1 - Teeter Dance
    Lvl 1 - Parting Shot
    Lvl 5 - Flame Charge
    Lvl 10 - Play Nice
    Lvl 14 - Feint Attack
    Lvl 19 - Draining Kiss
    Lvl 25 - Fire Spin
    Lvl 30 - Foul Play
    Lvl 36 - Taunt
    Lvl 36 - Torment
    Lvl 40 - Play Rough
    Lvl 45 - Moonblast
    Lvl 50 - Flame Burst
    Lvl 55 - Moonlight
    Lvl 60 - Sucker Punch

    TM/HM Movepool
    TM06 - Toxic
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM12 - Taunt
    TM15 - Hyper Beam
    TM17 - Protect
    TM21 - Frustration
    TM22 - Solarbeam
    TM27 - Return
    TM30 - Shadow Ball
    TM31 - Brick Break
    TM32 - Double Team
    TM35 - Flamethrower
    TM38 - Fire Blast
    TM40 - Aerial Ace
    TM41 - Torment
    TM42 - Facade
    TM43 - Flame Charge
    TM44 - Rest
    TM45 - Attract
    TM48 - Round
    TM49 - Echoed Voice
    TM56 - Fling
    TM61 - Will-o-Wisp
    TM63 - Embargo
    TM66 - Payback
    TM68 - Giga Impact
    TM87 - Swagger
    TM88 - Sleep Talk
    TM90 - Substitute
    TM97 - Dark Pulse
    TM99 - Dazzling Gleam
    TM100 - Confide

    Move Tutors
    Snore
    Covet
    Endeavor
    Uproar
    Heat Wave
    Hyper Voice
    Foul Play
    Role Play
    After You
    Trick
    Heal Bell

    Breeding Moves
    Confuse Ray
    Baton Pass
    Fairy Lock
    Night Shade
    Misty Terrain
    Inferno

    Clownpiece is an American Clown Fairy from Hell.

    EDIT: 500TH MESSAGE WHOO
     
    Last edited: Aug 20, 2015
  24. jlouder21

    jlouder21 New Member

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    check out the file down below to see the pokedex info for this new pokemon all of the things i did for a school project on creating a pokemon is in the links below so check them out and hope you have a good day peoples
     

    Attached Files:

  25. Luigifan18

    Luigifan18 Member

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    Hey, this thread's still alive? Cool. I have more fakemons in store... I already put up a Dropbox link, but I'm not sure who I want to write an analysis for. I'm thinking Insego, 'cause I really like it as a concept. It's basically Ghetsis's brainchild that revolted against him and joined forces with N instead.
     
  26. Psychic Daryl

    Psychic Daryl Member

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    Mega Shedinja
    -20 Def, -20 SpD, +50 Atk, +90 Spe
    Bug / Fairy
    Doppelgänger (See my post in Ability Creation thread)
    Pretty much from pathetic thingy to insane sweeper.
     
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  27. Luigifan18

    Luigifan18 Member

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    Oof, I completely forgot to analyze Pseudoak up there. I'll get around to it eventually...