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[Final] Vileplume

Discussion in 'Gen 5 NU Analyses' started by Spoovo The Pirate, Apr 24, 2013.

  1. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    updated

    {{Header}}

    {{Tier|BW2 NU}}

    {{Overview|75/80/90 defenses and Grass/Poison typing make Vileplume a solid pivot in NU. Its typing is pretty rare in its tier, with only Roselia and Victreebel for competition. However, Vileplume tends to find itself overshadowed by NU's other Grass-types, due to being outclassed in one way or another. Tangela and Roselia give it competition for defensive roles, while Victreebel and Exeggutor both pack more firepower, and Torterra beats Vileplume in both offensive AND defensive roles.

    But don't fret, all isn't lost just yet! Vileplume gains a useful niche in NU by piecing together the little bits that other NU Grass-types don't have, and functions as a splendid hybrid, packing the power that Roselia doesn't have, the defensive typing Tangela, Exeggutor and Torterra don't have, and the bulk that Victreebel doesn't have. Its movepool is pretty scarce, with only its basic STAB choices and a few other gimmicky options available to it, but seeing as Vileplume is more of a support pokemon than a tank, it doesn't need to go fully offensive. Just one or two attacks is generally enough.

    Vileplume also has access to reliable recovery as well as decent status options in Sleep Powder, Stun Spore and Toxic, and also the coveted Aromatherapy, which is rare enough to warrant a spot in NU on its own. Only Meganium gives Vileplume competition with this move, and Meganium's lack of Poison typing lets it down. Leafeon's in the same position with Heal Bell. Among healing its team of status, spreading its own status, and tanking all sorts of hits thanks to its useful typing, Vileplume is, and always will be, a great choice in 5th Gen NU, being the glue that sticks teams together.}}

    {{Set|Defensive|
    Vileplume @ Black Sludge
    Trait: Effect Spore
    EVs: 248 HP / 252 Def / 8 SDef
    Bold nature (+Def, -Atk)
    - Aromatherapy
    - Giga Drain
    - Moonlight
    - Sleep Powder / Sludge Bomb / Stun Spore}}

    {{Comments|Vileplume's solid defensive typing and reasonable bulk, combined with its decent support movepool, makes it a great defensive option in teams. The given EVs are geared physically defensive, working off Vileplume's slightly lower base Defense instead of Special Defense. While it is arguably inefficient to work off a lower base stat, going physically defensive allows Vileplume to stand in as a decent answer to Choice Band Sawk, one of the biggest threats in the tier. Specially defensive can instead be done, but Vileplume has trouble sticking out from Roselia this way, and physically defensive is preferred to help Vileplume tank powerful Close Combats. It also increases Effect Spore's chances of being useful. 248 HP EV take the stat to one above a Leftovers number, while the Defense is maxed to make the most of its physical bulk, and the remains are dropped into Special Defense for optimal bulk.

    Aromatherapy in slot 1 is one of Vileplume's biggest selling points, allowing it to remove nasty status afflictions from the entire team. Giga Drain is the reliable STAB option in slot 2, as not only does it deal reasonable damage coming from Vileplume's respectable base 100 Special Attack, but it also restores some of Vileplume's HP. Moonlight also contributes to the HP recovery, healing a straight 50% when the skies are clear. You can use Synthesis if you prefer, but Vileplume's more of a night pokemon, so it makes more sense.

    Finally, in slot 4, Vileplume has Sleep Powder to incapacitate a potential check, Sludge Bomb for a backup attack with more punch than Giga Drain (plus a decent chance to poison the target), and Stun Spore to paralyze the target instead of put them to sleep, making for a potential surprise when the opponent switches in their sleep absorber.

    Between Effect Spore and the myriad of status inducing options in slot 4, Vileplume is likely to put a lot of pressure the opposing team's cleric. The Black Sludge is Vileplume's hold item, serving as steady recovery. Vileplume makes great use of it because of its potency for forcing switches. Be this from simply tanking hits too well, threatening the target or just statusing the opponent(s), the additional recovery rarely goes unappreciated. The Leftovers can be used instead of the Black Sludge if you don't want them to be double Tricked back onto a non Poison-type member of your team.}}

    {{Set|Offensive Tank|
    Vileplume @ Life Orb / Black Sludge
    Trait: Effect Spore
    EVs: 128 HP / 252 SAtk / 128 Spd
    Modest nature (+SAtk, -Atk)
    - Giga Drain
    - Sludge Bomb
    - Moonlight
    - Hidden Power Rock / Sleep Powder}}

    {{Comments|Vileplume's impressive base 100 Special Attack gets fully utilized here, capping out at 328 and getting bolstered by the Life Orb for maximum carnage. After maxing out the Special Attack, 128 Speed EVs are invested to outrun most Alomomola sets, while the rest of the EVs are placed into HP, which is also 128 EVs, just for the sake of coincidence.

    Giga Drain is once again the STAB, offsetting the Life Orb's recoil and taking surprisingly large chunks out of opponents, while Sludge Bomb gets a main listing this time, as it hits harder than Giga Drain and may poison random things. Moonlight is the recovery option once again, and Hidden Power Rock is a fairly good coverage option in slot 4, hitting Fire, Ice and Flying-types - three types that Vileplume is weak to - for super effective damage among others (like Bug). Hidden Powers Ground and Fire are also worth a shot for their good neutral coverage.

    If you don't like Hidden Power Rock, Sleep Powder is available again for putting a threat to sleep. Stun Spore can be used here too, as paralyzed opponents are a lot easier for Vileplume (and other slow pokemon) to sweep through. The Life Orb is the main item choice this time, as it packs power and the recoil won't matter much, thanks to Giga Drain being the move Vileplume will use most often. However, if you want more longevity out of Vileplume, feel free to try the Black Sludge once again.}}

    {{Options|Leech Seed is available, but only with Chlorophyll. It's worth noting that there are better SubSeeders in NU though, such as Whimsicott, Serperior and Tangela. Vileplume gets Teeter Dance, and can use it to decent effect on a defensive set involving Substitute, Giga Drain and Stun Spore. It's somewhat gimmicky though, as it relies on confusion, which is never a good thing.

    Like previously mentioned in the analysis, specially defensive Vileplume is more than usable, being able to tank Volt Switches and Scalds much more easily. The lack of special walls in the tier also makes this a reasonable idea, however Vileplume has severe difficulty sticking out from Roselia this way, who packs far superior Special bulk thanks to the Eviolite, identical typing and Special Attack, and more Speed. Vilplume's physical bulk is what separates it.

    There's just enough of a movepool for a Swords Dance set, with Seed Bomb, Drain Punch and Return being practically all of it. Bullet Seed's there too, but only with Chlorophyll. Sunny Day sets with Chlorophyll are worth mentioning, but they're arguably outclassed by pokemon with better Speed stats. Vileplume's bulk and typing can make support sets usable though, as it also has SolarBeam in its movepool, and Moonlight and Synthesis are boosted in the sun, healing 66% of Vileplume's HP instead of the usual 50%.

    Rest and Sleep Talk is hardly unique, and arguably redundant in comparison with Moonlight and Aromatherapy, but Vileplume can do it if it wants to. Substitute can help Vileplume avoid status, and Petal Dance is another attack it can use. It's powerful, but being locked into a Grass move for 2-3 turns is almost never a good idea when NU is littered with Bug-, Poison-, Fire- and Flying-types.}}

    {{Checks|Magmar is one of the best answers to Vileplume, boasting Vital Spirit, Eviolite boosted bulk and a powerful Fire Blast at its disposal. It won't like being poisoned by Sludge Bomb or the occasional Stun Spore paralysis, but can otherwise force Vileplume out pretty easily. Electabuzz doesn't get Fire Blast, but does get Psychic, and can otherwise boast pretty much the same thing.

    Hypno is another strong mention, with great special bulk, Insomnia and a STAB Psychic or Psyshock helping its cause. Natu can bounce Sleep Powders back at Vileplume, but can't directly threaten Vileplume due to its lack of power and Vileplume's reliable recovery. Insomnia Murkrow is a good mention, as it can batter Vileplume with Brave Bird. Murkrow's only drawback is that it is frail, even with the Eviolite. Other birds like Pidgeot, Dodrio and Swanna can all attack with their Flying STABs too. Noctowl also has Insomnia as well as great special bulk, making it one of the best available answers among birds.

    Powerful Fire, Ice, Flying and Psychic moves are generally the best method of beating Vileplume down. It may be tough, but nothing can take super effective hits forever, bulky or not.

    Glaceon's Ice Beam will decimate your average Vileplume, and most sets outrun, so it can 2HKO on the switch in at the worst. Camerupt, Flareon and Torkoal all boast decent bulk and a powerful Lava Plume to fend off Vileplume with, but they're all highly susceptible to status. Note that Guts Flareon can take advantage of it, however.}}
    {{footer}}
     
    Last edited: May 24, 2015
  2. Dzi

    Dzi So Nyuh Shi Dae

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    On the first set, maybe add a Defensive evs spread (with Bold nature) next to the Special Defensive spread since Vileplume can tank hits on both sides effectively.

    That is about it, nicely done. :D
     
  3. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    Ahh yeah, I meant to do that from the start. xD

    OO or additional comments on the set itself?
     
  4. Dzi

    Dzi So Nyuh Shi Dae

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    Additional comments looks good.
     
  5. Dr. Fuji

    Dr. Fuji Active Member

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    Dr. Fuji
    I actually like Leech Seed on Vileplume myself as it has a STAB Sludge Bomb to hit opposing Grass Types but I can understand your reluctance to remove Effect Spore for a mostly useless ability.
     
  6. The Real Elmo

    The Real Elmo Caterpie hungers...

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    So like, Roselia learns Aromatherapy by level up, and has been known to run it for team support.....
     
  7. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    ...ah, so it does. Must've missed that. O.o

    What am I doing with this analysis then? Physically defensive is what Meganium normally does, so Specially defensive is probably still the better option, as it runs off a higher base stat?
     
  8. The Real Elmo

    The Real Elmo Caterpie hungers...

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    Vileplume really has to just rely on effect spore and typing to differentiate it from the other grasses. It's like pre-DW Amoonguss! just faster, with aromatherapy, and w/o spore.....
    Unfortunately Vileplume really does struggle to make a name for itself in NU, but this is really all it has :<
     
  9. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    Though it's doing a pretty good job, cause it's the most used Grass-type in NU, if memory serves?
     
  10. The Real Elmo

    The Real Elmo Caterpie hungers...

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  11. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    Yeah, me too. Maybe they're just scared to try something unorthodox. Like Stunfisk. Awesome as fuck, really anti metagame right now, and no one uses it because it looks and sounds like a whoopee cushion. :(