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[Final] Ninjask

Discussion in 'Gen 5 NU Analyses' started by Slowkii, Apr 25, 2013.

  1. Slowkii

    Slowkii Banned

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    On Wiki

    Will Write this in wiki style. (Good Practice xD)
    Have included the sets in hide tags for those who cannot read wiki format.

    {{pokeheader}}
    {{TOC}}

    ==General==
    Ninjask is the second fastest pokemon in the game. Paired with its ability, Speed Boost, it can become extremely fast. It can baton pass amazing boosts to physical sweepers, usually at least +2 speed. It can go Choice Banded and do LOTS of damage, while getting speed boosts, it it can even use the boosts itself. It has a pitiful 4x weakness to rocks, making Armaldo, Rhydon and Golem its bane, as they can use rock blast, breaking the substitute and a guaranteed kill if you stay in on them. Ninjask has below below average defenses, and a terrible base 50 special attack. It has a shallow attacking movepool, but it can get by. Spinner support is a must with ninjask.

    ==Baton Passer==
    {{set|name=Batton Passer|pkmn=Ninjask|item=Leftovers|ability=Speed Boost|nature=Careful|ev= 252 HP / 80 Def / 176 Spd|move1 =Protect|move2=Substitute|move3=Swords Dance|move31= X-Scissor|move4=Baton Pass}}
    This is Ninjask's baton pass set, passing great boosts to any pokemon. Protect is there for an obvious reason, allowing Ninjask to spam Protect and Substitute to gain boosts. Protect can be used to outspeed scarfers, with +1 putting Ninjask at a 600 speed with this spread. This can outspeed the whole tier, including scarfed sawk. The only thing that can outspeed is Maxed speed +Nature Scarfed Electrode, and that is only by a small bit! HP is maxed for longevity, and the rest is dumped to defense. Careful nature raises his Special Defense, while lowering his Special Attack, which isn't used at all. Swords Dance is if you get a free sub (Miss etc) and you can pass an attack boost as well, but if you like to pass speed to special attackers, X-Scizor is there. X-Scissor can be used to avoid being taunt bait, where you should make your nature adamant, and put the 80 EVs into Attack.

    Ninjask (M) @ Leftovers
    Trait: Speed Boost
    EVs: 252 HP / 80 Def / 176 Spd
    Careful Nature (+SDef, -SAtk)
    - Protect
    - Substitute
    - Swords Dance / X-Scissor
    - Baton Pass
    ==Choice Band==
    {{set|name=Choice Band|pkmn=Ninjask|item=Choice Band|ability=Speed Boost|nature=Adamant|ev=80 HP / 252 Atk / 176 Spd|move1 =X-Scissor|move2=Night Slash|move3=Aerial Ace|move4=U-turn}}
    This is the choice band set. Ninjask has a not bad 90 base Attack, which with speed boost and choice band, can pull off sweeps. The EVs have not changed much, with Maximum attack for full power, a speed that at +1 outspeeds full tier, even maxed speed neutral nature scarfed electrode. The rest of the EVs are dumped into HP. The STAB of choice is X-Scissor, while Night Slash is to hit ghost types. Aerial Ace is a weaker stab, but it can hit Sawk. U-Turn is a filler move, but can pick up momentum, and still damage the opponent with STAB.

    Ninjask (M) @ Choice Band
    Trait: Speed Boost
    EVs: 80 HP / 252 Atk / 176 Spd
    Adamant Nature (+Atk, -SAtk)
    - X-Scissor
    - Night Slash
    - Aerial Ace
    - U-turn[/HIDE]


    ==Swords Dance==
    {{set|name=Swords Dance|pkmn=Ninjask|item=Life Orb|ability=Speed Boost|nature=Adamant|ev= 80 HP / 252 Atk / 176 Spd|move1 =X-Scissor|move2=Night Slash|move3=Aerial Ace / Substitute|move4=Swords Dance}}
    This is a simple Swords Dance set. The EVs stay the same as the choice band, as does the nature. X-Scissor is a powerful STAB, and Night slash can deal with ghosts. Aerial Ace can hit and KO things like Sawk and the Occasional Hariyama (28% chance on Offensive sets.). Substitute can enhance sweeps, but leaves you walled by Fighting types.

    Ninjask (M) @ Life Orb
    Trait: Speed Boost
    EVs: 80 HP / 252 Atk / 176 Spd
    Adamant Nature (+Atk, -SAtk)
    - X-Scissor
    - Night Slash
    - Aerial Ace / Substitute
    - Swords Dance
    [/HIDE]

    ==Other Options==
    Ninjask has pretty much no other options. You might, just might, be able to pull off Dig. Defog can be used to haze pokemon, with protect Ninjask should outpseed +1s and can haze away Boosts. A defensive set with Roost could be done, but not really recommended, and thats about it.

    ==Checks & Counters==
    Ninjask can be hard to counter, as once something receives boosts from it, it can be hard to stop. Ninjask usually vary their Sub/Protect pattern, trying to throw you off, so you must be careful. Ninjask are generally checked by steel types, but they cannot really touch the Baton Pass set. Any pokemon with Multi-hit moves such as Tail Slap, Icicle Spear, Rock blast etc will usually do the trick. Examples would be:
    Rock Blast: Armaldo, Rhydon, Golem, Bastiodon
    Icicle Spear: Piloswine
    Gear Grind: Klinklang
    Dual Chope: Fraxure.
    Not bullet seed, though. Ninjask can be taunted after a substitute making them easy to kill. Bastiodon is the Ideal Check/Counter, stopping every singles set short with rock blast, and resisting all hits from the Attacking sets.

    [[Category:5th_Gen_NU_Analyses]]
    [/HIDE][/hide]
     
    Last edited by a moderator: May 25, 2013
  2. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    OK, this definitely needs some work. For starters, you tend to under-hype the pokemon at some points in its description. Like, Ninjask doesn't just become 'extremely fast' after one boost; it outruns the entire fucking game. xD

    And then other times, you exaggerate the crap out of them. CB Ninjask doesn't do LOTS of damage. It can't break common walls like Alomomola. It does a hefty chunk more than its standard sets, but not enough to warrant that hype (imo).

    Next up: EV spread. You're using 252 HP again. NEVER do this on something with a Stealth Rock weakness. Also, your Speed EVs are fairly pointless as well. Exactly what hits 400?

    The only thing that even comes close is Scarf Butterfree at 393, which you can block its attack with Protect and outrun afterwards anyways. As Ninjask hits 356 Speed with NO investment, and that hits 534 at +1, I see basically no need to run any Speed investment at all on Ninjask, as the only things that outrun that Speed stat are +2 Golduck, Floatzel and Jumpluff, none of which are commonly seen (with their respective weather, of course). Also, a careful nature with no Special Defence investment? O.o

    The Choice Band set is the only one that needs Speed investment, seeing as the other two try to buy as many turns of Speed Boost as they can before passing it away. Adamant Ninjask hits 419, which just outpaces Agility Ampharos (not very common). I therefore reckon you wanna go Jolly in spite of the power cut and run 40 HP / 252 Atk / 216 Spd, as that hits a nice 451, which outruns Scarf Rotom-A, neutral scarf base 100s and everything slower.

    I dunno if the Swords Dance deserves a set at all, as it's only really a more offensive version of the first set. Maybe just reduce it to additional comments on the first set? As for the set itself, go purely defensive: 232 HP / 252 Def / 24 SDef Impish maxes out the Defence to minimise damage from most priority attacks (which is important), while 232 HP hits one above a Leftovers number, keeping the HP odd, and the rest into Special Defence for some more special 'bulk'.

    OO: Defog, seriously? That is the worst idea ever. Defog removes hazards from the opponent's side of the field, and lowers their evasion. The ONLY benefit it has is also removing their dual screens, which they likely won't have when facing a Ninjask. It does nothing to remove their stat changes, like you're making it out to be. Hone Claws is worth a mention as it can pass accuracy boosts, and a lot of things can make use of that in NU (think Rhydon for an ideal recipient). Might as well mention Harden too, as it's another thing that can be passed.

    Uhh... I've seen Flash used in the past as an attempt to buy more free turns?

    Other than the Mental Herb to thwart Taunters, that's about it, lol.

    C+C:

    You forgot what it actually means to counter Ninjask. Actually killing it is rarely needed, as all you've gotta do it stop it from passing its boosts. You've got the right idea with the multi-hit moves, but forgot the obvious ones:

    1. PHAZING. Roar and Whirlwind ruin Ninjask or whatever it's passing to (assuming no Soundproof / Suction Cups / Ingrain). Bastiodon's a pokemon who can use Roar well, and defensive Hariyama makes a good Whirlwind user if Ninjask lacks Aerial Ace (though it probably still won't threaten much). Dragon Tail and Circle Throw will only do the trick when Ninjask doesn't have a Substitute. Which is never.

    2. TAUNT. Seriously, this munts any Ninjask that doesn't have a Mental Herb. It can pass away any boosts it's gained before you Taunt it though, so Prankster is a good idea for this one, as that'll prevent is passing too. However, common Prankster pokemon (Whimsicott, for example) are pretty weak to Ninjask's attacks, and must watch out if it has one.

    3. ENCORE. Encore's even more efficient, as it forces Ninjask into the same useless move over and over again, meaning you can force it out afterwards. Again, Prankster users are preferred, as otherwise Ninjask can simply escape with Baton Pass. It's worth mentioning that if the Taunter or Encore user switches in on the same turn as Ninjask and plays it well, it can also stop Ninjask. It'll likely use Protect first to steal a speed boost and scout your intentions, though, so it's quite a longshot.

    Hope this helps, Slowkii. I think I mentioned most of what's needed.
     
  3. Virizion

    Virizion ~ Taste the Rainbow ~

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    Mention a Focus Sash set with Protect / X-Scissor / Swords Dance / Baton Pass as Ninjask will ALWAYS get the +2 Attack and +2 Speed up before Baton Passing happens unless either priority, phasing moves or a "combo-move" such as Rock Blast beats it in Turn 1.
    Use Swords Dance Turn 1, Protect Turn 2. Sure you can't Baton Pass the substitute, as it makes the Focus Sash pretty much useless, but nevertheless this set does work as a Lead.
     
  4. Xinc

    Xinc Time for Oras?

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    Mention that one way how to counter Ninjask is to have a priority move to make sure Baton Passes never make it. (Not sucker Punch)
     
  5. Slowkii

    Slowkii Banned

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    Rawr. Will edit this all eventually....
     
  6. Dzi

    Dzi So Nyuh Shi Dae

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    Bump.
    saving this from getting buried.

    ^_^
     
  7. The Real Elmo

    The Real Elmo Caterpie hungers...

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    So, kinda dropped the ball on this one.

    This analysis is up for grabs if anyone wants to finish it.
    Otherwise, I'll be finishing it up & uploading it before/over the weekend.
     
  8. Dzi

    Dzi So Nyuh Shi Dae

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    I'll take this one. :3

    Edit: I don't like how Slowkii didn't implement any of Spoovo, FirstWorldProblems and Xinc's suggestions. -.-

    Edit2: Slowkii, LEARN TO FINISH YOUR OWN ANALYSES. -.-
     
    Last edited: May 25, 2013
  9. Dzi

    Dzi So Nyuh Shi Dae

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    Okay, On Wiki. Sorry if it too a while :I

    {{pokeheader}}
    {{TOC}}

    ==General==
    Ninjask is the second fastest pokemon in the game. Paired with its ability, [[Speed Boost]], it can easily outspeed the whole tier. It can [[Baton Pass]] amazing boosts to physical sweepers in need, usually at least +2 speed. It can go effectively use [[Choice Band]] and do reasonable damage, while getting speed boosts, it it can even use the boosts itself. Ninjask's speed and attack are obviously OU or atleast UU material but what makes him stuck here in NU is its terrible Bug/Flying typing that gives a pitiful 4x weakness to rocks, making {{5gnu|Armaldo}}, {{5gnu|Rhydon}} and {{5gnu|Golem}} its bane, as they can use [[Rock Blast]], breaking the substitute and a guaranteed kill if you stay in on them. Ninjask has below below average defenses making its chance to use [[Swords Dance]] very limited. It also has a terrible base 50 special attack stat. Ninjask also has a shallow attacking movepool, but it can get by. [[Rapid Spin]] support from the likes of {{5gnu|Wartortle}} and {{5gnu|Torkoal}} is always must when using Ninjask.

    ==Baton Passer==
    {{set|name=Baton Passer|pkmn=Ninjask|item=Leftovers|ability=Speed Boost|nature=Impish|ev= 248 HP / 224 Def / 36 Spd|move1 =Protect|move2=Substitute|move3=Swords Dance|move31= X-Scissor|move4=Baton Pass}}

    This is Ninjask's bread and butter set, a baton pass set, passing great boosts to any pokemon. [[Leftovers]] helps regain Ninjask's HP slowly by continuously using [[Protect]]. 248 HP gives Ninjask some bulk and letting it switch to [[Stealth Rock]] twice. 36 Speed evs gives Ninjask 365 speed stat, enough to outspeed max speed non-Jolly {{5gnu|Swellow}}, one of the fastest pokemon in the tier. The rest are placed on Defense for more bulk. [[Impish]] increases Defense while decreasing Ninjask's Special attack which isn't that important.

    [[Protect]] is there for an obvious reason, allowing Ninjask to spam [[Protect]] and [[Substitute]] to gain boosts. It can be used to outspeed scarfers, with +1 putting Ninjask at a 600 speed with this spread. This can outspeed the whole tier, including [[Choice Scarf]] {{5gnu|Manetric}], {{5gnu|Sawk}} and {{5gnu|Primeape}}. The only thing that cannot outspeed is max speed evs Timid [[Choice Scarf]] {{5gnu|Electrode}}, a very rare set since most are [[Choice Specs]] and [[Life Orb]]. [[Swords Dance]] is generally what Ninjask will pass 9/10 times (sometimes it can be [[Hone Claws]]) and you can pass an attack boost as well, but if you like to pass speed to special attackers, [[X-Scissor]] is there. [[X-Scissor]] can be used to avoid being taunt bait, where you should make your nature [[Adamant]], and put the 80 EVs into Attack. Ninjask can use Aerial Ace and Night Slash over Baton Pass and Protect to make Ninjask be an offensive threat.

    ==Choice Band==
    {{set|name=Choice Band|pkmn=Ninjask|item=Choice Band|ability=Speed Boost|nature=Jolly|ev=40 HP / 252 Atk / 216 Spd|move1 =X-Scissor|move2=Night Slash|move3=Aerial Ace|move4=U-turn}}

    Ninjask has an amazing speed and a reasonable 90 base Attack which isn't bad at all. It can effectively run a Choice Band set but it can't break common walls like {{5gnu|Alomomola}}, hence, this set can be considered gimmicky. With speed boost and [[Choice Band]], can pull off sweeps. The EVs are heavily invested on attack for full power and speed giving Ninjask 451 speed that outruns a lot of [[Choice Scarf]] pokemon especially neutral base 100s and everything slower. The rest of the EVs are dumped into HP for a little increase in bulk.

    The STAB of choice is [[X-Scissor]] hitting Psychic and Grass types like {{5gnu|Gardevoir}}, {{5gnu|Exeggutor}} and {{5gnu|Serperior}}, while [[Night Slash]] is to hit Ghost and Psychic types like {{5gnu|Misdreavus}} and {{5gnu|Musharna}} but Musharna is already weak to X-Scissor. [[Aerial Ace]] is a weaker STAB, but it can hit the very common fighting types in the tier like {{5gnu|Sawk}}, {{5gnu|Primeape}}, {{5gnu|Emboar}} and {{5gnu|Gurdurr}}. [[U-Turn]] is a filler move, but can pick up momentum, and still damage the opponent since it gets STAB for Ninjask's Bug typing.

    ==Offensive Swords Dance==
    {{set|name=Swords Dance|pkmn=Ninjask|item=Life Orb|ability=Speed Boost|nature=Impish|ev=232 HP / 252 Def / 24 SDef|move1 =X-Scissor|move2=Night Slash|move3=Aerial Ace|move31=Substitute|move4=Swords Dance}}

    If you don't like how [[Choice Band]] prevents Ninjask from switching moves but you want to keep the fire power that Ninjask has, an offensive [[Swords Dance]] set is a good choice. The EVs are heavily invested on Defense to minimize damage from most priority attacks like [[Rock Blast]] and [[Icicle Spear]] which is very important to let Ninjask get as much [[Swords Dance]] as possible, while 232 HP hits one above a [[Leftovers]] number, keeping the HP odd, and the rest into Special Defence for some more special 'bulk'. Impish increases Ninjask's Defense and physical bulk, Life Orb provides more power.

    [[Swords Dance]] is there to give the boosts that Ninjask needs. The STAB of choice is [[X-Scissor]] hitting Psychic and Grass types like {{5gnu|Gardevoir}}, {{5gnu|Exeggutor}} and {{5gnu|Serperior}}, while [[Night Slash]] is to hit Ghost and Psychic types like {{5gnu|Misdreavus}} and {{5gnu|Musharna}} but Musharna is already weak to X-Scissor. [[Aerial Ace]] is a weaker STAB, but it can hit the very common fighting types in the tier like {{5gnu|Sawk}}, {{5gnu|Primeape}}, {{5gnu|Emboar}} and {{5gnu|Gurdurr}}. [[Substitute]] over [[Aerial Ace]] can enhance sweeps, but leaves you walled by Fighting types.

    ==Other Options==
    Apart from the sets above, Ninjask has pretty much no other options. [[Hone Claws]] can be used over [[Swords Dance]] to pass boosts to the likes of [[Zap Cannon]] {{5gnu|Eelektross}} and [[Dynamic Punch]] {{5gnu|Machoke}}. You might, just might, be able to pull off [[Dig]] since it buys more turns to get Speed boosts. Other than the [[Mental Herb]] to thwart [[Taunt]] users like {{5gnu|Lieapard}} with [[Prankster]]. Finally, a defensive set with [[Roost]] could be done, but not really recommended because of NInjask's pitiful defenses and terrible typing. Well, thats about it.

    ==Checks & Counters==
    At first, you might think that Ninjask can be hard to counter, as once something receives boosts from it, it can be hard to stop. Ninjask usually vary their [[Subtitute]]-[[Protect]] pattern, trying to throw you off, so you must be careful. Ninjask is generally checked by Steel types like {{5gnu|Lairon}}, {{5gnu|Bastiodon}} and {{5gnu|Probopass}}, but they cannot really touch the [[Baton Pass]] set, the best thing they can do is [[Roar]] Ninjask out. Any pokemon with Multi-hit moves such as [[Icicle Spear]] and [[Rock Blast]] etc will usually do the trick. Examples would be: {{5gnu|Armaldo}}, {{5gnu|Rhydon}}, {{5gnu|Golem}} for [[Rock Blast]]; {{5gnu|Piloswine}} for [[Icicle Spear]]; {{5gnu|Klinklang}} and {{5gnu|Klang}} for Gear Grind. Not [[Bullet Seed]] and [[Dual Chop]] though, as Ninjask's typing resists these moves 4x. [[Taunt]] users most especially [[Prankster]] {{5gnu|Liepard}} will stop Ninjask from passing its boosts to its teammates. [[Roar]], [[Whirlwind]] and [[Dragon Tail]] are all phazing moves and good options to stop Ninjask from reaching its teammates. [[Encore]] from {{5gnu|Liepard}}, {{5gnu|Kadabra}} and {{5gnu|Mr.Mime}} will lock Ninjask to a single move also preventing Ninjask to pass boosts. {{5gnu|Bastiodon}} is the Ideal Check/Counter, stopping every singles set short with [[Rock Blast]] or [[Roar]], and resisting all hits from the Attacking sets.

    [[Category:5th_Gen_NU_Analyses]]
    [/HIDE]


    Edit: sorry double post lol
     
  10. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    Hardly your fault, Dzi. You've had control of the thread for all of a day. xD
     
  11. Liarliarpantsonfire

    Liarliarpantsonfire Member

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    Ninjask can use Swagger instead of Protect to get free subs, Swords Dance boosts and pass safely. It actually works surprisingly well, much like Prankster Liepard. It's high-risk high-reward but with Baton pass that's always the case. Imo it's worth mentioning.
     
  12. Dzi

    Dzi So Nyuh Shi Dae

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    Swagger is really a 'high-risk-high-reward' option but by using Protect+Substitute, Ninjask will already guarantee that 'high reward' since it will get boosts easier. So yea, maybe its too gimmicky? Oh Liepard and Murkrow are better Swagger abusers so I guess we should leave it to them.
     
  13. Slowkii

    Slowkii Banned

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    Thanks for putting this up, I sorta hit a wall and I feel useless xD

    I'm gonna try and get working on some more analyses when possible.
     
  14. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    It's no worries, Slowkii. Just try and make sure you can actually finish what you started next time you post one? xD
     
  15. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    updated

    {{Header}}
    {{Tier|BW2 NU}}

    {{Overview|Ninjask is the second fastest pokemon in the game. Paired with its ability Speed Boost, it can easily outspeed the whole tier. It can Baton Pass amazing boosts to physical sweepers in need, usually at least +2 speed. It can go effectively use Choice Band and do reasonable damage, while getting speed boosts, it it can even use the boosts itself. Ninjask's speed and attack are obviously OU or at least UU material but what leaves it stuck here in NU is its terrible Bug/Flying typing that gives a pitiful 4x weakness to rocks, making Armaldo, Rhydon and Golem its bane, as they can use Rock Blast, breaking the substitute and a guaranteed kill if you stay in on them. Ninjask has below below average defenses making its chance to use Swords Dance very limited. It also has a terrible base 50 special attack stat. Ninjask also has a shallow attacking movepool, but it can get by. Rapid Spin support from the likes of Wartortle and Torkoal is always must when using Ninjask.}}

    {{Set|Baton Passer|
    Ninjask @ Leftovers
    Trait: Speed Boost
    EVs: 232 HP / 252 Def / 24 SDef
    Impish nature (+Def, -SAtk)
    - Protect
    - Substitute
    - Swords Dance / X-Scissor
    - Baton Pass}}

    {{Comments|This is Ninjask's bread and butter set, a baton pass set, passing great boosts to any pokemon. The Leftovers helps regain Ninjask's HP slowly by continuously using Protect. 232 HP gives Ninjask some bulk hitting one above a Leftovers number and letting it switch into Stealth Rock twice. An Impish nature with max investment increases its Defense to usable levels, while minimising the damage it takes from priority attacks, and the remains are dropped into Special Defense for optimal 'bulk'. There is no need to run any Speed investment on Ninjask, as it is faster than almost everything in the tier at +1 even when uninvested. Clever players can easily get Ninjask to +2 without difficulty, which outruns literally the entire tier. Therefore Speed investment isn't necessary.

    Protect is there for an obvious reason, allowing Ninjask to spam it and Substitute to gain boosts. At +2, literally nothing can outspeed Ninjask, and it's highly resistant to priority moves due to its heavy defensive investment, making it ideal for passing. Swords Dance is generally what Ninjask will pass 9/10 times (sometimes it can be Hone Claws) and you can pass an attack boost as well, but if you like to pass speed to special attackers, X-Scissor is there. It can be used to avoid being taunt bait}}

    {{Set|Choice Band|
    Ninjask @ Choice Band
    Trait: Speed Boost
    EVs: 40 HP / 252 Atk / 216 Spd
    Jolly nature (+Spd, -SAtk)
    - X-Scissor
    - Aerial Ace
    - Night Slash
    - U-turn}}

    {{Comments|In spite of its Baton Passing prowess, Ninjask makes a deceptively good Choice Band user, packing surprising power with its reasonable base 90 Attack. It still can't break common walls like Alomomola, which is a bit of a setback, however it does excel in opening up holes in teams and cleaning late game, being near impossible to revenge after just one turn.

    Even at +0, the given EVs allow Ninjask to outrun +1 neutral natured base 100s, and after a Speed Boost, it hits 676, which would literally acquire a max Speed Jumpluff in the sun to outspeed, for perspective's sake. The Attack is then maxed out, to get the biggest mileage out of its Choice Band, and the remains are dropped into HP, to give Ninjask a touch more bulk.

    X-Scissor is the primary STAB, hitting hard without any drawbacks. Aerial Ace is a secondary STAB, being a rather underwhelming move in terms of base power, but hitting many of the tier's resident Bug- and Fighting-types for solid damage. Night Slash is coverage, hitting Ghost-types harder than anything else Ninjask has access to, and lastly, U-turn in slot 4 is both for dealing good damage and scouting at the same time. While Ninjask's crippling Stealth Rock weakness would advise against switching too often, Ninjask's Choice Band boosted U-turn can punch some serious holes into the opposing team.}}

    {{Set|Offensive Swords Dance|
    Ninjask @ Life Orb
    Trait: Speed Boost
    EVs: 248 HP / 252 Atk / 8 Spd
    Adamant nature (+Atk, -SAtk)
    - Swords Dance
    - X-Scissor
    - Night Slash
    - Aerial Ace / Substitute}}

    {{Comments|If you don't like how Choice Band prevents Ninjask from switching moves but you want to keep the fire power that it has, an offensive Swords Dance set is a good choice. The EVs are invested towards bulky offense this time, with the Attack maximised on an Adamant nature, the HP brought up to its highest odd number to give Ninjask two switches into Stealth Rock if it absolutely needs to, and the remains dropped into Speed mostly for filler purposes.

    Swords Dance is there to give the boosts that Ninjask needs. The STAB of choice is X-Scissor hitting Psychic- and Grass-types like Gardevoir, Exeggutor and Serperior, while Night Slash is to hit Ghost- and Psychic-types like Misdreavus and Musharna, but the latter is already weak to X-Scissor.

    Aerial Ace is a weaker STAB, but it can hit the very common Fighting-types in the tier like Sawk, Primeape, Emboar and Gurdurr. Substitute over Aerial Ace can enhance sweeps, but leaves you walled by Fighting types. Baton Pass can also be slotted onto the last slot if you feel like you want to pass the boosts away afterwards.}}

    {{Options|Apart from the sets above, Ninjask has pretty much no other options. Hone Claws can be used over Swords Dance to pass boosts to the users of inaccurate moves, such as Zap Cannon Eelektross. You might, just might, be able to pull off Dig since it buys more turns to get Speed boosts, and also hits the Steel-types that Ninjask hates facing. Other than the Mental Herb to thwart Taunt users like Whimsicott with Prankster. Finally, a defensive set with Roost could be done, but not really recommended because of Ninjask's pitiful defenses and terrible typing.}}

    {{Checks|At first, you might think that Ninjask can be hard to counter, as once something receives boosts from it, it can be hard to stop. Ninjask usually vary their Subtitute-Protect pattern, trying to throw you off, so you must be careful.

    Ninjask is generally checked by Steel-types like Lairon and Bastiodon, but they cannot really touch the Baton Pass set, the best thing they can do is Roar Ninjask out. Any pokemon with Multi-hit moves such as Icicle Spear or Rock Blast will usually do the trick. Examples would be: Armaldo, Rhydon, Golem for Rock Blast; {{5gnu|Piloswine}} for Icicle Spear; and Klinklang for Gear Grind. Bullet Seed isn't recommended though, as Ninjask's typing resists it 4x. Taunt users, especially Prankster Whimsicott will stop Ninjask from passing its boosts to its teammates. Roar, Whirlwind and Dragon Tail are all phazing moves and good options to stop Ninjask from reaching its teammates, though the latter won't work if Ninjask has a Substitute up. Encore from Kadabra, Prankster Volbeat and similar will lock Ninjask to a single move also preventing Ninjask to pass boosts. Bastiodon is the Ideal Check/Counter, stopping every singles set short with Rock Blast or Roar, and resisting all hits from the Attacking sets.}}

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