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[Final] Electivire

Discussion in 'Gen 5 NU Analyses' started by Spoovo The Pirate, Apr 27, 2013.

  1. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    updated

    {{header}}

    {{Tier|BW2 NU}}

    {{Overview|Oh how the mighty have fallen. One of Gen 4's most overhyped pokemon has plummeted from its lofty perch in OU to the bottom of NU come Gen 5. Magmortar secretly laughs at its rival's falling from grace.

    However, this does not mean that Electivire is a bad pokemon. If you want a physical Electric-type in NU, Electivire is one of the best options available, with only Eelektross and Luxray as competition, both of whom have problems with Speed. Electivire does not have this problem. Not only does it boast a reasonable base 95 Speed, but also an ability that boosts it if it gets hit by an Electric move; Motor Drive. After one boost, Electivire is extremely fast, and even harder to stop. Another boon is that Electivire can instead run Vital Spirit, and become immune to Sleep.

    With its excellent mixed attacking stats, of respective bases 123 and 95, coupled with its brilliant movepool, Electivire is also unpredictable, as it seems to have an answer for almost every pokemon that crosses its path. Part of Electivire's success in Gen 4 OU was due to its epic movepool, with its sets gaining infamy in the generation's youth. Younger brother Electabuzz scoffs however, as it possesses a greater Speed stat AND greater usage in NU; an ironic twist that tears at Electivire's spirits. Its other downside is that it's pretty frail, with 75/67/85 not lasting very long. Electabuzz can use Eviolite to remedy this shortcoming, so Electivire gets another kick in the groin.

    However, in spite of its long lost glory, downsides and overshadowing problems, Electivire is still a serious threat in Gen 5 NU, and all teams should prepare for its rampages.}}

    {{Set|Classic MixVire|
    Electivire @ Expert Belt
    Trait: Motor Drive
    EVs: 100 Atk / 156 SAtk / 252 Spd
    Hasty nature (+Spd, -Def)
    - Thunderbolt / Wild Charge
    - Flamethrower
    - Low Kick / Cross Chop
    - Ice Punch / Hidden Power Grass}}

    {{Comments|Going mixed makes the most of Electivire's epic movepool. This set aims for maximal Speed, as there's no need to run a positive nature on either offensive stat. 317 Speed isn't amazing, but after a Motor Drive boost, almost nothing can stop it.

    156 Special Attack EVs lets Thunderbolt OHKO physically defensive Alomomola after Stealth Rock damage, and 2HKO specially defensive. Thunderbolt is preferred because it lacks recoil, and hits targets harder on average - due to NU being a more physically defensive tier than specially - but Wild Charge can still be used if you prefer. It'll still 2HKO specially defensive Alomomola, yet the recoil will be pretty harsh. Flamethrower is used in slot 2, as Fire Punch is fairly underwhelming. With the given EVs, it deals a solid 45-54% to 252 HP Eviolite Metang, one of the best targets. The rest of NU's Steel-types are weak against Fighting, and thus won't require it, although Bug- and Grass-types won't like being toasted by a Flamethrower either.

    100 Attack EVs lets Low Kick 2HKO Specially Defensive Lickilicky. Low Kick is actually the preferred option for this set in spite of NU's general lack of heavy pokemon, because the few targets for Low Kick are pretty heavy. However, if you don't like Low Kick, swap it out for Cross Chop, as it has reliable power, but lacks reliable accuracy. Note that Cross Chop will be required for Electivire to beat Audino, as Low Kick only has a pitiful 60 base damage against it.

    Finally, in slot 4, Ice Punch is mostly for Altaria and Torterra, but if neither of them bother you (Torterra is 2HKOed by Flamethrower), feel free to swap it out for Hidden Power Grass, as that hits Quagsire and Seismitoad, two of Electivire's biggest annoyances. It also hits other Ground-types like Golem a lot harder than Ice Punch would. The choice between Ice Punch and Hidden Power Grass is dependent on which threats you have covered.

    There is no Life Orb listed on this set as it simply isn't needed. Thanks to mixing, Electivire hits hard enough with just the Expert Belt. It can still be used if you prefer, however. Earthquake is also usable if Stunfisk is in the way too often, or you see a lot of Fire-types. Finding room for it is difficult, though...}}

    {{Set|Glory Days|
    Electivire @ Expert Belt / Life Orb
    Trait: Motor Drive
    EVs: 252 Atk / 4 Def / 252 Spd
    Adamant nature (+Atk, -SAtk)
    - Wild Charge
    - Ice Punch
    - Earthquake
    - Cross Chop / Fire Punch}}

    {{Comments|Aside from one small change in Wild Charge, this set was standard for Electivire in Gen 4 OU, and it was literally everywhere. Nowadays, it still works pretty well in Gen 5 NU, as Electivire's base 123 Attack, combined with the awesome coverage that the given moves provide, make it a fairly dominant threat in the right hands.

    The Expert Belt is again the recommended hold item, as it's amazing just how often the words 'It's super effective!' will pop up on your screen using this set. A free power boost every time that happens is hardly a bad thing. However, the Life Orb provides a stronger boost every time Electivire successfully attacks, at the cost of 10% HP. As Electivire isn't built to last long anyway, it's worth using. Choose which item appeals more.

    Gen 5 finally gifted Electivire with a decent physical STAB in Wild Charge. Using it in tandem with the Life Orb can take its toll, but it means that Electivire no longer has to rely on the god awful ThunderPunch for a physical STAB, and thus deals much more damage. Ice Punch provides pseudo BoltBeam coverage, and hits basically everything in the tier for neutral damage alongside Wild Charge, with the added bonus of hitting Grass- and Ground-types for super effective damage, the most notable of which would be Torterra, a pokemon who would otherwise straight up counter this set.

    Earthquake is yet more coverage, hitting Fire, Rock, Steel and opposing Electric types hard. While Cross Chop is relatively redundant alongside Earthquake in terms of coverage, it is notable for hitting Normal-types hard, the most prominent of which would be Lickilicky. However, if Normal-types don't need covering, or you can't rely on its shaky accuracy, the simple Fire Punch can be used instead. It doesn't offer much more coverage, but there are a few pokemon that would slip through Electivire's net, were it not for Fire Punch. Shedinja, Bronzor and Wormadam-S are all applicable (albeit very rare) examples.

    This set has extremely simple EVs, as it's an extremely simple pokemon to use; Max Attack, and max Speed. Vital Spirit can be used instead of Motor Drive to let Electivire switch in on a sleep move instead of an Electric move, but there will be no Speed boost if you opt for this.

    This set can also be modified into a SubPunching set as well. Substitute, Focus Punch, Wild Charge and Ice Punch still have brilliant coverage together, and Electivire can easily find a turn to Sub up by switching in on a choiced Electric move.}}

    {{Options|Choice sets are doable, but Electivire does not like being locked into one move, as that means it doesn't have the flexibility it really appreciates. Note that specially based choice sets are almost completely inferior to little brother Electabuzz, who has the same base Special Attack, but more Speed. The only reason to use a fully special Electivire over Electabuzz would be Flamethrower, by which point you might as well use the bulkier and more powerful Eelektross.

    Meditate is Electivire's sole boosting move, but isn't recommended due to it requiring the sacrifice of a coverage move. The Air Balloon is an acceptable hold item, as it grants Electivire an immunity to its sole weakness at the cost of a power drop from not using the Life Orb or Expert Belt.

    Rock Slide, Focus Blast, Quick Attack and Psychic are other attacks in Electivire's movepool that are worthy of a mention. Rain Dance and Thunder can be used together, but Electivire likes being able to freely spam Flamethrower (or Fire Punch), so this generally isn't a good idea. Volt Switch is there, but often seen as a waste of Electivire's potential when almost every Electric-type can use Volt Switch.

    Taunt is an interesting option that may help Electivire break through bulkier opponents like Misdreavus, and could even be worth a moveslot. Toxic's there, but yields no real purpose, as Electivire generally has little trouble breaking walls that aren't the aforementioned Misdreavus.}}

    {{Checks|With such impressive power and coverage, Electivire is hard to beat in NU. One of its best answers would be Misdreavus, who can't be hit for super effective damage, boasts incredible bulk thanks to the Eviolite, and can cripple Electivire with Will-o-Wisp to render it completely useless. Electivire will harass Misdreavus if it has Taunt (read; rare), but Misdreavus will likely still win due to its bulk and Shadow Ball outlasting Electivire's frailty and probable Life Orb/Wild Charge recoil.

    Stunfisk is a good answer to the mixed set, as it usually lacks Earthquake, and nothing else hits it hard enough to immediately threaten. Stunfisk can scare Electivire off with Earth Power, but can't take too much of a beating. Opposing Electivire actually do a good job of countering themselves, as they can absorb Electric moves with Motor Drive, and retaliate with an Earthquake. Ditto can boast basically the same thing.

    Quagsire, Seismitoad, Golem and Rhydon all beat physical sets easily, and can even beat the mixed set if it lacks Hidden Power Grass. Regirock can tank hits from either set pretty well, but only threatens if it carries Earthquake.

    If you can burn Electivire, the physical set is completely useless. Defensive Fire-types such as Torkoal can try this by spamming Lava Plume, but if they fail, they'll have to eat an Earthquake as punishment. Camerupt also fears Earthquakes, but if Electivire lacks it, Camerupt will win with Earth Power.

    If Electivire doesn't have a Motor Drive boost, it's not all that fast, and can easily be revenge killed by a fast Earthquake from basically anything powerful (even Sawsbuck's Nature Power is sufficient). If it does however, a fast Choice Scarfer will usually be required, although the strategy remains the same; use Earthquake. Any STAB Earthquake (or Earth Power) will easily threaten Electivire, if not kill.}}

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    Last edited: May 24, 2015
  2. The Real Elmo

    The Real Elmo Caterpie hungers...

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    Zebstrika can run a passable physical set (and I have run it in the past). It just struggles with coverage a lot.

    The sets look good imo, but I would put the MixVire as the first set
    Approved
     
  3. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    Lol yeah, I know. I've used Mix Zebby to decent effect too. :3

    Wouldn't call it competition though, because of its empty movepool. D:
     
  4. The Real Elmo

    The Real Elmo Caterpie hungers...

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    Even with an empty movepool, he got sap sipper to boost Attack, and I'm actually seen him do some good damage to teams before (flame boost is fun to outspeed EVERYTHING too).
    I understand if you don't want to include him though :3