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[Final] Swellow

Discussion in 'Gen 5 NU Analyses' started by Spoovo The Pirate, May 17, 2013.

  1. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    updated

    {{Header}}
    {{Tier|BW2 NU}}

    {{Overview|Blistering base 125 Speed is Swellow's main selling point, as it literally leaves the rest of the tier in its tracks, aside from the rare Electrode and Ninjask.

    Its base 85 would be pretty underwhelming were it not for one thing; Guts. This ability boosts that Attack stat from a decent 269 to a scary 403. That's the equivalent of Tyranitar. With Tyranitar's Attack and a base 125 Speed, Swellow is obvious as a prominent cleanup sweeper in NU. Once all the Rock- and Steel-types are removed, there is VERY little that can stop this spirited swallow.

    However, if a Rock- or Steel-type is still breathing, Swellow is absolutely ruined; there is nothing in its movepool that will even threaten them. Swellow has U-turn for scouting or when it's in a bind, and also a fun ability in Scrappy that could see some potential use. However, it's worth mentioning that Swellow is also frail. Extremely frail. Between Stealth Rocks, status orb and Brave Bird recoil, it will not take one hit.

    However, when all is said and done, Swellow is a powerful and deadly threat in NU. It may not last long on the battlefield, but as long as it can still fight, the opposing team won't last long either.}}

    {{Set|Guts|
    Swellow @ Flame Orb / Toxic Orb
    Trait: Guts
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly nature (+Spd, -SAtk)
    - Brave Bird
    - Facade
    - U-turn
    - Protect / Quick Attack / Work Up}}

    {{Comments|This is Swellow's bread and butter. Switch in on an Earthquake or Shadow Ball or something to easily activate a status orb, and then start destroying things. The Flame Orb is better for trying to sweep with, but the Toxic Orb deals less damage on the first turn, and is better for early game.

    Brave Bird is Swellow's Flying STAB, hitting for a solid base 120 power at the cost of some pretty severe recoil. However, as Swellow is built like a suicide bomber, it won't matter too much anyway. With the Guts boost, there's very little that can take a Brave Bird. Facade in slot 2 has an amazing 140 base power after Swellow has activated its status, hitting even harder than Brave Bird and even boasting no recoil. However, unlike Brave Bird, Facade can't hit anything for super effective damage (but it does hit Electric-types harder).

    U-turn in slot 3 is Swellow's scouting option, giving it a chance to see what the opponent will switch into it. It can also break Focus Sashes and dent incoming attackers. U-turn lets Swellow start in the 'lead' position pretty efficiently too, due to its amazing Speed stat. In the last slot, Protect is a guarantee for activating the chosen status orb, and also works well in the 'lead' spot, while Quick Attack is a priority option with STAB, and helps Swellow against other priority users like Samurott, Gurdurr or Piloswine. Work Up is a little unorthodox, but it's Swellow's only boosting option. It'll take its Attack stat even higher and thus make it all the more dangerous.

    The set and EVs are simple; Max Attack, max Speed. The remaining 4 go into Defense to keep the HP odd. A Jolly nature is chosen because Adamant doesn't help enough to be considered needed, not to mention that Adamant Swellow is a lot easier to outrun, with Jolly Archeops and anything faster beating it to the punch. Jolly is therefore recommended.}}

    {{Options|Of everything Swellow has access to, Mirror Move is the most notable. While often considered a gimmick, Swellow has a highly interesting use with it. If Swellow can switch in on an Earthquake, it can use Mirror Move the next turn to strike the user with their own Earthquake. Seeing as the user is likely to be a Rock-type or Steel-type, neither will switch out against Swellow - thinking it easy prey - only to have to eat their own Earthquake. Other physical moves can be abused if the user is weak to them, but Earthquake is by far the most effective.

    Pursuit can catch a fleeing Ghost-type, as Swellow is a great status absorber and practically counters defensive Misdreavus. Roost may seem crazy on a pokemon as frail as Swellow, but it's pretty good at creating free turns, which can be used for Roosting. It helps alleviate all the passive damage that Swellow accumulates throughout matches.

    Choice sets can be used in the hope of switching Swellow into a 'favorable' status, like burn or poison. The Leftovers and even the Life Orb can be used with the same intention. Sleep Talk is a decent option for a filler move, as Sleep also activates Guts. Steel Wing might as well be mentioned, but it's mostly pointless, what with Rock-types taking a Steel Wing well enough to not care anyway.

    Finally, Scrappy Swellow has an incredibly unique niche in being a FEAR user that can beat Ghost-types. The likes of Misdreavus can take a low level Swellow down to its Focus Sash, only to be destroyed by the infamous Endeavor + Quick Attack combo. It's extremely hard to pull off, and requires ridiculous amounts of support (mostly due to NU's lack of decent spinners), but immensely fun to try.}}

    {{Checks|Swellow may hit like a neutron bomb, but its frailty, combined with all the passive damage it'll inevitably receive, makes it almost too easy to revenge kill. Literally any priority move will do it after a couple of turns of rampaging. The aforementioned Samurott, Piloswine and Gurdurr are all good choices.

    Also mentioned before are Rock- and Steel-types. Swellow literally cannot touch them without resorting to something drastic. Steel/Rock types like Probopass are even better, as they resist both STABs 4x and have a powerful Rock STAB that'll knock Swellow out of the sky. Other worthy mentions are Regirock, Lairon, Metang, Bastiodon, Intimidate Mawile, Golem and Rhydon. Among those, Mawile, Metang and Golem even have priority moves to help deal with Swellow.

    Thunder Wave is a good stop to Swellow if it hasn't activated its status orb yet. Hitting it on the switch in is the most recommended option however, as they often have Protect to ensure the activation of the status orb. Electrode is the only thing in NU that is both faster than Swellow and not weak to its STABs, so if it can switch in safely, it can threaten with a powerful Electric STAB. It must watch out for a powerful Quick Attack. Choice Scarf pokemon with a base 80 or higher Speed stat can outrun and threaten with their respective attacks, although they'll need some bulk to survive the inevitable Quick Attack.

    Finally, predicting your way around Swellow isn't recommended, but predicting resisted moves and stalling out turns with moves like Substitute and Protect will let Swellow be weakened by its own status, eventually killing it off.}}

    {{footer}}
     
    Last edited: May 24, 2015
  2. Dzi

    Dzi So Nyuh Shi Dae

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    I wish Swellow had a good Sp Atk so I can run Hidden Power Fighting/Ground. D:

    Maybe give Roost a slash or at least a mention. Other than that, its good to go, will let others check it out. :3
     
  3. New Breed

    New Breed ka$h

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    Mention roost in the oo, otherwise the rest looks pretty good.
     
  4. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    Roost huh? I did consider it, seeing as Swellow can buy a few turns here and there. Sure thing. :3
     
  5. The Real Elmo

    The Real Elmo Caterpie hungers...

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    Yay roost in OO.
    Approved