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[Final] Masquerain

Discussion in 'Gen 5 NU Analyses' started by Spoovo The Pirate, May 17, 2013.

  1. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    updated

    {{Header}}
    {{Tier|BW2 NU}}

    {{Overview|At first glance, Masquerain here would likely be written off as 'yet another generic Bug/Flying type'. On top of this, Masquerain suffers from poor base stats, making people ask why they would use this over the tier's 'superior' Bug/Flying types, like Butterfree or Mothim.

    The answer is Masquerain's movepool. It has all sorts of wonderful moves that the other bugs can't even dream of, like Hydro Pump, Ice Beam and, most interestingly, Baton Pass. Hell, it even gets Aqua Jet. Thanks to Venomoth going LU, Masquerain is the only pokemon that has both Quiver Dance and Baton Pass. This lets Masquerain perform varying team roles - both offensively and defensively - with its mediocre abilities in Intimidate and Unnerve.

    Don't get too excited though; its stats are still horrible.}}

    {{Set|Offensive Quiver Dance|
    Masquerain @ Life Orb / Leftovers
    Trait: Intimidate
    EVs: 4 Def / 252 SAtk / 252 Spd
    Modest nature (+SAtk, -Atk) / Timid nature (+Spd, -Atk)
    - Quiver Dance
    - Air Slash
    - Hydro Pump / Ice Beam
    - Giga Drain / Bug Buzz / Baton Pass}}

    {{Comments|This looks like a standard Quiver Dance set at first, but what sets Masquerain apart from its more offensively inclined cousins, Butterfree and Mothim, is its epic movepool. After all, who would expect an ordinary, run of the mill bug to use Hydro Pump?

    Quiver Dance is the staple, taking Modest Masquerain's affected stats to 426/300/328, and Timid Masquerain to 387/300/360. Both have their reasons for usage; Modest packs much more power, but forces a Speed tie with positive natured base 100s at +1, while Timid is still outrun by positive natured base 115s and doesn't hit as hard. However, let it be noted that not much of the NU tier is that fast.

    Air Slash is the main STAB due to the solid neutral coverage it has on its own, being the superior STAB to Bug Buzz. Hydro Pump and Ice Beam are listed in slot 3 as they're what makes Masquerain different. Hydro Pump also boasts perfect coverage alongside Air Slash in NU, while Ice Beam deals with the troublesome Altaria and Stunfisk.

    In slot 4, Giga Drain is highly useful for keeping Masquerain healthy, and also silencing Unaware Quagsire, who would inevitably come in to nullify Masquerain's Quiver Dance boosts, then try to force it out. However, if you have other ways around Quagsire, Bug Buzz is listed here as the secondary STAB. It has the boon of hitting a lot of NU pretty hard, thanks to the myriad of Psychic-types that infest it. Finally, Baton Pass is listed in the last slot so that Masquerain can escape once it's set up enough boosts, passing them to something that can more easily abuse them. Like a Samurott.

    Intimidate is the listed ability because it's less useless than Unnerve, but also because it helps Masquerain set up on physical attackers by crippling them on the switch in. The Life Orb is the main listed ability for power purposes, but the Leftovers let Masquerain potentially last a little longer. Substitute is a worthy idea if you can find room for it. It can even go on a mono-attacking Baton Passing set, with Air Slash, Quiver Dance, Substitute and Baton Pass.}}

    {{Set|Bulky Quiver Dance|
    Masquerain @ Leftovers
    Trait: Intimidate
    EVs: 224 HP / 164 Def / 120 SDef
    Calm nature (+SDef, -Atk)
    - Quiver Dance
    - Roost / Substitute
    - Scald
    - Air Slash}}

    {{Comments|Masquerain's stats be pretty awful, but its entire existence seems to be geared towards that of a bulky setter. So here it is!

    The given EVs allow Masquerain to take hits as well as possible, with the HP EVs hitting one above a Leftovers number, the Defense just breaking 200, and the Special Defense hitting a reasonable jump point at 253.

    Quiver Dance is again the staple, boosting Masquerain's Special Attack, Special Defense and Speed all at the same time. With more bulk, this one finds more room to set up, meaning there's less need for Speed EVs. All walls will be outrun when Masquerain's at +1 anyway, so it doesn't really matter much. Roost in slot 2 keeps Masquerain healthy, giving it yet more opportunities to set up, while Substitute lets it block status from the likes of Misdreavus and other stall-based pokemon, also buying more setup turns.

    Scald in slot 3 is another move you'd never expect a bug to use, but it fits this set like a glove. Not only does it hit a lot of Masquerain's common switch ins (Rhydon, Camerupt, etc) for serious damage, but it also has a nifty chance to burn the target, effectively doubling Masquerain's physical bulk. Intimidate also helps this cause by lowering the target's Attack stat even further. Finally, when all's been set up, Air Slash is a nice, reliable STAB option for eventually sweeping with. It comes with the boons of perfect coverage NU alongside Scald, and also a useful flinch chance.

    The Leftovers are the only listed hold item this time, as nothing else would really suit the set other than perhaps the Lum Berry.}}

    {{Options|Masquerain can set up both Sunny Day and Rain Dance, and has moves that benefit from both weathers (SolarBeam and Hydro Pump, respectively).

    Agility and Tailwind are speed boosting options, the former of which can be used with Baton Pass, and the latter of which can be used as a suicide support option. Both are generally considered inferior to the mighty Quiver Dance, though.

    Shadow Ball, Energy Ball, Mud Shot, Psybeam, Icy Wind and random Hidden Powers are the remains of Masquerain's special movepool. Ominous Wind and Silver Wind can be counted for their 10% chance of boosting all of Masquerain's stats, which can be Baton Passed away, but this is unlikely. There's enough movepool for choice and 4 attacks sets, but Masquerain's stats just aren't good enough to abuse them.

    Whirlwind can phaze things. Stun Spore and Toxic are generic status options. Aqua Jet is pretty unique for a moth, and boasts priority, but it won't accomplish much coming from Masquerain's Attack stat. The same applies to Quick Attack. While we're here, let's just mention that a physical set is NOT worth it.}}

    {{Checks|Seeing as both sets rely on setting up with Quiver Dance before they can do anything useful, finding a way to prevent that is usually the best option. However, with Masquerain's brilliant coverage, you'd be surprised how hard this is. Standard phazers like Camerupt will find themselves eating a boosted Hydro Pump (or Scald) if they try to switch in, because people seem to forget that Masquerain was once a Water-type.

    Having said that, Lickilicky can handle both sets fairly well, taking hits well enough from the offensive set to slow it down, while the defensive set may be able to burn it, but Lickilicky has Heal Bell to solve that problem. Lickilicky can then just use Dragon Tail to get rid of any Masquerain that isn't hiding behind a Substitute, or throw Body Slams at it until it's dead. Other special walls that aren't named Regice will have a lot of trouble dealing with Masquerain though, particularly Audino, who just becomes setup fodder.

    Anything with a Choice Scarf that's faster than a Wailord can easily switch in on a Quiver Dance and ruin Masquerain's plans, be it the offensive or the defensive one. Manectric is a good one, as it has the wonderful Switcheroo to instantly cripple Masquerain with. Others would include Emboar (if it has a positive nature), Sawk with Stone Edge, the Rotom appliances and even Pinsir. Bear in mind that, of those listed, only the Rotom appliances are guaranteed a safe switch in, due to Masquerain's movepool.

    Rock moves of any sort will annihilate Masquerain, with Rock Blast even beating Masquerain from behind a Substitute. Rock-types like Golem won't like taking a Scald, but if Sturdy's intact, they'll at least bring Masquerain down with their Rock STAB.

    Unaware Quagsire can easily ignore Masquerain's stat boosts, but the offensive set will likely have Giga Drain, and the defensive set can ironically burn it with Scald. It's worth noting that Quagsire can only beat Masquerain if it has something other than Scald to hit it with.}}

    {{footer}}
     
    Last edited: May 24, 2015
  2. Dr. Fuji

    Dr. Fuji Active Member

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    Dr. Fuji
    it forces a speed tie with base 100's with a positive nature not neutral.
     
  3. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    Ayup. Nicely spotted Mewthree. I did notice that when I was rereading it at work earlier, but couldn't edit it then. :(
     
  4. The Real Elmo

    The Real Elmo Caterpie hungers...

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    Yeah, nothing more to say here really.
    Masquerain is a pretty amazing mon in NU's metagame.
    Approved