Credit to Fille and Orcelot for this idea Most successful teams are not usually made by just slapping on random Pokemon and hoping to win. Rather, they consist of cores or combinations, a group of 2-3 Pokemon that synergize well together, either offensively or defensively, and cover a significant portion of the metagame, and build the team around it. The basic purpose of this thread is to discuss effective cores or combinations in the LU metagame, either defensive or offensive, that can be used successfully in LU. Also, be sure to put in a description of how the core/combo in general is supposed to work. Also, no core/combo is perfect, and there are always counters to each viable core/combo, so don't say a core / combination sucks simply because one or two Pokemon break it. I'll give this a head start some of my own: As for an offensive one: Omastar (M) @ White Herb Trait: Weak Armor EVs: 4 HP / 252 SpA / 252 Spe Timid Nature - Shell Smash - Surf - Ice Beam - Hidden Power [Grass] Scolipede (M) @ Salac Berry Trait: Swarm EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Swords Dance - Substitute - Megahorn - Aqua Tail This is an awesome combo I've been using lately, since the two are great sweepers in LU and can wreck after a boost. The two have interesting defensive and offensive synergy, and can come in on something the other fears, and use that for free setup, and sweep the team. As I said, they have great offensive synergy too, and they can cover a large portion of the metagame. They hit both specially and physically, respectively, so physical and special walls are not exactly safe from either. You could run an all out SD set for Scolipede if you'd like, if you're looking for EQ+Rock Slide coverage over Aqua Tail, and want Life Orb, I myself prefer SubSalac since he can avoid status and boost his Speed and get the edge over Accelgor and Cinccino. Here's another cool core I've been liking the use of lately (and a defensive one too): Clefable (F) @ Leftovers Trait: Magic Guard EVs: 252 HP / 4 Def / 252 SpD Calm Nature - Wish - Protect - Seismic Toss - Heal Bell Dusclops (M) @ Eviolite Trait: Pressure EVs: 252 HP / 252 Def / 4 SpD Impish Nature - Will-O-Wisp - Seismic Toss - Rest - Sleep Talk Poliwrath (M) @ Leftovers Trait: Water Absorb EVs: 252 HP / 252 Def / 4 SpD Relaxed Nature - Scald - Circle Throw - Rest - Sleep Talk This defensive core can counter almost everything in the metagame. Clefable, Poliwrath, and Dusclops have almost perfect defensive synergy, and can do a lot. Clefable and Dusclops patch up each other's weaknesses, and Poliwrath patches up the Dark weakness and provides utility against Entei. Scald and Will-O-Wisp are nice and also help Clefable take some hits better, while Clefable can throw Wishes to Poliwrath and Dusclops to keep them healthy while also waking them up from Rest with Heal Bell. Moltres gives this core some problems so Slowking might be necessary (but Slowking is amazing anyways so who cares). Discuss away!