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[Final] Machamp

Discussion in 'Gen 5 UU Analyses' started by Epikhairz, Jun 6, 2013.

  1. Epikhairz

    Epikhairz Delta Stream

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    Machamp's popularity has been declining steadily over the years, but here's an analysis of it!

    [​IMG]

    Wiki Format:
    {{pokeheader}}
    {{TOC}}

    ==General==
    Machamp has been in OU the past three generations and now finds itself a new home in UU, and that alone is just a testament to how strong it is. While it may look like it faces contention from other [[Fighting]]-types such as {{5guu|Mienshao}} and {{5guu|Heracross}}, it has absolutely no trouble distinguishing itself from its competition. Machamp's base 130 base attack is fantastic by UU standards, and it's ability, [[No Guard]] is yet another blessing, and gives it perfect accuracy to all of its moves - most notably its signature [[DynamicPunch]], which would otherwise be worthless considering its horrible accuracy. When you combine all of this along with good coverage, and solid bulk, you have a Pokemon that can hit like a nuclear bomb.

    You may be wondering to yourself why the hell Machamp is only in UU when it's this strong. Unfortunately there are several reasons as to why this is the case. Firstly, Machamp's speed is in the gutter, meaning that it is very vulnerable to being revenge-killed in spite of its solid bulk. Secondly, DynamicPunch also comes with a nasty side effect; having only 8 PP can be a real problem in long battles. Finally, the mere existence of {{5gou|Conkeldurr}} in OU has forced Machamp down a tier as, apart from No Guard, Conkeldurr does everything Machamp can, but better. And finally, No Guard, Machamp's niche ability, is also its downfall, allowing any move aimed at Machamp to hit with perfect accuracy, most notably [[Will-O-Wisp]]. Nevertheless, when you play Machamp to its strengths, these flaws are almost irrelevant. Machamp is a threat you ''must'' prepare for, or else you will be Dynamic-Punch'ed right where it hurts.

    ==SubDynamic==

    {{set|name=SubDynamic|pkmn=Machamp|item=Leftovers|ability=No Guard|nature=Adamant|ev=212 HP / 252 Atk / 44 Spd|move1=Substitute|move2=DynamicPunch|move3=Stone Edge|move32=Ice Punch|move4=Toxic|move41=Payback|move42=ThunderPunch}}

    Machamp is a Pokemon to be feared in UU, and this set perfectly shows why. 44 Speed EVs, while they may seem weird, are actually useful for outspeeding {{5guu|Empoleon}} and {{5guu|Porygon2}}. Substitute makes it all the more frustrating to face as it prevents otherwise easy revenge kills, as opponents are forced to attack whilst confused if they are lucky enough to survive Machamp's raw power. DynamicPunch is one of Machamp's main selling points and should always be used no matter which set it runs. Watch with pleasure as Machamp's opponents ensue their own demise by attacking themselves during their confusion. Stone Edge is a great coverage move, hitting Flying-types who resist DynamicPunch, such as {{5guu|Crobat}}, super effectively. However, one may choose to replace Stone Edge with Ice Punch, as it not only hits Flying-types, it also hits {{5guu|Nidoking}}, {{5guu|Nidoqueen}}, and {{5guu|Gligar}} super effectively, for without it, they would wall this set completely. Toxic is a good move for the final moveslot to spread status to Machamp's usual checks and counters behind a Substitute. Payback can be run over Toxic if you wish to hit those dreaded [[Psychic]]-types, and will usually hit very hard due to Machamp's low base Speed of 55. Finally, ThunderPunch is also a viable option for the final moveslot, as it is able to cover bulky [[Water]]-types such as {{5guu|Slowbro}} and {{5guu|Suicune}} and will allow Machamp to conserve DynamicPunch's PP.

    ==Bulk Up==

    {{set|name=Bulk Up|pkmn=Machamp|item=Leftovers|ability=No Guard|nature=Adamant|ev=212 HP / 252 Atk / 44 Spd|move1=Bulk Up|move2=DynamicPunch|move3=Stone Edge|move31=Substitute|move4=Ice Punch|move41=Payback|move42=ThunderPunch}}

    Solid defenses allow Machamp to use Bulk Up to sweep quite effectively. Multiple uses of Bulk Up will allow Machamp to hit like a tank, as well as allow him to tank strong physical attacks. Once again, DynamicPunch is the STAB move of choice, but the confusion it induces upon its opponents allow Machamp to set up even more Bulk Ups. Stone Edge is a great coverage move that is useful for hitting the Flying-types that resist DynamicPunch. However, if you don't really find the extra coverage to be necessary, Substitute can be used in its place to allow Machamp to block status. For the final moveslot, Ice Punch is recommended, as it hits Gligar, Nidoking, and Nidoqueen hard, as they would wall the entire set without it. Payback can be used instead of Ice Punch to take down bulky [[Psychic]]- and [[Ghost]]-types who resist DynamicPunch. Finally, ThunderPunch can hit bulky Water-types such as Suicune and Slowbro and also save DynamicPunch's PP.

    ==Synergy==
    Since Machamp is so terrifying, it seems natural that it forces a lot of switches. Setting up entry hazards is definitely a good idea; {{5guu|Ferroseed}} is a good option for a partner, as it's a great Spiker, resists [[Psychic]]-type attacks, has great bulk with [[Eviolite]] and can help wear down attackers with its [[Iron Barbs]] ability, as well as provide [[Leech Seed]] and [[Thunder Wave]] support. {{5guu|Metagross}} can also be a good teammate, as it's able to set up Stealth Rock and allow Machamp to force switches that take even more entry hazard damage. Machamp is actually a pretty low-maintenance Pokemon and can fit on just about any team as long as it's played strategically.

    ==Other Options==
    Machamp actually has a lot of viable options it can choose from, though these options are generally outclassed by other Pokemon. A [[Choice Band]] set can be run, but this is usually outclassed by other faster and stronger Pokemon in the tier. Machamp can also become a Guts attacker with a status orb, though this is not only outclassed by other Pokemon, it will also lose its niche as a No Guard attacker in conjuction with Dynamic Punch. A [[Choice Scarf]] set can be run in an attempt to compensate for its slow Speed, but even with the Scarf, very fast Pokemon such as Timid {{5guu|Mismagius}} can still outspeed it. [[Earthquake]] is a viable move for Machamp to use, as it hits Nidoking and Nidoqueen much harder than Ice Punch. [[Bullet Punch]] is a good priority move to use to pick off faster, weakened foes, though its low base Power and lack of additional STAB power make it an inferior choice. [[Knock Off]] can be used as a support move to cripple Pokemon who depend on their item, particularly {{5guu|Gligar}} and its [[Eviolite]]. [[Light Screen]], although a gimmicky option, is actually viable as it can be used to allow Machamp to sponge special attacks a lot better. Because Machamp is really afraid of burn, a [[Lum Berry]] is worth considering it can be used as an emergency burn heal, though Machamp will miss the passive recovery. [[Foresight]] is a useful yet gimmicky move that will allow Machamp to hit the Ghost-types that would otherwise wall Machamp completely. Machamp's EVs are quite flexible in terms of Speed and HP, as it can invest maximum Speed EVs to outpace Gligar, at the cost of a ton of bulk. Finally, [[Fire Blast]] can be used as a gimmicky option to catch {{5guu|Tangrowth}} off guard. Also, whatever you do, do not use [[Choice Specs]] with Machamp; you will be laughed at by the entire UU playerbase.

    == Checks and Counters ==

    Slowbro is without a sliver of a doubt your best option against Machamp; Its fantastic physical bulk allows it to take a Thunderpunch quite comfortably and can either neuter it with a burning [[Scald]], or simply retaliate with a [[Psychic]] for a surefire KO. {{5guu|Sableye}} can come in on DynamicPunch and proceed to cripple Machamp with [[Will-O-Wisp]], although switching in on the wrong move will hurt. Bulky Ghost-types such as {{5guu|Spirtomb}} and {{5guu|Cofagrigus}} are also capable of walling Machamp, as they are immune to DynamicPunch, and can cripple it with Will-O-Wisp. {{5guu|Gligar}} is bulky enough to wall Machamp decently with [[Eviolite]], [[Roost]], and either a STAB Earthquake or passive damage through [[Toxic]], though it needs to watch out for Ice Punch. Nidoking and Nidoqueen can also wall Machamp and hit hard with Special STAB moves unless Machamp packs Ice Punch. Another way to handle Machamp is to revenge kill it with a faster, hard hitting opponent - preferably one with a super effective move. This is generally seen as the easier method of beating Machamp, as its DynamicPunch is very hard to play around, and you'll likely need to sacrifice something anyway. Pokemon like {{5guu|Azelf}}, {{5guu|Zapdos}}, {{5guu|Tornadus-T}}, {{5guu|Honchkrow}}, {{5guu|Shaymin}} and {{5guu|Yanmega}} are all good examples of this, although they need to be cautiously used because they can easily get KO'ed with the right coverage move.

    [[Category: 5th Gen UU Analyses]]
    [/HIDE]

    Skeleton:
    ==General==:
    *Has a niche with perfect accuracy DynamicPunch, thanks to No Guard
    *Massive base 130 Attack and STAB 150 BP DynamicPunch allow Machamp to hit hard
    *Slow speed and OK defense stats mean that Machamp will go down easily if not used properly
    *DynamicPunch's 8 PP can be stalled out or used quickly
    *No Guard's major downside is that any move used against Machamp will always hit, most notably Will-O-Wisp.

    ==Substitute Attacker==:
    Machamp (M) @ Leftovers
    Trait: No Guard
    EVs: 212 HP / 252 Atk / 44 Spd
    Adamant Nature (+Atk, -SAtk)
    - Substitute
    - DynamicPunch
    - Stone Edge / Ice Punch
    - Toxic / Payback / ThunderPunch

    Set Comments:
    *44 Speed EVs allow it to outrun Empoleon and Porygon2.
    *Substitute makes Machamp hard to revenge kill effectively.
    *DynamicPunch is the STAB move of choice, and also forces revenge killers who break the Substitute to attack through confusion
    *Stone Edge can hit Flying-types who resist DynamicPunch, such as Crobat, supereffectively.
    *Stone Edge also never misses thanks to No Guard
    *Ice Punch can be used instead of Stone Edge as it not only hits Flying-types, it also hits Gligar, Nidoking, and Nidoqueen supereffectively, or else they would wall the whole set.
    *ThunderPunch can be used for coverage against bulky Pokemon such as Slowking and Suicune.
    *Toxic can be used over ThunderPunch to spread status throughout Machamp's usual checks.
    *Payback can be used instead to hit Ghost- and Psychic-types. It usually hits hard thanks to Machamp's slow Base Speed stat of 55

    ==Bulk Up==:
    Machamp (M) @ Leftovers
    Trait: No Guard
    EVs: 212 HP / 252 Atk / 44 Spd
    Adamant Nature (+Atk, -SAtk)
    - Bulk Up
    - DynamicPunch
    - Stone Edge / Substitute
    - Ice Punch / Payback / ThunderPunch

    Set Comments:
    *44 Speed EVs allow it to outrun Empoleon and Porygon2.
    *Multiple uses of Bulk Up turn Machamp into an extremely bulky Pokemon who can hit just as hard
    *STAB DynamicPunch can be used not only for the sheer power of it, but also to use the confusion to use multiple Bulk Ups.
    *Stone Edge is used for coverage against Flying-types.
    *Substitute can be used instead if you wish to exchange coverage for the ability to block status
    *ThunderPunch can hit bulky Water-types quite hard and can be used to conserve PP in DynamicPunch
    *Ice Punch can be used on Nidoking, Nidoqueen, or Gligar for supereffective, who would wall every other move, as a replacement to ThunderPunch
    *Payback can be used to hit Ghost- and Psychic-types supereffectively

    ==Other Options==
    *Choice Band set can be used, but this is outclassed by other stronger and faster Pokemon.
    *Machamp can be used as a Guts attacker with status orb, but this is not only outclassed by other Pokemon, but it will lose its niche as a powerful No Guard attacker.
    *A Choice Scarf set can be run to compensate for its slow speed, but very fast Pokemon such as Timid Mismagius can still outspeed it.
    *Earthquake can be used to hit Nidoking and Nidoqueen much harder than Ice Punch
    *Bullet Punch can be used for priority, but low base power and lack of STAB make it a bad choice
    *Knock Off can be used as a support move to cripple Pokemon who depend on their item, notably Gligar and Dusclops who use Eviolite.
    *Light Screen can be used to sponge up special attacks better
    *A Lum Berry allows Machamp to heal off a single burn
    *Foresight allows Machamp to hit the Ghost-types who otherwise wall Machamp completely.
    *Machamp is flexible in terms of HP and Speed. If given max Speed EVs, Machamp can outpace standard Gligar, at the cost of a ton of bulk.
    *Fire Blast can be used to catch Tangrowth off guard
    *MeowMix recommends Choice Specs Machamp so you should all use it (lol)

    ==Checks and Counters==
    *Bulky Ghost-types such as Cofagrigus and Spiritomb are immune to DynamicPunch and can cripple Machamp with Will-O-Wisp
    *Sableye can use Prankster boosted Will-O-Wisp to cripple Machamp before it can even attack
    *Slowbro and Slowking can shrug off any move that Machamp throws at them and can even take ThunderPunch easily.
    *Gligar completely walls any Machamp set without Ice Punch and can Roost off any damage.
    *Nidoking and Nidoqueen can take on any Machamp set without Ice Punch and hit back with Sheer Force boosted STAB attacks.
    *Zapdos resists STAB DynamicPunch and can stall it out with Pressure, but needs to beware of Stone Edge.
    *Suicune can wall all of Machamp's moves and can also stall out Machamp's moves with Pressure.[/HIDE]
    [/HIDE]
     
    Last edited: Jul 2, 2013
  2. Xinc

    Xinc Time for Oras?

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    A bit of confusion on the second set. Machamp doesn't have the ability Huge Power. In addition to that, just a nitpick. Sableye isn't bulky. It just has Prankster, which allows it to hurt Machamp with Will-o-wisp, though Guts Machamp won't worry about it.
     
  3. Scene

    Scene reverie

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    Don't ask why I'm in UU, but hey. Nothing's going on in LU atm ;D

    I don't really see the point in mentioning the 8 PP thing - Stone Edge has the same, and unless UU is overrun with Pressure users that can absorb DPunches it seems unnecessary. And yeah, I'm confused about the Huge Power thing too :o

    No mention of Payback anywhere? Unless I'm missing something, it's got to be one of Machamp's more effective moves. Good job though ^^
     
  4. Epikhairz

    Epikhairz Delta Stream

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    Oh, um, truth is, I just CPd my Azumarill analysis to format this analysis sooo....(awkward)...

    And I'll add all your suggestions :D

    EDIT: Added
    And although UU isn't overrun with Pressure users, it is common enough in the metagame to warrant a mention imo
     
  5. NAVIDAD PIRATE

    NAVIDAD PIRATE THE PLEASURE OF BEING CUMMED INSIDE

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    agreed with that last statement

    slash ice punch in front of stone edge on the sub set, as they accomplish the same thing (hitting fliers) with the added benefit of doing much more damage to gligar and hitting the nidos for SE, all of which are machamp's bane. on the same set: kinda like t-punch as the last option actually, as a dpunch will hit suicune harder than a t-punch and you're likely not beating slowbro anyway. should be something like toxic > payback > t-punch (if it should even be mentioned at all :o)

    mention exactly why you're running 44 speed on both of those sets (because fuck empoleon and pory2 that's why), and mention in OO that machamp is flexible in terms of HP <-> speed, hitting 167 for umbreon, 193 to blastoise, and can actually run full speed to outpace standard gligar but at the cost of a ton of bulk.

    please make a comedy mention of specs machamp as a joke because it fucking rules
     
  6. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    The mention of Fire Blast isn't a bad idea, actually (imo). With no investment at all on a neutral nature, it deals a solid 42.52 - 50.49% to your average offensive Heracross, which is more than enough to scare it off. *shrugs*

    Is Foresight worth a mention? It'll remove Ghost-types' immunity to DPunch, and Spiritomb will find itself getting absolutely raped by it. Throw on a Lum Berry and Sableye's beatable too (with prediction).

    I'd also note No Guard's main downside, in that opposing moves are also guaranteed to hit, with Will-o-Wisp being the major mention.
     
  7. Arceus_17

    Arceus_17 Avoid eye contact

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    You are talking like Heracross is some sort of unbeatable physical wall xD
    And anyway, Fire Punch will do much more damage to the bug (75% - 89%)

    I would suggest slashing Substitute somewhere in the Bulk Up set to avoid status.

    On a more gimmicky note, a Choice Specs set with Focus Blast/Vaccum Wave/Fire Blast/HP Dark could be used to 2HKO or OHKO some of the usual counters like Slowbro, Tangrowth or Cofagrigus after rocks. Also with NO Guard, Focus Blast gets perfect accuracy :3


    252SpAtk Choice Specs Machamp (+SAtk) Hidden Power (Dark) vs 252HP/0SpDef Leftovers Slowbro (Neutral): 48% - 57% (192 - 228 HP).

    252SpAtk Choice Specs Machamp (+SAtk) Hidden Power (Dark) vs 252HP/0SpDef Leftovers Cofagrigus (Neutral): 48% - 56% (154 - 182 HP)

    252SpAtk Choice Specs Machamp (+SAtk) Focus Blast vs 252HP/0SpDef Leftovers Suicune (Neutral): 45% - 53% (183 - 216 HP).

    252SpAtk Choice Specs Machamp (+SAtk) Fire Blast vs 252HP/0SpDef Leftovers Tangrowth (Neutral): 117% - 138% (476 - 560 HP). Guaranteed OHKO.
     
    Last edited: Jun 6, 2013
  8. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    Lol nah, I just listed Heracross because it was the first thing I could think of in UU that Fire Blast would be useful against. Didn't consider Tangrowth (who's easily 2HKOed by an uninvested Fire Blast btw).
     
  9. Epikhairz

    Epikhairz Delta Stream

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    Added it aaaaaalll
     
  10. Epikhairz

    Epikhairz Delta Stream

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    This analysis is ready for QC checks like it was 18 days ago .-.
    If no one comments, I'll get to wikifying this
     
  11. Xinc

    Xinc Time for Oras?

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    Looks good to me. approved
     
  12. NAVIDAD PIRATE

    NAVIDAD PIRATE THE PLEASURE OF BEING CUMMED INSIDE

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    go for it babby
     
  13. Virizion

    Virizion ~ Taste the Rainbow ~

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    Looks good. :)
     
  14. Epikhairz

    Epikhairz Delta Stream

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    Who wikified this before I did right after this analysis got approved, and not with the same content? Anyways, I'm in the process of editing the content here and merging with the other guy's stuff atm because it actually wasn't that bad, though it was missing some stuff
     
  15. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    Ahh yeah, I saw about that a little while back. Judging by the content they originally added, I would guess a Smogonite. It had references to Roserade. But they've made a LOT of really good edits on other wiki pages too, spanning throughout the entirety of UU and some LU stuff as well, so I'm happy with it. xD
     
  16. Epikhairz

    Epikhairz Delta Stream

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    Yeah, his EV formating is Smogon's (e.g. Spe/Spd), so ya might wanna look into that. I'll fix the one on Machamp, but I dunno what other pages he went on.
     
  17. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    Well, the stat formatting is no HUGE problem, as it's still understandable, and I believe EspyBot is programmed to correct that, but yeah, I'll probably end up modifying the ones I come across anyways.