Dragonite (M) @ Lum Berry Trait: Multiscale EVs: 252 HP / 252 Atk / 4 Def Adamant Nature (+Atk, -SAtk) - Dragon Dance - Roost - Safeguard/Protect - Dragon Claw/Outrage/Fire Punch This is my Dragonite set, built to function in both standard and ubers 1v1. It's designed to dragon dance one time to obtain an awesome attack and speed boost, whilst lum berry saves it from status one time. Against Breloom or Darkrai (depending on the tier you're playing) it can then safeguard to defend against spore or dark void, respectively. After the D-Dance speed boost you're capable of outpacing and roosting to retain full HP to keep your bulk until the foe runs out of PP of whatever offensive move they're using. This is liable to fail against shell-smash Cloyster and ice punch Jirachi (with a 20% chance to freeze), and shell-smash cloyster's Icicle Spear, as well as the odd Abomasnow blizzard, though with Jirachi and possibly Abomasnow you may be able to counter the freezing chance by safeguarding if you can lose less than 50% HP to their attacks without multiscale. Once the PP is stalled (usually) you could dragon claw them as a primary stab, though if the attacker is weak it is probably the best option to have it between the odd roosts, whereas with outrage the inability to switch to roost, as well as the subsequent confusion, makes it often not the best choice, especially against Jirachi. For Jirachi it might be bet to run fire punch, without losing too much firepower. Protect can be run over safeguard if you're more afraid of possible trick users (e.g. Jirachi, Sableye, Gengar) which may be more common, allowing you to scout them. The set variations to play against each of these individual threats are more complicate. In 1v1 Ubers where Jirachi is significantly rarer, and the previously listed threats other than Darkrai are almost never seen, it's a different game. Against Arceus, which runs so many sets, it's probably best to dragon dance one time, then either roost or attack straight off with outrage or dragon claw. Haze could be fun to pack over dragon dance to pose a threat to sword dance users. Against Darkrai, you should usually dragon dance and then, if it used dark void before, safeguard, and if not, to roost or to attack. Against Kyogre be aware it will probably be faster than you and running an offensive set. You should probably be able to dragon dance straight away, allowing you not to be fooled against a calm mind Kyogre that you expect to attack, or to roost after a specs or water gem water spout. Against scarf users it might still be faster than you (I'm not sure how to calculate the speed necessary to outspeed Kyogre when Dragonite is at +1 and Kyogre is scarfed, so speed EV's may need changing. Against Umbreon, safeguard first, and then probably try and dragon dance hoping you don't get hit by a crit on foul play. Against Blaziken, whilst uncommon, it often holds a sash, and hits very hard, and of course packs speed boost, so trying to outspeed it is a daft game. Best of luck beating it; it probably can be done with this set, but I'm not so sure. Some calculations would be lovely, and I haven't made them yet, but this is I guess 2 analyses in 1, one for standard 1v1, one for ubers. I've probably not listed all the uber threats.