On Wiki Spoiler Hey guys and girls! Told ya Spoovo that I'll have it up by today (Monday) or tomorrow (Tuesday)! :3 ==General== *Sports decent attack stats. *Holds the title of the fastest water type in NU (and the joint fastest in the entire metagame with Starmie, bar Arceus-Water). *Its high speed gets even faster in the rain thanks to Swift Swim, but has a nice ability in Water Veil also. *Very powerful with a Choice Band equipped. *Gets a good stat-boosting move in Bulk Up that it can use somewhat effectively. *An interesting movepool that has just enough coverage and a unique move in Switcheroo. *Very frail with 85 / 55 / 50 defenses. *Overall a great, underrated Pokemon if you know how to use it and you have its threats covered. ==Choice Band== Floatzel @ Choice Band / Flame Orb Trait: Water Veil EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature (+Spd, -SAtk) - Waterfall - Crunch / Aqua Jet - Ice Punch / Return - Aqua Jet / Switcheroo *With a Choice Band equipped, Floatzel becomes a fantastic wallbreaker. Although Flame Orb is a good idea especially with Water Veil + Switcheroo. *The EVs are designed to make Floatzel as fast as possible while maintaining very good power. *Waterfall is a very strong and reliable move that can certainly dent anything that doesn’t resist it. *Crunch can take on those Ghost and Psychic types a little bit better, even though some of them are already frail in NU as it is. Because of this, Aqua Jet can be used if you wish to run it with Switcheroo. *Ice Punch is mostly preferred in the 3rd slot because it can cover those Grass types such as a weakened Tangela that can easily wall Floatzel and / or set-up on it. However, Return can be used for a strong and reliable attack that works well with Waterfall also. *Aqua Jet can be used to pick off weakened opponents, however Switcheroo is another option. With the Choice Band, can be used to cripple those Tangelas using Sleep Powder, things that like to stall such as Jellicent or even those Lead Pokemon setting up the Stealth Rock or Spikes! Meanwhile, if Floatzel chooses to carry the Flame Orb, this move can easily cripple hard-hitting physical attackers such as Sawk, Samurott, Regigigas, and the like! ==Bulk Up== Floatzel @ Life Orb Trait: Swift Swim EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature (+Spd, -SAtk) - Bulk Up - Waterfall - Crunch / Ice Punch - Baton Pass / Substitute *This requires Floatzel to set-up to become more useful, but in the long run it can work up better. *Once again the EVs are used to hit as hard as possible. *Bulk Up is the crux of the set and is useful as it can have more attack and defense than the Choice Band set. *Waterfall is a strong and reliable STAB that can hit anything for decent damage. *Crunch is used to pick off those Psychic and Ghost types, although one can use Ice Punch to counter and / or deal more damage to things such as weakened Tangela and Swellow. *Baton Pass is an interesting move on Floatzel and with Bulk Up; it can make decent use of it, passing its Bulk Up boosts to a more bulky sweeper such as Seismitoad or something, however Substitute can help Floatzel set-up if it comes in on Fire, Rock or Ground types (if they can't counter without switching out). ==Mixed (Rain) Sweeper== Floatzel @ Life Orb Trait: Swift Swim EVs: 240 Atk / 252 SAtk / 16 Spd Rash Nature (+SAtk, -SDef) - Waterfall - Crunch / Brick Break - Hidden Power [Grass] - Ice Beam *This set takes advantage of both of Floatzels attacking stats and is good for a surprise factor. This set is best used in the Rain. *The EVs are used mainly with a Rash Nature (reason is stated below), and almost max attack and special attack gives Floatzel good evened attack stats, at 306 and 295, respectively. 16 Speed EVs also allows Floatzel to outspeed Adamant of Sawk outside of Rain. *Waterfall is once again a reliable STAB that is more powerful than Surf in terms of power. *Crunch is, as explained before, good for hitting those Psychic and Ghost types. However it should be noted that in rain, Waterfall hits much harder, meaning that Brick Break is a good alternative. *Hidden Power [Grass] gets hits bulky Water types such as Alomomola and scores a 2HKO on it. *Ice Beam allows Floatzel to OHKO Tangela after Stealth Rock with a Rash Nature, and hit stuff as Altaria ridiculously hard. ==Rain Dance== Floatzel @ Damp Rock / Life Orb Trait: Swift Swim EVs: 124 HP / 252 Atk / 132 Spd Adamant Nature (+Atk, -SAtk) - Rain Dance - Waterfall - Brick Break - Ice Punch *Thanks to Swift Swim, under the rain Floatzel definitely becomes a force to be reckoned with. It also becomes the fastest Pokemon in NU under the rain too, which is nice. *The EV Spread allows Floatzel to hit as hard as possible, outspeed non-scarf Rotom-A outside of rain, as well as having some bulk to take weak attacks such as Pursuit a little bit better. 252 Atk / 4 SDef / 252 Spd with a Jolly Nature to outspeed even +2 Ninjask under the rain! *A Damp Rock can be used to make the rain last as long as possible, however Life Orb can be used for added power. *Rain Dance is the crux of the set, nothing else to be explained here. *Waterfall is a powerful and reliable STAB as always, with good coverage alongside Ice Punch. It also hits harder than Crunch under rain, which is why it isn’t listed. *Brick Break hits those 5 types, most notably Steel, for super-effective damage, which is always better than Crunch for the reasons lifted above. *Ice Punch has good coverage with Waterfall and it can somewhat damage those bulky Grass and Flying types. =Other Options= *Pursuit can be useful on the Choice Band set to nab those Ghost and Psychic types on the switch, but usually Crunch is better. *Low Kick can be useful on almost any set, but Brick Break is more reliable. *Toxic is good to cripple those bulky water types that like to switch into Floatzel, but isn’t recommendable otherwise as it loses coverage and Floatzel has pitful defenses to work with it. The same applies to Taunt. *Agility can be noted on the Baton Pass set, but other Pokemon such as Ninjask are better at Baton Passing speed. Substitute is useful too, however Floatzel is that frail and fast that it will be broken in the same turn it is used. Aqua Ring is interesting however it isn’t useful for a lot of occasions. *A Specially offensive set with Hydro Pump / Ice Beam / Focus Blast / Hidden Power [Grass] or Aqua Jet can be used, but it is a bit outclassed by Simipour and Samurott. The 2 things that helps Floatzel in this case though are its better speed stat and the "surprise factor" it gives, especially when they switch in bulky pokemon like Misdreavus and take a Hydro Pump in the face. Even with this though, Floatzel has much higher attack stat, and is much more recommended. =Checks & Counters= *Zebstrika and Electrode easily outspeed and can revenge kill Floatzel. *At full health, Tangela can cripple and / or set-up on Floatzel without Switcheroo or Ice Beam. *Choice Scarf users can pose a threat too, most notably when rain isn’t in play. *Anything with decent bulk can take a hit and revenge back. *Priorty can revenge Floatzel, especially Skuntanks Sucker Punch. *Paralysis easily shuts Floatzel down as it cripples its speed. Toxic also reduces its lifespan.