*Fantastic base 135/95 dual Attack *Great base 80/130/90 Defenses *Good defensive typing, and but mediocre coverage *Disappointing base 70 Speed. *Severe 4MSS *Very wide movepool for a supercomputer == Choice Band == Metagross @ Choice Band Trait: Clear Body EVs: 164 HP / 252 Atk / 92 Spd Adamant Nature (+Atk, -SAtk) - Meteor Mash - Bullet Punch - Hammer Arm / Earthquake - Zen Headbutt / Pursuit / ThunderPunch Set Comments: *Choice Band boosts Metagross' already magnificent base 135 Attack to sky-high levels. *Its Meteor Mash crushes anything that does not resist it, and the nifty 20% chance to boost Metagross' Attack by 1 stage makes Metagross a devastating monster to deal with. *Bullet Punch bypasses its poor Speed Stat and eliminates faster and frail pokes such as Terrakion. *Hammer Arm takes up the third spot on the move, smashing Mamoswine and Terrakion. The Speed drop can also be beneficial in one-on-one situations with Skarmory. If Skarmory decides to Roost, a Choice Band Hammer Arm will deal 64.07 - 75.44% damage. Earthquake destroys Heatran and Jirachi, both taking not much from Metagross' dual STABs. *The last slot has a vast amount of moves that can fit into that slot. Zen Headbutt serves as a secondary STAB move and makes sure Conkeldurr doesn't survive. It also serves to batter bulky Water-types such as Jellicent and Rotom-W. In addition, it is the best choice to combat Volcarona aside from the rare Rock Slide. If such threats are covered by another teammate, Pursuit can be used to increase Metagross's utility value. Finally, ThunderPunch is an option to hit Slowbro while maintaining coverage on both Skarmory and Jellicent. Ice Punch is viable to hit an incoming Gliscor or Garchomp hard. It is also a more reliable option to hit Dragon-types locked into Outrage. Though the nerf to it from BW is a bit disappointing, a Choice Band Explosion is not to be scoffed at, leaving a massive dent in or outright KOing Pokemon that don't resist it. Trick is also an option if you want to cripple a wall, but Metagross appreciates the boost provided by Choice Band too much to want to lose it. == Utility == Metagross @ Leftovers / Occa Berry Trait: Clear Body EVs: 252 HP / 96 Atk / 160 SDef Adamant Nature (+Atk, -SAtk) - Stealth Rock - Meteor Mash - Pursuit / Zen Headbutt / Bullet Punch - Earthquake / Hammer Arm Set Comments: *Metagross has an excellent defensive typing and bulk that allows it to set up Stealth Rock with ease. *Afterwards, Metagross has the option of slugging an opponent with the bone-crushing power of Meteor Mash. In addition to being its STAB move of choice, the chance of raising Attack is always a boon for something with such a high Attack stat. *In order to complement its bulk, Pursuit and Earthquake are added in the other moveslots. Latios and Latias are popular choices in OU, but their typings beg Metagross to switch in on a resisted hit and chase them down with Pursuit. This tactic is a useful one if they are locked in on a resisted move by a Choice item; it also helps out against Celebi and Gengar. Metagross can also be used to check Tornadus as it resists Hurricane and takes pitiful damage from Superpower. *Earthquake has the benefit of smacking around Jirachi, who would otherwise wall Metagross and do as it pleases. It also serves as a deterrent to any Tentacruel trying to Rapid Spin entry hazards away and any Heatran not holding an Air Balloon on the switch. However, if one would prefer an easier time against Ferrothorn while keeping pressure on all manner of Heatran, Hammer Arm is an acceptable choice. Although you only neutrally hit Jirachi and now miss out on any meaningful damage against Tentacruel, you also have a better move to hit Rotom-W with as it switches in. *In order to retain as much bulk as possible, Leftovers is really the only item to consider. Metagross is meant to lay down Stealth Rock when needed thanks to its handy resistances and excellent bulk. There are other choices if you would prefer to survive a super effective hit. An Occa Berry lessens the damage from Specially Defensive Heatran's Lava Plume and lets Metagross survive a Fire Blast from offensive Heatran. However, both are swiftly KOed by Earthquake anyway. == AgiliGross == Metagross @ Life Orb Trait: Clear Body EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Agility - Meteor Mash - Zen Headbutt - Ice Punch / Earthquake / ThunderPunch Set Comments: *Agility makes Metagross run twice as fast, and with a Jolly nature, it enables Metagross to outspeed both Choice Scarf Terrakion and neutral natured Venusaur under the sun. Combine this with Metagross's awesome resistances to most priority attacks and you have a very scary sweeper for opponents to handle, especially if they also happen to be running a fully offensive team. *Zen Headbutt is the primary STAB move in order to nail Thundurus-T, Rotom-W, Virizion, and Keldeo while preventing Conkeldurr from setting up any Bulk Ups. It also carries a somewhat useful 20% flinch rate that can come in handy in a pinch. *Meteor Mash provides a much more powerful hit against the likes of Landorus, Latios, and Latias, while Tyranitar and Mamoswine are easily dispatched by the powerful STAB move. The chance of gaining an Attack boost (which shouldn't be relied on) only furthers the prospect of a very scary sweeper indeed. *Earthquake prevents Heatran and Jirachi from stopping your sweep, as both would be able to take on any other move Metagross would otherwise carry. Ice Punch is only noteworthy because Gliscor can be a major pain for a team to take out.ThunderPunch can be considered over Earthquake or Zen Headbutt if you're completely desperate to hit bulky Water-types or Starmie during the sweep. On that topic, ThunderPunch is really only useful against Starmie and Gyarados as Starmie can take an Earthquake and put a severe dent in Metagross with a Life Orb-boosted Hydro Pump. Gyarados is immune to Earthquake and resists Meteor Mash, so it utilize its decent bulk to KO a weakened Metagross. Slowbro will still laugh at the damage taken from ThunderPunch and easily heal or deal significant damage to Metagross. *Entry hazard support is important on this set so that it helps Metagross to beat past bulkier adversaries with the help of the added damage from the Entry Hazards. == MixedGross == Metagross @ Expert Belt / Life Orb Trait: Clear Body EVs: 252 Atk / 232 SAtk / 24 Spd Naughty Nature (+Atk, -SDef) - Meteor Mash - Hidden Power [Fire] - Grass Knot - Zen Headbutt / Earthquake / Ice Punch Set Comments: *This set is a rather interesting twist on the normal Metagross, making use of that nice base 95 Special Attack. In doing so, it allows it to beat some of its counters. *Life Orb is generally a better option as it boosts all of Metagross' moves, regardless of whether they are SuperEffective or not. That being said, Expert Belt is an option to retain Metagross's durability in the long run. *Meteor Mash should be familiar to many at this point as it is Metagross's most powerful STAB move. Because most Steel-types are comfortable taking an Earthquake or Hammer Arm, they forget about Metagross's special moveset. *Hidden Power Fire handles most of these problems, 2HKOing Physically Defensive Skarmory and Ferrothorn while OHKOing both Physically Defensive Forretress and Scizor. Specially Defensive Skarmory has a 66.41% chance of being 2HKOed by Hidden Power Fire, while Specially Defensive Forretress requires Stealth Rock on the field for the guaranteed OHKO. *This combo is resisted by bulky Water-types, though, so Grass Knot makes for a nasty surprise. It is useful for the 2HKO achieved on physically bulky Pokemon such as Jellicent, Slowbro, and Hippowdon. *In the final slot, another physical attack is the best choice, with Zen Headbutt easily dispatching Conkeldurr and Tentacruel. It is also the better choice against Rotom-W, who laughs at every other move Metagross throws at it, even Grass Knot. If you'd rather take on Heatran and Jirachi, Earthquake is an option. It also retains super effective coverage against Tentacruel. Ice Punch is again specifically used to get past Gliscor. == Other Options == *Metagross can run a decent dual screens set alongside with Stealth Rock, but Uxie does it better due to having better bulk while also having access to Memento. *Hone Claws can also help patch up the low accuracy moves such as Meteor Mash and Zen Headbutt, while also increasing its Attack. *Metagross also gets Rock Slide to deal with Volcarona, but its low base power makes it unfeasible, coupled by the fact that Metagross is already very tight on moves as it is. *If you hate the accuracy of Meteor Mash, you can always use Iron Head, or Iron Ball+Gyro Ball. *Metagross can also attempt a lead set with Stealth Rock and then blowing itself up with a normal-gem boosted Explosion, but due to the Explosion nerf this generation, Explosion won't hit for nearly as much damage. *Metagross has a base 70 Speed, good bulk, High Attack, and access to Hammer Arm, making Metagross a brilliant Trick Room setter *Metagross can also set up Gravity for the team, taking down prime counters such as Bronzong and Skarmory with Earthquake. *Gravity also patches up Meteor Mash and Zen Headbutt's low accuracy. == Checks and Counters == *Slowbro is the number one check to Metagross, and Metagross can't even touch Slowbro if it does not have ThunderPunch. The worst Slowbro can take is a Choice Band ThunderPunch, and even then, that damage is mitigated thanks to Regenerator and Slack Off. Slowbro can stay in and cripple Metagross with Thunder Wave, fire off repeated Scalds while fishing for the chance to burn it, or severely damage Metagross with Fire Blast. *While it can't pierce Metagross's defenses, Skarmory is an able check, fearing only the rare ThunderPunch. While Brave Bird won't do anything, Skarmory can take the opportunity to set up Spikes or Whirlwind it away. *With the combination of Substitute, Protect, and the ability Poison Heal, Gliscor is a source of grief for any Metagross lacking Ice Punch (and is one of the few reasons Metagross considers carrying the move at all). Choice Band Meteor Mash can clock in over 50% damage on Gliscor, so it must be wary of it, particularly if it lacks Roost. *Rotom-W returns as twice the bugger that it was in DPP; because of its typing switch, Metagross can hit Rotom-W with Hammer Arm, but this combined with the dominant weather of rain make STAB Hydro Pump and STAB Thunder or Thunderbolt painful for Metagross to take. If that wasn't enough, Will-O-Wisp can completely eliminate any chance of Metagross carrying out a sweep. Zen Headbutt can be painful for Rotom-W to face, though, so it must be wary on the switch. *While it can't switch into Earthquake and Hammer Arm, Heatran can prove to be troublesome to Metagross; it can burn Metagross with Will-O-Wisp, fish for the opportunity to burn with STAB Lava Plume, or go for the kill on offensive sets with STAB Fire Blast. *Physically Hippowdon is also a relatively good check, but needs to watch out for Grass Knot who will be doing a good chunk. Phew, this quad computer has a lot of stuff to write about.