*0 Weaknesses *Extremely wide support movepool *Prankster to abuse its support movepool *Overall lackluster stats *Can serve as a good spin-blocker == Prankster Troll == Sableye (M) @ Leftovers Trait: Prankster EVs: 252 HP / 120 Def / 136 SDef Calm Nature (+SDef, -Atk) - Will-O-Wisp - Recover - Taunt - Night Shade / Foul Play / Confuse Ray Set Comments: *This set is designed to abuse Prankster and the priority it provides to the fullest extent. Prankster gives a useful +1 priority to any non-damaging move, letting Sableye fire off Will-O-Wisps before the opponent can even touch Sableye. *Will-O-Wisp is the primary move on this set, crippling physical sweepers such as Terrakion and acting as a useful hindrance in general, as few Pokemon enjoy getting burned. *Priority Recover enables Sableye to avoid being 2HKOed by most attacks and is a must on this set. *For the third slot, Taunt is useful as it can completely shut down many walls and other defensive or support Pokemon, such as Ferrothorn or Blissey, as well as being a nuisance to boosting sweepers. Furthermore, Taunt has the added benefit of preventing Sableye from being Taunted itself with some prediction; Sableye's Prankster means it will always Taunt first, unless the opponent is Tornadus or Whimsicott. Taunt also prevents other spinners from using Foresight to get past Sableye, and also prevent from any status from hitting Sableye. *The choice for the final move is a matter of preference: Night Shade deals consistent damage, while Foul Play is a more effective option against Pokemon with a high Attack stat, and also helps against Psychic-types with Magic Bounce. Confuse Ray is a third option to further cripple an opponent's Pokemon. *Sableye detests Toxic Spikes, as it puts a timer on Sableye. A poison-type such as Tentacruel can help take away the Toxic Spikes, while also helping to spin off hazards, allowing Sableye to troll entire teams. == Calm Mind == Sableye (M) @ Leftovers Trait: Prankster EVs: 252 HP / 252 Def / 4 SDef Bold Nature (+Def, -Atk) - Calm Mind - Recover - Dark Pulse / Shadow Ball - Will-O-Wisp / Hidden Power [Fighting] Set Comments: *This set takes a different approach in devastating teams by setting up Calm Minds, and it is Sableye's best attempt at a sweeping set. *Sableye can refresh its health by using its priority Recover, letting it set up more Calm Minds. *Dark Pulse is the best choice for the third moveslot, as not one pokemon is immune to it. Will-O-Wisp should then be used in the last moveslot to cripple physical attackers wanting to prey on its weaker defense stat. Shadow Ball, however, can also be used, but it is best used alongside with Hidden Power [Fighting]. *The EV spread, coupled with Will-O-Wisp, is meant to maximize Sableye's ability to take physical hits from opponents, trusting to the Special Defense boosts from Calm Mind to keep you safe on the other side. A Bold nature is preferred since it boosts Defense and lowers Attack, the latter of which helps Sableye handle confusion. Toxic can be used instead of Will-O-Wisp, but you leave yourself more vulnerable to physical attacks. *Hazard support is useful for wearing down any Pokemon that switches in, helping Sableye take the opposition out more easily. == Other Options == *Sableye can attempt at tricking an item such as Iron Ball and Lagging Tail to cripple the opponent. As Sableye has priority in Trick, it is not affected by these items, but the receiver of the items will be greatly crippled by them. *Fake Out and Shadow Sneak can be used for free and priority damage respectively, but they are rather weak, especially with Sableye's undesirable base 75 Attack. *Priority Sunny Day and Rain Dance can make Sableye a backup weather setter, making it useful in the weather wars, however this role is better carried out by Tornadus in the rain (who also has access to Prankster) and Heatran in the sun (who is a much more bulky alternative). *Priority Substitute could be used to prevent status and to Toxic stall the opponent, and the HP lost through its use can be offset with the combination of Leftovers and Recover; however, Sableye's poor stats make this option unattractive. *Sableye can also attempt to troll with Confuse Ray+Attract. *Sableye can also run an effective Swagger+Foul Play set, dishing out tremendous amount of damage should the opponent be unlucky enough to be hit by confusion. Thunder Wave support is also appreciated to decrease the chance of the opponent hitting Sableye. *Sableye also gets Magic Coat, reflecting back any hazards, but priority Taunt is better. Still Magic Coat can reflect back faster taunts from other Prankster users such as Whimsicott and Tornadus. == Checks and Counters == *Faster Pokemon with Prankster, such as Whimsicott or Tornadus, can Taunt Sableye, pretty much forcing a switch. *Sableye also has mediocre defenses and any strong attacker that hasn't been previously crippled can 2HKO or even OHKO it. *Heracross is a notable example, as its power is boosted by Will-O-Wisp and Toxic thanks to Guts, it couldn't care less about Taunt, and it can OHKO Sableye with STAB Megahorn after Stealth Rock. *Heatran also pretty much walls most sets, being immune to both Will-O-Wisp and Toxic. *Gliscor and Breloom with Poison Heal are also immune to status, which can force you to switch.