*Excellent base 100 / 70 / 105 defenses gives it good bulk on both sides *Unique Water/Ghost typing is also good defensively, and can also serve on the team as a fantastic spin-blocker *Reliable recovery makes it a fantastic wall *Okay-ish base 85 Special Attack means it can deal some damage as well *Poor base 60 Speed, but its still fast enough to throw a Taunt at other defensive threats *Absolutely detests status, particularly poison == Utility Counter == Jellicent (F) @ Leftovers Trait: Water Absorb EVs: 248 HP / 216 Def / 44 Spd Bold Nature (+Def -Atk) - Scald / Surf - Will-O-Wisp / Toxic - Recover - Taunt / Protect / Ice Beam Set Comments: *Jellicent's unique and awesome typing lets it switch into a myriad of threats, walling them effectively with ease. *Scald is the best choice in the first moveslot, as it can cripple pokemon with an untimely burn. Surf can also be used to dish out more damage to the opponent due to the higher base power. *The next move is given to what pokemon you would want to cripple. Will-O-Wisp cripples physical attackers, especially pursuit trappers such as Tyranitar and Scizor. If burning the opponent isn't your top priority, Toxic can be used to defeat bulkier threats with access to instant recovery, such as Latias and opposing Jellicent. *Recover takes the third spot, healing back Jellicent's health, letting Jellicent annoy the opponent further with its defensive might. *Taunt is the best choice in the last slot to cripple defensive threats, and preventing them from recovering back their health. Jellicent can also act as an effective stallbreaker with Taunt+Will-O-Wisp, breaking down even Ferrothorn, as Power Whip won't nearly do as much when Ferrothorn is burned. Protect can also be used to stall out more Toxic or Will-O-Wisp damage. Ice Beam can also allow Jellicent to freeze the flying Dragons, as well as handling Gliscor as it taunts Jellicent. == Special Wall == Jellicent (F) @ Leftovers Trait: Water Absorb EVs: 252 HP / 36 Def / 220 SDef Calm Nature (+SDef -Atk) - Scald - Toxic / Will-O-Wisp - Recover - Shadow Ball / Ice Beam Set Comments: *While it might seem outclassed by other special walls such as Chansey, Jellicent can differenciate itself from other walls due to its better defensive typing, access to reliable recovery, Water Absorb, and most importantly the ability to spin-block. This set is better used on stall-based teams which require a special wall and a spin-blocker. *Scald provides a STAB attack for Jellicent with a chance of getting the nasty burn. *Toxic is a better option on this set due to the ability to stall out threats. Will-O-Wisp is still a viable move over it though, reducing the attack of its victim. *Recover is again a precious move Jellicent requires in order to stay alive and support the team with its spin-blocking utility. *The last move is generally a free moveslot. Shadow Ball is a better choice because it comes off Jellicent's second STAB, hitting harder to Latias, Latios and Celebi. Ice Beam however, allows Jellicent to again freeze the flying Dragons. Night Shade can also be used to deal consistent 100 damage. == Choice Specs == Jellicent (F) @ Choice Specs Trait: Water Absorb EVs: 172 HP / 252 SAtk / 84 Spd Modest Nature (+SAtk -Atk) - Water Spout - Shadow Ball - Ice Beam / Energy Ball - Surf / Hydro Pump / Scald Set Comments: *This set is a surprisingly effective lure and wallbreaker *Jellicent has one of the rarest gems in its movepool, Water Spout, that only Kyogre carries often. *Shadow Ball takes the next moveslot, destroying the annoying Celebi and Latias *Ice Beam allows Jellicent to do truckloads of damage to flying Dragons and Grass types, all of which love to switch into Jellicent's water-type moves. Energy Ball, possibly the most stupid shit ever breaks down opposing Water-types such as Gastrodon, making sure they aren't surefire counters. *Surf is Jellicent's best option in the last slot, as it does a decent chunk to anything that does not resist or is immune to it. Hydro Pump, however, sports a higher base power at the cost of lower pp and accuracy. Scald can be used for the burn chance, but it is generally not preferred, as the lack of power seems counterproductive on a wallbreaking lure. *Rain support is crucial on this set, as it tremendously boosts Water Spout's damage, boosting it to a jaw-breaking 337 base power, enough to turn most things into oblivion. *Rapid Spin support is also essential, as it takes away the annoying entry hazards that will decrease Water Spouts power. *Finally, Entry hazard support from the likes of Ferrothorn and Celebi can also be helpful to net certain KOs. == Other Options == *When looking at Jellicent's movepool, one thing that stands out most is Trick Room. Due to Jellicent's low speed, Jellicent can be an effective Trick Room setter. *Pain Split is Jellicent's other recovery move, but due to it not being reliable, Recover is usually the safer and better option on Jellicent *Various Hidden Powers can be experimented. Hidden Power [Fire] can be used to destroy Ferrothorn and Forretress, but Will-O-Wisp and Taunt is enough to break them down. Hidden Power [Electric] allows Jellicent to put the hurt on its fellow Water-types, especially with dealing with the troublematic Gyarados. *A status move coupled with Hex can prove to be a useful strategy to finish pokes off quickly, but Jellicent usually requires its other moveslots to serve the team. == Checks and Counters == *Shaymin is the best counter available, having good natural typing and bulk to shrug off anything that Jellicent can throw at it bar a specs-boosted Ice Beam and retaliate with Seed Flare, while even having Natural Cure to cure itself from any status that Jellicent threw at it. Celebi works in the same way, destroying Jellicent with Giga Drain, but needs to watch-out for a specs-boosted Shadow Ball. *Breloom, once activated its Toxic Orb, can immediately put Jellicent to sleep or bombard it with Seed Bomb. It does need to watch out for Ice Beam and a rain-boosted Water Spout though, as it has a lackluster Special Defenses stat to begin with. *Gastrodon is also one of the best counters to Jellicent should Jellicent lack a grass-type move to beat Gastrodon with. *Rotom-W also can take all of Jellicent's hits bar a Choice Specs-boosted Shadow Ball, and hit back with Volt Switch, or even Thunder in Rain.