Psychic types had it made in Gen 1. With just 1 weakness to a type that was a complete joke, they were broken as hell. Sadly though, things have fallen a long way since then. The Dark and Steel type arrived, Ghost types got better moves, Bug types stopped being a joke, and Tyranitar arrived on the scene. However, in BW2 NU they can recapture some of that lost greatness. While they may not be what they once were in Gen 1, here in BW2 NU they prowl around every corner waiting to pounce on the unwary. Psychic types are a third of one of the great keystones of NU teambuilding: the Dark/Fighting/Psychic core. So let's have a look at these Psychic types. Well, the ones you'd consider putting on a serious team anyway. Mesprit Type: Psychic Ability(s): Levitate Stats: 80, 105, 105, 105, 105, 80 Back in Gen 4, Mesprit was stuck in limbo. It didn't have the bulk of Uxie or the power of Azelf. However, in NU Mesprit doesn't have to compete with its pixie brethren, and as such is regularly one of NU's most popular Pokémon. On paper it doesn't look especially remarkable - none of its stats are that all high. However, it's what it does with them that gives it a niche. It's one of the few Psychic types in the tier that can set up Stealth Rock, and the only one to get U-Turn. It also has gems like the BoltBeam combination, Healing Wish and Trick Room. This enables it to run a number of sets from Calm Mind sweeper to Suicide Screens. With its good all round stats it can run defensive or offensive sets equally well, so it's an unpredictable Pokémon. Mesprit shows you can succeed by being a Jack of all Trades. Musharna Type: Psychic Ability(s): Forewarn/ Synchronise/ Telepathy Stats: 116, 55, 85, 107, 95, 29 With its excellent bulk and good power, Musharna makes a brilliant check to powerful Choice Band users like Sawk and Emboar. While it may seem outclassed by Mesprit for a support role, it has a niche over the pixie: reliable (mostly) recovery in Moonlight. Musharna can fill a number of slots on your team, sometimes several at once. It can be a cleric, a bulky attacker and a bulky special sweeper with Calm Mind. However, while it may seem absolutely brilliant it has a few crippling faults: it is very slow, and has a bad case of 4 moveslot syndrome on some of the sets - for instance, on the Calm Mind set it is forced to choose between Signal Beam and Heal Bell. Without Signal Beam it can't touch Dark types; without Heal Bell it's crippled by Toxic. Nonetheless Musharna can easily rise above its flaws and is well worth using. Gardevoir Type: Psychic Ability(s): Synchronise/ Trace/ Telepathy Stats: 68, 65, 65, 125, 115, 80 Gardevoir is one of those Pokémon that has everything it needs to do what it does. With that amazing base 125 Special Attack it is the most powerful Psychic type in NU, albeit tied with several other Pokémon. It's also the only Psychic type in this article to get Focus Blast, meaning it doesn't have to rely on the weak Hidden Power Fighting to hit Dark types and Lickilicky. Backing up its Psychic STAB and Focus Blast it has Thunderbolt, Shadow Ball and Signal Beam. It also has a great support movepool: Gardevoir is the only Psychic type in NU to get the coveted Will-O-Wisp as well as niche moves like Heal Bell, Memento, Healing Wish and Taunt. This means it can run a range of sets from Choice Specs to Calm Mind sweeper and even Specially Defensive. And while Skuntank strikes fear into the hearts of most of NU's Psychic types, it'll be wary switching in on Gardevoir: A Choice Specs Focus Blast does massive damage, and Will-O-Wisp will render it dead weight for the rest of the match. However, it has its faults: base 80 speed isn't great, and it has trouble taking the physical hits. Exeggutor Type: Grass/Psychic Ability(s): Chlorophyll/ Harvest Stats: 95, 95, 85, 125, 65, 55 Exeggutor's big advantage over the other Psychic type in NU is its Grass typing. While it does grant it some unwelcome weaknesses to Fire, Flying and Ice moves it does give it some nice resistances to Ground, Water, Grass and Electric moves. It also gives it STAB Leaf Storm, which makes it an excellent wallbreaker with a Choice Specs set. While its 55 base speed and average defences may seem inadequate for sweeping, it can use Sunny Day to give it enough speed to outrun Scarf Timid Rotom-S and a 120 power STAB in Solarbeam. If you'd prefer a more defensive approach then don't worry - Exeggutor has that covered as well. It is the only Psychic type in NU to get Leech Seed, so in addition to wallbreaking and sweeping it can also stall. Exeggutor's aforementioned Grass typing means it can play into two types of well established cores: Fire/Water/Grass and Psychic/Dark/Fighting. If you're looking for a Psychic type, always consider Exeggutor. Kadabra Type: Psychic Ability(s): Synchronise/ Inner Focus/ Magic Guard Stats: 40, 35, 30, 120, 70, 105 With its big brother locked all the way up in OU, Kadabra has the market pretty much to itself in NU as a fast, powerful special attacker. It is one of the quickest Psychic type in NU (losing only to Swoobat), with its Speed sitting at a brilliant 105 - only Ninjask, Swellow, Tauros, Zebstrika and Swoobat can outrun it without using a Choice Scarf. And although it's not quite as powerful as some of its rivals, let's face it 120 Special Attack is not exactly weak. It also has an ability many Pokémon would kill for in Magic Guard, which prevents all passive damage. Like its big brother, Kadabra can only really run an all out attacker set. There are 2 version of that set - one uses a Focus Sash (which won't be broken by hazards due to Magic Guard) to be a brilliant revenge killer, the other uses Substitute + 3 attacks with a recoil free Life Orb. However, like its big brother Kadabra can't take hits at all, so switching it in in the first place is no easy task. Duosion Type: Psychic Ability(s): Overcoat/ Magic Guard/ Regenerator Stats: 65, 40, 50, 125, 60, 30 Duosion might at first appear outclassed by Musharna, but this cute little jelly blob has its advantages. For one, it has much better special attack meaning it hits much harder. It also has Magic Guard, something Musharna would kill for. In terms of sets it runs more or less the same sets its big brother does in UU: Calm Mind and Trick Room. The Calm Mind set can muscle through even the most solid of walls and stall teams, sometimes by itself. But Duosion isn't just a threat to stall teams: its Trick Room set can massacre hyper offensive teams that rely on speed by turning it against them - with absolutely minimum speed, Duosion is slower than neutral Ferrothron! Once the Sucker Punch users are gone, Trick Room Duosion is very hard to stop. Its only failing is its low speed outside Trick Room and its mediocre bulk, although Eviolite somewhat rectifies that issue. Beheeyem Type: Psychic Ability(s): Synchronise/ Telepathy/ Analytic Stats: 75, 75, 75, 125, 95, 40 Why would you choose Beheeyem for a slot on your team? Let me show you why: Hidden Power Ground from 252 SAtk Life Orb Naive Deoxys-A on 4/0 Skuntank: 108.9% - 128.5% Hidden Power Ground from 252 SAtk Life Orb Modest Analytic Beheeyem on 4/0 Skuntank: 118.7% - 140.1% Yep, if it gets the Analytic boost Beheeyem can actually hit harder than Deoxys-A. And given that with absolutely minimum speed it ties with neutral Ferrothorn, you'll be getting the boost pretty much every time, even if the opponent switches out. That's a damn good USP right there, but Beheeyem has more to offer: while its rivals have to make do with Calm Mind, Beheeyem gets Nasty Plot, so after 1 turn of set up it's sitting on a 766 Special Attack. It can even use its terrible speed to its advantage with a Trick Room set - Nasty Plot and Thunderbolt give it a niche over Duosion. It does have some drawbacks though - pure Psychic typing lacks resistances, and its bulk is average at best. This means Screens and/or Wish support are needed to get the best out of the alien. Metang Type: Steel/Psychic Ability(s): Clear Body/ Light Metal Stats: 60, 75, 100, 55, 80, 50 Although it appears totally outclassed by its rivals, Metang has a few tricks up its sleeves. It is the only Psychic type in NU that doesn't fear Skuntank (well only the mixed set if it's running Fire Blast) and it's a great check to many strong physical attackers like Swellow, Zangoose and Ursaring. It can be a good supporter as well with Dual Screens and Stealth Rock. Sadly though, Metang is really wanting for power and while its typing may only give it 2 weaknesses, Fire and Ground moves are both common offensive types. Swoobat Type: Psychic/Flying Ability(s): Klutz/ Unaware/ Simple Stats: 65, 57, 55, 77, 55, 114 While it may look appalling at first glance, Swoobat can be very effective if played correctly. Its ability Simple gives it a niche - Calm Mind becomes Nasty Plot and Amnesia in one move. It also receives STAB Stored Power, and after 1 Calm Mind it hits for 100 power. After 2 Calm Minds it hits for 180. It's very fast too, outrunning everything south of Swellow. However, it is very frail and needs a lot of support to function at its best. Still, if you can provide that it might just surprise you. So those are NU's viable Psychic types. They can all be effective with the proper treatment, and as such all are worth considering for your team. Despite the rough treatment Psychic types got in Gen 4, NU is one area they still have dominance in.