Scraggy has a brilliant typing which allows it to set up on the numerous Psychic-type Pokemon in the tier, something which other of its Fighting-type can only dream to have. It's dual STABs also have excellent coverage with each other, which grants it neutral coverage to just about everything in the entire tier. To make things even sweeter, it also has access to two set-up moves, mainly Bulk Up and Dragon Dance, both boosting its mediocre Attack stat to higher levels. Eviolite also boosts its decent 50/70/70 defenses to aid it in boosting up and sweeping teams. To add icing to the cake, Scraggy also has two excellent abilities to abuse. Not everything is sunshine for Scraggy though, it carries a pitiful base 48 speed which requires at least 2 speed boosts for Scraggy to actually outrun polemon. It's Dark-type STAB is also a double-edged sword for Scraggy, as while it can set up on Psychic-type pokemon, it also makes Scraggy weak to Fighting-type moves, which are omnipresent in the NU tier. Don't throw Scraggy aside though, it is one of the most underrated sweepers in the tier! == Bulk Up == Scraggy (M) @ Eviolite Trait: Shed Skin EVs: 248 HP / 8Atk / 252 SDef Careful Nature (+SDef, -SAtk) - Bulk Up - Drain Punch - Crunch - Rest Set Comments: While this might seem inferior to Throh due to his higher bulk and ability to hold an item of his choice, Scraggy has a few tricks up his sleeve that makes him on par with Throh. Firstly, Scraggy has Shed Skin as his ability, which allows it to recover from its sleep 30% of the time without having to sleep through 2 turns. Secondly, its Dark-type STAB allows it to set up on Psychic and Ghost-types such as Musharna and Misdreavus. Bulk Up also boosts its below-average Attack stat to higher levels and bolstering its solid defense stat to unbreakable levels. Drain Punch is to recover health without relying on Rest to recover health and Crunch is to eliminate the Ghost and Psychic-types which other Fighting-types struggle against. The EVs are not placed in Defense as Scraggy will already be boosting its Defense through Bulk Up and is wiser to invest in the Special Defense instead. Due to Scraggy's low base speed, paralysis support is useful to let Scraggy outrun and smash the opponent or get off a faster rest in order to escape death. == Dragon Dance == Scraggy (M) @ Eviolite Trait: Shed Skin / Moxie EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Dragon Dance - Drain Punch / Ice Punch - Crunch - Hi Jump Kick Set Comments: Scraggy's brilliant STAB coverage makes it one of the most devastating Dragon Dance users in the tier. With Eviolite, it has solid defenses which allow it to set up and potentially sweep. Dragon Dance is the obvious crux of the set, boosting its Attack and Speed by a level. After 2 boosts, Scraggy can outrun most of the unboosted tier, and proceed to decimate any team standing in its way. Hi Jump Kick is chosen as the STAB move of choice due to its raw destructive power, something Sawk can only dream about. Crunch allows Scraggy to get past Psychic and Ghost-types, and Drain Punch is for recovery purposes. Max Attack and Speed EVs is invested so that it outruns base 95s such as Sawsbuck after a single-boost, and it packs a hell of a punch as well. Shed Skin is the preferred ability as it can rid itself of pesky status such as Will-O-Wisp from Misdreavus and proceed to set up all over it. Moxie however, lets Scraggy steamroll through a team after killing a single pokemon, making it incredibly difficult to stop. Entry Hazard support from the likes of Garbardor and Roselia also aids Scraggy is sweeping. Dual Screen support from Gardevoir also helps Scraggy a lot to attain Dragon Dance boosts and sweep teams as it bolsters its defenses, making it a nigh impenetrable wall unless it gets pierced by an untimely critical hit. If you have a wish passer in the wings, Ice Punch is also another good choice to nail Rotom-S and Altaria, two big threats to Scraggy as the former can hit Scraggy very hard with Air Slash, and the latter can whirlwind away all of Scraggy's accumulated boosts and ruin all of his hard work. Rotom-S is another great partner as it deals with physical behemoths such as Alomomola and Tangela. == Other Options == Stone Edge allows it to strike flying-types such as Rotom-S, but its poor accuracy makes it an unfavorable choice. Scraggy can also run a tanking set and utilise its Dream World ability, Intimidate, to lessen damage from the Physical side with Dragon Tail to rack up hazards damage. It will be unable to cure itself from Rest though, which is arguably one of Scraggy's biggest selling points. Scraggy also has the other elemental punches to play with, but they don't offer anything notable that covers what its STAB does other than Fire Punch hitting Tangela and Thunder Punch hitting Alomomola for Super Effective damage. Zen Headbutt also destroys its own Fighting-type pokemon, as well as getting rid of Weezing. == Checks and Counters == Picking on Scraggy's weaknesses is the way to go to beat Scraggy. Fighting hard-hitters such as Primeape and Sawk can all destroy Scraggy with Close Combat unless Scraggy happens to have multiple defense boosts under its belt. Rotom-S and Swellow can all wreck Scraggy with their own Flying-STAB. Weezing can also take anything that Scraggy has to offer bar a boosted Zen Headbutt and erase all of Scraggy's boosts with Haze. Finally, Tangela is a shaky countersand can throw a leech seed it and then Giga Drain it at best. It fails to stop Scraggy if it nabs multiple boosts however.