On Wiki Spoiler While looking at its mediocre stats, it is really hard why Clamperl should even be used in NU in the first place. Its horid 35/85/55 defense can only be salvaged by Eviolite to an extent, and its horrible 64/74 Attack stats makes it inferior to Samurott and Simipour in every possible way. However, this is far from the truth. Its signature item DeepSeaTooth boosts Clamperl's mediocre Special Attack to a jaw-breaking 494 Special Attack. If that stat is not enough to scare you, Clamperl also has Shell Smash, which doubles its Attack, Special Attack and Speed by 2 overwhelming stages, giving Clamperl a 989 Special Attack and 358 Speed stat to abuse and sweep unprepared teams. Underestimate this monster at your own peril. == King Pearl == Clamperl (M) @ DeepSeaTooth Trait: Rattled EVs: 252 SAtk / 4SDef / 252 Spd Timid Nature (+Spd, -Atk) - Shell Smash - Surf - Ice Beam - Hidden Power [Grass] / Hidden Power [Fire] Set Comments: Clamperl only has 1 set, and it pulls it off excellently. Shell Smash is the crux of the set, boosting Clamperl's already devastating 494 Special Attack stat (Provided it equips its signature item DeepSeaTooth) to a sky-high 989 Special Attack after a single boost! Surf is Clamperl's strongest STAB move, which wipes away anything not resisting it. Ice Beam freezes all of the Grass-types that resist it, such as Meganium and Vileplume, as well as the dragons such as Altaria and Fraxure. Hidden Power [Grass] is the preferred choice in the last moveslot as it allows it to deal with its only Water-type mates such as Samurott and Simipour, but Hidden Power [Fire] can be used to hit Shednja if you are that deathly scared of it walling your precious pearl. Firstly, don't bother changing your item to Eviolite. DeepSeaTooth is really the only reason why you are even using Clamperl in the first place, as you are making it a fearsome wallbreaker by just equipping it with DeepSeaTooth. Max Special Attack and Speed investment is so that Clamperl can smash pass walls with its boosted Special attack and also outrun pokemon. Due to Clamperl's frailness, it badly requires Dual Screen and/or Memento support from Gardevoir, making it an excellent partner to pair up with. Entry Hazards are just as important to help Clamperl sweep, securing notable 1HKOs. Rattled is the preferred ability of choice as it allows Clamperl to get off a speed boost, which can be crucial against faster pokemon. Shell Armor doesn't do much when Clamperl is already so frail that even non critical-hits will easily KO Clamperl. == Other Options == Clamperl can also be a devastating Trick Room sweeper, working as a special-based Marowak. A Quiet Nature with 252HP / 252 SAtk / 4SDef EV spread will do well for a Trick Room sweeper. Clamperl can also utilise its other signature item, DeepSeaScale to work as a Special Wall, but Regice arguably pulls it off better due to being able to equip Leftovers for recovery. == Checks and Counters == Clamperl has 0 counters in the tier, due to its massive Special Attack stat. That being said, Regice can often switch in without Stealth Rock on the field and proceed to zap the poor pearl with Thunderbolt. Scarfed pokemon such as Zebstrika can outrun Clamperl due to its very low base 32 Speed stat and proceed to destroy it with its STAB thunderbolt or scout with Volt Switch. Priority is also a good way to get rid of Clamperl, with Mach Punch from Gurdurr and Sucker Punch from Skuntank dealing huge amounts of damage to Clamperl. Focus Sash Kadabra can switch in after Clamperl has claimed a kill and proceed to beat it with Psychic after it breaks Kadabra's sash.