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Create A Pokemon Move

Discussion in 'Pokémon Chat' started by thehumangod1, Aug 13, 2013.

  1. thehumangod1

    thehumangod1 New Member

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    I'll start.

    Bully
    Category: Physical
    Type: Dark
    Priority: +1
    Accuracy: 100
    Power: --
    Effect: Fails unless opponent uses a non-damaging move the same turn. Always goes first and always makes foe flinch. Deals damage equal to 51% of foe maximum HP.

    An attack to make Wobbufett playable that will allow him to avoid simple Roars, Toxics and stat boostings. Also if given to enough decent pokemon, this move could end stall.
     
    Last edited: Aug 21, 2013
  2. Dr. Doom

    Dr. Doom Long time hater of stall

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    Repair
    Type: Steel
    Category: Status
    Priority: 0
    Accuracy: __
    Power: __
    Effect: Restores half of the user's HP.
    TM, for use by most Steel types and all Pokémon based on inanimate objects. Imagine Registeel and Bronzong with reliable recovery!

    Tidal Smash
    Type: Water
    Category: Physical
    Power: 120
    Accuracy: 100%
    Effect: Deals 1/4 damage back to the user as recoil
    Tutor move, given to all Water types. Imagine Gyarados in the rain with this!

    Tectonic Smash
    Type: Ground
    Categor: Physical
    Priority: 0
    Power: 140
    Accuracy: 100%
    Effect: Lowers users Defence and Special Defence by 1 stage
    Groudon's signature move. Would see use on Choice Band sets.

    Squall
    Type: Water
    Category: Special
    Power: 40
    Priority: +1
    Accuracy: 100%
    Effect: None
    Kyogre's signature move.

    Ozone Rush
    Power: 120
    Type: Flying
    Category: Physical
    Accuracy: 85%
    Effect: May poison the target
    Rayquaza's signature move.
     
  3. Conia

    Conia New Member

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    Ignite
    Type: Fire
    Category: Special
    Power: 40
    Priority: +1
    Accuracy: %100
    Effect: %10 of burning the opponent
    Priority fire move, say goodbye to Scizor in OU.
     
  4. Virizion

    Virizion ~ Taste the Rainbow ~

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    Virizion
    Wouldn't this be a better idea to post this in the Pokémon Chat Forums? Just a suggestion haha. Anyways:-

    QuickDraw
    Type: Normal
    Category: Support
    Priority: 0
    Accuracy: __
    Power: __
    Effect: Allows Pokémon to be switched in without taking damage from Pursuit and hazards, and negotiates the abilities Shadow Tag and Arena Trap.
     
    Last edited: Aug 16, 2013
  5. Disaster Area

    Disaster Area Badged Deucer

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    Disaster Area
    I agree with the idea to move this ^-^
     
  6. Xinc

    Xinc Time for Oras?

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    Freezing Water
    Concept: When I decided to go swimming today.

    Type: Water
    Powers: BP 80, Acc 100
    Effects: 10% chance to freeze your opponent. This effect doesn't work against Ice types.
     
  7. Aurist

    Aurist I do not jump for joy. I frolic in doubt.

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    Lasso
    Type: Fighting
    Physical
    Power: 40
    Acc: 100
    Effect: If this move hits after a switch, the pokemon that switched is dragged back in.

    Conversion 3
    Type: Normal
    Status
    Power: ---
    Acc: ---
    Effect: User's next attack changes to a random type.

    Stratos Bomb
    Special
    Type: Dragon
    Power: 70
    Acc: 100
    Effect: Clears all weather.

    Pirouette
    Special
    Type: Psychic
    Power: 20
    Acc: 100
    Effect: Removes hazards, Leech Seed, Fire Spin etc on user's side
    [Distrib: Spinda, Lilligant, Meloetta, Oddish, Mime Jr., Lotad, Cacnea, Kirlia, Chingling, Gothita, Smoochum, Staryu, Lunatone, Solrock, Baltoy, Uxie, Mesprit, Azelf, Sunflora, Cherrim, Cleffa, Igglybuff, Meowth, Spoink, Hoothoot, Maractus, Buneary, Togepi, Tyrogue, Elekid, Magby, Azurill, Wynaut, Budew, Bonsly, Happiny, Munchlax, Riolu, Manytke, Shuppet]
     
    Last edited: Aug 17, 2013
  8. Disaster Area

    Disaster Area Badged Deucer

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    Disaster Area
    Move: Swap Beam
    Type: Normal
    Effect: Swaps the foe's Attack and Special Attack stats. Activates until they switch out. Includes boosts. Could be useful against certain foes that aren't using mixed sets (i.e. this works well on an awful lot of things, assuming you can get it up). Distribution includes: Cleffa, Happiny, Audino, Genesect, Cresselia
     
  9. thehumangod1

    thehumangod1 New Member

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    I really like Lasso.
     
  10. The Tempest

    The Tempest Banned

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    The Tempest
    Sableye and Spiritomb suddenly gain top usage...
     
  11. The Tempest

    The Tempest Banned

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    The Tempest
    I've said this one before on other forums, but...

    Nail Bomb
    Type: Steel
    Priority: 0
    Power: 95
    Acc: 85
    Effect: Foe gains 'Nail Bomb' sub-status, making them take heavy damage at the end of the following turn. Switching passes status to switch-in. User can still attack the next turn.

    Concept: User throws a nail bomb... and it explodes a little later. Not great power, but enough for a Metagross or something to knock out a pokemon it would otherwise not be able to. It's kind of a better equivalent to dive/dig where you essentially forfeit a turn to attack twice the next.

    Distribution: Metagross, Klinklang, Registeel, maybe a couple of the monkey pokemon like Mankey and Infernape...


    Speaking of forfeiting turns to attack later...

    Time Shift
    Priority: -8 (Or whatever is slower than Trick Room)
    Power: -
    Acc: - (20% chance to fail)
    Effect: User may attack twice in the following turn. Time shift may not be selected during turn of effect. Effect applies to all pokemon on user's side of the field. Torment is applied by turn, so same move may be selected in same turn, but not the next. Choice items are applied normally.
    Distribution: Dialga, Celebi, Darkrai, Xerneas.

    Limited distribution but extremely effective. Perhaps could form a doubles strategy similar to Trick Room. Can't see it being broken due to presence of Protect, Fake Out AND Taunt in doubles stopping it in its tracks. Viable in Singles as well as a gimmick, likely alongside Eject Button, which would get a powerful sweeper in unharmed to take advantage of the next turn (Celebi uses this and is forced out by eject button. Terrakion comes in unharmed and proceeds to use Close Combat and Stone Edge in the same turn, any switch in takes very heavy damage. Again not broken because Eject button is 1-time use (Celebi can still use the effect but is weakened from the first and unlikely to get a chance to attack the next turn. Can see it working as a momentum-shifter like Explosion in days gone by (IE Heatran vs Blissey in 4th gen OU)
     
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  12. Angel Flonne

    Angel Flonne macaron

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    Angel Flonne
    Malediction
    Special
    Type: Ghost
    BP: 30
    PP: 10
    Acc: 80
    Effect: Inflicts Curse onto the opponent.

    I just thought that Curse needed some more love.

    Distribution: Most ghost types who get Curse and some dark and few psychic types.
    -----------------------------------
    Bewitch
    Special
    Type: Ghost
    BP: 90
    PP: 10
    Acc: 90
    Effect: Has a 10% chance to inflict "Bewitched" status (basically Encore) onto opponent.

    Encore in an attack with more base power than Shadow Ball. What more could you ask for?

    Distribution: Few tricky and evil Dark, Ghost and Psychic Pokemon, Murkrow and Misdreavus being two examples.
    -----------------------------------
    Benediction
    Physical
    Type: Light Psychic
    BP: 30
    PP: 5
    Acc: 100
    Effect: U-Turn, but the one you switch into will receive 30% of its full HP and cure its status (works before hazards, so it's very useful)

    Nullifies to some extent the effects of hazards, thus being pretty awesome. Low PP and BP hampers it a bit, though.

    Distribution: Gardevoir, Audino, Blissey, Chimecho, and most "Healish" pokemon get this move.
    -----------------------------------
    Cuff
    Physical
    Type: Steel
    BP: 80
    PP: 10
    Acc: 90
    Effect: In a similar vein as Fire Spin or Whirlpool, this move has higher Base Power, and the "Wrap" effect still lingers even after the user is knocked out or switched out. It is always for 5 turns.

    Cuff+Memento on a Choice pokemon and switch to a set up Pokemon. Have fun.

    Distribution: Klinklang, Registeel, Bronzong, Dialga. Mainly.
    -----------------------------------
    Lingering Frost
    Status
    Type: Ice
    BP: --
    PP: 15
    Acc: 100
    Effect: This moves functions similarly to Leech Seed, except this attack does Ice type damage. The Ice type damage is the same as half Stealth Rock damage to the respective types of pokemon. This move does 5% more damage in the hail. Abomasnow with Leech Seed and Lingering Frost = Stallol

    Goodbye sun, hello hail! not really, but whatever. one of the pokemon that will receive 30% of damage from this attack in the hail (i.e. quad effectiveness) is (off the top of my head...) Torterra. Bai torterra, not like anyone ever used you.

    Distribution: Mamoswine, Abomasnow, Beartic. Ice Goliaths only. :3
     
  13. [Black Knight]Gawain

    [Black Knight]Gawain Knight of Zero

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    [Black Knight]Gawain
    Windbreak
    Status
    Type: Flying
    BP: --
    PP: 40
    Acc: ---

    Description: An entry hazard functioning similar to Toxic Spikes, except it does 10% damage to HP and confuses opponent.

    ======x======
    Burning Drive
    Status
    Type: Fire
    BP: --
    PP: 10
    Acc: --

    Description: Increases Spd to +2 and SpAtk to +1, basically a Shift Gear for Fire-types.
    ======x=======
    Quick Bolt
    Special
    Type: Electric
    BP: 40
    PP: 30
    Acc: 100

    Description: Priority +1

    Please give to Technician user y/y?
     
  14. Sheldon1994

    Sheldon1994 New Member

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    View attachment 1768

    Seeya Later
    Type: Normal
    Category: Physical
    Power: 40
    Priority: -1
    Accuracy: 100%
    Effect: Inflicts regular damage. If the target takes damage from this move, target switches out after its next move.

    This move is essentially a delayed Roar or Whirlwind in the form of a Physical attack move. If the attack lands, it provides great synergy with Pursuit and Payback. Sets up a Pursuit or Payback move the turn following this move, guarenteeing these moves to have double power. Slow speed U-turn or Volt Switch users can get a type advantage on the switch. Doesn't affect Pokémon with Suction Cups or already under the effect of Ingrain. Ingrain cannot be used as a counter to Seeya Later as Seeya Later's effect is tied to the next move and will take precedence. If the User's pokemon is faster than the opponents, the User can effectively negate their own Seeya Later by following with Mean Look or Block.
     
  15. mibuchiha

    mibuchiha Was yea ra chs ieeya.

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    mibuchiha
    Prison Burn
    Fire, 100/100%, Special, Priority 0

    Attacks a random, not fainted pokemon in the opposing team that is NOT in the field.

    Sorta like a lottery that nabs your Scizor before it's out.
     
  16. Xinc

    Xinc Time for Oras?

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    Bewitched Staff: Attack
    Type: Ghost
    Special
    BP 75
    Acc 100
    Effect: Ignores all resistances and immunities, as well as super effective damage.

    Finally, Gengar can smack Chansey a few times.
     
  17. Amon

    Amon Normal User

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    PO Trainer Name:
    Phillipx or Phillipz
    Purity Restore
    Type: Psychic
    Status
    BP 0
    Acc: ~
    Effect: Restores field back to normal as if it was the first turn. Ends the effects of: Rain, Sun, Hail, Sandstorm, Trick Room, Spikes, Toxic Spikes,Steath Rock, Wonder Room, Gravity.
    Why: We always needed another move besides rapid spin to remove hazards and such. Could make hazards less common after all.
    Distribution: Gardevoir, Alakazam, Smeargle, and Celebi.
    --------------------------------------------------------------------------------------------------------------------------------
    Gravity Daze
    Type: Psychic
    Special
    BP:70
    Acc:100
    Effect: If gravity is in play, deals double damage.
    Distribution: Clefable, Gardevoir, pretty much all psychic pokemon, and liepard.
    --------------------------------------------------------------------------------------------------------------------------------
    Ancient Dance
    Type: Normal
    Status
    BP: 0
    Acc: ~
    Effect: Target's party member with highest base HP stat and removes 25% Of their HP. User using this move will gain +2 To all stats in the following turn.
    Distribution: Empoleon, All pokemon that are revived from fossils, Most Pure fighting Pokemon, and Mightyena.
    --------------------------------------------------------------------------------------------------------------------------------
    Hyper Cannon
    Type:Normal
    Special
    BP: 300
    Acc: 100
    Effect: After using this move, user can't attack for 2 turns.
    Distribution: All pokemon who can learn Hyper Beam.
    --------------------------------------------------------------------------------------------------------------------------------
    Damage Dust
    Type:Flying
    Status
    BP:0
    Acc:~
    Effect: Flying version of Steath rock.
    Why: To help remove all these damn Fighting types xd.
    Distribution:Almost all flying type pokemon. (not including those with prankster)
    --------------------------------------------------------------------------------------------------------------------------------
    Steel Rebirth
    Type:Steel
    BP:0
    Acc:~
    Effect: User recovers 50% of HP
    Distribution: All steel pokemon.
     
  18. Clarion

    Clarion Snow on the Sahara

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    Overdrive
    Type: Electric
    Damage: Special
    PP: 5
    BP: 140
    Acc: 90
    Effect: Lowers user's Special Attack by 2 Stages. Overheat/Leaf Storm/Psycho Boost kind of thing.
    Distribution: All Electric Pokemon (includes Arceus with Zap Plate) can learn this move.

    - - - - - - - - - - -

    Revolt Virus
    Type: Bug
    Damage: Special
    PP: 5
    BP: 120
    Acc: 85
    Effect: Has 30% chance of inducing "viral" poison to the opponent. Unless the poisoned Pokemon has Natural Cure, Viral Poison will deal normal Poison when that Pokemon stayed in, but when it switches in back again, it deals Toxic Poison.
    Distribution: Forretress (as of the moment)
     
  19. Conia

    Conia New Member

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    IV Smack
    Type: Dark
    PP: 10
    Acc: 100
    Power: 0-186, the power is equal to the total of IVs the opponent pokemon has.

    Basically, the more IVs the target has, the more damage it will deal.
     
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  20. Arceus_17

    Arceus_17 Avoid eye contact

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    PO Trainer Name:
    [Brief]A_17
    Venoburn
    Type: Poison
    Damage: Special
    PP: 5
    BP: 135
    Acc: 85
    Effect: Steel Types take regular damage (x1). 30% Burn Chance.
    Distribution: Seviper, Crobat, Gengar and Toxicroak.


    Pure Sacrifice
    Type: Fairy
    Priority: +1
    Category: Status
    Damage: --
    PP: 5
    Acc: --
    Description: User faints and creates a magical field which prevents your opponent from laying entry hazards for 10 turns (Works against every opposing Pokémon)

    Distribution: Gardevoir and Mawile.
     
    Last edited: Sep 9, 2013
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  21. Domo Genesis

    Domo Genesis Member

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    Domo Genesis
    Pimp Slap

    Type: Dark
    Power: 50
    Accuracy: 90
    PP: 15
    Effect: Does double damage if used on a Female Pokemon, and half if it is male.

    Distribution: Most, if not all, Dark Types, Diggersby
     
    Last edited: Nov 4, 2013
  22. Shadow Sneak

    Shadow Sneak came in like

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    PO Trainer Name:
    Shadow Sneak
    Dark Surge
    Type: Dark
    Power: 140
    Category: Special
    Accuracy: 90
    PP: 5
    Effect: Sharply lowers Sp Atk.

    Shadow Burst
    Type: Ghost
    Power: 140
    Category: Special
    Accuracy: 90
    PP: 5
    Effect: Sharply lowers Sp Atk.

    I think you know where I'm getting at :D
     
  23. Aurist

    Aurist I do not jump for joy. I frolic in doubt.

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    Scent Cloak
    Type: Normal
    Status
    Power: ---
    Acc: ---
    Effect: User becomes immune to Normal and Fighting type attacks. Essentially an exact opposite of Odor Sleuth / Foresight
    Distribution: Girafarig, Spritzee/Aromatisse, Zigzagoon/Linoone, Munna/Musharna, Stunky/Skuntank, Gloom/Vileplume/Bellossom, Grimer/Muk, Sableye, Mawile, Trubbish/Garbodor, Lillipup/Herdier/Stoutland, Growlithe/Arcanine, Phanpy/Donphan, Shuppet/Banette, Swinub/Piloswine/Mamoswine, Furfrou, Tepig/Pignite/Emboar, Heatmor, Duskull/Dusclops/Dusknoir

    Pas De Deux
    Type: Fairy
    Status
    Power: ---
    Acc: 100
    Effect: Raises speed of User and target by +2.
    Distribution: Kirlia/Gardevoir/Gallade, Meloetta
     
  24. Cirno

    Cirno Romantic

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    PO Trainer Name:
    Alice
    Snowstorm
    Type: Ice
    Category: Physical
    Power: 90
    Acc: 100
    Effect: 10% chance of causing the opponent's Defense to drop. Hits all opponents in Doubles/Triples.
    Distribution: Sneasel, Weavile, Snorunt, Glalie, Froslass, Snover, Abomasnow, Swinub, Piloswine, Mamoswine, Cubchoo, Beartic, Vanillish, Vanillite, Vanilluxe, Kyurem, Amaura, Aurorus by level (can be bred onto all other ice-types)

    Diamond Dust
    Type: Ice
    Category: Other
    Power: ---
    Acc: ---
    Effect: Changes the terrain to "Diamond Dust" for 5 turns, 8 if Icy Rock is held. Halves damage taken from all Fire-type attacks for all Pokémon on the field. All Ice-types gain a 100% defense boost. Secret Power causes freeze. Nature Power becomes Blizzard.
    Distribution: Articuno, Snorunt, Glalie, Froslass, Regice, Cryogonal, Snover, Abomasnow, Vanillish, Vanillite, Vanilluxe, Kyurem, Amaura, Aurorus. Cannot be bred.

    Some stuff for Ice-types, like a not-missing physical move and a terrain move.
     
  25. Xdevo

    Xdevo Phrasing Super Moderator Tour Director Super Moderator Tour Director

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    Gale Force
    Type:Flying
    Category:Special
    Power:130
    Acc: 90
    Effect:The User's Special Attack is lowered by 2 stages.
    Users: Moltres, Tornadus, Zapdos, Articuno, Unfezant, Rotom-S, Charizard, Togekiss, Dragonite, Latios, Latias, Driftblim, Swanna, Honchkrow, Yanmega, Thundurus

    Flying-type Overheat, lots of users that all needed accurate or more powerful stab moves.


    Overcharge
    Type:Electric
    Category: Special
    Power:80
    Acc: 95
    Effect: This move ignores all immunities.
    Users: Zapdos, Rotom, Manectric, Lanturn, Stunfisk, Magnezone, Electabuzz, Jolteon, Ampharos, Raikou, Heliolisk, Eelektross, Zebstrika, Probopass, Klinklang, Electrode

    Cool move for Electric-types to not get rekt by the HP nerf.
     
    Last edited: Dec 21, 2013
  26. pokemonnerd

    pokemonnerd Only uso listens to pnerd. Devo too. Article Contributor Article Contributor

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    Hibernation
    Type: Normal
    Category: Other
    Power: --
    Acc: --

    Effect:The User falls asleep for 2 turns. If the user has any berries or Leftovers held, this Pokemon now gets 15% HP recovery every turn in exchange for losing the item. Lasts the entire match after switching. Otherwise, this move works like Rest.
    Users: Snorlax's line, Ursaring's line, Beartic's line, Crobat's line, Torkoal, Blastoise's line, Shaymin(-S), other animals that hibernate.
     
  27. Domo Genesis

    Domo Genesis Member

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    PO Trainer Name:
    Domo Genesis
    Frost
    Type: Ice
    Category: Status
    Power: --
    Accuracy: --

    Effect: lowers the temperature to the point where all pokemon besides ice and fire types have their speed lowered by one stage for 5 turns, including ones that switch in and the ones currently in play

    Users: Ice types
     
  28. Spriter

    Spriter Banned

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    Flurry Punch
    Type: Fire
    Caregory: Physical
    Priority: +1
    Power: 30
    Accuracy: 95
    Effect: Hits 2-5 times. 2.5% chance to burn.

    Users: Fire types with fists and speed over base 80.
     
  29. Dr. Doom

    Dr. Doom Long time hater of stall

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    Psycho Rush
    Type: Psychic
    Category: Physical
    Makes Contact
    Power: 120
    Effect: 25% recoil to the attacker, may also confuse the foe
    Distribution: Physically inclined Psychic types.

    Disarm
    Type: Normal
    Category: Status
    Accuracy: 100
    Effect: Prevents the use of attacking moves for a few turns
    Distribution: TM, learnt by most cute Pokémon
     
  30. Spriter

    Spriter Banned

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    GARBODOR FINALLY HAS HIS USES
     
  31. TraceofLife

    TraceofLife Lucky Strike

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    PO Trainer Name:
    TraceofLife
    Mythical Amphibion
    Type:Fairy
    Category: Special
    Accuracy: 100
    Power: 120
    Effect: 2 turn move
    distribution: Gardevoir's line, Mawile, Xerneas, Clefable
     
  32. Jexulus

    Jexulus New Member

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    Encase
    Type: Ice
    Category: Status
    Accuracy: -
    Power: -
    Effect: The user encases itself in thick ice, increasing Defense and Special Defense by +4, but decreasing Speed to minimum (-12) and inducing the Freeze status effect. If sun is in effect or the user already has a status effect, the move fails.
     
  33. Dr. Doom

    Dr. Doom Long time hater of stall

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    Name: Ice Trap
    Type: Ice (Duh)
    Category: Status
    Accuracy: _
    Power: _
    Effect: Pointed Ice blades hover above the opponent's side. Pokémon that switch in take damage according to how weak they are to Ice type moves. 10% neutral, 5% resist, 2.5% X4 resist, 25% weak, 50% X4 weak. When an Ice type switches in, they remove this hazard.
    Distribution: Beartic line, Vanilluxe line, Mamoswine line, Cryogonal, Gliaceon, Cloyster etc.
     
  34. bodacious

    bodacious Heaven Sent

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    PO Trainer Name:
    bodacious
    Wind Force
    Category: Special
    Type: Flying
    Priority: 0
    Accuracy: 100
    Power: 90
    Effect: Switches opponent out
    Distribution: Thundurus, Landorus, Tornadus, Salamence, Flygon, Togekiss
     
  35. Dr. Doom

    Dr. Doom Long time hater of stall

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    Shrapnel Beam
    Category: Special
    Type: Rock
    Priority: 0
    Power: 120
    Accuracy: 85
    Effect: May lower target's defence
    Distribution: TM. Give special attacking Rock types something good.
     
  36. ThunderStruck0011

    ThunderStruck0011 ;)

    Joined:
    Jul 7, 2014
    Messages:
    133
    Likes Received:
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    PO Trainer Name:
    megR
    Shock Drive
    Category: Status
    Type: Electric
    Priority: 0
    Power: 0
    Accuracy: -
    PP: 30
    Effect: Raises users speed and special attack by 1 stage
    Ice Coat
    Category: Status
    Type: Ice
    Power: 0
    Priority: 0
    Accuracy: 75
    Pp: 25
    Effect: Opponent is frozen
     
  37. JinLong88

    JinLong88 Golden Dragon

    Joined:
    Jan 18, 2011
    Messages:
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    Moves to complement Flame Charge & Charge Beam
    all below cause 40BP damage, have 100% move accuracy & 100% effect accuracy (including Charge Beam) :

    Charge Beam (electric, special) - raises special attack by one stage
    Flame Charge (fire, physical) - raises speed by one stage
    Brittle Fist (ice, physical) - user encases knuckles in ice, raises attack by one stage as it punches foe.
    Bamboo Arm (grass, physical) - user's arm becomes a bamboo staff to swing at enemy, new armor raises defense by one stage.
    Rising Tide (water, special) - user brings in a tide to damage opponent, while submerging oneself to raise special defense by one stage.

    I see theory-mons using these moves, :D --
    Brittle Fist - Technician Weavile (w/ bite & ice shard)
    Bamboo Arm - SD grass/fairy Mega Celebi
    Rising Tide - Quiver Dance water/fairy Mega Milotic
     
  38. Cirno

    Cirno Romantic

    Joined:
    Aug 6, 2011
    Messages:
    517
    Likes Received:
    356
    PO Trainer Name:
    Alice
    Corrosive Acid
    Type: Poison
    Category: Special
    BP: 70
    Accuracy: 100
    PP: 15
    Priority: +0
    Target: Adjacent Pokémon
    Effect: Deals Super-Effective damage against Steel-types. Has a 10% chance to lower Defense by 1 stage.
    Distribution: Everything that gets Acid/Acid Spray.

    Skedaddle
    Type: Normal
    Category: Other
    BP: --
    Accuracy: --
    PP: 20
    Priority: -7
    Target: Self
    Effect: Switches the user out.
    Distribution: Smaller, faster-looking Pokémon. Including, but not limited to: Meowth, Joltik, Sneasel, Scatterbug, Remoraid.

    Life Siphon
    Type: Bug
    Category: Physical
    BP: 75
    Accuracy: 100
    PP: 10
    Priority: 0
    Target: Any adjacent Pokémon.
    Effect: Steals 75% HP when targeting an enemy. Deals double damage and raises Attack and Speed 2 Stages when targeting an ally, whilst lowering the Defense and Special Defense of the ally by 1 stage.
    Distribution: Anything with Leech Life.
     
    Last edited: Nov 14, 2014
  39. La.Neptune

    La.Neptune Active Member

    Joined:
    Aug 13, 2014
    Messages:
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    PO Trainer Name:
    Lord Neptune
    Name-Strata Gem
    Type-Rock
    Category-Special
    BP:50
    Accuracy:100
    PP:5
    Priority:0
    Target:All opponent's Pokemons
    Effect:Hits 1-5 times in a row in a single turn.
    Distribution:Fossils and some small Rock types.


    Name-Flash Wind
    Type-Flying
    Category-Special
    BP:90
    Accuracy:85
    PP:15
    Priority:0
    Target:Any adjacent pokemons
    Effect:Has 45% chance to raise all Stats.
    Distribution:All Fully-Evolved Flying Type Pokemons



    Name-DNA Blast
    Type-Psychic
    Category-Special
    BP:200
    Accuracy:100
    PP:10
    Priority:0
    Target:Any adjacent pokemons
    Effect-Deals terrific damage and takes out 50% health of the user.
    Distribution: Mewtwo, Gardevor, Porygon family,Genesect and many fully evolved Psychic Pokemons.
     
  40. lightningjohnesystrike13d

    lightningjohnesystrike13d Just call me Johnes, please!

    Joined:
    Sep 19, 2014
    Messages:
    6
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    Short Fuse
    Category: Physical
    Type: Electric
    Priority: 0
    Accuracy: 100%
    Power: 25
    Effect: Multi-hit attack. 2-5 times in a turn
    Distibution: TM and All Electric type pokemon

    ==============================================================

    Atomic Bomb
    Category: Special
    Type: Poison
    Proirity: o
    Accuracy: 90%
    Power: 140
    Effect: has 30% chance of Badly Poison opponent, deals normal effectiveness to all types, Takes recoil damage of 1/3 user HP
    Distribution: All fully Evolved poison type (especially koffing)

    ==============================================================

    Hyper Nova
    Category: Special
    Type: Fairy
    Priority: o
    Accuracy: 90%
    Power: 140
    Effect: has 30% chance of increasing user Special Attack by 2 (+2), deals normal effectiveness to all types, Takes recoil damage of 1/3 user HP
    Distribution: All fully Evolved fairy type and half psychic type