I don't really see how Moltres is guaranteeing you two kills, even when you can only revenge kill it. You're assuming that you bring Moltres in without taking any damage aside from Stealth Rock, because otherwise Moltres will die to said Stealth Rock upon switching out and coming in again (and if your opponent brings in a revenge killer, Moltres is guaranteed to die barring a Rapid Spin somewhere in between). Not only that, you assume you can do this twice every match. The odds of this happening are very slim, because Moltres can't afford to take any direct damage or status. You'd have to predict your opponent to use some kind of setup move like Spikes, Light Screen, Swords Dance etc which only means that you're good at predicting, but it doesn't make Moltres broken. The other scenario is that something else dies before you bring in Moltres, but that also defeats your argument because you're just trading kills at that point. If anything Moltres' x4 Stealth Rock weakness puts you at a disadvantage in that scenario. Then there is ofcourse the possibility of leading with Moltres, but that's 50/50 again because your opponent could lead with something that threatens Moltres out. Either way I just wanted to point this out, people in this discussion have been theorymonning alot (not pointing at anyone) and like ZoroDark said himself, you need to play LU enough to see that Moltres is not the insanely overpowering threat that people make it out to be .