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Two Type Move Combos Gen 6 (Coverage, Resistances)

Discussion in 'Pokémon Chat' started by True X5Dragon, Oct 4, 2013.

  1. True X5Dragon

    True X5Dragon Dancin' All D-Nite

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    Pokemon_3a7aa2_542039.jpg


    I haven't mentioned Shedinja below because this lil bugger resists almost everything (and dies to everything). Feel free to correct any mistakes or suggest something new, I hope this is the right forum for this, this doesn't mention any pokemon by name and is spoiler free, enjoy:



    3 Resists or Less:


    A) Normal/Fighting w/Scrappy:

    No Resistances


    B) Ghost/Fighting:

    Resisted by: Normal/Ghost
    Perfect Third Type Coverage: Water, Fire, Electric, etc.


    C) Fairy/Ghost:

    Resisted by: Normal/Poison, Normal/Fire, Normal/Steel
    Perfect Third Type Coverage: Water, Electric, etc.


    D) Fairy/Dark:

    Resisted by: Fire/Fairy, Poison/Fairy, Fairy/Steel
    Perfect Third Type Coverage: Water, Electric, etc.


    --------


    4 to 5 Resists:




    A) Flying/Water:
    Resisted by: Electric/Water, Steel/Water, Dragon/Steel, Dragon/Electric
    Perfect Third Type Coverage: Ground


    B) Fairy/Water:
    Resisted by: Steel/Grass, Steel/Water, Poison/Water, Poison/Grass
    Perfect Third Type Coverage: Ground


    C) Dragon/Ghost (aka Dragon Ball):
    Resisted by: Dark/Fairy, Normal/Fairy, Steel/Dark, Steel/Normal
    Perfect Third Type Coverage: Fire, Water, Electric


    D) Ground/Rock (aka EdgeQuake):
    Resisted by: Grass/Fight, Grass/Ground, Flygon (Ability), Bronzong (Ability), Claydol (ability)
    Perfect Third Type Coverage: Fire
    *With Mold Breaker only 2 types resist this


    E) Dragon/Fire:
    Resisted by: Heatran (ability), Fairy/Fire, Fairy/Rock, Fairy/Water, Fairy/Dragon
    Perfect Third Type Coverage: Ground


    F) Dragon/Water:
    Resisted by: Steel/Water, Steel/Grass, Fairy/Grass, Fairy/Water, Fairy/Dragon
    Perfect Third Type Coverage: Ghost


    ----



    6 to 10 resists:




    A) Ice/Electric (aka BoltBeam):

    Resisted by: Steel/Electric, Ice/Electric, Fire/Electric, Lanturn (Ability), Thick Fat Mamoswine, Lightning Rod Seaking
    Perfect Third Type Coverage: Ghost


    B) Dragon/Electric:
    Resisted by: Steel/Electric, Steel/Ground, Steel/Grass, Fairy/Grass, Fairy/Ground, Fairy/Electric
    Perfect Third Type Coverage: Ground


    C) Dark/Flying:

    Resisted by: Dark/Electric, Steel/Dark, Fairy/Steel, Fairy/Electric, Rock/Fairy, Dark/Rock
    Perfect Third Type Coverage: Water


    D) Ice/Ground:

    Resisted by: Water/Bug, Ice/Bug, Bronzong (Ability), Rotom-F, Rotom-W, Rotom-H (abilities), Cryogonal (ability)
    Perfect Third Type Coverage: Rock


    E) Normal/Water:

    Resisted by: Water/Ghost, Water/Steel, Grass/Steel, Storm Drain Cradily (Ability), Dragon/Ghost, Dragon/Steel, Grass/Ghost
    Perfect Third Type Coverage: N/A


    F) Flying/Fighting:
    Resisted by: Electric/Flying, Electric/Fairy, Steel/Ghost, Ghost/Electric, Ghost/Rock, Poison/Electric, Psychic/Electric
    Perfect Third Type Coverage: Water


    G) Fairy/Electric

    Resisted by: Poison/Grass, Poison/Ground, Steel/Grass, Steel/Electric, Steel/Ground, Poison/Electric, Fire/Ground, Fire/Electric, Fire/Grass
    Perfect Third Type Coverage: Ghost


    H) Normal/Ground:

    Resisted by: Ghost/Flying, Rock/Flying, Grass/Ghost, Bug/Ghost, Steel/Flying, Mismagius (ability), Gengar, Bronzong (abilities), Rotom-S (ability)
    Perfect Third Type Coverage: Ghost


    I) Rock/Fighting:

    Resisted by: Psychic/Ground, Psychic/Fight, Ghost/Fight, Ground/Poison, Poison/Fight, Fairy/Fight, Fairy/Ground, Steel/Ghost, Ghost/Ground
    Perfect Third Type Coverage: Fire, Water


    J) Dark/Water:

    Resisted by: Dark/Grass, Dark/Water, Dragon/Fairy, Dragon/Dark, Dragon/Fight, Fairy/Water, Fairy/Grass, Water/Fighting, Grass/Fighting
    Perfect Third Type Coverage: Fairy


    K) Dark/Ground:

    Resisted by: Grass/Dark, Grass/Fairy, Bug/Fairy, Flying/Fighting, Bug/Dark, Flying/Dark, Flying/Fairy, Fighting/Bug, Grass/Fight, Hydregion (ability)
    Perfect Third Type Coverage: N/A



    =====



    Great Defensive Types:



    Steel/Ghost:
    Resists: Normal (Immune), Fight (Immune), Poison (Immune), Dragon, Bug (x.25), Grass, Fairy, Rock, Flying, Steel, Ice, Psychic

    Steel/Fire:
    Resists: Dragon, Bug (x.25), Ice (x.25), Grass (x.25), Fairy (x.25), Poison (Immune), Normal, Psychic, Steel
    *Heatran has the ability Flash Fire which powers up when hit by a fire attack

    Steel/Fairy
    Resists: Rock, Grass, Psychic, Flying, Poison (Immune), Dragon (Immune), Dark, Bug (x.25), Normal, Ice

    Steel/Grass:
    Resists: Water, Dragon, Grass (x.25), Electric, Psychic, Poison (Immune), Rock, Fairy, Normal, Steel

    Steel/Electric:
    Resists: Poison (Immune), Normal, Flying (x.25), Rock, Bug, Steel (x.25), Grass, Electric, Psychic, Ice, Dragon

    Steel/Water:
    Resists: Normal, Flying, Rock, Bug, Steel (x.25), Water, Psychic, Ice (x.25), Dragon, Poison (Immune)

    Water/Poison:
    Resists: Fight, Fire, Fairy, Bug, Poison, Water, Steel, Ice

    Dragon/Fairy:
    Resists: Dragon (Immune), Dark, Fight, Bug, Water, Fire, Grass, Electric

    Electric/Fairy
    Resists: Electric, Fight, Bug, Dark, Flying, Dragon (Immune)

    Normal/Fairy:
    Resists: Ghost (Immune), Dragon (Immune), Bug, Dark
     
    Last edited: Oct 6, 2013
  2. Dr. Fuji

    Dr. Fuji Active Member

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    This is pretty cool but you have a few mistakes.

    Flying/Fighting is also resisted by Ghost/Electric, Ghost/Rock and you have Flying/Electric in there twice.
    Dark/Flying is also resisted by Rock/Fairy, Dark/Rock
    Dragon/Water is also resisted by Fairy/Dragon

    Water/Poison does not resist Grass
    Steel/Fire has a 4X resistance to Fairy

    I'm sure there are more I only gave this a brief look over considering it's quite late but I feel this could be a very handy resource once it has been proofed I'll give it another look tomorrow.
     
  3. True X5Dragon

    True X5Dragon Dancin' All D-Nite

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    Thanks Dr., I made the changes and some things shifted up/down. I also added Water/Steel as great defensive type.
     
  4. Amon

    Amon Normal User

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    Another error... Water/steel resists steel by 4x. So 0.25. Look at empoleon.
     
  5. Dr. Fuji

    Dr. Fuji Active Member

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    Man you really should proofread your future work before submitting it I found a ton of mistakes.

    Dragon/Electric is also resisted by Fairy/Grass and Steel/Grass.

    Flying/Fighting is also resisted by Poison/Electric and Psychic/Electric.

    Dark/Ground is also resisted by Grass/Fairy, Bug/Fairy, Flying/Fighting and Bug/Dark.

    Fairy/Electric is also resisted by Fire/Ground, Fire/Electric and Fire/Grass.

    Ice/Electric is resisted by Electric/Fire and Electric/Ice, Rotom-H and F's ability has nothing to do with their Electric/Ice resistance.

    Normal/Water is also resisted by Grass/Ghost.

    Normal/Ground is also resisted by Grass/Ghost and Bug/Ghost.

    Dark/Water is also resisted by Fairy/Water, Fairy/Grass, Water/Fighting and Grass/Fighting also you have Grass/Dark in there twice.

    Dark/Fighting is also resisted by Fairy, Flying/Fighting, Flying/Fairy, Ground/Fairy, Fire/Fairy, Water/Fairy, Grass/Fairy, Electric/Fairy and Dragon/Fairy (9!).

    Dark/Fairy is also resisted by Fairy/Steel also it is not resisted by Fire/Fighting, Fire/Dark, Poison/Dark or Fire/Poison as Fairy hits Fighting and Dark types super effectively and Dark hits Fire/Poison neutrally.

    Rock/Fighting is also resisted by Fairy/Ground

    Dark/Electric is also resisted by Dark/Electric and Grass/Dark
     
  6. True X5Dragon

    True X5Dragon Dancin' All D-Nite

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    Threads like this are best reviewed by the community to get better suggestions and proof read the work presented, for now and in the future when new pokemon and ability combos are revealed and have to be added above. I've also added Steel/Electric as a great defensive typing.
     
  7. Rioku

    Rioku Not again.

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    I wonder if the dual type damage would compound. That would mean scrappy normal fighting would only do neutral damage to steels, so it would be resisted by steel rock. Again not entirely sure on this.
     
  8. Yagura

    Yagura

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    This need some maths: 4/4 = 1.

    Rock/Steel are weak to Fighting *4, but they resist Normal *4..

    So it'll be neutral.
     
  9. Rioku

    Rioku Not again.

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    Oh yeah well I messed that up.
     
  10. Disaster Area

    Disaster Area Badged Deucer

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    Normal/Ghost coverage is only resisted by bisharp and tyranitar, and anything else with the same typing.
     
  11. Scatterbrain

    Scatterbrain You only live once*

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    Mega-Ttar too! (;