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[Final] Sawk

Discussion in 'Gen 5 NU Analyses' started by Alfalfa, Oct 6, 2013.

  1. Alfalfa

    Alfalfa Underappreciated

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    [​IMG]
    This analysis appears to be extremely outdated. - Now updated

    ==General==
    Throughout the entirety of Generation 5, NU has slowly adapted itself towards handling Sawk much better. However, Sawk is still one of the best Fighting-types in NU, facing competition with only Primeape as the best. With a solid base 125 attack, 85 speed, and two great abilities in Mold Breaker and Sturdy, Sawk is incredibly annoying to take out. Choice Band variants are very difficult to wall, as even Alomomola and Tangela are not safe from Sawk's sheer power. Sawk also makes a great revenge killer with a Choice Scarf, and regardless of what item it is holding, will give offensive teams a lot of problems.

    However, Sawk has some handicaps that keep it from completely bulldozing through every team in sight. It has issues beating Misdreavus, Dusknoir, and Musharna, three common Pokemon in the tier. Furthermore, its 75/75/75 bulk is unimpressive, and its average base 85 speed leaves it prone to be revenge killed. As a result, Sawk cannot do as much as it would like to do. Despite these flaws, never overlook Sawk, as its sheer power makes it a threat for every NU team.

    ==Choice Band==
    {{set
    |name=Choice Band
    |pkmn=Sawk
    |item=Choice Band
    |ability=Mold Breaker
    |ev=252 Atk / 4 SDef / 252 Spd
    |nature=Adamant
    |move1=Close Combat
    |move2=Stone Edge
    |move3=Earthquake
    |move4=Ice Punch}}

    With a Choice Band, Sawk is one of the most potent wallbreakers in the tier. It can cleanly 2HKO Alomomola with Close Combat, something that no other Pokemon in the tier can boast of with a Choice Band alone. Also, with Mold Breaker, Sawk can OHKO Golem and Gigalith through Sturdy, preventing them from even getting Stealth Rock up. The only Pokemon that can dare switch in on Sawk are bulky Psychic and Ghost-types. Stone Edge OHKOs Charizard without Stealth Rock up, and does a number to other Flying-types in the tier, such as Golbat. With Mold Breaker, Earthquake now hits Haunter and Weezing, who would normally be immune to it, allowing Sawk to get past the Poison-types that resist Close Combat. Ice Punch cleanly 2HKOes Vileplume and Exeggutor, who would otherwise tank every move from this set.

    ===Synergy===
    This set is rather adept at targeting and KOing Custap leads. As a result, Pokemon that despise Stealth Rock users, such as Charizard and Swellow, appreciate Sawk's ability to remove Sturdy users before they can even lay down Stealth Rock. Pokemon that appreciate not being walled, such as Carracosta, Swellow, and Samurott are also good teammates. Sawk has troubles beating bulky Psychic and Ghost-types such as Musharna, Misdreavus, and Dusknoir; Houndoom is thus a good teammate, as it can KO these Pokemon rather easily with its Dark STAB. Metang is also a good teammate, being able to switch into Flying and Psychic-type attacks for Sawk, while being able to set up Stealth Rock to assist Sawk with beating Tangela and Alomomola.

    ==Choice Scarf==
    {{set
    |name=Choice Scarf
    |pkmn=Sawk
    |item=Choice Scarf
    |ability=Sturdy
    |ev=252 Atk / 4 SDef / 252 Spd
    |nature=Adamant
    |move1=Close Combat
    |move2=Stone Edge
    |move3=Ice Punch
    |move4=Knock Off|move41=Earthquake|move42=Toxic}}

    Sawk also makes for a good Choice Scarf user with enough sheer power, and a good enough speed stat. STAB Close Combat does a lot of damage to offensive Pokemon that do not resist it, coming off such a solid base 125 attack. Stone Edge hits the Bug and Flying-types that resist Close Combat, such as Charizard and Butterfree, hard. Ice Punch hits Roselia and Vileplume harder than anything on this set, and OHKOes Altaria. The final move is a bit more difficult to decide on: Knock Off cripples the walls that generally switch into Sawk; for example, Tangela and Misdreavus lose their Eviolites, Dusknoir and Musharna lose their Leftovers, and so on. Earthquake Poison-types such as Muk and Garbodor, but without Mold Breaker, it is much more risky, and can make Sawk set-up fodder. Toxic allows Sawk to cripple every wall that would switch into it, sans Musharna, but getting locked into Toxic is not exactly the best idea.

    Sturdy is chosen as the ability here so Sawk cannot be OHKOed by opposing revenge killers. An Adamant Nature is chosen over Jolly because Jolly does not outrun anything significant.

    ===Synergy===
    Sawk wants anti-hazard support to keep entry hazards from cancelling out Sturdy. Anti-leads, such as Serperior and Misdreavus, can prevent hazards leads from getting their hazards up. However, Wartortle can Rapid Spin away any entry hazard that gets laid down, even against Ghosts, courtesy of Foresight. Entry hazards of Sawk's own come handy in wearing down the opponent. Spikes in particular allows Sawk to secure 2HKOs on more defensive Pokemon, such as Wartortle and Vileplume. Roselia and Garbodor are good Spikes users to pair up with Sawk. Golem can also lay down Stealth Rock to wear down Flying-types. Wallbreakers are also handy to defeat walls that would give Scarf Sawk a hard time, such as Tangela; Eelektross, Rampardos, and Ursaring are good teammates that can break down these walls.

    ==Other Options==
    Sawk has a couple of other options available, but they are not any more useful than the choices above. Reversal is an okay option on the Choice Scarf set, as Sawk can easily bulldoze through teams after activating Sturdy. However, not only will walls give it trouble, priority users only need a click of a button to end Sawk's fun. Life Orb looks good on paper, and can be used with Pain Split to recover HP, but Sawk will die too easily with its mediocre bulk, and the defense drops from Close Combat. Fling looks good on paper to hit Psychic and Ghost-types, but it only works once. Fire Punch and ThunderPunch do not add any additional coverage; Close Combat hits Alomomola harder than ThunderPunch, and Fire Punch does the same thing to Exeggutor and Vileplume as Ice Punch. Sawk can set up Sunny Day or Rain Dance for a weather, but there are better, more reliable candidates to set up weather. Sawk can use Counter to surprise the opponent, but it already hits hard as is. Taunt can frustrate walls that switch into Sawk, but forgoing a Choice item is not worth it. Finally, Expert Belt and Black Belt can bluff a Choice set, but Sawk prefers as much as power or speed that it can get.

    ==Checks & Counters==
    Sawk is a bit difficult to counter, but there are brave souls that can stand up to its wrath. Bulky Psychic and Ghost-types, such as Misdreavus, Dusknoir, and Musharna wall even the Choice Band set. The Choice Scarf set is much easier to wall, as Alomomola, Vileplume, Tangela, and Exeggutor can now beat it. However, they all hate Knock Off, and Alomomola and Tangela hate Toxic. Faster Choice Scarf users, such as Rotom-S and Charizard, can easily revenge kill Sawk, regardless of the set; however, if Sawk is holding a Choice Scarf, then OHKOing it will be a bit complicated, due to Sturdy. Weezing walls the Choice Scarf set with impunity, but it does not like Knock Off at all. Priority users can wear down Sawk, but none of them come close to 2HKOing unless Sawk is at -2 or lower from the Close Combat drops. Finally, Gurdurr can survive a Banded Close Combat, and can take advantage of the -1 Defense drop with the combination of Drain Punch + Mach Punch.

    [Secret]
    *Although the metagame has shaped itself to handle it much better, Sawk is still one of the best Fighting-type in NU, facing competition from only Primeape as the best.
    *Two great abilities in Mold Breaker and Sturdy help Sawk out a lot.
    *Base 125 Attack and 85 Base Speed are great offensively, and combined with Choice Band, makes Sawk very hard to wall.
    *However, Sawk has some handicaps that prevent it from completely bulldozing through every team.
    *It has troubles beating Misdreavus, Dusknoir, and Musharna, three common Pokemon in the tier.
    *75/75/75 bulk and average base 85 speed leaves it prone to being revenge killed.
    *Despite these flaws, Sawk is a threat that every team must be prepared for it.

    Sawk @ Choice Band
    Trait: Mold Breaker
    EVs: 252 Atk / 4 SDef / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Close Combat
    - Stone Edge
    - Earthquake
    - Ice Punch

    *With a Choice Band, Sawk has an absurdly high amount of power.
    *Using Mold Breaker, Sawk can OHKO Golem and Gigalith through Sturdy, preventing them from even getting Stealth Rock up.
    *Close Combat 2HKOes even Alomomola, who is one of the sturdiest physical in walls in NU. The only thing that can possibly stomach a Close Combat are bulky Ghosts and resists.
    *Stone Edge OHKOes Charizard and other Flying-types in the tier.
    *Earthquake is for bulky Poison-types, especially Haunter and Weezing, whose Levitate is cancelled by Mold Breaker.
    *Ice Punch 2HKOes Exeggutor and Vileplume, who would otherwise be able to tank this set.

    ===Synergy===
    *Pokemon that despise Stealth Rock users, such as Charizard and Swellow, appreciate Sawk's ability to remove Sturdy users from the match in one hit.
    *Sawk cannot beat Musharna, Misdreavus, or Dusknoir; Houndoom can take all three of them out.
    *Metang is a good teammate for Sawk, being able to switch into Flying and Psychic-types that trouble it, while being able to set up Stealth Rock to help beat Tangela and Alomomola.
    *Pokemon that appreciate their counters disposed of, such as Carracosta and Swellow, are good teammates

    ==Choice Scarf==
    Sawk @ Choice Scarf
    Trait: Sturdy
    EVs: 252 Atk / 4 SDef / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Close Combat
    - Stone Edge
    - Ice Punch
    - Knock Off / Earthquake / Toxic

    *Sawk is a solid Choice Scarf user, and makes up for the average speed with sheer power.
    *Close Combat destroys most offensive Pokemon that do not resist it.
    *Stone Edge hits Bug and Flying-types that resist Close Combat, such as Charizard and Butterfree.
    *Ice Punch hits Vileplume and Roselia harder than anything on this set.
    *Knock Off cripples the walls that generally switch into Sawk. Earthquake allows Sawk to hit grounded Poison-types, such as Muk, but getting locked into it without Mold Breaker is very risky. Toxic allows Sawk to cripple every wall that can beat it, sans Musharna, who has Synchronize + Heal Bell.
    *Sturdy works better here so it cannot be OHKOed by opposing revenge killers.
    *Adamant Nature is chosen over Jolly because Jolly does not outrun anything significant.

    ===Synergy===
    *This set wants anti-hazard support from anti-leads like Serperior and Misdreavus
    *Wartortle can Rapid Spin away any entry hazard that comes in Sawk's way, even against Ghosts, courtesy of Foresight.
    *Entry hazard users, such as Roselia and Golem, are good teammates to help wear down the opponent.
    *Wallbreakers, such as Eelektross, Rampardos, and Ursaring can pummel past any wall that stands in the way.

    *Sturdy + Reversal seems tempting, but there are too many priority users and Pokemon faster than Sawk that can revenge kill him. However, it is not a bad choice on the Choice Scarf set if you can get Ghost-types and priority users out of the way.
    *Life Orb looks good on paper, but Sawk will die too easily with its mediocre bulk.
    **Pain Split can be used with Life Orb to recover HP, but Sawk is better off just attacking.
    *Fling looks good on paper to hurt Psychic and Ghost-types, but it only works once.
    *Fire Punch and Thunderpunch do not add any additional coverage; Close Combat hits Alomomola harder than Thunderpunch, and Fire Punch does the same thing to Exeggutor and Vileplume as Ice Punch.
    *Sawk has access to Sunny Day and Rain Dance, but there are better candidates to set them up.
    *Sawk has Counter, but it already hits hard as is.
    *Expert Belt and Black Belt can bluff a Choice set, but Sawk prefers as much as power or speed that it can get.

    ==Checks & Counters==
    *Misdreavus, Dusknoir, and Musharna wall even the Choice Band set
    *The Choice Scarf set is much easier to wall, as Alomomola, Vileplume, Tangela and Exeggutor can now beat it. However, they all hate Knock Off, and Alomomola and Tangela hate Toxic.
    *Faster Choice Scarf users, such as Rotom-S and Charizard, can easily revenge kill Sawk, regardless of the set; however, if Sawk is holding a Choice Scarf, then it cannot be OHKOed, due to Sturdy.
    *Weezing walls the Choice Scarf set with impunity, but is not going to like Knock Off.
    *Priority users can wear down Sawk, but none of them come close to 2HKOing it unless Sawk is at -2 or lower.
    *Gurdurr can survive a Banded Close Combat, and can take advantage of the -1 Defense drop with the combination of Drain Punch + Mach Punch.
    [/Secret]
     
    Last edited: Oct 15, 2013
  2. Epikhairz

    Epikhairz Delta Stream

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    idk much bout NU but sawk can run ebelt to bluff choice
     
  3. Alfalfa

    Alfalfa Underappreciated

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    I will put that in OO
     
  4. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    No Jolly on the Scarf set?

    Also, I've heard a bit about a Taunt set that's apparently effective. I would dig it up and post it, but I'm short on time. D:
     
  5. Alfalfa

    Alfalfa Underappreciated

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    Is there anything significant that Sawk outruns with a Jolly nature?

    What is this Taunt set exactly - is it something like this:

    Sawk (M) @ Expert Belt
    Trait: Mold Breaker
    EVs: 252 Atk / 4 SDef / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Taunt
    - Close Combat
    - Ice Punch / Earthquake
    - Stone Edge
     
  6. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    Uhh, nothing amazingly significant. +Speed Electrode, +2 Ampharos/Eggy/Torterra/Rampardos, Ninjask, and neutral Scarf Haunter. I doubt any of those are gonna make a huge impact, but Jolly's at least worth mentioning? *shrugs*

    As for the Taunt set, I believe it's something like that yeah. You'll need to ask Cased or Elmo for details though.
     
  7. Dr. Fuji

    Dr. Fuji Active Member

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    Fire Punch?
     
  8. Alfalfa

    Alfalfa Underappreciated

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    Fixed that
     
  9. The Real Elmo

    The Real Elmo Caterpie hungers...

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    Looks great Alfalfa!
    the update was very much needed >_>
    Approved
     
  10. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    updated

    {{Header}}
    {{tier|BW2 NU}}
    {{Overview|Throughout the entirety of Generation 5, NU has slowly adapted itself towards handling Sawk much better. However, Sawk is still one of the best Fighting-types in NU, facing competition with only Primeape as the best. With a solid base 125 attack, 85 speed, and two great abilities in Mold Breaker and Sturdy, Sawk is incredibly annoying to take out. Choice Band variants are very difficult to wall, as even Alomomola and Tangela are not safe from Sawk's sheer power. Sawk also makes a great revenge killer with a Choice Scarf, and regardless of what item it is holding, will give offensive teams a lot of problems.

    However, Sawk has some handicaps that keep it from completely bulldozing through every team in sight. It has issues beating Misdreavus, Dusknoir, and Musharna, three common Pokemon in the tier. Furthermore, its 75/75/75 bulk is unimpressive, and its average base 85 speed leaves it prone to be revenge killed. As a result, Sawk cannot do as much as it would like to do. Despite these flaws, never overlook Sawk, as its sheer power makes it a threat for every NU team.}}

    {{Set|Choice Band|
    Sawk (M) @ Choice Band
    Trait: Mold Breaker
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Close Combat
    - Stone Edge
    - Earthquake
    - Ice Punch}}

    {{Comments|With a Choice Band, Sawk is one of the most potent wallbreakers in the tier. It can cleanly 2HKO Alomomola with Close Combat, something that few other Pokemon in the tier can boast of with a Choice Band alone. Also, with Mold Breaker, Sawk can OHKO Golem and Gigalith through Sturdy, preventing them from even getting Stealth Rock up. The only Pokemon that can dare switch in on Sawk are bulky Psychic and Ghost-types. Stone Edge OHKOs Charizard without Stealth Rock up, and does a number to other Flying-types in the tier, such as Golbat. With Mold Breaker, Earthquake now hits Haunter and Weezing, who would normally be immune to it, allowing Sawk to get past the Poison-types that resist Close Combat. Ice Punch cleanly 2HKOes Vileplume and Exeggutor, who would otherwise tank every move from this set.}}

    {{Synergy|This set is rather adept at targeting and KOing Custap leads. As a result, Pokemon that despise Stealth Rock users, such as Charizard and Swellow, appreciate Sawk's ability to remove Sturdy users before they can even lay down Stealth Rock. Pokemon that appreciate not being walled, such as Carracosta, Swellow, and Samurott are also good teammates. Sawk has troubles beating bulky Psychic and Ghost-types such as Musharna, Misdreavus, and Dusknoir; Houndoom is thus a good teammate, as it can KO these Pokemon rather easily with its Dark STAB. Metang is also a good teammate, being able to switch into Flying and Psychic-type attacks for Sawk, while being able to set up Stealth Rock to assist Sawk with beating Tangela and Alomomola.}}

    {{Set|Choice Scarf|
    Sawk (M) @ Choice Scarf
    Trait: Sturdy
    EVs: 252 Atk / 4 SDef / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Close Combat
    - Stone Edge
    - Ice Punch
    - Knock Off / Earthquake / Toxic}}

    {{Comments|Sawk also makes for a good Choice Scarf user with enough sheer power, and a good enough speed stat. STAB Close Combat does a lot of damage to offensive Pokemon that do not resist it, coming off such a solid base 125 attack. Stone Edge hits the Bug and Flying-types that resist Close Combat, such as Charizard and Butterfree, hard. Ice Punch hits Roselia and Vileplume harder than anything on this set, and OHKOes Altaria. The final move is a bit more difficult to decide on: Knock Off cripples the walls that generally switch into Sawk; for example, Tangela and Misdreavus lose their Eviolites, Dusknoir and Musharna lose their Leftovers, and so on. Earthquake Poison-types such as Muk and Garbodor, but without Mold Breaker, it is much more risky, and can make Sawk set-up fodder. Toxic allows Sawk to cripple every wall that would switch into it, sans Musharna, but getting locked into Toxic is not exactly the best idea.

    Sturdy is chosen as the ability here so Sawk cannot be OHKOed by opposing revenge killers. An Adamant Nature is chosen over Jolly because Jolly does not outrun anything significant.}}

    {{Synergy|Sawk wants anti-hazard support to keep entry hazards from cancelling out Sturdy. Anti-leads, such as Serperior and Misdreavus, can prevent hazards leads from getting their hazards up. However, Wartortle can Rapid Spin away any entry hazard that gets laid down, even against Ghosts, courtesy of Foresight. Entry hazards of Sawk's own come handy in wearing down the opponent. Spikes in particular allows Sawk to secure 2HKOs on more defensive Pokemon, such as Wartortle and Vileplume. Roselia and Garbodor are good Spikes users to pair up with Sawk. Golem can also lay down Stealth Rock to wear down Flying-types. Wallbreakers are also handy to defeat walls that would give Scarf Sawk a hard time, such as Tangela; Eelektross, Rampardos, and Ursaring are good teammates that can break down these walls.}}

    {{Options|Sawk has a couple of other options available, but they are not any more useful than the choices above. Reversal is an okay option on the Choice Scarf set, as Sawk can easily bulldoze through teams after activating Sturdy. However, not only will walls give it trouble, priority users only need a click of a button to end Sawk's fun. Life Orb looks good on paper, and can be used with Pain Split to recover HP, but Sawk will die too easily with its mediocre bulk, and the defense drops from Close Combat. Fling looks good on paper to hit Psychic and Ghost-types, but it only works once. Fire Punch and ThunderPunch do not add any additional coverage; Close Combat hits Alomomola harder than ThunderPunch, and Fire Punch does the same thing to Exeggutor and Vileplume as Ice Punch. Sawk can set up Sunny Day or Rain Dance for a weather, but there are better, more reliable candidates to set up weather. Sawk can use Counter to surprise the opponent, but it already hits hard as is. Taunt can frustrate walls that switch into Sawk, but forgoing a Choice item is not worth it. Finally, Expert Belt and Black Belt can bluff a Choice set, but Sawk prefers as much as power or speed that it can get.}}

    {{Checks|Sawk is a bit difficult to counter, but there are brave souls that can stand up to its wrath. Bulky Psychic and Ghost-types, such as Misdreavus, Dusknoir, and Musharna wall even the Choice Band set. The Choice Scarf set is much easier to wall, as Alomomola, Vileplume, Tangela, and Exeggutor can now beat it. However, they all hate Knock Off, and Alomomola and Tangela hate Toxic. Faster Choice Scarf users, such as Rotom-S and Charizard, can easily revenge kill Sawk, regardless of the set; however, if Sawk is holding a Choice Scarf, then OHKOing it will be a bit complicated, due to Sturdy. Weezing walls the Choice Scarf set with impunity, but it does not like Knock Off at all. Priority users can wear down Sawk, but none of them come close to 2HKOing unless Sawk is at -2 or lower from the Close Combat drops. Finally, Gurdurr can survive a Banded Close Combat, and can take advantage of the -1 Defense drop with the combination of Drain Punch + Mach Punch.}}

    {{tier|ORAS NU}}
    {{Overview|Considered the king of Gen 5 NU, and so close to getting banned from the tier on more than one occasion, Sawk returns in Gen 6 NU as strong as ever.

    With a brilliant base 125 Attack and respectable base 85 Speed, Sawk is an ideal wallbreaker or late-game cleaner in the tier, depending simply on its hold item and ability. Its bulk is average at best, however a pure Fighting-type with solid attacking power and a rich movepool doesn't really need all that much bulk. It has enough for what it needs to do.

    Sawk is a flawed pokemon, generally having to hold a Choice item to accomplish its task, and its Speed stat tends to leave it lagging more often than it would like, but Sawk will rarely let you down.}}

    {{Set|Choice|
    Sawk (M) @ Choice Band / Choice Scarf
    Trait: Sturdy / Mold Breaker
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk) / Jolly Nature (+Spd, -SAtk)
    - Close Combat
    - Poison Jab / Earthquake
    - Stone Edge / Ice Punch
    - Knock Off}}

    {{Comments|Odds are, if you come across a Sawk in NU, it'll be choiced. Which Choice item isn't so clear, however that can easily be scouted for.

    The first thing to note about this set is that the given slashes are more or less corresponding. If Sawk is holding a Choice Band, it tends to function best with an Adamant nature and Sturdy, because it wants to get in early game - preferably before entry hazards are out - and smash through walls with its 574 Attack. Choice Scarf Sawk however would prefer a Jolly nature and Mold Breaker, where it can clean up late game and capitalise on its average Speed stat, hitting an impressive 442 with the Scarf. There is some reason for intermingling between the slashes, but they're generally corresponding.

    Once the hold item, ability and nature dilemma has been sorted out, it's time for the moves. Close Combat is staple on all Sawk sets, without fail. A reliable base 120 STAB attack is extremely valuable, especially when Sawk doesn't care about its defences being lowered after using it. Sawk is a bit of a do or die pokemon, so Close Combat fits it perfectly.

    Poison Jab and Earthquake in slot 2 are both for coverage. Poison Jab hits incoming Fairy-types, which is near inevitable for Sawk, due to Fairies being one of his best checks (particularly Granbull), while Earthquake helps Sawk past Poison-types. If you're using Mold Breaker, it even hits Levitating pokemon like Weezing and Rotom-A, both of whom can cause trouble for Sawk.

    Stone Edge and Ice Punch in slot 3 are coverage against mostly Flying-types, but Stone Edge also hits Bug-types like Scyther and Yanmega for heavy damage, while Ice Punch hits Dragon-types and bulky Grass-types like Torterra and Vileplume much harder than anything else Sawk has access to. Slot 3 is about the only slot where it isn't dependent on the hold item, as both Choice Scarf Sawk and Choice Band Sawk run both moves equally well. It's worth noting that Sawk will need to hold a Choice Scarf if it wishes to revenge kill Yanmega with Stone Edge however (assuming no Speed Boost)

    Lastly, Knock Off in slot 4 is perhaps the biggest improvement to Sawk's movepool. Not only does it finally give Sawk a decent way around Ghost-types, but it also has amazing neutral coverage alongside its STAB Close Combat, and hits for heavy damage on anything holding an item (which is almost everything in competitive pokemon). It can easily be sponged by pokemon holding Mega Stones, however none of them will want to switch into Sawk anyway, due to it being able to 2HKO nearly all of them with Close Combat, and Banette - the only one who can take a Close Combat - can't take Knock Off. The move is therefore a very safe choice on Sawk.}}

    {{Options|Sawk is a fairly one dimensional pokemon, meaning there isn't a huge wealth of alternatives available to it, however it does have a few tricks hidden up its sleeves.

    The other two elemental punches, Fire and Thunder, are both viable, and useful for hitting very specific targets such as Durant and the rare but worth mentioning Pelipper, who can tank Close Combats well and even take a Choice Scarf Stone Edge. Pelipper can revenge kill Sawk with Air Slash, but it can't take a Thunder Punch, which will OHKO any set after Stealth Rock damage. Outside of those specific answers though, there is very little utility for Fire and Thunder Punch. Zen Headbutt and Focus Punch are other moves worth mentioning, the latter working well with Substitute.

    Endure and Reversal can combine together, perhaps with a Salac Berry for a last ditch sweeping attempt. Sturdy can also be used for this effect, however it can't always be relied on, especially late game. Bulk Up is also very possible, as Sawk's best setup move.

    The Expert Belt and Life Orb can be used as alternate hold items, however with these Sawk will lose the power or Speed it needs from its Choice items that it usually needs. The ability to actually change moves does appeal to Sawk though, it's worth noting.

    Lastly, it's worth noting that Sawk has a couple of utility moves available to it, such as Toxic and Taunt. They'll rarely come in useful, but are worth mentioning for the sake of annoying stall teams.}}

    {{Checks|Almost nothing can switch into Choice Band Sawk safely, given the raw power and coverage that it possesses. Weezing is among one of the top switch ins as long as Sawk isn't running Mold Breaker. Weezing will likely lose its hold item to Knock Off on the switch in, and take some heavy damage, but if it can burn Sawk with a Will-o-Wisp, the fighter will be neutered for the rest of the battle.

    Other bulky switch ins include Granbull, Musharna, and Vileplume long as they can avoid the right coverage moves. Granbull can't take Poison Jab, Musharna can't take Knock Off, and Vileplume can't take Ice Punch. If they can switch in safely, they can either force Sawk out, or threaten with their STABs (or Sleep Powder, in Vileplume's case). Beware that Granbull lacks reliable recovery however, so it's easier to wear down than the other given checks.

    Choice Band Sawk may hit hard, but it can easily be revenge killed. As long as its Sturdy is broken (quite likely if hazards are down), anything with a decent Speed stat can usually take it out. The likes of Typhlosion or Starmie can easily come in after Sawk has KOed something and revenge it with a STAB. Having to resort to revenge killing isn't always ideal, however.

    Choice Scarf Sawk isn't so easily revenge killed, however it packs much less power than its Choice Band variety, so any of the aforementioned physical walls are good initial choices, not even fearing the coverage moves nearly as much. Weezing is the only exception, as a Mold Breaker Earthquake can still 2HKO from the Scarf set.

    At the end of the day, Sawk is a big threat to the tier, but also a limited one, in that it can only use four moves at any one time, and is generally locked into whatever move it's just used. Take advantage of these features, and it shouldn't be too difficult for your team to handle.}}

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