Forums are boring atm, so I decided to make a topic :] This will be dedicated to underused threats in NU, I'll post some of my own; however, I want you all to post what you think as well. Don't hate on a set/pokemon you see because you think it's bad unless you try it, and I don't mean just 1 game. Some pokemon that I/other will post may seem bad, different, or weird to you, but they can/may be effective. When you post a pokemon, list any effective items/sets, moves it can use, and why you think it can and/or should be used more. I don't want people saying things like "Banded Kakuna! You have to try it before saying it's bad!" Be intelligent with your posts, and respectful of other people's posts. Without further ado, I'll start! Swanna Mikasa (Swanna) @ Life Orb Ability: Hydration EVs: 232 Spd / 252 SAtk / 24 HP Timid Nature - Hurricane (or Air Slash) - Surf - Substitute (or Rain Dance) - Roost (Rest if you use Rain Dance) This monster is in NEU, and hardly used in there for some reason. She's weak to rock and electric. 4x to electric, and stealth rocks as well both hurt swanna's ability to preform in NU, but this typing means she pairs well with ground types, who provide an immunity to electric and resistances to rock. She has 2 weaknesses, but she has resistances to: Steel, Fire, Bug, Fighting, Water, and an immunity to ground. Her typing means she can take any 1 hit from a ludicolo, since hydro pump is resisted and the other 2 coverage moves he carries are neutral. Swanna can switch into ludicolo and abuse it's rain with hurricane/surf. Swanna also has a great speed tier, especially in NU. Most fast offensive mons in NU: Non scarf Ape, Drapion, Houndoom, Haunter, Sawsbuck, Zangoose, Gardevoir, Non scarf Rotom F/S, Etc are all slower since Swanna resides in the unique speed tier of base 98. My EV spread for her is so that she outspeeds all base 95 positive nature and slower mons. She can switch into things like ferroseed, who set up spikes. They will then recognize the threat and attempt to thunderwave/leech seed it, where you can sub. They will then go for gyro ball, but since Swanna resists it, her sub will not break. She may not have a monsterous special attack to abuse, but her dual stab hits most things for at least neutral, and she can sub pretty often since she forces switches. She also can sub on Absol/Skunktank's sucker punches. She doesn't have the best bulk either, it being 75/63/63. Now, that isn't TERRIBLE, but it's nowhere near bulky.Swanna relies on it's strong moves and typing to force switches/sub up. She may only have 87 SpA, but that's more than enough when paired up with LO and Hurricane. Hurricane can miss, which sucks, but it has the same chance of confusing your opp as it does of missing. Another option over Hurricane is Air Slash, Which is 95% accurate and has a 30% chance to flinch, which is also nice. Swanna will lose out on a lot of 2hkos if it uses air slash, but if you want reliability, air slash is the way to go. Honorable mentions: Swanna has a base 87 Attack stat and access to Brave Bird, but it lacks waterfall for dual stab and U turn for momentum, so a physical set isn't recommended. Swanna also gets tailwind, which doubles the speed of all your pokemon for 4 turns, this can be used in lieu of sub/roost if you wish. This will lower Swanna's chances of living for a long time, but you can use Swanna, then use tailwind the turn you'd die to give another pokemon a chance to clean up after Swanna weakened the opposing team. Next person, GO!