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[Grammar] Blastoise

Discussion in 'UU Analyses' started by Dr. Doom, Feb 24, 2014.

  1. Dr. Doom

    Dr. Doom Long time hater of stall

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    [​IMG]
    [​IMG]

    Overview

    Another generation and another round in UU for Blastoise. Back in BW2 UU Blastoise was first, foremost and only a Rapid Spinner. Unfortunately with the rise of Defog and the fact that hazard stacking simply isn't as popular as it used to be mean pure Rapid Spinners are not in high demand. Fortunately though, Blastoise was one of the few Pokémon gifted with a Mega Evolution, meaning for the first time in ages it can do more than just Rapid Spin. That said, it is still a brilliant Rapid Spinner, arguably the best in UU - that Mega Launcher boosted Dark Pulse keeps the Spinblockers away. Mega Blastoise is your textbook bulky attacker - with 79/120/115 defences, it's tough to bring down without super effective hits and with that brutal 135 base special attack it can do a lot of damage. Mega Launcher helps it in this role, giving it several attacks with over 100 BP (factoring in STAB for its Water moves).

    The shellfish does have a few problems however. That great bulk is undermined by no recovery at all besides Rest, since it can't hold Leftovers. Even with that 135 base special attack it finds itself struggling to fend off special walls like Florges, and it takes up your team's Mega slot. And if you decide to fallback on regular Blastoise's old Rapid Spin set, it will often find itself set up fodder due to its lack of power.

    Offensive Rapid Spin
    Blastoise @ Blatoisinite
    Modest Nature (+SAtk -Atk)
    Trait: Torrent
    EV: 252 HP / 4 Def / 252 SAtk
    Water Pulse/ Scald / Hydro Pump
    Dark Pulse
    Aura Sphere/ Ice Beam
    Rapid Spin

    This set is Mega Blastoise: a bulky Water type that packs a fair punch, and can also Rapid Spin. Thanks to Mega Launcher, Water Pulse is essentially Surf with more PP and a chance to confuse the opponent. That said, Scald's 30% chance to burn the opponent is not to be overlooked, although it is a bit weaker. Hydro Pump is even more powerful, although the sub par accuracy and low PP make it far less reliable. Dark Pulse hits for 120 power thanks to Mega Launcher, and allows it to slay the Pokémon most other bulky Water types fear: Jellicent. Aura Sphere also hits for 120 power thanks to Mega Launcher, and gets wonderful coverage with Blastoises's STAB and Dark Pulse. However, Ice Beam is a fine alternative in that slot to badly hurt UU's Grass types on the switch. Rapid Spin is used in the last slot: Stealth Rock is still common, and with the fear of that Mega Launcher boosted Dark Pulse UU's Ghost types will not fancy switching in. The EVs maximise Blastoises's power and overall bulk, enabling it to give and take a fair bit of punishment. You could invest 180 Speed EVs to outrun 0 Speed base 100s, but generally the extra bulk is more helpful.

    Defensive Rapid Spin
    Blastoise @ Leftovers
    Trait: Torrent
    Bold Nature (+Def -Atk)
    EV: 252 HP / 252 Def / 4 SAtk
    Rapid Spin
    Foresight
    Scald
    Roar / Yawn / Toxic

    If you've picked another mega evolution, and for whatever reason Forretress, Starmie and Donphan don't float your boat, Blastoise can always fall back on its old Rapid Spin set. Rapid Spin is self explanatory. Foresight enables Blastoise to spin against the Ghost types attempting to spin block. Scald gets STAB, and that handy burn chance could spell doom for an incoming physical attacker. The last slot is dedicated to making sure Blastoise doesn't become set up fodder. Roar works instantly, although Yawn could give one of your teammates a chance to set up. Toxic can cripple incoming Jellicent and Gastrodon.

    The EVs maximise Blastoise's physical bulk. A physically defensive spread is superior to a specially defensive one, since most of the Grass and Electric moves you see in UU are special attacks.

    Other Options

    Dragon Pulse gets a Mega Launcher boost and OHKOs Haxorus, but Ice Beam gets better coverage overall. You could reconfigure Mega Blastoise's set to be a great Baton Pass recipient: simply move the HP EVs into Speed, use a Timid nature and either Ice Beam or Dragon Pulse in the 4th slot. At +2 Speed it outruns Scarfed 108 Speed Pokémon, and can 2HKO pretty much anything. You could EV regular Blastoise to be more specially defensive, but since its 2 weaknesses are 2 types which are generally specially based (at least in UU) a physically defensive spread works better.

    Checks and Counters

    Toxicroak is immune to Water moves and resists both Dark Pulse and Aura Sphere - it can then set up in Mega Blastoises's face and take it down with a boosted Gunk Shot or Drain Punch. If it lacks Ice Beam, bulky Grass types like Roserade, Syamin and Whimsicott can beat Mega Blastoise without too much trouble. Faster Grass and Electric types can usually beat Mega Blastoise one on one, although they might have trouble switching in. Thundurus-T always OHKOs with a Life Orb boosted Thunderbolt, and can avoid a OHKO from Ice Beam most of the time if Stealth Rock isn't down. Mega Manectric outruns and 2HKOs with Thunderbolt, but can't switch in since Water Pulse 2HKOs. Mega Amphoros can shrug off most attacks bar Ice Beam, and OHKO most of the time with Thunderbolt.

    Regular Blastoise is pretty easy to counter due to the lack of offensive presence. Gastrodon and Jellicent wall it completely, but both will hate Toxic. Celebi, Roserade and Shaymin can all switch in on anything it does and smash it with their super effective Grass STABs. Toxicroak is immune to Scald and Toxic, and can set up in its face. Reuniclus can smash Blastoise with nothing to fear bar Yawn thanks to Magic Guard. If they can avoid a burn, Salamence and Haxorus can all set up in Blastoise's face, taking little from Scald, and take it down with boosted Outrages. Most offensive Pokémon unhindered by or immune to burns can deal with Blastoise easily enough.
     
    Last edited: Apr 1, 2014
  2. Daybreak

    Daybreak can't touch this

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    I would recommend putting ice beam next to aura sphere since blastoise's #1 job is to rapid spin so it should be a staple on every set. Otherwise a pretty solid write up good job
     
  3. NAVIDAD PIRATE

    NAVIDAD PIRATE THE PLEASURE OF BEING CUMMED INSIDE

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    needs a traditional blastoise set. also bulky starmie is a terrible spinner in this meta
     
  4. Epikhairz

    Epikhairz Delta Stream

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    agreeing with meowmix. when a player is using a mega slot for something else, regular Defensive Rapid Spin Blastoise is still a p good spinner in the meta
     
  5. Afro Smash

    Afro Smash Mfw I'm living the Australian dream

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    Agreeing with slashing Aura Sphere and Ice Beam, I'd also say to slash Scald + Hydro Pump > Water Pulse, since Scald is only 10 less bp but more than makes up for it with the 30% burn chance, whereas Hydro hits a fair bit harder than Scald.
     
  6. Dr. Doom

    Dr. Doom Long time hater of stall

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    Have slashed Ice Beam in with Aura Sphere and listed a regular Blastoise set...even though it's pretty much useless beyond Rapid Spinning.
     
  7. Celebi.

    Celebi. Active Member

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    I think Hydro Pump deserves a mention as it hits significantly harder than Surf/Water Pulse. What can be considered a gimmick is foregoing Rapid Spin and using a 4th attacking move like Aqua Jet (or something more useful). It works for picking off weakened, faster opponents when you have a Defogger.
     
  8. Finchinator

    Finchinator IT’S FINK DUMBASS

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    This isn't out of the realm of possibilities.
    Rapid Spin is practically a staple on Blastoise, especially with Smeargle and Deoxys-S now entering the tier, so I am going to disagree with you here, even of the team already had a defogger.
     
  9. Dr. Doom

    Dr. Doom Long time hater of stall

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    Well I made the suggested changes (a while ago), so could the QC people please have a look? When I wrote this originally, the Skeleton rule wasn't in place if you're wondering why it's in full.
     
  10. Finchinator

    Finchinator IT’S FINK DUMBASS

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    OO SDef reg Toise and APPROVED
     
  11. Epikhairz

    Epikhairz Delta Stream

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  12. Afro Smash

    Afro Smash Mfw I'm living the Australian dream

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    I still don't think Water Pulse deserves to be slashed, Scald is better as it has the 30% chance to Burn and is only 15bp less (after STAB), and Hydro Pump is 30bp stronger to hit far harder, Water Pulses slight Confusion chance doesn't hold a candle to what these moves do imo.

    Also I'd probably slash Toxic with Foresight and not bother mentioning Yawn.
     
    Last edited: Apr 2, 2014
  13. sulcata

    sulcata stéphane curry best waifu Forum Moderator Server Administrator Forum Moderator Server Administrator

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