General Once dismissed as nothing more than a fanboy favourite, now one of the most dangerous Pokémon in OU. How did this come to be? Well, in Gen 6 Charizard was presented with 2 Mega Stones: one turns it into a dangerous physical attacker with the Fire/Dragon typing it always longed for while the other gives it higher Special Attack than Mewtwo and Drought which negates its Water weakness, gives it a no charge Solar Beam and powers Fire Blast up to incredible levels. The fact that the 2 megas play very different roles on the team give Charizard a level of unpredictability, as the 2 forms share very few checks. X is the more versatile of the formes, able to be a sweeper, offensive tank and even a wall. Y is more of a one trick pony, but it is very good at that one trick. Things aren't perfect for Charizard though. Before mega evolving, it's X4 weak to Stealth Rock, meaning a Defogger/Rapid Spinner is absolutely necessary. After Mega Evolving, X now has to worry about both formes of Spikes and Sticky Web. And while 100 base Speed is solid, there are quite a few faster Pokémon like Keldeo, Terrakion and Garchomp. Nonetheless, both Mega Charizards are excellent Pokémon in OU and you'd be a fool not to consider using them on your team. Dragon Dance Charizard @ Charizardite X Trait: Blaze (Tough Claws) Nature: Jolly (+Spd -Satk) EV: 72 HP / 252 Atk / 184 Spd Dragon Dance Flare Blitz Dragon Claw Earthquake / Roost Dragon Dance is an excellent move for any physical sweeper, and Charizard is no exception. After using it, Charizard will outrun the unboosted metagame and have the power to 2HKO most of OU. Flare Blitz serves as your powerful STAB, hitting for a nuclear 240 power thanks to Tough Claws and STAB. Dragon Claw serves as the safe STAB, and still hits pretty hard thanks to Tough Claws. Earthquake rounds out the coverage, scoring OHKOes on Heatran and Mega Diancie who resist Charizard's STABs. However, Roost can be used instead to offset Flare Blitz's recoil. The EVs give Charizard enough Speed to outrun Choice Scarf Landorus-T at +1, with Attack maximised and the remainder in HP for bulk. Special Attacker Charizard @ Charizardite Y Trait: Blaze (Drought) Timid Nature (+Spd -Atk) / Modest Nature (+Satk -Atk) EV: 252 SAtk / 4 SDef / 252 Spd Fire Blast Focus Blast Solar Beam Roost An extremely simple set to use: fire off powerful attacks, heal when you get the chance, and fire off some more. Fire Blast gets STAB and hits for a staggering 247 power in Sun. Focus Blast 2HKOes any Heatran and OHKOes most Tyranitar. Solar Beam blows most bulky Water-types to hell in Sun, cleanly OHKOing physically defensive Rotom-W after Stealth Rock. Roost keeps Charizard healthy, enabling it to do damage throughout the match. The EVs maximise Speed and power. Choose nature depending on whether you prefer more Speed or more power. StallZard Charizard @ Charizardite X Trait: Blaze (Tough Claws) Careful Nature (+Sdef -Satk) EV: EVs: 248 HP / 140 SDef / 120 Spd Will-O-Wisp Roost Dragon Claw Fire Punch / Earthquake / Flare Blitz While this set seems bizarre at first glance, it actually makes a lot of sense once you look outside the box. Most of Mega Charizard X's switch-ins (Landorus-T, Azumarill) will absolutely hate a burn, and due to its typing, Fire-types pretty much never switch in. Will-O-Wisp is the crux of this set and renders most physical attackers dead weight. Dragon Claw serves as the main STAB move - even with no investment, it hits hard thanks to Tough Claws and 130 base Attack. Fire Punch also gets STAB and the Tough Claws boost. Earthquake can be used instead to hit Heatran and Mega Diancie hard, while Flare Blitz is much more powerful than Fire Punch. However, using it will mean you have to Roost more often. The EVs maximise overall bulk while allowing Charizard to outrun 252 Speed Jolly Mega Tyranitar, as well as Adamant Gyarados and Excadrill. The rest is placed in Special Defence to give Charizard more balanced bulk. Double Booster Charizard @ Charizardite X Trait: Blaze EVs: 252 Atk / 4 Def / 252 Spd Adamant Nature (+Atk -SAtk) Swords Dance Tailwind Flare Blitz Dragon Claw This set's main USP is its flexibility. Facing a bulky stall team? Use Swords Dance, and smash their walls to pieces. Facing a fast hyper offensive team? Use Tailwind and pick off their frail attackers. If you get space, you could use both booting moves, after which Charizard will be almost unstoppable. Flare Blitz serves as Charizard's powerful STAB, although it should be used with caution due to the recoil. Dragon Claw serves as the reliable STAB. The EVs maximise Charizard's power and Speed. Roost + 3 Attacks Charizard @ Charizardite X Trait: Blaze (Tough Claws) EVs: 136 HP / 252 Atk / 120 Spd Adamant Nature (+Atk -Satk) Flare Blitz Dragon Claw Earthquake Roost This set forgoes Charizard X's usual roles of sweeping or tanking, and instead serves the role as wallbreaker. It plays much the same way as Charizard Y's set - hit hard, Roost when you get the chance, keep hitting. Flare Blitz and Dragon Claw again serve as the STAB moves, hitting most of the tier neutrally. Earthquake rounds out the coverage, hitting Heatran and Diancie super effectively. Roost offsets Flare Blitz's damage and allows Charizard to fire off powerful attacks throughout the match. The EVs give enough Speed to outrun 252 Speed Jolly Mega Tyranitar as well as Adamant Gyarados and Excadrill, with Attack maximised and the remainder in HP for bulk. Other Options Mega Charizard Y can sweep with Tailwind or Flame Charge, but it's generally better off as an all-out attacker. Both forms can also run mixed attacking sets, but they generally don't accomplish much the existing sets couldn't already do. Air Slash and Dragon Pulse can be used on Mega Charizard Y's special attacker set, but Focus Blast and Solar Beam offer better coverage while Roost's recovery greatly improves its lifespan, allowing it to do more damage throughout the match. Hidden Power Ice can replace Roost to hit Garchomp and Dragonite harder, but overall Roost is more useful. Outrage is another strong STAB Charizard X can use - it is extremely powerful and can 2HKO 252/252 Bold Mega Slowbro after Stealth Rock, but its lock in effect and confusion make it risky to use. Fire Punch can be used on sweeping sets if you dislike recoil, but it is considerably weaker than Flare Blitz. Checks and Counters The unpredictability of Mega Charizard makes it hard to directly counter, although you can get a good idea of which one it is by looking at its teammates. If it's paired with strong wall breakers, then there's a good chance it's Mega Charizard X. If it's paired with good sweepers, chances are it's Mega Charizard Y. Assault Vest Azumarill is a great check to both, as it's able to switch in on Mega Charizard X if unboosted and 2HKO with Play Rough after factoring in Flare Blitz's recoil. Meanwhile, Mega Charizard Y's Solar Beam never OHKOes, Fire Blast and Focus Blast do minimal damage, and Azumarill can 2HKO with Waterfall and Aqua Jet. However, a burn from Stallzard will render Azumarill useless. Stealth Rock is a good, general way of keeping Charizard in check, since it takes 50% damage before Mega Evolving, which puts it into easy KO range from most strong attackers. Defensive Landorus-T can survive most attacks from Mega Charizard X and (with a little prior damage) OHKO with Earthquake, although it is crippled by a burn. Mega Slowbro can wall most of Charizard X's sets, but can be 2HKOed by a +2 Dragon Claw from the Double Booster set. Heatran, Tyranitar, Azumarill and Mega Diancie can beat sets that lack Earthquake, although Tyranitar and Azumarill will lose to the Stallzard set. Dragon-types in general are good at dealing with Mega Charizard Y. Latios and Garchomp can switch in on anything it does, outrun, and OHKO with Draco Meteor and Stone Edge respectively. Dragonite also takes little damage from any of its moves while 2HKOing with Dragon Claw and Extreme Speed. Chansey and Blissey wall Mega Charizard Y while crippling it with status.