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[WIP] Drilbur

Discussion in 'LC Analyses' started by Weavile, Mar 29, 2014.

  1. Weavile

    Weavile Phoenix

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    General:
    Drilbur may have fallen from its glory days as a nigh unstoppable sand sweeper, but its place in competitive play is still secure. It has a number of traits that set it out from the crowd as a reliable physical attacker and utility Pokémon. Drilbur's interesting combination of high attack, decent movepool, mid-range speed and stable bulk lets it fill both attacker and utility roles well in the current metagame. Its abilities that allow it to 2KO a wide range of threats with its offensive sets, threaten the most common Spin-blockers with Mold Breaker Earthquake and set up Rocks through Magic Bounce Pokémon all give it a wide niche and make it a Pokémon to be wary of.

    Utility Mole:
    Drilbur (M) @ Eviolite
    Level: 5
    Trait: Mold Breaker
    EVs: 60 HP / 236 Atk / 212 Spd
    Jolly Nature (+Spd, -SAtk) / Adamant Nature (+Atk -SAtk)
    - Earthquake
    - Rock Slide
    - Rapid Spin
    - Stealth Rock

    This set's main goal is to set up Stealth Rocks, remove your opponent's hazards, and deal as much damage as it can. It comes with a few bonus features, such as the ability to block Volt Switches from Pokémon like Chinchou and Magnemite, so keeping Drilbur alive can be useful mid-game. Earthquake is your main STAB, packing enough of a punch to OHKO or 2HKO a large chunk of the metagame, especially offensive Pokémon such as Mienfoo, Misdreavus and Timburr. Rock Slide serves the purpose of swatting Flying-types out of the sky, primarily Murkrow. Drilbur's acceptable bulk with Eviolite gives it a few opportunities to set up Stealth Rock, making him a good user for a more offensively oriented team, on top of that he is one of the very rare breed that can set up Rocks through Natu's Magic Bounce. Rapid Spin is of course, used to remove opposing hazards, the primary spin-blocker in LC is Misdreavus which is handily dispatched by Mold Breaker Earthquake. The choice of nature is personal preference. The choice is well embodied by the choice between always 2HKOing Timburr, and speed tying with Mienfoo. That is not the only example of how the choices differ, but it is a good indicator of the kind of choice you're looking at.


    Get Fucked:
    Drilbur (M) @ Choice Band
    Level: 5
    Trait: Mold Breaker
    EVs: 60 HP / 236 Atk / 212 Spd
    Jolly Nature (+Spd, -SAtk)
    - Earthquake
    - Rock Slide
    - Rapid Spin / Shadow Claw
    - Poison Jab / Shadow Claw

    - "Do the impossible"
    - "See the Invisible"
    - "Row Row, Fight the Power"
    - "Touch the Untouchable"
    - "Break the Unbreakable"
    - "Row Row, Fight the Power"
    Choice Band Drilbur is a true powerhouse, it gives Drilbur the ability to OHKO most offensive Pokémon and a chance to OHKO even the bulkier end of offensive Pokémon such as Mienfoo and Misdreavus. Naturally, with this power also comes the ability to smash through the vast majority of defensive Pokémon with just one STAB move. This makes switching into banded Drilbur a daunting task for almost any team. Rock Slide, is again to hit Flying-types, notably 2HKOing Vullaby. Rapid Spin is for the opportunist hazard removal, its not a good move to be locked into, but it can be a useful tool occasionally. Shadow Claw is almost exclusively to hit Pumpkaboo and Phantump, as they take pittance from all of Drilbur's other offensive options. Poison Jab is for putting the smack down on Cottonee, Shroomish and Exeggcute if you lack Shadow Claw. They are not particularly common Pokémon but if you have no use for Rapid Spin it is your best option.

    Other Options:
    Drilbur's other options are almost exclusively offensive; it can make use of its access to Swords Dance to run a 3 attacks set with a Life Orb, making a slow but extremely powerful sweeper. While it's not a reliable strategy these days, partnering Drilbur with Hippopotas and using it as a Sand Rush sweeper can still work. Alternatively you could make a "Double Dance" set with Swords Dance and Sandstorm if you're feeling adventurous. More realistically Drilbur also makes a decent and somewhat unexpected user of Choice Scarf.

    C&C
    Pokémon that possess superior speed or priority in a super effective STAB move such as Scarf Chinchou, Staryu or Corphish make a good way to revenge kill Drilbur, or if you can being them in on Rapid Spin or Stealth Rocks, they can force the mole out. Grass-types pose a problem for Drilbur as a whole, especially bulkier ones such as Lileep and Ferroseed, even though they don't resist Earthquake non-banded Drilbur can often struggle to do enough damage to them.




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    Last edited: Apr 13, 2014
  2. Yagura

    Yagura

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    Yagura
    -Add Poison Jab as a OO since it deals with stuff like Cottonee which is a pain for Drilbur.
    -Probably you might consider slashing Swords Dance along with Rapid Spin or Stealth Rock in the utility set. Or you can how a Swords Dance is effective in OO or you can ever make a set for it!
    -In my opinion you should add a set for Sand Rush Drilbur since it's really a huge threat and it's usable and effective.
    -Add how Grass type Pokémon like Lileep, Ferroseed, Shroomish and Foongus in C&C.

    I can't find something else to note, that's all I see until now. Probably if you write it out I can find something else. Great work on this Weavile!
     
  3. Mylo Xyloto

    Mylo Xyloto if your world falls apart, i'd start a riot

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    PO Trainer Name:
    Mylo Xyloto
    Mention Shadow Claw in OO to hit Phantump and Pumpkaboo harder. Add Slowpoke to C&C. I don't think Sand Rush deserves a set tbh as it is hard to pull off and either wastes a moveslot for Sandstorm or a teamslot for hippo. Looks good otherwise.
     
  4. Weavile

    Weavile Phoenix

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    Sorry for the double post but: (Nevermind, deleted my previous post since it's all in the analysis now)
    Written out the analysis in full.
     
  5. Chlorine Trifluoride

    Chlorine Trifluoride You were saying?

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    Sexy Cat
    ./late

    No slowpoke in checks and counters?
    Also gonna support SD for being put in the main set over rapid spin or SR (or both)
    Poison jab shreks cottonee so that's worth noting
    And lastly Berry juice COULD get a mention in OO if you feel it for what I've seen to be more staying power but you get OHKO'd a hell of a lot more easily