General Absol has always been a high-risk, high-reward Pokemon, with a threatening Attack stat coupled with risky moves like Swords Dance and Sucker Punch which could capitalize on mindgames played with the opponent but prove disastrous with one misprediction thanks to Absol’s poor bulk and average speed. However, this generation helped Absol out in one aspect: its Mega Evolution gave it a 40 point speed boost, tying with Pokemon like Raikou and Starmie, some of the fastest Pokemon in the Underused tier. The Generation 6 Dark-type buff also helped it, as Steels were no longer possible walls to its Dark-type STAB. Thanks to the new mechanics of Knock Off, it also became Absol’s primary tool with which to wreak havoc. To top it all off, Absol gained the ability Magic Bounce which grants it immunity to any kind of phasing or status attempted against it, making it a very formidable offensive threat. But it’s not all good news for Absol, as its bulk is still much to be desired, having not increased at all with its Mega evolution, and in the highly-offensive tier that is UU, it makes it for Absol to do its job. The new Fairy-type resists its STAB and hits it back with super-effective damage, and nearly any super-effective attack will likely KO Absol. It also faces tough competition from other Dark-types in the tier, like Weavile, which is faster, and Crawdaunt, which hits harder – and neither take up a Mega slot on your team. Yet despite these shortcomings, Absol is a very present threat, with a diverse movepool. It’s no wonder they call it the Disaster Pokemon, as it can easily spell disaster for your opponent. Swords Dance Absol @ Absolite Trait: Justified EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature (+Spd, - SAtk) / Adamant Nature (+Atk, - SAtk) - Swords Dance - Knock Off /PlayRough - Superpower / Night Slash - Sucker Punch The set aims to come in on something that it can revenge kill with Sucker Punch. Even if the opponent switches out, Absol gets to Mega Evolve, becoming much faster and drastically reducing the amount of offensive Pokemon that can switch into it. Magic Bounce makes Absol a great answer to Defog Mew, one of the tier’s most common Pokemon, as Absol is immune to Psychic and reflects back Mew’s Will-o-Wisp, as well as any rocks it may attempt to set up. Knock Off is Absol’s primary STAB, with the added effect of removing the item of any Pokemon which switches into it, making it more difficult for defensive Pokemon to wall Absol or any of its other teammates. Superpower is the chosen coverage move with Knock Off, hitting other Dark-types, Lucario, and Terrakion. Play Rough would be a great complement to Knock Off, but due to a move compatability, Play Rough can only be used with Night Slash. If you choose this pair of moves, you gain coverage on Fighting-types and Dragon-types while still hitting Dark-types. Zen Headbutt can also be used as a coverage move for Fighting-types (or Psycho Cut, a weaker but more accurate alternative). Swords Dance is there to boost Absol’s Attack even higher – with Magic Bounce and Sucker Punch forcing many switches, it gets quite a few chances to set up. Sucker Punch rounds out the moveset with a priority attack, which helps Absol before Mega Evolving and can be used to pick off faster threats. Justified is the ability chosen before Mega Evolving, which allows Absol to switch into weak Knock Offs to gain an attack boost before Mega Evolving. A Jolly nature is preferred as 115 speed allows it to outspeed many threats in the tier such as Terrakion and Mienshao, although Adamant can be used for more power. Mixed Absol @ Absolite Trait: Justified EVs: 252 Atk / 56 SAtk / 200 Spd Nature: Naive (+Spd, - SDef) - Knock Off - Sucker Punch - Superpower / Fire Blast - Pursuit / Ice Beam With this set, Absol trades the option of boosting its attack for the ability to purely wallbreak. Knock Off appears again as the main move to cripple defensive Pokemon by removing their items, while Sucker Punch is Absol’s priority move. The last two slots are more flexible. Superpower is an option for coverage against other Dark-types, Lucario, and Terrakion, but Fire Blast can be used for defensive switch-ins such as Chesnaught, Forretress, and Escavalier. Pursuit can be used to trap Ghosts and Psychics which can’t do anything to Absol due to Magic Bounce, while Ice Beam can hit bulky Ground-types, most commonly Zygarde and Hippowdon. Play Rough is again an option, but remember that Night Slash should be put over Knock Off in the moveslot to retain legality. The EVs are used to maximize attack, with enough going into speed to outspeed Terrakion and other base 108s. The rest go into Special Attack, which help Absol gain quite a few KOs: a near-guaranteed OHKO on Zygarde after Rocks with Ice Beam, a near-guaranteed 2HKO on Hippowdon after Rocks with Ice Beam, an OHKO on Honchkrow with Ice Beam after rocks, and a guaranteed 2HKO on Amoonguss and specially defensive Klefki with Fire Blast. Other Options Absol is far from a one-trick pony, with a very wide movepool. Iron Tail can be used to hit Fairy-types, with Hone Claws as a possible boosting move to increase its accuracy. Aerial Ace at +2 almost OHKOs Chesnaught, which isn’t OHKO’d by any of Absol’s other attacks. Snatch is a fun option to predict recovery or boosting moves an opponent may use because it cannot phase or status Absol thanks to Magic Bounce – it is very risky due to Absol’s poor bulk, however. Substitute can be used to capitalize on switches, but Absol is too frail of a substitute user and it is already immune to status. It can go special with Calm Mind and coverage moves such as Dark Pulse/Fire Blast/Thunderbolt/Ice Beam to surprise physically defensive switchins. Absol can Baton Pass its boosts away to a bulkier attacker – due to Magic Bounce, the opponent will not phase Absol out and won’t expect the pass due to its uncommon usage. Absol can attempt a supporting role with Will-o-Wisp and Thunder Wave, the former crippling switch-ins like Granbull and Chesnaught, but that role is better left to a bulkier Pokemon. Lastly, Protect can be used to guarantee the Mega Evolution turn, although Sucker Punch helps with this already. Checks and Counters Granbull and Florges make the best switch-ins, not fearing anything except a boosted Iron Tail. Thanks to Granbull’s Intimidate, it usually doesn’t fear it anyways. Chesnaught is the next best candidate, only fearing a boosted Aerial Ace or being hit on the switch with a Fire Blast. Mega Aggron’s gigantic defense and Filter allows it to even shrug off Fire Blasts and Superpowers, although its lack of recovery will wear it down, especially since can take a maximum of 70% from +2 Superpower. Arcanine is another Intimidate user which can soften Mega Absol’s blows and can bypass Sucker Punch with Extremespeed. Poliwrath resists its STAB, only fearing a Play Rough, although it still lives 95% of the time. Mega Blastoise can sponge Knock Offs, survive a +2 Sucker Punch, and retaliate with Water Pulse or Aura Sphere. Scarfers which resist Dark – Hydreigon and Terrakion come to mind – can come in on Absol and survive Sucker Punch and hit it with any strong attack. Because of Absol’s fraility, hitting it with any strong attack (and not going for the phase or status) will 2HKO, if not outright OHKO, it. Common priority like Crawdaunt’s Aqua Jet will 2HKO it as well.