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[Grammar] Absol

Discussion in 'UU Analyses' started by Windblown, May 14, 2014.

  1. Windblown

    Windblown sable knight

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    [​IMG] [​IMG] [​IMG]

    General
    Absol has always been a high-risk, high-reward Pokemon, with a threatening Attack stat coupled with risky moves like Swords Dance and Sucker Punch which could capitalize on mindgames played with the opponent but prove disastrous with one misprediction thanks to Absol’s poor bulk and average speed. However, this generation helped Absol out in one aspect: its Mega Evolution gave it a 40 point speed boost, tying with Pokemon like Raikou and Starmie, some of the fastest Pokemon in the Underused tier. The Generation 6 Dark-type buff also helped it, as Steels were no longer possible walls to its Dark-type STAB. Thanks to the new mechanics of Knock Off, it also became Absol’s primary tool with which to wreak havoc. To top it all off, Absol gained the ability Magic Bounce which grants it immunity to any kind of phasing or status attempted against it, making it a very formidable offensive threat. But it’s not all good news for Absol, as its bulk is still much to be desired, having not increased at all with its Mega evolution, and in the highly-offensive tier that is UU, it makes it for Absol to do its job. The new Fairy-type resists its STAB and hits it back with super-effective damage, and nearly any super-effective attack will likely KO Absol. It also faces tough competition from other Dark-types in the tier, like Weavile, which is faster, and Crawdaunt, which hits harder – and neither take up a Mega slot on your team. Yet despite these shortcomings, Absol is a very present threat, with a diverse movepool. It’s no wonder they call it the Disaster Pokemon, as it can easily spell disaster for your opponent.

    Swords Dance
    Absol @ Absolite
    Trait: Justified
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, - SAtk) / Adamant Nature (+Atk, - SAtk)
    - Swords Dance
    - Knock Off /PlayRough
    - Superpower / Night Slash
    - Sucker Punch

    The set aims to come in on something that it can revenge kill with Sucker Punch. Even if the opponent switches out, Absol gets to Mega Evolve, becoming much faster and drastically reducing the amount of offensive Pokemon that can switch into it. Magic Bounce makes Absol a great answer to Defog Mew, one of the tier’s most common Pokemon, as Absol is immune to Psychic and reflects back Mew’s Will-o-Wisp, as well as any rocks it may attempt to set up. Knock Off is Absol’s primary STAB, with the added effect of removing the item of any Pokemon which switches into it, making it more difficult for defensive Pokemon to wall Absol or any of its other teammates. Superpower is the chosen coverage move with Knock Off, hitting other Dark-types, Lucario, and Terrakion. Play Rough would be a great complement to Knock Off, but due to a move compatability, Play Rough can only be used with Night Slash. If you choose this pair of moves, you gain coverage on Fighting-types and Dragon-types while still hitting Dark-types. Zen Headbutt can also be used as a coverage move for Fighting-types (or Psycho Cut, a weaker but more accurate alternative). Swords Dance is there to boost Absol’s Attack even higher – with Magic Bounce and Sucker Punch forcing many switches, it gets quite a few chances to set up. Sucker Punch rounds out the moveset with a priority attack, which helps Absol before Mega Evolving and can be used to pick off faster threats.

    Justified is the ability chosen before Mega Evolving, which allows Absol to switch into weak Knock Offs to gain an attack boost before Mega Evolving. A Jolly nature is preferred as 115 speed allows it to outspeed many threats in the tier such as Terrakion and Mienshao, although Adamant can be used for more power.

    Mixed
    Absol @ Absolite
    Trait: Justified
    EVs: 252 Atk / 56 SAtk / 200 Spd
    Nature: Naive (+Spd, - SDef)
    - Knock Off
    - Sucker Punch
    - Superpower / Fire Blast
    - Pursuit / Ice Beam

    With this set, Absol trades the option of boosting its attack for the ability to purely wallbreak. Knock Off appears again as the main move to cripple defensive Pokemon by removing their items, while Sucker Punch is Absol’s priority move. The last two slots are more flexible. Superpower is an option for coverage against other Dark-types, Lucario, and Terrakion, but Fire Blast can be used for defensive switch-ins such as Chesnaught, Forretress, and Escavalier. Pursuit can be used to trap Ghosts and Psychics which can’t do anything to Absol due to Magic Bounce, while Ice Beam can hit bulky Ground-types, most commonly Zygarde and Hippowdon. Play Rough is again an option, but remember that Night Slash should be put over Knock Off in the moveslot to retain legality.

    The EVs are used to maximize attack, with enough going into speed to outspeed Terrakion and other base 108s. The rest go into Special Attack, which help Absol gain quite a few KOs: a near-guaranteed OHKO on Zygarde after Rocks with Ice Beam, a near-guaranteed 2HKO on Hippowdon after Rocks with Ice Beam, an OHKO on Honchkrow with Ice Beam after rocks, and a guaranteed 2HKO on Amoonguss and specially defensive Klefki with Fire Blast.


    Other Options
    Absol is far from a one-trick pony, with a very wide movepool. Iron Tail can be used to hit Fairy-types, with Hone Claws as a possible boosting move to increase its accuracy. Aerial Ace at +2 almost OHKOs Chesnaught, which isn’t OHKO’d by any of Absol’s other attacks. Snatch is a fun option to predict recovery or boosting moves an opponent may use because it cannot phase or status Absol thanks to Magic Bounce – it is very risky due to Absol’s poor bulk, however. Substitute can be used to capitalize on switches, but Absol is too frail of a substitute user and it is already immune to status. It can go special with Calm Mind and coverage moves such as Dark Pulse/Fire Blast/Thunderbolt/Ice Beam to surprise physically defensive switchins.

    Absol can Baton Pass its boosts away to a bulkier attacker – due to Magic Bounce, the opponent will not phase Absol out and won’t expect the pass due to its uncommon usage. Absol can attempt a supporting role with Will-o-Wisp and Thunder Wave, the former crippling switch-ins like Granbull and Chesnaught, but that role is better left to a bulkier Pokemon. Lastly, Protect can be used to guarantee the Mega Evolution turn, although Sucker Punch helps with this already.

    Checks and Counters
    Granbull and Florges make the best switch-ins, not fearing anything except a boosted Iron Tail. Thanks to Granbull’s Intimidate, it usually doesn’t fear it anyways. Chesnaught is the next best candidate, only fearing a boosted Aerial Ace or being hit on the switch with a Fire Blast. Mega Aggron’s gigantic defense and Filter allows it to even shrug off Fire Blasts and Superpowers, although its lack of recovery will wear it down, especially since can take a maximum of 70% from +2 Superpower. Arcanine is another Intimidate user which can soften Mega Absol’s blows and can bypass Sucker Punch with Extremespeed. Poliwrath resists its STAB, only fearing a Play Rough, although it still lives 95% of the time. Mega Blastoise can sponge Knock Offs, survive a +2 Sucker Punch, and retaliate with Water Pulse or Aura Sphere.

    Scarfers which resist Dark – Hydreigon and Terrakion come to mind – can come in on Absol and survive Sucker Punch and hit it with any strong attack. Because of Absol’s fraility, hitting it with any strong attack (and not going for the phase or status) will 2HKO, if not outright OHKO, it. Common priority like Crawdaunt’s Aqua Jet will 2HKO it as well.
     
    Last edited: May 27, 2014
  2. Afro Smash

    Afro Smash Mfw I'm living the Australian dream

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    I'd probably say you should split the sets in to SD and Mixed, just so many slashes makes it confusing and both sets are viable.

    Mixed should probably run enough speed for Terak/Lati/Scoli (will need to be discussed) max attack and rest in Sp Atk.

    Absol (F) @ Absolite
    Trait: Justified > Magic Bounce
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)

    - Swords Dance
    - Night Slash/Knock Off
    - Play Rough/Zen Headbutt
    - Sucker Punch

    I'd probably say Night Slash > Knock Off just because Play Rough is by far its best coverage move, and Superpower could just go in set comments since it isn't needed for Steels anymore.

    Absol (F) @ Absolite
    Trait: Justified
    EVs: 252 Atk / 4 SAtk / 252 Spd
    Naive Nature (+Spd, -SDef)

    - Knock Off
    - Sucker Punch
    - Ice Beam
    - Fire Blast/Zen/Pursuit

    As I said Speed can change, and could also change Fire Blast to Zen Headbutt, this set can be discussed and changed a fair bit.

    Can also mention Calm Mind and Hone Claws in OO.
     
    Last edited: May 15, 2014
    Daybreak likes this.
  3. Epikhairz

    Epikhairz Delta Stream

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    Sorry for being so late on this

    Anyways, definitely agreeing that SD and Mixed should be split. However, I would order the slashes like this.

    Absol (F) @ Absolite
    Trait: Justified > Magic Bounce
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)

    - Swords Dance
    - Play Rough / Knock Off
    - Night Slash / Zen Headbutt
    - Sucker Punch

    This shows that Play Rough is not legal in conjunction with Knock Off more clearly as well as which other move you should choose depending on what you pick (e.g. Play Rough with Night Slash; Knock Off with Zen Headbutt)
     
  4. Windblown

    Windblown sable knight

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    Split the sets and I gave Absol's mixed set enough speed to outspeed Terrakion, because Scoli will probably Protect on you and Latias doesn't want to stay in on you a lot. I like keeping Superpower because if people want to run Knock Off it's a good coverage move to hit Terrakion, Crawdaunt, Weavile, and Lucario (important to note that Superpower OHKOs Terrakion a lot of the time while Play Rough and Zen don't at +0).

    Still unsure about the slashes for the special moves. I'd argue that Fire Blast is the most important slash so I could bring it to the 3rd slot alone but then the 4th is very cluttered (Superpower is best for wallbreaking since it has the highest BP, Zen is questionable because with Mega Hera gone it really only hits Terrakion and...Mienshao?, and then Ice Beam & Pursuit).
     
  5. Epikhairz

    Epikhairz Delta Stream

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    Take out the 4 SAtk EVs on White Death, since now it's a purely physical Swords Dance set. Idk what the policy on pet names that have nothing to do with the set itself is, but I'm too lazy to do anything about it so I'll let you keep it

    Put your EV explanation in your set comments for Mixed set in the Set Comments and yeah put Zen Headbutt either OO or Set Comments for both sets, because the coverage from other moves is just better. Also, Ice Beam isn't just for Dragons; it's also great for bulky Ground-types like Donphan and Hippowdon and the (shitty) Gligar.

    Protect can go in OO for the free turn to MEvo

    Also basically any priority attack comes close or outright 2HKOes MAbsol so that can go in General or C&C depending on what you want to do

    other than that QC 1/3 gj

    ur bad tho :]

    EDIT: shit forgot to mention, for White Death change Naive slash to Adamant, and just use the regular "i" for naive otherwise it looks gay
     
    Last edited: May 25, 2014
  6. Afro Smash

    Afro Smash Mfw I'm living the Australian dream

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    yh remove naive and 4 sp atk from 'white death' (prolly just rename this SD, dance of death or something if u dont it to sound genereic) and move Zen Headbutt to OO.

    for mixed set it should be imo

    All Out Attacker

    Absol @ Absolite
    Trait: Justified
    EVs: 252 Atk / 56 SAtk / 200 Spd
    Nature: Naive (+Spd, - SDef)
    - Knock Off
    - Sucker Punch
    - Superpower / Fire Blast
    - Pursuit / Ice Beam

    and mention if going purely phys put sp atk evs in speed.

    Mega Garde can tank any 1 hit bar iron tail and ohko, cant switch in tho.
    Mega Blastoise not hurt by Knock Off too much, can live a +2 Sucker Punch, can ohko back with Water Pulse.
    Poliwrath beats all sets lacking Play Rough, can still live a +2 Play Rough 95% of the time.

    Mention T Bolt and Substitute on OO.

    After dem and Epikhairz changes this is approved. QC 2/3

    Also neat > nifty.
     
  7. Daybreak

    Daybreak can't touch this

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    mention in overview that it has a hard time getting the mega up and faces stiff competition from other dark types like weavile and crawdaunt. Also it has a severe case of 4MSS.

    In the mixed set is there any benefit for having the extra special attack ev's? Sure out speeding terrakion is nice but if there is no benefit for the spec attack ev's I would just go max attack max speed
     
  8. Celebi.

    Celebi. Active Member

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    I think in the OO you could mention a BP set. Magic Bouncers are pretty great assets on full BP teams and Mega Absol is the only one in UU that can bounce and pass.
     
  9. Windblown

    Windblown sable knight

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    I think I fixed everything. Not too sure why Mega Gardevoir would be put into C&C though as +2 Knock Off massacres it, added the others though. Also renamed White Death to the more vanilla Swords Dance unless people are fine with fun set names.

    56 SpA EVs don't help with anything specifically, but it's a good chance to kill Zygarde after Rocks with Ice Beam (whereas 4 is like a 50-50). Also guarantees the OHKO on Honchkrow after rocks so you don't have to use Superpower. Almost guarantees the 2HKO with Fire Blast on Amoonguss (98%), good chance of 2HKO on SpDef Klefki after rocks, almost guaranteed 2HKO on Hippo with Ice Beam (this is probably with rocks I forget), etc
     
    Last edited: May 26, 2014
  10. Daybreak

    Daybreak can't touch this

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    56 SpA Mega Absol Ice Beam vs. 252 HP / 0 SpD Hippowdon: 202-238 (48 - 56.6%) -- 88.3% chance to 2HKO after Stealth Rock and Leftovers recovery

    But yeah mention the calcs w/ zygarde, amoonguss, and honchkrow and 3/3 from me
     
  11. sulcata

    sulcata stéphane curry best waifu Forum Moderator Server Administrator Forum Moderator Server Administrator

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  12. Raducan

    Raducan Well-Known Member

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    Looked through this and can't really find any grammar mistakes. Then again, I'm not too great with grammar so someone else should look through it too.
     
  13. RedJoker25

    RedJoker25 Resident Lurker Server Moderator Article Contributor Server Moderator Article Contributor

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    only went through once over but here:

    {{tier|ORAS UU}}
    {{Overview|Absol has always been a high-risk, high-reward Pokémon with a threatening Attack stat coupled with risky moves like Swords Dance and Sucker Punch, which could capitalize on mindgames played with the opponent but prove disastrous with one misprediction thanks to Absol’s poor bulk and average Speed. However, this generation helped Absol out in one aspect: its Mega Evolution gave it a 40 point Speed boost, tying with Pokémon like Raikou and Starmie, some of the fastest Pokémon in the Underused tier. The generation VI Dark-type buff also helped it, as Steels are no longer walls to its Dark-type STAB. Thanks to Knock Off's new mechanics, it became Absol’s primary tool with which to wreak havoc. To top it all off, Absol gained the ability Magic Bounce which grants it immunity to phasing or status attempts against it, making it a formidable offensive threat. It’s not all good news for Absol though: its bulk still leaves much to be desired as it doesn't increase at all with its Mega Evolution. In the highly-offensive tier that is UU, that makes it hard for Absol to do its job. The new Fairy-type resists its STAB and hits back with super-effective damage, and nearly any super-effective attack will likely KO Absol. It also faces tough competition from other Dark-types in the tier like Weavile, which is faster, and Crawdaunt, which hits harder – and neither take up a Mega slot on your team. Despite these shortcomings, Absol is a very present threat with a diverse movepool. It’s no wonder it's called the Disaster Pokémon, as it can easily spell disaster for your opponent.}}

    {{set|Swords Dance|
    Absol @ Absolite
    Trait: Justified
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk) / Adamant Nature (+Atk, -SAtk)
    - Swords Dance
    - Knock Off /Play Rough
    - Superpower / Night Slash
    - Sucker Punch
    }}
    {{Comments|The set aims to come in on something that it can revenge kill with Sucker Punch. Even if the opponent switches out, Absol gets to Mega Evolve, becoming much faster and drastically reducing the amount of offensive Pokémon that can switch into it. Magic Bounce makes Absol a great answer to Defog Mew, one of the tier’s most common Pokémon, as Absol is immune to Psychic and can now reflect Mew’s Will-o-Wisp as well as any rocks it may attempt to set up. Knock Off is Absol’s primary STAB move with the added effect of removing the item of any Pokémon that switches into it, making it more difficult for defensive Pokémon to wall Absol or any of its teammates. Superpower is the chosen coverage move to hit other Dark-types, Lucario, and Terrakion. Play Rough would be a great complement to Knock Off, but due to a move compatibility issue, Play Rough can only be used with Night Slash. If you choose this pair of moves, you gain coverage on Fighting-types and Dragon-types while still hitting Dark-types. Zen Headbutt (or Psycho Cut, a weaker but more accurate alternative) can also be used as a coverage move for Fighting-types. Swords Dance boosts Absol’s Attack even higher – with Magic Bounce and Sucker Punch forcing many switches, it gets quite a few chances to set up. Sucker Punch rounds out the set as a priority attack, which helps Absol before Mega Evolving and can be used to pick off faster threats.

    Justified is the ability chosen before Mega Evolving, which allows Absol to switch into weak Knock Offs to gain an Attack boost before Mega Evolving. A Jolly nature is preferred as 115 Speed allows it to outspeed threats in the tier such as Terrakion and Mienshao, although Adamant can be used for more power.}}

    {{set|Mixed|
    Absol @ Absolite
    Trait: Justified
    EVs: 252 Atk / 56 SAtk / 200 Spd
    Nature: Naive (+Spd, -SDef)
    - Knock Off
    - Sucker Punch
    - Superpower / Fire Blast
    - Pursuit / Ice Beam
    }}
    {{Comments|With this set, Absol trades the option of boosting its Attack for the ability to purely wallbreak. Knock Off appears again as the main move to cripple defensive Pokémon by removing their items, while Sucker Punch is Absol’s priority move. The last two slots are more flexible. Superpower is an option for coverage against other Dark-types, Lucario, and Terrakion, but Fire Blast can be used for defensive switch-ins such as Chesnaught, Forretress, and Escavalier. Pursuit can be used to trap Ghosts and Psychics which can’t do anything to Absol due to Magic Bounce, while Ice Beam can hit bulky Ground-types, most commonly Zygarde and Hippowdon. Play Rough is again an option, but remember that Night Slash should be put over Knock Off to retain legality.

    The EVs maximize Attack, with enough going into Speed to outspeed Terrakion and other base 108s. The rest go into Special Attack, helping Absol gain quite a few KOs: a near-guaranteed OHKO on Zygarde after rocks with Ice Beam, a near-guaranteed 2HKO on Hippowdon after rocks with Ice Beam, an OHKO on Honchkrow with Ice Beam after rocks, and a guaranteed 2HKO on Amoonguss and specially defensive Klefki with Fire Blast.}}

    {{Options|Absol is far from a one-trick pony with its wide movepool. Iron Tail can be used to hit Fairy-types with Hone Claws as a possible boosting move to increase its accuracy. Aerial Ace at +2 almost OHKOs Chesnaught, which isn’t OHKOed by any of Absol’s other attacks. Snatch is a fun option to predict recovery or boosting moves an opponent may use because it cannot phase or status Absol thanks to Magic Bounce – it is risky due to Absol’s poor bulk, however. Substitute can be used to capitalize on switches, but Absol is too frail of a Substitute user and it is already immune to status. It can go special with Calm Mind and coverage moves such as Dark Pulse/Fire Blast/Thunderbolt/Ice Beam to surprise physically defensive switch-ins.

    Absol can Baton Pass its boosts to a bulkier attacker – due to Magic Bounce, the opponent will not phase Absol out and won’t expect the pass due to its uncommon usage. Absol can attempt a supporting role with Will-o-Wisp and Thunder Wave, the former crippling switch-ins like Granbull and Chesnaught, but that role is better left to a bulkier Pokémon. Lastly, Protect can be used to guarantee the Mega Evolution turn, although Sucker Punch helps with this already.}}

    {{Checks|Granbull and Florges make the best switch-ins, not fearing anything except a boosted Iron Tail. Thanks to Granbull’s Intimidate, it usually doesn’t fear Absol anyways. Chesnaught is the next best candidate, only fearing boosted Aerial Ace or being hit on the switch with Fire Blast. Mega Aggron’s gigantic Defense and Filter allows it to even shrug off Fire Blast and Superpower, although its lack of recovery will wear it down, especially since it can take a maximum of 70% from a +2 Superpower. Arcanine is another Intimidate user that can soften Mega Absol’s blows and bypass Sucker Punch with Extremespeed. Poliwrath resists Absol's STAB and only fears Play Rough, although it still lives 95% of the time. Mega Blastoise can sponge Knock Off, survive a +2 Sucker Punch, and retaliate with Water Pulse or Aura Sphere.

    Scarfers which resist Dark – Hydreigon and Terrakion come to mind – can come in on Absol, survive Sucker Punch, and hit it with any strong attack. Because of Absol’s fraility, hitting it with any strong attack (and not going for the phase or status) will 2HKO, if not outright OHKO, it. Common priority like Crawdaunt’s Aqua Jet will 2HKO it as well.}}

    {{footer}}

    General
    Absol has always been a high-risk, high-reward Pokémon with a threatening Attack stat coupled with risky moves like Swords Dance and Sucker Punch, which could capitalize on mindgames played with the opponent but prove disastrous with one misprediction thanks to Absol’s poor bulk and average Speed. However, this generation helped Absol out in one aspect: its Mega Evolution gave it a 40 point Speed boost, tying with Pokémon like Raikou and Starmie, some of the fastest Pokémon in the Underused tier. The generation VI Dark-type buff also helped it, as Steels are no longer walls to its Dark-type STAB. Thanks to Knock Off's new mechanics, it became Absol’s primary tool with which to wreak havoc. To top it all off, Absol gained the ability Magic Bounce which grants it immunity to phasing or status attempts against it, making it a formidable offensive threat. It’s not all good news for Absol though: its bulk still leaves much to be desired as it doesn't increase at all with its Mega Evolution. In the highly-offensive tier that is UU, that makes it hard for Absol to do its job. The new Fairy-type resists its STAB and hits back with super-effective damage, and nearly any super-effective attack will likely KO Absol. It also faces tough competition from other Dark-types in the tier like Weavile, which is faster, and Crawdaunt, which hits harder – and neither take up a Mega slot on your team. Despite these shortcomings, Absol is a very present threat with a diverse movepool. It’s no wonder it's called the Disaster Pokémon, as it can easily spell disaster for your opponent.

    Swords Dance
    Absol @ Absolite
    Trait: Justified
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, - SAtk) / Adamant Nature (+Atk, - SAtk)
    - Swords Dance
    - Knock Off /Play Rough
    - Superpower / Night Slash
    - Sucker Punch

    The set aims to come in on something that it can revenge kill with Sucker Punch. Even if the opponent switches out, Absol gets to Mega Evolve, becoming much faster and drastically reducing the amount of offensive Pokémon that can switch into it. Magic Bounce makes Absol a great answer to Defog Mew, one of the tier’s most common Pokémon, as Absol is immune to Psychic and can now reflect Mew’s Will-o-Wisp as well as any rocks it may attempt to set up. Knock Off is Absol’s primary STAB move with the added effect of removing the item of any Pokémon that switches into it, making it more difficult for defensive Pokémon to wall Absol or any of its teammates. Superpower is the chosen coverage move to hit other Dark-types, Lucario, and Terrakion. Play Rough would be a great complement to Knock Off, but due to a move compatibility issue, Play Rough can only be used with Night Slash. If you choose this pair of moves, you gain coverage on Fighting-types and Dragon-types while still hitting Dark-types. Zen Headbutt (or Psycho Cut, a weaker but more accurate alternative) can also be used as a coverage move for Fighting-types. Swords Dance boosts Absol’s Attack even higher – with Magic Bounce and Sucker Punch forcing many switches, it gets quite a few chances to set up. Sucker Punch rounds out the set as a priority attack, which helps Absol before Mega Evolving and can be used to pick off faster threats.

    Justified is the ability chosen before Mega Evolving, which allows Absol to switch into weak Knock Offs to gain an Attack boost before Mega Evolving. A Jolly nature is preferred as 115 Speed allows it to outspeed threats in the tier such as Terrakion and Mienshao, although Adamant can be used for more power.

    Mixed
    Absol @ Absolite
    Trait: Justified
    EVs: 252 Atk / 56 SAtk / 200 Spd
    Nature: Naive (+Spd, - SDef)
    - Knock Off
    - Sucker Punch
    - Superpower / Fire Blast
    - Pursuit / Ice Beam

    With this set, Absol trades the option of boosting its Attack for the ability to purely wallbreak. Knock Off appears again as the main move to cripple defensive Pokémon by removing their items, while Sucker Punch is Absol’s priority move. The last two slots are more flexible. Superpower is an option for coverage against other Dark-types, Lucario, and Terrakion, but Fire Blast can be used for defensive switch-ins such as Chesnaught, Forretress, and Escavalier. Pursuit can be used to trap Ghosts and Psychics which can’t do anything to Absol due to Magic Bounce, while Ice Beam can hit bulky Ground-types, most commonly Zygarde and Hippowdon. Play Rough is again an option, but remember that Night Slash should be put over Knock Off to retain legality.

    The EVs maximize Attack, with enough going into Speed to outspeed Terrakion and other base 108s. The rest go into Special Attack, helping Absol gain quite a few KOs: a near-guaranteed OHKO on Zygarde after rocks with Ice Beam, a near-guaranteed 2HKO on Hippowdon after rocks with Ice Beam, an OHKO on Honchkrow with Ice Beam after rocks, and a guaranteed 2HKO on Amoonguss and specially defensive Klefki with Fire Blast.


    Other Options
    Absol is far from a one-trick pony with its wide movepool. Iron Tail can be used to hit Fairy-types with Hone Claws as a possible boosting move to increase its accuracy. Aerial Ace at +2 almost OHKOs Chesnaught, which isn’t OHKOed by any of Absol’s other attacks. Snatch is a fun option to predict recovery or boosting moves an opponent may use because it cannot phase or status Absol thanks to Magic Bounce – it is risky due to Absol’s poor bulk, however. Substitute can be used to capitalize on switches, but Absol is too frail of a Substitute user and it is already immune to status. It can go special with Calm Mind and coverage moves such as Dark Pulse/Fire Blast/Thunderbolt/Ice Beam to surprise physically defensive switch-ins.

    Absol can Baton Pass its boosts to a bulkier attacker – due to Magic Bounce, the opponent will not phase Absol out and won’t expect the pass due to its uncommon usage. Absol can attempt a supporting role with Will-o-Wisp and Thunder Wave, the former crippling switch-ins like Granbull and Chesnaught, but that role is better left to a bulkier Pokémon. Lastly, Protect can be used to guarantee the Mega Evolution turn, although Sucker Punch helps with this already.

    Checks and Counters
    Granbull and Florges make the best switch-ins, not fearing anything except a boosted Iron Tail. Thanks to Granbull’s Intimidate, it usually doesn’t fear Absol anyways. Chesnaught is the next best candidate, only fearing boosted Aerial Ace or being hit on the switch with Fire Blast. Mega Aggron’s gigantic Defense and Filter allows it to even shrug off Fire Blast and Superpower, although its lack of recovery will wear it down, especially since it can take a maximum of 70% from a +2 Superpower. Arcanine is another Intimidate user that can soften Mega Absol’s blows and bypass Sucker Punch with Extremespeed. Poliwrath resists Absol's STAB and only fears Play Rough, although it still lives 95% of the time. Mega Blastoise can sponge Knock Off, survive a +2 Sucker Punch, and retaliate with Water Pulse or Aura Sphere.

    Scarfers which resist Dark – Hydreigon and Terrakion come to mind – can come in on Absol, survive Sucker Punch, and hit it with any strong attack. Because of Absol’s fraility, hitting it with any strong attack (and not going for the phase or status) will 2HKO, if not outright OHKO, it. Common priority like Crawdaunt’s Aqua Jet will 2HKO it as well.

    General
    Absol has always been a high-risk, high-reward Pokeémon, with a threatening Attack stat coupled with risky moves like Swords Dance and Sucker Punch, which could capitalize on mindgames played with the opponent but prove disastrous with one misprediction thanks to Absol’s poor bulk and average sSpeed. However, this generation helped Absol out in one aspect: its Mega Evolution gave it a 40 point sSpeed boost, tying with Pokeémon like Raikou and Starmie, some of the fastest Pokeémon in the Underused tier. The Ggeneration 6VI Dark-type buff also helped it, as Steels weare no longer possible walls to its Dark-type STAB. Thanks to theKnock Off's new mechanics of Knock Off, it also became Absol’s primary tool with which to wreak havoc. To top it all off, Absol gained the ability Magic Bounce which grants it immunity to any kind of phasing or status attempteds against it, making it a very formidable offensive threat. But iIt’s not all good news for Absol, as though: its bulk is still leaves much to be desired, having no as it doesn't increased at all with its Mega eEvolution, and i. In the highly-offensive tier that is UU, ithat makes it hard for Absol to do its job. The new Fairy-type resists its STAB and hits it back with super-effective damage, and nearly any super-effective attack will likely KO Absol. It also faces tough competition from other Dark-types in the tier, like Weavile, which is faster, and Crawdaunt, which hits harder – and neither take up a Mega slot on your team. Yet dDespite these shortcomings, Absol is a very present threat, with a diverse movepool. It’s no wonder theyit's call ited the Disaster Pokeémon, as it can easily spell disaster for your opponent.

    Swords Dance
    Absol @ Absolite
    Trait: Justified
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, - SAtk) / Adamant Nature (+Atk, - SAtk)
    - Swords Dance
    - Knock Off /Play Rough
    - Superpower / Night Slash
    - Sucker Punch

    The set aims to come in on something that it can revenge kill with Sucker Punch. Even if the opponent switches out, Absol gets to Mega Evolve, becoming much faster and drastically reducing the amount of offensive Pokeémon that can switch into it. Magic Bounce makes Absol a great answer to Defog Mew, one of the tier’s most common Pokeémon, as Absol is immune to Psychic and can now reflects back Mew’s Will-o-Wisp, as well as any rocks it may attempt to set up. Knock Off is Absol’s primary STAB, move with the added effect of removing the item of any Pokeémon whichthat switches into it, making it more difficult for defensive Pokeémon to wall Absol or any of its other teammates. Superpower is the chosen coverage move with Knock Off, hitting other Dark-types, Lucario, and Terrakion. Play Rough would be a great complement to Knock Off, but due to a move compataibility issue, Play Rough can only be used with Night Slash. If you choose this pair of moves, you gain coverage on Fighting-types and Dragon-types while still hitting Dark-types. Zen Headbutt can also be used as a coverage move for Fighting-types (or Psycho Cut, a weaker but more accurate alternative). Swords Dance is there to can also be used as a coverage move for Fighting-types. Swords Dance boosts Absol’s Attack even higher – with Magic Bounce and Sucker Punch forcing many switches, it gets quite a few chances to set up. Sucker Punch rounds out the moveset withas a priority attack, which helps Absol before Mega Evolving and can be used to pick off faster threats.

    Justified is the ability chosen before Mega Evolving, which allows Absol to switch into weak Knock Offs to gain an aAttack boost before Mega Evolving. A Jolly nature is preferred as 115 sSpeed allows it to outspeed many threats in the tier such as Terrakion and Mienshao, although Adamant can be used for more power.

    Mixed
    Absol @ Absolite
    Trait: Justified
    EVs: 252 Atk / 56 SAtk / 200 Spd
    Nature: Naive (+Spd, - SDef)
    - Knock Off
    - Sucker Punch
    - Superpower / Fire Blast
    - Pursuit / Ice Beam

    With this set, Absol trades the option of boosting its aAttack for the ability to purely wallbreak. Knock Off appears again as the main move to cripple defensive Pokeémon by removing their items, while Sucker Punch is Absol’s priority move. The last two slots are more flexible. Superpower is an option for coverage against other Dark-types, Lucario, and Terrakion, but Fire Blast can be used for defensive switch-ins such as Chesnaught, Forretress, and Escavalier. Pursuit can be used to trap Ghosts and Psychics which can’t do anything to Absol due to Magic Bounce, while Ice Beam can hit bulky Ground-types, most commonly Zygarde and Hippowdon. Play Rough is again an option, but remember that Night Slash should be put over Knock Off in the moveslot to retain legality.

    The EVs are used to maximize aAttack, with enough going into sSpeed to outspeed Terrakion and other base 108s. The rest go into Special Attack, which helping Absol gain quite a few KOs: a near-guaranteed OHKO on Zygarde after Rrocks with Ice Beam, a near-guaranteed 2HKO on Hippowdon after Rrocks with Ice Beam, an OHKO on Honchkrow with Ice Beam after rocks, and a guaranteed 2HKO on Amoonguss and specially defensive Klefki with Fire Blast.


    Other Options
    Absol is far from a one-trick pony, with a veryits wide movepool. Iron Tail can be used to hit Fairy-types, with Hone Claws as a possible boosting move to increase its accuracy. Aerial Ace at +2 almost OHKOs Chesnaught, which isn’t OHKOed by any of Absol’s other attacks. Snatch is a fun option to predict recovery or boosting moves an opponent may use because it cannot phase or status Absol thanks to Magic Bounce – it is very risky due to Absol’s poor bulk, however. Substitute can be used to capitalize on switches, but Absol is too frail of a sSubstitute user and it is already immune to status. It can go special with Calm Mind and coverage moves such as Dark Pulse/Fire Blast/Thunderbolt/Ice Beam to surprise physically defensive switch-ins.

    Absol can Baton Pass its boosts away to a bulkier attacker – due to Magic Bounce, the opponent will not phase Absol out and won’t expect the pass due to its uncommon usage. Absol can attempt a supporting role with Will-o-Wisp and Thunder Wave, the former crippling switch-ins like Granbull and Chesnaught, but that role is better left to a bulkier Pokeémon. Lastly, Protect can be used to guarantee the Mega Evolution turn, although Sucker Punch helps with this already.

    Checks and Counters
    Granbull and Florges make the best switch-ins, not fearing anything except a boosted Iron Tail. Thanks to Granbull’s Intimidate, it usually doesn’t fear itAbsol anyways. Chesnaught is the next best candidate, only fearing a boosted Aerial Ace or being hit on the switch with a Fire Blast. Mega Aggron’s gigantic dDefense and Filter allows it to even shrug off Fire Blasts and Superpowers, although its lack of recovery will wear it down, especially since it can take a maximum of 70% from a +2 Superpower. Arcanine is another Intimidate user whichthat can soften Mega Absol’s blows and can bypass Sucker Punch with Extremespeed. Poliwrath resists itAbsol's STAB, and only fearing as Play Rough, although it still lives 95% of the time. Mega Blastoise can sponge Knock Offs, survive a +2 Sucker Punch, and retaliate with Water Pulse or Aura Sphere.

    Scarfers which resist Dark – Hydreigon and Terrakion come to mind – can come in on Absol and, survive Sucker Punch, and hit it with any strong attack. Because of Absol’s fraility, hitting it with any strong attack (and not going for the phase or status) will 2HKO, if not outright OHKO, it. Common priority like Crawdaunt’s Aqua Jet will 2HKO it as well.

    all changes should be in the wiki version.