Overview: *Lovely base 125 attack. *Average 85 base speed. *Average 75/75/75 bulk. *Reliable STAB in Close Combat and good coverage. *2 very viable abilities in Mold Breaker and Sturdy. *Very versatile in which sets. *Wide movepool. Standard Band: Sawk (M) @ Choice Band Trait: Mold Breaker / Sturdy EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - Close Combat - Earthquake / Poison Jab - Ice Punch / Stone Edge - Knock Off *Choice band + 125 base + adamant + 180 bp move is basically the antichrist. *Close Combat is a strong stab to hit hard, and hits many threats: Kabutops, Exploud, Registeel, Scrafty, Magneton, Miltank, Piloswine, Heliolisk and Porygon2 are all hit supereffectively. Earthquake is a nice move to use, hitting pokemon such as Delphox all the while dishing out damage to even neutral pokemon. Ice Punch hits pokemon such as Gourgheist, but SE can be used for QuakeEdge. *Adamant nature to add much needed power. *Sturdy is viable if you run a defogger, so you can take a se hit and still dish back, since this literally 2hkos most of the tier, you can almost always get a kill off, even if they switch. *Access to Knock off dents teams walls or Psychic/Ghost mons that like to switch in in anticipation of CC. *Mold breaker allows Earthquake to hit pokemon such as Bronzong or Rotom-C, a very useful ability. Standard Scarf: Sawk (M) @ Choice Scarf Trait: Mold Breaker EVs: 4 HP / 252 Atk / 252 Spd Jolly Nature (+Spd, -SAtk) - Close Combat - Earthquake / Poison Jab - Ice Punch / Stone Edge - Knock Off *Scarf and base 85 Jolly reaches a nice 442, a very usable speed. Outspeeds all max speed mons without a scarf. (Excluding Jolly Ninjask) *Same moves as band set, for prediction, although that doesn't matter much as you will dent everything no matter what (excluding musharna or immunities). *Access to Knock off dents teams walls or Psychic/Ghost mons that like to switch in in anticipation of CC. *Mold breaker allows Earthquake to hit pokemon such as Bronzong or Rotom-C, a very useful ability. Other Options: *Toxic on the scarf set to mock last gen's set. *Power Up Punch on the Scarf set. *Reversal could be used on a sturdy set. (Paired with a Salac Berry maybe?) *Bulk Up Set *Any of the elemental punches. *Adamant on the Scarf set if you are ok with the speed drop. *An Expert Belt Set would work, considering Sawk has nice coverage. *Life orb is usable, yet does the same job as E-belt, just doesn't need SE and has 10% of sawk's health recoil. Checks and Counters Whilst banded sawk can be scary, there is something for everything. Stealth Rocks easily shuts down any sets with sturdy, allowing a faster scarfer such as Typhlosion to kill easily. Musharna is always a solid check, although the banded set will deal some amount of damage to it. Aromatisse is worth mention here also, as it can almost wall Sawk. Tornadus is usually a good call, as it can OHKO with acrobatics. Qwilfish can switch in and easily Intimidate and bulk anything Sawk throws at it, although Banded Earthquakes do 2HKO. Chesnaught is a good call, since it can bulk most hits. Delphox, if used correctly, easily KO's. Gallade works in multiple situations, draining back all HP if sawk has used CC once. Any priority users than can KO at -1 do a good job, EG zangoose or Hitmontop. A dedicated counter that also sweeps is Kabutops with Focus Sash: sawk CC's Kabutops hangs on, gets +1 speed, uses Swords Dance, gets +2, and kills with Aqua Jet.