Jirachi -General- Solid but not spectacular base 100 stats across the board Incredible versatility Great movepool Solid typing Gets great utility out of its ability Serene Grace Reliable Rocks user Overall amazing utility -Choice Scarf- Jirachi @ Choice Scarf Trait: Serene Grace EVs: 252 Atk / 4 Def / 252 Spd Jolly Nature (+Spd, -SAtk) - U-turn - Iron Head - Trick / Healing Wish - Ice Punch / Fire Punch / Healing Wish Other Viable Options: Zen Headbutt, Fire Punch, Drain Punch -Set Comments- + 100 speed is great speed tier to sit in + Gets fantastic coverage + Resists Rocks unlike Victini, Salamence, and Staraptor - Has a terrible case of 4mss - Faces stiff competition from other Scarf 100's in terms of damage output Is more of a niche Scarfer and is often outclassed unless you use its niche moves. -Sub CM- Jirachi @ Leftovers Trait: Serene Grace EVs: 252 HP / 4 Def / 252 Spd Timid Nature (+Spd, -Atk) - Calm Mind - Substitute - Energy Ball / Flash Cannon - Psyshock -Set Comments- + Has nice bulk + Wins CM wars against Slowbro and Suicune + Has good coverage with just 2 moves. Psyshock is the main offensive move while Energy Ball hits Swampert, Rhyperior, Bulky Waters, and Crawdaunt. While Flash Cannon hits Darks harder. +Hurts stall/defensive teams a ton - Insanely weak before setting up - Setting up can be a hassle against most offensively oriented teams - Almost useless against offensively oriented teams -(Stealth Rock) Support Rachi- Jirachi @ Leftovers Trait: Serene Grace EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature (+Spd, -SAtk) - Stealth Rock / Any of the other slashed moves or Wish if you have a Stealth Rocker - Iron Head - U-Turn - Healing Wish / Thunder Wave / Body Slam -Set Comments- Doom Desire can be used over Iron Head in combination with a possibility of Protect in the 4th slot. This set works better with a Timid Nature and the Attack EV's shifted to Sp.A. This Rachi sets gives teams the joy of Stealth Rock support as well as providing Healing Wish/Wish/Paralysis support. This set uses Rachi's nice natural bulk and typing to its advantage while remaining an offensive threat. -Sp.D Rachi- Jirachi @ Leftovers Trait: Serene Grace EVs: 252 HP / 252 SDef / 4 Spd Careful Nature (+SDef, -SAtk) - Iron Head - Wish - Protect - Thunder Wave / Body Slam / Stealth Rock -Set Comments- The main objective of this set is to support teammates. That comes in the form Wish, Paralysis, and potentially Stealth Rock. Despite Serene Grace receiving a nerf, Rachi can still put in some nice work abusing Paraflinch. It has nice bulk and solid natural typing. The paralysis works well, and if absolutely necessary, Jirachi can do a fair amount of damage. U-Turn is a viable option if you don't feel comfortable predicting switches. -Other Options- Banded sets are completely viable. Uses a similar set to the Scarf set. Offensive CM Rachi can also be used. Uses the same set as Sub CM without Substitute. An all out LO/Ebelt attacking set is possible as well. It can run HP Ground to hit Magnezone. Dazzling Gleam to hit Hydreigon, Shadow Ball for Jirachi and Chandelure, and a STAB move of choice. Jirachi can also make use of moves like Toxic to cripple opposing walls. Rachi's Scarf set can also Meteor Mash over Iron Head. Jirachi's vast movepool makes it a very fluid Mon. It has other usable sets like Wish + CM, Sub Tox, Wish/Protect/Doom Desire, Screen supprt, Trick Room support, and just about any and everything you can possibly imagine. -Teammates- Hydreigon - Theses two have nearly perfect offensive and defensive synergy as well as being able to U-Turn into each other. Hydreigon forces in Pokemon Rachi feeds off of while Rachi forces in Pokemon Hydreigon feeds off of. Regardless of set these two work incredibly well together. This is easily the best teammate you can find for Rachi. They are just so perfect together. Bulky Waters - Help takes moves from Scarfers Jirachi fears. They also help with Fire types in general and are great at soaking up moves Jirachi doesn't like (Fire/Ground/Dark/Ghost). Fighting types - Similar case with Hydriegon. The defensive synergy isn't the same, but the offensive synergy works well. You handle Mew worse but Umbreon better (unless mixed Hydriegon). Levitators - Self explanatory. Ground types - They scare away Fire and Steel types that like to switch into Rachi -Checks & Counters- Victini - Wins in almost all situations. Shadow Ball is not an appreciated hit and neither are Twave/Body Slam. Chandelure - See Victini Arcanine - Both the offensive and defensive version are hard stops to Rachi. Defensive fears Trick and Offensive hates Twave Darmanitan - Only really scared of Twave. Essentially the same as offensive Arcanine. Doublade - Rachi really doesn't do much of anything to Doublade. Even Max Sp.A HP Fire loses. Fire Punch is pretty weak. Doublade only really fears Trick Umbreon - Pretty good stop. Foul Play hurts. Rachi can't set up on it. Even with Drain Punch Umbreon wins in the long run. Fears Trick though. Bulky Waters - Stop the Scarf/Band and Twave sets pretty well. They only fear Trick but are set up bait for Sub CM and offensive CM sets. Mega Aggron - Basically untouchable by Rachi. Fire Punch is fairly weak and Aggron can hit Rachi back for massive chunks of damage with Earthquake. Metagross - Basically the same situation as Mega Aggron except Fire Punch hits a tad harder. Mega Blastoise - Can live Tbolt and Energy Ball and threatens Jirachi with Dark Pulse or Water STAB. Zygarde - Incredibly bulky in general. STAB EQ hurts and Zygarde only fears the Ice Punch or HP Ice. Magnezone - Can potentially trap Rachi and only gets hit hard by uncommon moves like Fire Punch, Drain Punch, and HP Ground. Magnezone can just hit Rachi hard with Tbolt As a general rule of thumb: Choice - Most of UU's bulky mons can take Rachi. They only fear Trick. Fire types are great answers and don't really fear much of anything from Jirachi CM - You want an offensive check like Weavile or Victini. Something faster that hits with an SE attack, preferably STAB. Haxxrachii - Pretty much same as handling the Choiced set.