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[WIP] Jirachi

Discussion in 'UU Analyses' started by Celebi., Jul 10, 2014.

  1. Celebi.

    Celebi. Active Member

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    PO Trainer Name:
    SheerForceGatr/Bulba
    Jirachi
    [​IMG]
    -General-
    Solid but not spectacular base 100 stats across the board
    Incredible versatility
    Great movepool
    Solid typing
    Gets great utility out of its ability Serene Grace
    Reliable Rocks user
    Overall amazing utility

    -Choice Scarf-

    Jirachi @ Choice Scarf
    Trait: Serene Grace
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - U-turn
    - Iron Head
    - Trick / Healing Wish
    - Ice Punch / Fire Punch / Healing Wish
    Other Viable Options: Zen Headbutt, Fire Punch, Drain Punch

    -Set Comments-
    + 100 speed is great speed tier to sit in
    + Gets fantastic coverage
    + Resists Rocks unlike Victini, Salamence, and Staraptor
    - Has a terrible case of 4mss
    - Faces stiff competition from other Scarf 100's in terms of damage output
    Is more of a niche Scarfer and is often outclassed unless you use its niche moves.

    -Sub CM-

    Jirachi @ Leftovers
    Trait: Serene Grace
    EVs: 252 HP / 4 Def / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Calm Mind
    - Substitute
    - Energy Ball / Flash Cannon
    - Psyshock

    -Set Comments-
    + Has nice bulk
    + Wins CM wars against Slowbro and Suicune
    + Has good coverage with just 2 moves. Psyshock is the main offensive move while Energy Ball hits Swampert, Rhyperior, Bulky Waters, and Crawdaunt. While Flash Cannon hits Darks harder.
    +Hurts stall/defensive teams a ton
    - Insanely weak before setting up
    - Setting up can be a hassle against most offensively oriented teams
    - Almost useless against offensively oriented teams

    -(Stealth Rock) Support Rachi-

    Jirachi @ Leftovers
    Trait: Serene Grace
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Stealth Rock / Any of the other slashed moves or Wish if you have a Stealth Rocker
    - Iron Head
    - U-Turn
    - Healing Wish / Thunder Wave / Body Slam

    -Set Comments-
    Doom Desire can be used over Iron Head in combination with a possibility of Protect in the 4th slot. This set works better with a Timid Nature and the Attack EV's shifted to Sp.A. This Rachi sets gives teams the joy of Stealth Rock support as well as providing Healing Wish/Wish/Paralysis support. This set uses Rachi's nice natural bulk and typing to its advantage while remaining an offensive threat.

    -Sp.D Rachi-

    Jirachi @ Leftovers
    Trait: Serene Grace
    EVs: 252 HP / 252 SDef / 4 Spd
    Careful Nature (+SDef, -SAtk)
    - Iron Head
    - Wish
    - Protect
    - Thunder Wave / Body Slam / Stealth Rock

    -Set Comments-
    The main objective of this set is to support teammates. That comes in the form Wish, Paralysis, and potentially Stealth Rock. Despite Serene Grace receiving a nerf, Rachi can still put in some nice work abusing Paraflinch. It has nice bulk and solid natural typing. The paralysis works well, and if absolutely necessary, Jirachi can do a fair amount of damage. U-Turn is a viable option if you don't feel comfortable predicting switches.

    -Other Options-
    Banded sets are completely viable. Uses a similar set to the Scarf set.
    Offensive CM Rachi can also be used. Uses the same set as Sub CM without Substitute.
    An all out LO/Ebelt attacking set is possible as well. It can run HP Ground to hit Magnezone. Dazzling Gleam to hit Hydreigon, Shadow Ball for Jirachi and Chandelure, and a STAB move of choice. Jirachi can also make use of moves like Toxic to cripple opposing walls. Rachi's Scarf set can also Meteor Mash over Iron Head. Jirachi's vast movepool makes it a very fluid Mon. It has other usable sets like Wish + CM, Sub Tox, Wish/Protect/Doom Desire, Screen supprt, Trick Room support, and just about any and everything you can possibly imagine.

    -Teammates-
    Hydreigon - Theses two have nearly perfect offensive and defensive synergy as well as being able to U-Turn into each other. Hydreigon forces in Pokemon Rachi feeds off of while Rachi forces in Pokemon Hydreigon feeds off of. Regardless of set these two work incredibly well together. This is easily the best teammate you can find for Rachi. They are just so perfect together.

    Bulky Waters - Help takes moves from Scarfers Jirachi fears. They also help with Fire types in general and are great at soaking up moves Jirachi doesn't like (Fire/Ground/Dark/Ghost).

    Fighting types - Similar case with Hydriegon. The defensive synergy isn't the same, but the offensive synergy works well. You handle Mew worse but Umbreon better (unless mixed Hydriegon).

    Levitators - Self explanatory.

    Ground types - They scare away Fire and Steel types that like to switch into Rachi

    -Checks & Counters-
    Victini - Wins in almost all situations. Shadow Ball is not an appreciated hit and neither are Twave/Body Slam.
    Chandelure - See Victini
    Arcanine - Both the offensive and defensive version are hard stops to Rachi. Defensive fears Trick and Offensive hates Twave
    Darmanitan - Only really scared of Twave. Essentially the same as offensive Arcanine.
    Doublade - Rachi really doesn't do much of anything to Doublade. Even Max Sp.A HP Fire loses. Fire Punch is pretty weak. Doublade only really fears Trick
    Umbreon - Pretty good stop. Foul Play hurts. Rachi can't set up on it. Even with Drain Punch Umbreon wins in the long run. Fears Trick though.
    Bulky Waters - Stop the Scarf/Band and Twave sets pretty well. They only fear Trick but are set up bait for Sub CM and offensive CM sets.
    Mega Aggron - Basically untouchable by Rachi. Fire Punch is fairly weak and Aggron can hit Rachi back for massive chunks of damage with Earthquake.
    Metagross - Basically the same situation as Mega Aggron except Fire Punch hits a tad harder.
    Mega Blastoise - Can live Tbolt and Energy Ball and threatens Jirachi with Dark Pulse or Water STAB.
    Zygarde - Incredibly bulky in general. STAB EQ hurts and Zygarde only fears the Ice Punch or HP Ice.
    Magnezone - Can potentially trap Rachi and only gets hit hard by uncommon moves like Fire Punch, Drain Punch, and HP Ground. Magnezone can just hit Rachi hard with Tbolt

    As a general rule of thumb:
    Choice - Most of UU's bulky mons can take Rachi. They only fear Trick. Fire types are great answers and don't really fear much of anything from Jirachi
    CM - You want an offensive check like Weavile or Victini. Something faster that hits with an SE attack, preferably STAB.
    Haxxrachii - Pretty much same as handling the Choiced set.
     
    Last edited: Oct 5, 2014
  2. somerandomguy

    somerandomguy Active Member

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    Its a good idea to explain what each move in each set does, because it is likely the person who is going to read this wants to get information on Jirachi so they should know what the moves in the set are used for.

    Mention in General that it is weak to some common attacking types such as Fire, Ground and Dark due to Steel's nerf. Also mention that its resistant to Stealth Rock and immune to Poison.

    Choice Scarf set should be looking like this:

    Jirachi @ Choice Scarf
    Trait: Serene Grace
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - U-turn
    - Iron Head
    - Trick / Healing Wish
    - Ice Punch / Zen Headbutt / Healing Wish

    Usually Iron Head is better than Meteor Mash due to higher chance to flinch than to raise Attack and also has 100% accuracy, however you mention Meteor Mash in OOMention that Zen Headbutt hits Fire/Electric types like Chandelure/Manectric/Darmanitan and also hits Fighting types harder. Running both Trick and Healing Wish at the same time is completely fine so I slashed it in the fourth slot as well.

    For the SubCM set Flash Cannon should be slashed alongside Energy Ball, mention that Flash Cannon hits Weavile/Hydreigon and Psychic-types like Mew. I think the EV spread should be max HP and max Speed, it doesn't really need the Defense investment that much due to its weaknesses and it'd rather outspeed Pokemon like Hydreigon (or slower)

    I honestly don't really like the third set you have there, it should probably look like this:

    Jirachi @ Leftovers
    Trait: Serene Grace
    EVs: 252 Atk / 4 SDef / 252 Spd or 252 SAtk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk) / Timid (+Spd, -Atk)
    - Stealth Rock
    - Iron Head / Doom Desire
    - U-Turn
    - Healing Wish / Protect / Thunder Wave / Body Slam

    Doom Desire is good to help Jirachi's teammates who don't appreciate Pokemon weak to Steel, Hydreigon is an example of one of them as Florges likes to come in on them so it will take a lot of damage from Doom Desire. U-Turn is good for momentum, Healing Wish is used to support teammates, Protect is useful for scouting Choice-locked Pokemon like Victini, also useful when using Doom Desire to prevent any attacks when the hit lands. Thunder Wave and Body Slam are used to spread paralysis, Body Slam is used over Thunder Wave if you want to rack up damage. Mention that the second spread is used only when using Doom Desire.

    Other QC members may change a few things around with this set but I'll have to see what they say

    An all-out attacking set should be added, its good for weakening opposing walls to allow other Pokemon to break through

    Jirachi @ Life Orb / Expert Belt
    Trait: Serene Grace
    EVs: 4 Atk / 252 SAtk / 252 Spd
    Hasty Nature (+Spd, -Def)
    - Iron Head
    - Psychic / Shadow Ball / Fire Punch / Dazzling Gleam
    - Energy Ball
    - Hidden Power [Ice]

    Mention as I said above that this set is mainly used to weaken Pokemon to make way for other teammates to sweep. Life Orb is used for extra power while Expert Belt can be used to bluff a Choice item. Iron Head is used to hit Florges and possibly land a few flinches. Psychic is used to hit Poison types such as Crobat/Nidoking/Queen as well as other Pokemon like Arcanine/Electric-types. Shadow Ball hits Mew/Victini, Fire Punch hits Forretress and Dazzling Gleam hits Hydreigon. Energy Ball hits Water types as well as Rhyperior and Hidden Power Ice hits Zygarde and Salamence.

    A Specially Defensive support set should be added as the last set:

    Jirachi @ Leftovers
    Trait: Serene Grace
    EVs: 252 HP / 252 SDef / 4 Spd
    Careful Nature (+SDef, -SAtk)
    - Iron Head
    - Wish
    - Protect
    - Thunder Wave / Body Slam / Stealth Rock

    Mention that it there are a couple of special attackers it can't wall due to its typing such as Hydreigon, Nidoking, Volcarona, Chandelure etc however it can counter some Pokemon such as Latias, Alakazam, Florges and Staraptor. Mention that Body Slam can be used over Thunder Wave for damage, or it can opt for Stealth Rock if the team its in has no other Pokemon to set them up.

    In OO mention Wish + Calm Mind, Substitute + Toxic, HP Ground on the mono attacking set to hit Magnezone, Thunderbolt to hit Empoleon or Ancient Power to hit Volcarona, Meteor Mash on the Scarf set, Light Screen/Reflect and Trick Room support.

    In Teammates you can mention Ground types as Fire and Steel types like to come in on Jirachi and they won't really appreciate a Ground-type attack.

    Ordering and other things should be changed/added/removed in C&C:

    1) Mega Aggron: Not hit hard by anything, doesn't really care about paralysis and can hit back with Earthquake, however it won't appreciate the possible burn from (uncommon) Fire Punch.
    2) Metagross: Same above.
    3) Zygarde: Only hit by HP Ice/Ice Punch or Toxic and can hit back with an Earthquake.
    4) Victini: Only hit by Shadow Ball and won't really appreciate paralysis, can OHKO with V-Create
    5) Arcanine: Only hit by Psychic and won't really appreciate paralysis, can OHKO with Flare Blitz
    6) Magnezone: Only hit by HP Ground/Drain Punch/Fire Punch (all of which are uncommon) and can hit back with Thunderbolt
    7) Mega Manectric: Lowers attack with Intimidate, only fears Psychic and possible flinching with Zen Headbutt, hits back with Flamethrower/Overheat
    8) Mega Blastoise/Slowbro: Only hit by Energy Ball/Thunderbolt and can hit back with Dark Pulse/Fire Blast

    The rest of the Pokemon are generally ones that can take Jirachi's hits well or check it with a powerful super-effective attack.

    Summary:
    Update set comments with explanations of each move
    Update General section
    Update Choice Scarf set
    Update SubCM set
    Update third set
    Add all-out attacking set
    Add specially defensive set
    Update OO
    Update C&C
     
    Last edited: Jul 15, 2014
    Daybreak likes this.
  3. Virizion

    Virizion ~ Taste the Rainbow ~

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    PO Trainer Name:
    Virizion
    You could also slash Fire Punch in the 4th slot there as well, as it can hit Pokémon such as Forretress and Metagross a little bit harder, like somerandomguy pretty much said before on the LO set.

    Wish can be slashed with Stealth Rock as well, because of the possibility that the player might already have a Stealth Rocker on their team, and is wanting to add this Jirachi with this set on their team.
     
  4. somerandomguy

    somerandomguy Active Member

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    252 Atk Jirachi Fire Punch vs. 252 HP / 0 Def Metagross: 110-130 (30.2 - 35.7%) -- 33.1% chance to 3HKO

    Celebi. did mention Fire Punch as a viable option but there are generally better moves to use as Metagross doesn't take much and Forretress won't appreciate Trick anyway.

    Usually that set is used if the team lacks a Stealth Rock setter, and Wish would be healing 170 HP if you were to run it on that set so Healing Wish would be a better option, or you can use the last set if you wanted to make Jirachi a Wish supporter as it can heal more HP.
     
  5. Daybreak

    Daybreak can't touch this

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    @Celebi. are you going to pursue edits to this analysis? Somerandomguy made a lot of suggestions which can be intimidating but some response to interest would be nice
     
  6. Celebi.

    Celebi. Active Member

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    OK, edited again. I'll add more set explanations as this moves on and the sets are finalized
     
    Last edited: Jul 26, 2014
  7. somerandomguy

    somerandomguy Active Member

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    alright most of this looks edited to me but i guess celebi forgot to change the thread to skeleton. fix ordering of c&c and remove mega manectric as its ou now. name the third set something like supporter or stealth rock supporter. add set comments for all the sets. once you've made the changes then ill give you an approval

    @Celebi. this has been up for 2 months now so you might as well do all the changes at once to get this out of the way