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4th Gen UU Threat List

Discussion in 'Gen 4 Analyses' started by Manaphy, Nov 21, 2010.

  1. Manaphy

    Manaphy ıoı

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    [​IMG]
    -Credit goes to JakeRawr / Teabag on Beta-

    4th Generation Underused Threat List

    Absol:
    [secret][​IMG]
    Absol
    Type(s): Dark

    Base Stats: 65 HP / 130 Atk / 60 Def / 75 SpA / 60 SpD / 75 Spe

    Ability(s): Pressure / Super Luck

    Absol is typically seen utilizing a Swords Dance set, with Sucker Punch, Superpower, and Night Slash or Psycho Cut. Absol's drawbacks is its frailty and rather average speed. Non STAB attacks do quite a bit of damage to it, with little or no investment. It's speed is a real hindrance with all the base 95's flying everywhere. It's also worth mentioning that Absol has the strongest priority move in the game, with STAB Sucker Punch and 130 base attack in hand. It also utilizes an effective Choice Scarf set, that eliminates frail Ghosts and Psychics, most notably Mismagius and Alakazam, respectively. Along with Pursuit, the Choice Scarf set runs Superpower to eliminate the omnipresent Registeel and Steelix trying to wall Absol's STAB attacks, Psycho Cut to eliminate the Fighters that also try to come in on a STAB attack, especially Hitmontop, and Night Slash to have a reliable STAB attack to use. Although not commonly seen in comparison to the Swords Dance and Scarf sets, Absol also uses a Choice Band set extremely well. It reaches an extremely threatening attack stat of 591. Sucker Punch is used to overcome the mediocre speed that Absol has, with Pursuit, Night Slash, and Superpower to cover the rest of the moveslots. [/secret]

    Aggron:

    [secret][​IMG]
    Aggron
    Type(s): Rock / Steel
    Base Stats: 70 HP / 110 Atk / 180 Def / 60 SpA / 60 SpD / 50 Spe
    Ability(s): Sturdy / Rock Head

    From acquiring Head Smash in it's movepool in HGSS, Aggron became a brutal physical attacker. Aggron's downfall is it's terrible weakness to Special Attacks. But, most special attackers have to be wary of a STAB Head Smash on the switch. The most commonly seen set is the Rock Polish set, because it provides a solution for Aggron's low speed, used alongside with coverage moves of Low Kick, Aqua Tail, or Ice Punch. Ice Punch dominates Torterra, Aqua Tail hits Rhyperior especially hard, and Low Kick does a world of hurt to Registeel, Regirock, and Steelix. A Choice Band set is also commonly used on Aggron, as he will pose an immediate threat, especially since he forces plenty of switches. The same moves apply with the Band set, except you can have all three coverage moves with Rock Polish not taking up a moveslot. Aggron can find a way around his common checks Donphan, Registeel, and Steelix with a SubPunch set consisting of Substitute, Focus Punch, Magnet Rise, and Head Smash. This set is useful as Aggron forces switches a lot, sub on the switch, and beat down on the checks with Focus Punch, Head Smash, and becoming immune to Ground attacks with Magnet Rise. [/secret]

    Alakazam:
    [secret][​IMG]
    Alakazam
    Type(s): Psychic
    Base Stats: 55 HP / 50 Atk / 45 Def / 135 SpA / 85 SpD / 120 Spe
    Ability(s): Synchronize / Inner Focus

    Alakazam possesses the highest Special Attack stat in the metagame. Equipped with Choice Specs, Alakazam is an absolute monster, shredding through teams that have Dark types eliminated. A Substitute + 3 Attacks set is also used to cover up Alakazam's terrible defenses, and to take advantage of the switches that he forces. Between Synchronize and Inner Focus, Synchronize is used on sets outside the lead position, and Inner Focus is used for leading to counter Ambipom and his infamous Fake Out. As a lead, he has access to Taunt, Light Screen, Reflect, and Encore that gives him a supporting lead position. More aggressive leads will typically have Taunt, and 3 attacks. Calm Mind sets are also completely viable as they peak Alakazam's already sky-high Special Attack stat, beware of Spiritomb, and Chansey as they counter Alakazam with relative ease. A Substitute + Encore set is viable as it screws with Pokemon who rely on super-effective priority to defeat Alakazam, such as Sucker Punch / Shadow Sneak Spiritomb and Sucker Punch Absol and Houndoom. Alakazam's major downfall is those pitiful defenses, leaving him open to Choice Scarfed Pokemon, and priority users. Chansey also gives Alakazam headaches if he can't 2HKO her.[/secret]

    Altaria:
    [secret][​IMG]
    Altaria
    Type(s): Dragon / Flying
    Base Stats: 75 HP / 70 Atk / 90 Def / 70 SpA / 105 SpD / 80 Spe
    Ability(s): Natural Cure

    Altaria is UU's only dragon. It is very flexible, as it can run extremely viable sets, on the defensive and offensive sides. On the defensive and support side, it has Heal Bell, Perish Song, Roar, Haze, Toxic and Roost at it's disposal, as well as possessing several handy resistances to Fire, Water, Grass, Bug, Fighting, Ground, and does a good job of handling most special attacks in general. On the offensive side, it has Dragon Dance, Outrage, Earthquake, Draco Meteor, and Fire Blast to hit things hard while being boosted. A bulky Dragon Dance set with Roost, Heal Bell, and Dragon Claw can play like it's OU counterpart, Dragonite. A more offensive Dragon Dance set can use Outrage, Earthquake, and Roost. Roost provides survivability, and Outrage + Earthquake has perfect coverage in UU. A Choice Band set is viable given that Altaria has STAB Outrage, and Rest + Natural Cure to rid of status problems. Support sets normally have Dragon Claw, Heal Bell, Roost, and Roar or Perish Song for phazing and racking up entry hazard damage. Altaria's main weakness are Ice attacks, like most Dragons. It has a hard time dealing with Donphan, especially since it shrugs off Outrage, and retaliates with Ice Shard.[/secret]

    Ambipom:
    [secret][​IMG]
    Ambipom
    Type(s): Normal
    Base Stats: 75 HP / 100 Atk / 66 Def / 60 SpA / 66 SpD / 115 Spe
    Ability(s): Pickup / Technician

    Ambipom's roles are very straightforward, and completely usable. Ambipom's most common role is an Anti-Lead holding Life Orb or Silk Scarf. It has access to a STAB Technician-boosted Fake Out which guarantees a flinch on everything barring Ghosts and Inner Focus Pokemon. Along with Fake Out, Ambipom uses Taunt, Payback, U-turn, Return, and Low Kick. Low Kick dominates bulky leads like Registeel, Regirock, Cloyster, and Steelix. Taunt stops leads from setting up entry hazards, dual screens, or setting up anything in general. U-turn provides a quick hit to scout switch-ins, while Payback hits the Ghosts that Ambipom normally has problems with. Return is also an option, as it hits things fairly hard. Outside the lead position, a Life Orb attacker set is used, the same set as the Lead, but can replace Taunt for a coverage move, U-turn is also replaceable by Payback or Return. Ambipom also has access to a viable Baton Pass set consisting of Agility, Nasty Plot, and Taunt to screw over with phazers. Ambipom's main problem is Alakazam when leading, as well as priority users like Hitmontop, as they target Ambipom's frail defenses.[/secret]

    Arcanine:
    [secret][​IMG]
    Arcanine
    Type(s): Fire
    Base Stats: 90 HP / 110 Atk / 80 Def / 100 SpA / 80 SpD / 95 Spe
    Abilities: Flash Fire / Intimidate

    Arcanine has an extremely well balanced stat distribution, which makes it suitable for defensive and offensive roles, alike. In it's offensive sets, especially Banded, or Physical Attacking Sets make use of a STAB Flare Blitz, and powerful priority through ExtremeSpeed. Arcanine makes a decent lead with its powerful Flare Blitz and ExtremeSpeed in hand, coupled with Toxic and Hidden Power Grass or Overheat. Arcanine can utilize a pretty versatile special Choice set with Fire Blast, Dragon Pulse, Overheat, and Hidden Power Grass at it's disposal. On the defensive side, Arcanine has access to an instant recovery move of Morning Sun, Intimidate to check many physical attackers, Flare Blitz to handle offensive threats, Will-o-Wisp to burn unsuspecting physical attackers, ExtremeSpeed to pick off weakened foes, and Toxic to screw with bulky sweepers and walls. It also has access to Roar which racks up entry hazard damage, and scouts switch-ins. To put it all in one sentence, Arcanine is a monster in both defensive and offensive roles. Its best counters are Altaria, and Regirock who can wall it all day and can beat the defensive versions with Natural Cure + Heal Bell, and Rest, respectively. Arcanine is nothing to be taken lightly, as it's quite versatile.[/secret]

    Azumarill:
    [secret][​IMG]
    Azumarill
    Type(s): Water
    Base Stats: 100 HP / 50 Atk / 80 Def / 50 SpA / 80 SpD / 50 Spe
    Ability(s): Thick Fat / Huge Power

    Azumarill. Whew. With it's Huge Power ability, a boosting nature, and 252 Atk EVs, it has the equivalent of 150 base Attack, which is the same as max attack Groudon and Rayquaza. With a Choice Band equipped, it can 2HKO anything with the right move, including the bulkiest of walls. Waterfall rids of Steelix, and Weezing, two premier walls. Double-Edge 2HKO's Milotic easily, and has a good chance to 2HKO Slowbro with Stealth Rock. Superpower can always 2HKO Registeel, while Ice Punch can 2HKO Tangrowth. Also, Azumarill has a powerful priority with Aqua Jet to take down faster, frailer threats like Swellow. Azumarill also has a base 100 HP stat with makes those magical bulky 101 HP substitutes. A SubPunch set is born through that. Although the SubPunch set isn't as strong as the Band set, it trades power for survivability. Encore can be used on this SubPunch set to set up free Substitutes. A RestTalk set is also viable since Azumarill possesses decent bulk. Overall, Azumarill is an absolute monster, since it can take hits, and retaliate back. Hard. Azumarill's major problem lies within it's terrible Speed stat, but even that is given a solution with Aqua Jet in it's movepool.[/secret]

    Blastoise:
    [secret][​IMG]
    Blastoise
    Type(s): Water
    Base Stats: 79 HP / 83 Atk / 100 Def / 85 SpA / 105 SpD / 78 Spe
    Ability(s): Torrent

    Blastoise at first may seem a inferior Milotic, or an inferior Slowbro, but Blastoise has a niche that neither of them has; Rapid Spin, and more balanced defenses. It also has access to Foresight, with stops Ghosts from spinblocking, although Hitmontop pulls this off much more effectively. Surf and Rapid Spin are staples to Blastoise's support set, with two of the following moves, Yawn, Toxic, Ice Beam, Hidden Power Grass, Rest, Protect, and Haze. Outside of the common support set, Blastoise can run a Choice Specs set with Hydro Pump, Ice Beam, Hidden Power Grass / Electric, and Focus Blast, but it's not exactly as strong as Specs Milotic. Blastoise's downfall is that it's offensives are somewhat lacking, and it's fairly low HP value.[/secret]

    Blaziken:
    [secret][​IMG]
    Blaziken
    Type(s): Fire / Fighting
    Base Stats: 80 HP / 120 Atk / 70 Def / 110 SpA / 70 SpD / 80 Spe
    Ability(s): Blaze

    Blaziken is perhaps one of the more dangerous threats of the metagame with many viable options given in it's movepool. With 120 / 110 offensives, it's a very powerful mixed sweeper with Fire Blast, Superpower, Hidden Power Grass / Electric, and Vacuum Wave or Stone Edge. It runs a Swords Dance and Band set effectively, as it has access to Flare Blitz, ThunderPunch, and Low Kick. A Banded Flare Blitz will 2HKO Altaria with Stealth Rock out, and that's one of Blaziken's typical counters. Slowbro is dominated by the Mixed set with Fire Blast + Hidden Power. An Agility mixed set can also be run to overcome Blaziken's average speed, and leave more EVs for your offenses. A Choice Scarf set is also usable, making Blaziken a reliable revenge killer. Blaziken's major downfall is it's average speed, and being stopped in it's tracks to Moltres and Altaria if it doesn't run Stone Edge or Hidden Power Ice, respectively.[/secret]

    Chansey:
    [secret][​IMG]
    Chansey
    Type(s): Normal
    Base Stats: 250 HP / 5 Atk / 5 Def / 35 SpA / 105 SpD / 50 Spe
    Abilities: Natural Cure / Serene Grace

    Chansey is UU's premier special wall, much like its OU counterpart Blissey. They play the same role as a cleric and supporter. Chansey always runs max defense EV's as it doubles her ability to take physical attacks. As far as special walling goes, Chansey cannot be 2HKO'd by any Choice Specs attack. Chansey can run a set with Stealth Rock to support the team, or use a Wish set to give the team Wish support. It has Heal Bell and Aromatherapy in it's movepool so it's another option. Seismic Toss is always run, as it does consistent damage to everything bar Ghosts. Toxic or Thunder Wave is also run to spread status. Chansey is great on defensively orientated teams, as well as offensive ones, thanks to Wish, Heal Bell, and Stealth Rock. [/secret]

    Claydol:
    [secret][​IMG]
    Claydol
    Type(s): Ground / Psychic
    Base Stats: 60 HP / 70 Atk / 105 Def / 70 SpA / 120 SpD / 75 Spe
    Ability(s): Levitate

    Claydol is perhaps one of the better Rapid Spinners in UU, because it resists Stealth Rock and unaffected by Spikes and Toxic Spikes. In a support set, Rapid Spin and Stealth Rock come immediately to mind. Its offensive options are Earth Power and Psychic as they provide generally reliable STAB options and coverage. Shadow Ball can hit Ghost types trying to spinblock. Explosion is also nice as it takes down a Pokemon after Claydol is done with it's job. A Calm Mind set is also usable as Claydol has plenty of bulk, but it's open to attackers like Heracross and Absol. Claydol can also Trick an unsuspecting foe a Choice Scarf, as well as run Dual Screens to support a sweeper. Overall, Claydol is an exceptional support Pokemon with six handy resistances, but in turn, has six scary weaknesses.[/secret]

    Clefable:
    [secret][​IMG]
    Clefable
    Type(s): Normal
    Base Stats: 95 HP / 70 Atk / 73 Def / 85 SpA / 90 SpD / 60 Spe
    Ability(s): Cute Charm / Magic Guard

    What makes Clefable stand out from other normal types is that coveted ability Magic Guard, which makes Clefable immune to all residual damage from entry hazards, Toxic, weather, and so on. With this ability, it can play offensive and defensive roles. Offensively, Clefable has Magic Guard to stop Life Orb recoil, so a set consisting of Double Edge, Softboiled, Fire Blast, and Grass Knot can be used to put pressure on a lot of defensive Pokemon like Steelix, Milotic, and Chansey. A Toxic Orb + Facade set can also be used like the Life Orb Clefable, and protects it from unwanted status like Sleep and Paralysis. Clefable also has access to Calm Mind so a set with Thunderbolt and Ice Beam can be used, and gives stall teams problems to deal with. On the support side, Clefable has access to Toxic and Thunder Wave, Softboiled, Wish + Protect, Encore, Seismic Toss, and Heal Bell / Aromatherapy. These make Clefable an exceptional support and stall Poke with Magic Guard.[/secret]

    Cloyster:
    [secret][​IMG]
    Cloyster
    Type(s): Water / Ice
    Ability(s): Skill Link / Shell Armor
    Base Stats: 50 HP / 95 Atk / 180 Def / 85 SpA / 45 SpD / 70 Spe

    Cloyster is the only Pokemon in the metagame to have access to Toxic Spikes, Spikes, Rapid Spin, and Explosion. Unfortunately for Cloyster, it has pitiful HP and Special Defense stats so it can barely take STAB'd neutral special attacks at best. It's Ice typing is also a hindrance giving it a Stealth Rock weakness, Fighting weakness, and losing resistances to Steel and Fire. It's a very valuable Pokemon when it comes to Spiking, as it can do it more reliably and faster than Omastar with 70 base speed backing it up. It's 180 base Defense is also nothing to scoff at, making it a pain to deal with when using only neutral physical attacks. Cloyster can also be used for offensive purposes with access to Rock Blast, Ice Shard, Surf, and Explosion at it's disposal. Skill Link makes Rock Blast worth using as well as hitting frail Ghosts trying to spinblock. [/secret]

    Donphan:
    [secret][​IMG]
    Donphan
    Type(s): Ground
    Base Stats: 90 HP / 120 Atk / 120 Def / 60 SpA / 60 SpD / 50 Spe
    Ability(s): Sturdy

    Donphan is almost always used for Rapid Spin support, since it has a resistance to Stealth Rock, base 90/120 physical defenses, and it hits hard with a base 120 Attack stat. Rapid Spin, Stealth Rock, and Earthquake are staples on the common Rapid Spin set, with Assurance or Ice Shard in the last slot. Assurance hits the Levitating Ghosts Mismagius and Rotom hard, since they both scoff at Earthquake and Rapid Spin. Ice Shard is nice too, as it gives you an option to hit Torterra somewhat hard and finish off weakened, frailer threats. Also, a Choice Band set can be used on Donphan to beat it's sworn enemy Spiritomb and pose an offensive threat, and a bulky one at that, moves on Earthquake and Assurance are always used, and two of the following moves: Ice Shard, Rapid Spin, and Stone Edge for coverage and team support. Donphan just has problems with special attackers in general who like to pick at that 60 base Special Defense.[/secret]

    Drapion:
    [secret][​IMG]
    Drapion
    Type(s): Poison / Dark
    Base Stats: 70 HP / 90 Atk / 110 Def / 60 SpA / 75 SpD / 95 Spe
    Ability(s): Battle Armor / Sniper

    Drapion's unique typing is a godsend offensively and defensively, as Dark is a nice attacking type with lots of coverage, while the defensive combination of Dark and Poison only have a weakness of Ground. Offensively, Drapion commonly use Swords Dance, Crunch, Earthquake, and Aqua Tail. A more bulky approach with Swords Dance and Taunt can also be utilized on Drapion, with Crunch and Earthquake / Protect. Drapion can also utilize a Life Orb / Choice Band set with 4 attacks of Pursuit, Crunch, Earthquake, and Aqua Tail / Ice Fang to be an instant threat to a lot of things like Alakazam, Arcanine, and Torterra. A specially defensive set can also be used, as it abuses Drapion's god-like typing and it's access to Whirlwind. Moves on the defensive set are usually Crunch, Whirlwind, Toxic Spikes, Taunt, Sleep Talk + Rest, and Knock Off. A set with Acupressure, Taunt, Crunch, and Rest / Earthquake can also be used to abuse Drapion's Battle Armor ability and typing, so he can stat up without the worry of being hit by a vital critical hit. Despite it's low usage, it's a force to be reckoned with offensively and defensively.[/secret]

    Dugtrio:
    [secret][​IMG]
    Dugtrio
    Type(s): Ground
    Base Stats: 35 HP / 80 Atk / 50 Def / 50 SpA / 70 SpD / 120 Spe
    Ability(s): Sand Veil / Arena Trap

    Dugtrio's main reason to be used is it's ability Arena Trap, paired with it's 120 base speed attack, it can revenge kill most grounded Pokemon. Dugtrio's sets are pretty similar, as well as do almost the same thing. A Choice Band / Life Orb set uses Earthquake, Stone Edge, Sucker Punch / Night Slash, and Substitute / Pursuit, depending on which item you use. Dugtrio's other commonly used set, the Choice Scarf set, uses the same moves, at the cost of power for being able to outspeed the things Dugtrio would normally not be able to. It's also worth mentioning that Dugtrio is the fastest Pokemon iin the metagame that has access to Stealth Rock, so a lead set can be used as well. Dugtrio is incredibly frail, so priority moves are it's downfall.[/secret]

    Exeggutor:
    [secret][​IMG]
    Exeggutor
    Types: Grass / Psychic
    Base Stats: 95 HP / 95 Atk / 85 Def / 125 SpA / 65 SpD / 55 Spe
    Ability(s): Chlorophyll

    Exeggutor's Special Attack, nice dual STABs, and Chlorophyll make it one of the more potent threats in a Sunny Day team. It's hard to counter Exeggutor since it can Explode or put your counter to sleep, which makes Exeggutor a nice choice for a bulky offense team. Exeggutor commonly carries Leaf Storm, Psychic, Sleep Powder, and Explosion or Synthesis. As a sweeper, it faces competition from Venusaur as Venusaur has much better speed. But, in choosing Exeggutor you trade high speed, and some special bulk, for a resistance to Ground and higher Defense. Exeggutor also has support options of Stun Spore, Trick Room, and Dual Screens available to it, which all Grass types in UU can't say. It also has a decent Attack stat to abuse Swords Dance and it's decent physical movepool with. [/secret]

    Feraligatr:
    [secret][​IMG]
    Feraligatr
    Type(s): Water
    Base Stats: 85 HP / 105 Atk / 100 Def / 79 SpA / 83 SpD / 78 Spe
    Ability(s): Torrent

    Although Feraligatr is predictable and has a shallow movepool, it's a very potent threat with it's 105 Attack stat paired with access to Swords Dance and Dragon Dance. Dragon Dance sets run Waterfall and Ice Punch + Earthquake for coverage, while the Swords Dance set runs Waterfall + Return for coverage, and Aqua Jet to pick off fast threats. A Substitute + Dragon Dance set is also used, as it brings most of Feraligatr's checks into set-up fodder, as Substitute will shrug off Milotic without HP Grass, Weezing, Spiritomb, and Registeel lacking Seismic Toss. It can also utilize a SubLiechi set with Flail, just keep hazards away from Feraligatr and make his HP 1 point off from being divisible by 4.[/secret]

    Hariyama:
    [secret][​IMG]
    Hariyama
    Type(s): Fighting
    Base Stats: 144 HP / 120 Atk / 60 Def / 40 SpA / 60 SpD / 50 Spe
    Ability(s): Thick Fat / Guts

    The first thing that makes Hariyama stand out, are those high HP and Atk stats. Those stats make Hariyama an excellent tank, and a much more powerful one with Guts activated. Hariyama can make a nice attacking lead holding Toxic Orb, and using Close Combat to bust his way through Ambipom, and Payback to hit Uxie and Mesprit. Ice Punch and Bullet Punch are used for coverage. A SubPunch set can also be used thanks to that enormous HP stat, along with decent so his Substitutes cannot be easily broken. Pair that with Thick Fat, and you have two extra resistances, which makes it capable of walling Arcanine and Specially-based Blaziken, two top threats in UU. Defensive sets with Whirlwind are also seen, using Force Palm to spread Paralysis, or a Sleep Talk set to give Hariyama some nice recovery. Defensive Bulk Up variants of Hariyama can be used to increase it's bulk and muscle it's way through teams once powerful special attackers like Alakazam are out of the way. A Choice Band set can be used to muscle your way through Registeel, Steelix, and Regirock, as well.[/secret]

    Heracross:
    [secret][​IMG]
    Heracross
    Type(s): Bug / Fighting
    Base Stats: 80 HP / 125 Atk / 75 Def / 40 SpA / 95 SpD / 85 Spe
    Ability(s): Guts / Swarm

    Heracross is the big bad bully of UU armed with that monstrous 125 base Attack and a decent 85 base speed, which makes it UU's biggest threat. Heracross can run a revenge killing set with a Choice Scarf, with Megahorn, Close Combat, Stone Edge, and Night Slash revenging things like Sceptile, Alakazam, Moltres, Exeggutor, and Swellow. His Choice Band set makes even Steelix weep. Aside from being Choiced, Heracross probably has the most deadly Swords Dance set in the game, as with holding a Flame Orb or a Toxic Orb, at +2 Heracross reaches 1047 Attack with Guts activated. With that stat, he has no problem ending life with two STAB 120 base power moves at his disposal, as Facade OHKO's Weezing. A Substitute + 3 Attacks set can be used to ease prediction that the Choice sets need. Heracross also has access to Bulk Up, so a Bulk Up set can be used, as well as a Sleep Talk set with Bulk Up + Megahorn.[/secret]

    Hitmonlee:
    [secret][​IMG]
    Hitmonlee
    Type(s): Fighting
    Base Stats: 50 HP / 120 Atk / 53 Def / 35 SpA / 110 SpD / 87 Spe
    Ability(s): Limber / Reckless

    Hitmonlee is another powerful Fighting type with lots of utility. It is brutal revenge killer with Choice Scarf using Close Combat, Earthquake, Blaze Kick, and Stone Edge. A Choice Band set uses the same moves as the Scarf set, except Sucker Punch and Mach Punch are options for Blaze Kick and Earthquake. A Life Orb set can be used to drop a bit of power for the ability to switch moves, which can be useful when trying to sweep. A Substitute + 3 Attacks set can also be used to ease prediction and to abuse the forced switches that Hitmonlee commonly causes.[/secret]

    Hitmontop:
    [secret][​IMG]
    Hitmontop
    Type(s): Fighting
    Base Stats: 50 HP / 95 Atk / 95 Def / 35 SpA / 110 SpD / 70 Spe
    Ability(s): Intimidate / Technician

    Hitmontop is another fine choice for a Fighting type. It can be used a revenge killer with Technician + Life Orb with its plethora of priority moves; Bullet Punch, Fake Out, Sucker Punch, Mach Punch and Close Combat available to it. The more commonly seen set, Rapid Spin, uses Intimidate to check the many physical attackers of UU, and provides Rapid Spin support to ease switching Moltres or Swellow in. Hitmontop is special of being a spinner as it has access to Foresight letting it hit Ghost types trying to spinblock, while you can threaten with STAB Close Combat, or get Rapid Spin off. Hitmontop can utilize a Bulk Up set with Technician to abuse Revenge and Sucker Punch.[/secret]

    Houndoom:
    [secret][​IMG]
    Houndoom
    Base Stats: 75 HP / 90 Atk / 50 Def / 110 SpA / 80 SpD / 95 Spe
    Ability(s): Flash Fire / Early Bird

    Houndoom is UU's most powerful Nasty Plot sweeper. It has high offenses and speed to abuse a Mixed Nasty Plot set with Fire Blast + Dark Pulse, along with Sucker Punch. Also, a set holding a Passho Berry lets Houndoom smash its way with Hidden Power Grass through Milotic, who would otherwise take a hit and OHKO back. Beat Up is also an option over HP Grass as it OHKO's Chansey so long as you have at least four party members healthy. Houndoom can also be an exceptional lead with its nice dual STAB and access to Sucker Punch. A Choice Scarf set can also be used to deal with Rock Polish sweepers, as well as dealing with Mismagius and Rotom. Overheat is used in place over Fire Blast, as the extra power helps net important OHKO's.[/secret]

    Kabutops:
    [secret][​IMG]
    Kabutops
    Type(s): Water / Rock
    Base Stats: 60 HP / 115 Atk / 105 Def / 65 SpA / 70 SpD / 80 Spe
    Ability(s): Battle Armor / Swift Swim

    Kabutops is often seen with a Swords Dance set with Waterfall, Stone Edge, and one of these moves; Aqua Jet, X-Scissor, Return. It is a very menacing threat as it can sweep teams in or out of Rain with its nice Dual-STAB, base 115 Attack, and 80 Speed. With 115 Attack it can also wreck unprepared teams with a simple Choice Band set, as well as effectively utilize two different Rapid Spin sets. Kabutops runs an effective offensive Rapid Spin set, as spinblockers don't tend to switch into Kabutops, therefore getting a free Rapid Spin off on the switch-in. Aqua Jet is mandatory to fend off Dugtrio, as well as faster, weakened threats. Stone Edge is also used to deal damage to Spiritomb, Rotom, and Mismagius. Swords Dance and Waterfall are the two commonly used moves for the last moveslot. As a supporter, Kabutops does much better in sandstorm to abuse it's Rock-typing and Battle Armor ability to wall Ice and Fire attacks, as well as Knock Off the switch-in's item. Kabutops main problems are Pokemon who resist both his STABs, or take mediocre damage from boosted STAB attacks such as: Poliwrath, Tangrowth, Toxicroak, and Slowbro.[/secret]

    Kangaskhan:
    [secret][​IMG]
    Kangaskhan
    Type(s): Normal
    Base Stats: 105 HP / 95 Atk / 80 Def / 40 SpA / 80 SpD / 90 Spe
    Ability(s): Early Bird / Scrappy

    Kangaskhan is typically seen as all-out Attacker with Life Orb or Choice Band since it's ability Scrappy hit Ghost types with Normal and Fighting type attacks. Commonly seen moves are Fake Out, Double-Edge, Return, Low Kick, Hammer Arm, Earthquake, and Sucker Punch. It can't be checked easily by anything thanks to Scrappy hitting Ghost types, and Hammer Arm / Low Kick hitting Rock and Steel types hard. Also, a Sub + Focus Punch set is also seen, thanks to that 105 base HP. Return is used to abuse STAB and Scrappy, while Sucker Punch hits things attacking Kangaskhan's Substitutes. Kangaskhan is generally countered by anything with a instant recovery move or very physically bulky, like Tangrowth, Slowbro, Milotic, and Donphan.[/secret]

    Lanturn:
    [secret][​IMG]
    Lanturn
    Type(s): Water / Electric
    Base Stats: 125 HP / 58 Atk / 58 Def / 76 SpA / 76 SpD / 67 Spe
    Ability(s): Illuminate / Volt Absorb

    Lanturn is usually seen in UU as a Special Wall being capable of taking on most special attackers in the tier bar Grass types. The common Special Wall set has Surf, Thunderbolt, Ice Beam, one a support move such as Thunder Wave, Toxic, or Heal Bell. A RestTalk set is also used to give Lanturn some much needed recovery and to get by Pokemon such as Chansey, Registeel without Earthquake, and Weezing. Lanturn is also commonly seen on Rain Dance teams as most of its offensive partners draw Electric attacks and give Lanturn free switch-ins to set up Rain Dance and abuse boosted Surfs and Thunders. [/secret]

    Leafeon:
    [secret][​IMG]
    Leafeon
    Type(s): Grass
    Base Stats: 65 HP / 110 Atk / 130 Def / 60 SpA / 65 SpD / 95 Spe
    Ability(s): Leaf Guard

    Leafeon is perhaps one of the more underrated, yet powerful threats of UU. With access to Swords Dance, a STAB Leaf Blade, and Double-Edge, it can wreck its way through common walls such as Slowbro, Donphan, and Steelix. The fourth moveslot is occupied by either Quick Attack, X-Scissor, or Synthesis. Outside of being a sweeper, it can play a Baton Passing role efficiently with a sky-high 130 base Defense and resistances to Ground, Grass, and Water. It is also seen with a Physically Bulky set with Wish + Protect, Leaf Blade, and Roar to wall bulkier and weaker physical attackers such as Azumarill, Feraligatr, Dugtrio, and Steelix.[/secret]

    Ludicolo:
    [secret][​IMG]
    Ludicolo
    Type(s): Water / Grass
    Base Stats: 80 HP / 70 Atk / 70 Def / 90 SpA / 100 SpD / 70 Spe
    Ability(s): Rain Dish / Swift Swim

    Ludicolo is usually only seen by Rain Dance teams, but is a very potent threat given that Rain Dance is set up. Its Grass typing and Swift Swim are its tools to success. With STAB Grass attacks, it can break through the Water types that Rain Dance teams struggle to eliminate. Ludicolo is commonly seen using Surf or Hydro Pump, Energy Ball, Ice Beam, and a filler move such as Rain Dance to set up the Rain again, Hidden Power Psychic to eliminate Toxicroak who would otherwise scoff at Ludicolo, or Focus Punch to handle Chansey and Clefable attempting to wall the set. A Swords Dance set is also seen, as it boosts Ludicolo's meager attack stat to hazardous levels. Waterfall, Seed Bomb, and Zen Headbutt or Ice Punch are seen on this set.[/secret]

    Mesprit:
    [secret][​IMG]
    Mesprit
    Type(s): Psychic
    Base Stats: 80 HP / 105 Atk / 105 Def / 105 SpA / 105 SpD / 80 Spe
    Ability(s): Levitate

    Mesprit is commonly seen as a lead that can strike hard, and take attacks. Mesprit's lead set commonly carries Psychic or Zen Headbutt, U-turn, Stealth Rock, and Grass Knot. Similarly, it can use a Choice Scarf lead set to cripple bulky leads such as Uxie from the start. Other than leading, it is also used as a Calm Mind sweeper with Psychic, Ice Beam, and Substitute or Hidden Power Ground to deal with the Steel types that it couldn't hit hard normally. Choiced sets of all kinds are also seen, thanks to Mesprit's versatile movepool.[/secret]

    Milotic:
    [secret][​IMG]
    Milotic
    Type(s): Water
    Base Stats: 95 HP / 60 Atk / 79 Def / 100 SpA / 125 SpD / 81 Spe
    Ability(s): Marvel Scale

    Milotic is one of the most used Pokemon in UU, and for good reason. Its 95/79/125 defenses and Marvel Scale give it the ability to wall many threats in UU, such as Spiritomb, Registeel, Arcanine, and Altaria. It is commonly used with a bulky set, using Surf, Hidden Power Grass, Recover, and either Haze, Toxic, or Ice Beam. A Sleep Talk set that abuses Marvel Scale is also seen, with Surf + Ice Beam. Offensive variants of Milotic are also seen carrying Life Orb, Choice Specs, or Choice Scarf with a set of Hydro Pump, Ice Beam, Hidden Power Grass, and Hypnosis or Recover depending on what item it's holding.[/secret]

    Miltank:
    [secret][​IMG]
    Miltank
    Type(s): Normal
    Base Stats: 95 HP / 80 Atk / 105 Def / 40 SpA / 70 SpD / 100 Spe
    Ability(s): Thick Fat / Scrappy

    Miltank is commonly seen as the notorious bulky Curse sweeper, which it can pull off effectively thanks to its 95/105/70 defenses, Milk Drink, Heal Bell, and Scrappy. Aside from being a bulky set-up sweeper, it also runs a support set with Heal Bell, Milk Drink, Stealth Rock, and Body Slam. Thanks to its high 100 Speed stat, it can run a Life Orb set with Double-Edge, Earthquake, Milk Drink, and Heal Bell as well. [/secret]

    Mismagius:
    [secret][​IMG]
    Mismagius
    Type(s): Ghost
    Base Stats: 60 HP / 60 Atk / 60 Def / 105 SpA / 105 SpD / 105 Spe
    Ability(s): Levitate

    Mismagius is probably one of the best special sweepers in the metagame with it's 105 base Special Attack and Speed. It is commonly seen using Calm Mind or Nasty Plot along with Taunt or Substitute, Shadow Ball, and a coverage move of either Hidden Power Ground / Fighting, or Thunderbolt. Nasty Plot sets are also seen utilizing three attacks to try to pull off a sweep immediately. Choiced sets are also seen using Trick, Shadow Ball, Hidden Power, and Thunderbolt to get by walls such as Registeel and Chansey. Mismagius is also seen as an anti-lead with Life Orb running Thunderbolt + Shadow Ball, Taunt, and Will-O-Wisp or Destiny Bond. This set smashes it's way through Uxie, Mesprit, and Cloyster, some of the most common leads in UU. It can also make a good spinblocker with Levitate, Taunt, Will-O-Wisp, and Pain Split at its disposal.[/secret]

    Moltres:
    [secret][​IMG]
    Moltres
    Type(s): Fire / Flying
    Base Stats: 90 HP / 100 Atk / 90 Def / 125 SpA / 85 SpD / 90 Spe
    Ability(s): Pressure

    Moltres is a top-tier threat in UU with it's high special attack stat and great Dual-STAB attacks. Its typing is a double-edged sword that gives it a crippling 4x weakness to Rock, and weaknesses to Electric and Water. But, it is compensated with resistances to Bug, Fire, Fighting, Steel, and immunity to Ground. A Special Attacking set is the most common set, that runs Fire Blast, Air Slash, Hidden Power Grass, and Roost. Similarly, a Choiced set uses the same moveset with either U-turn or Overheat over Roost. Another simple, yet effective set that is used is the SubRoost set. It consists of Roost, Toxic, Flamethrower, and Substitute. This set is especially effective, due to Flamethrower hitting most Pokemon that are immune to Toxic, super-effectively.[/secret]

    Nidoking:
    [secret][​IMG]
    Nidoking
    Type(s): Poison / Ground
    Base Stats: 81 HP / 92 Atk / 77 Def / 85 SpA / 75 SpD / 85 Spe
    Ability(s): Poison Point / Rivalry

    Nidoking is an infamous threat to the UU tier with it's massive movepool. It is usually seen running mixed sets consisting of the following: Earthquake, Earth Power, Ice Beam, Thunderbolt, Shadow Ball, Superpower, and Taunt. Its typing makes it immune to Toxic and Thunder Wave, so it can pose a threat to most walls that rely on status moves, such as Registeel, Clefable, and Chansey. It also makes a nice lead as it has access to Stealth Rock, Toxic Spikes, and Taunt. All out Physical and Special attacking sets are also seen making use of Nidoking's movepool. Although Nidoking's stats are rather average, it's a force to be reckoned with.[/secret]

    Omastar:
    [secret][​IMG]
    Omastar
    Type(s): Rock / Water
    Base Stats: 70 HP / 60 Atk / 125 Def / 115 SpA / 70 SpD / 55 Spe
    Ability(s): Shell Armor / Swift Swim

    Omastar is a unique threat to UU with its support and offensive capabilities. As a support Pokemon, it has access to Spikes, Toxic Spikes, Stealth Rock, Knock Off, and Rain Dance. Its base 125 Defense stat makes it a nice choice to switch in into physical Normal, Fire, and Flying attacks, and with Shell Armor, critical hits will not occur. It also makes a fine lead with access to a STAB Surf, Explosion, and entry hazards. As an attacker, it is usually seen in Rain Dance teams using Swift Swim along with the following moves: Surf, Hydro Pump, Hidden Power Grass, Rain Dance, and Ice Beam.[/secret]

    Primeape:
    [secret][​IMG]
    Primeape
    Type(s): Fighting
    Base Stats: 65 HP / 105 Atk / 60 Def / 60 SpA / 70 SpD / 95 Spe
    Ability(s): Vital Spirit / Anger Point

    Primeape is a threat to UU, being the fastest Fighting type in the tier, Vital Spirit, and a movepool to abuse his stats. Primeape is commonly seen Choiced with a set of the following moves: Close Combat, Earthquake, Punishment, U-turn, Stone Edge, and Ice Punch. A Life Orb set utilizing the same moves is also seen to allow freedom of moves. A set using Substitute and Encore is also seen to provide free set-up turns that Primeape can use against walls and set-up threats. Primeape makes a decent lead with access to Reversal, Counter, Endeavor, Taunt, Close Combat, Stone Edge, Ice Punch, and Vital Spirit.[/secret]

    Qwilfish:
    [secret][​IMG]
    Qwilfish
    Type(s): Water / Poison
    Base Stats: 65 HP / 95 Atk / 75 Def / 55 SpA / 55 SpD / 85 Spe
    Ability(s): Poison Point / Swift Swim

    Qwilfish is a unique Pokemon as it is another Pokemon that can take support and offensive roles. Offensively, it is usually always seen as a Rain Dance sweeper with Swords Dance, Poison Jab, Aqua Tail / Waterfall, and Explosion. As a support Pokemon, Qwilfish has access to Destiny Bond, Spikes, Taunt, Rain Dance and Pain Split. It is also seen as a lead with Spikes, Taunt, Destiny Bond / Explosion, and Waterfall.[/secret]

    Registeel:
    [secret][​IMG]
    Registeel
    Type(s): Steel
    Base Stats: 80 HP / 75 Atk / 150 Def / 75 SpA / 150 SpD / 50 Spe
    Ability(s): Clear Body

    Registeel is one of UU's most solid defensive threats as it checks many threats throughout the metagame, such as Leafeon, Venusaur, Rotom, Mismagius and more. It is usually seen using a support set consisting of Stealth Rock, Shadow Claw, Seismic Toss, Thunder Wave. Toxic and Iron Head are also used in place of Thunder Wave and Shadow Claw, respectively. Outside of a support role, it utilizes a RestTalking set-up set effectively. Curse and Iron Head are used alongside with RestTalk to set up of weak attackers such as Altaria, Chansey, and Uxie. [/secret]

    Rhyperior:
    [secret][​IMG]
    Rhyperior
    Type(s): Rock / Ground
    Base Stats: 115 HP / 140 Atk / 130 Def / 55 SpA / 55 SpD / 40 Spe
    Ability(s): Solid Rock

    Rhyperior is one of the most terrifying Pokemon in the metagame due to it's high Attack, HP, and Defense stats. It is also known for having excellent coverage with dual-STAB EdgeQuake and Megahorn in its movepool. It is usually seen running a set consisting of Stone Edge / Rock Blast, Earthquake, Megahorn, and Stealth Rock / Substitute. Rock Polish sets with Rhyperior's 3 coverage moves are also commonly seen. Rhyperior can also use a Choice Band set effectively, as nothing can switch in safely. Rhyperior also has access to Swords Dance, which is its most threatening set if used under Trick Room or with paralysis support.[/secret]

    Rotom:
    [secret][​IMG]
    Rotom
    Type(s): Electric / Ghost
    Base Stats: 50 HP / 50 Atk / 77 Def / 95 SpA / 77 SpD / 91 Spe
    Ability(s): Levitate

    Rotom is a top-tier threat in the metagame with its base 91 Speed, Levitate, great Dual-STABs, and unique typing. Rotom is usually seen using a Substitute + Pain Split set with Shadow Ball and Thunderbolt to give Rotom offensive and staying power. Choiced Rotom are also seen with Trick and a Hidden Power of preference. Rotom utilizes a Substitute + Charge Beam set quite well as it turns Chansey and Registeel into set-up fodder, rather than counters. A RestTalk Rotom is used to counter many physcial attackers such as Swellow, Scyther, and Hitmontop. Rotom can also abuse nearly all status problems, with Will-O-Wisp, Discharge, Confuse Ray, and Toxic.[/secret]

    Sceptile:
    [secret][​IMG]
    Sceptile
    Type(s): Grass
    Base Stats: 70 HP / 85 Atk / 65 Def / 105 SpA / 85 SpD / 120 Spe
    Ability(s): Overgrow

    Sceptile is a competent threat to the UU tier with its blistering 120 base speed, a nice 105 Special Attack stat, and a wide movepool. It is most commonly seen as a SubSeeder with Hidden Power Ice and Leaf Storm. Choice Specs sets are utilized as well, using Dragon Pulse, Focus Blast, Hidden Power Ice, and Leaf Storm. With access to Leaf Blade, Double-Edge, Earthquake, Rock Slide, and X-Scissor; Sceptile can abuse a Swords Dance set. Mixed Attacking sets are also used for wallbreaking. Sceptile is also seen as a lead with access to a high base Speed, Quick Attack, and Endeavor.[/secret]

    Scyther:
    [secret][​IMG]
    Scyther
    Type(s): Bug / Flying
    Base Stats: 70 HP / 110 Atk / 80 Def / 55 SpA / 80 SpD / 105 Spe
    Ability(s): Swarm / Technician

    Scyther is almost always seen as a Swords Dance sweeper, with Technician to boost its weak base power moves of Bug Bite and Aerial Ace, with Brick Break for much-needed coverage against Steel types. Choice Band sets are also seen with a selection of the following moves: U-turn, Quick Attack, Aerial Ace, Pursuit, and Brick Break. Scyther also has access to Reversal, so it utilizes a Substitute + Salac Berry set well. It is also a stable Baton Passer with Swords Dance and a high base speed.[/secret]

    Slowbro:
    [secret][​IMG]
    Slowbro
    Type(s): Water / Psychic
    Base Stats: 95 HP / 75 Atk / 110 Def / 100 SpA / 80 SpD / 30 Spe
    Ability(s): Own Tempo / Oblivious

    Slowbro is the physically bulkiest water type in the metagame. It is usually seen using a defensive set of Surf, Psychic, Slack Off, and Thunder Wave. This set walls most physical attackers in the metagame, such as Arcanine, Azumarill, Hariyama, Hitmonlee, Primeape, Hitmontop, Toxicroak, Donphan and Feraligatr It is also the most common user of Trick Room, with access to an instant recovery move, and reliable bulk. It is also seen a Choice Specs tank with Trick, Surf, Psychic, and Grass Knot.[/secret]

    Spiritomb:
    [secret][​IMG]
    Spiritomb
    Type(s): Dark / Ghost
    Base Stats: 50 HP / 92 Atk / 108 Def / 92 SpA / 108 SpD / 35 Spe
    Ability(s): Pressure

    Spiritomb is a versatile Pokemon that can utilize offensive and defensive sets well. It can be seen as a offensive lead with Shadow Ball, Shadow Sneak, Hidden Power Fighting, and Pursuit, as well as a defensive lead with Taunt, Sucker Punch, Pain Split, and Will-O-Wisp. A Choice Band set Trick, Pursuit, Sucker Punch, and Shadow Sneak is also seen. There are also two RestTalk variants of Spiritomb. A mono attacking set of Calm Mind, RestTalk, and Dark Pulse, and a defensive set of RestTalk, Dark Pulse, and Will-O-Wisp.[/secret]

    Steelix:
    [secret][​IMG]
    Steelix
    Type(s): Steel / Ground
    Base Stats: 75 HP / 85 Atk / 200 Def / 55 SpA / 65 SpD / 30 Spe
    Ability(s): Sturdy / Rock Head

    Steelix has the highest base Defense in the tier, as well as posing a offensive threat with powerful Dual-STABS through Gyro Ball and Earthquake. Most Steelix run a set of Stealth Rock, Gyro Ball, Earthquake, and Explosion. Some Steelix opt for Roar or Toxic over Explosion. Another Steelix set also seen commonly is the BaitLix set, which lures in Fire or Water types to take them out after taking their hit with either an Occa or Passho Berry. This set is identical to the standard set. Steelix also utilizes a Torment set with Substitute to get by Choiced Pokemon and Pokemon who only carry one effective move against Steelix. Curse variants of Steelix are very threatening when special attackers are down for the count. [/secret]

    Swellow:
    [secret][​IMG]
    Swellow
    Type(s): Normal / Flying
    Base Stats: 60 HP / 85 Atk / 60 Def / 50 SpA / 50 SpD / 125 Spe
    Ability(s): Guts

    Swellow is one of the best late-game sweepers with access to the highest base speed in the metagame and Guts. All Swellow run a set consisting of some of the following moves: Facade, Return, Quick Attack, Protect, Pursuit, U-turn, and Brave Bird. Facade is used always on sets that use a status orb, Return is used on a set using Life Orb. Even with a shallow movepool, Swellow is top-tier threat with hard hitting STAB moves, and 125 base speed. [/secret]

    Tangrowth:
    [secret][​IMG]
    Tangrowth
    Type(s): Grass
    Base Stats: 100 HP / 100 Atk / 125 Def / 110 SpA / 50 SpD / 50 Spe
    Ability(s): Chlorophyll / Leaf Guard

    Tangrowth is the physically bulkiest Pokemon in the metagame and has access to a variety of moves to perform its roles well. Tangrowth is typically seen as a tank outside of Sunny Day teams using some of the following moves: Knock Off, Stun Spore, Sleep Powder, Earthquake, Leaf Storm, Hidden Power Ice, Synthesis, and Power Whip. Tangrowth is also commonly seen on Sunny Day teams with a physical set of: Swords Dance, Power Whip, Earthquake, and Rock Slide. A Special set of: SolarBeam, AncientPower, Hidden Power Fire, and Sleep Powder. And a mixed set of: Power Whip, Hidden Power Fire, Earthquake, and Rock Slide. [/secret]

    Torterra:
    [secret][​IMG]
    Type(s): Grass / Ground
    Base Stats: 95 HP / 109 Atk / 105 Def / 75 SpA / 85 SpD / 56 Spe
    Ability(s): Overgrow

    Torterra is a threat to the metagame with its respectable bulk, typing, a generous movepool, and a high 109 base attack. Torterra is commonly seen as a Rock Polish sweeper with Wood Hammer, Earthquake, and Stone Edge. Similarly, a Choice Band set runs the same moves with Superpower over Rock Polish to become an instant threat. A set with Synthesis over Rock Polish is also seen. On the defensive side, Torterra is seen as a physical and special wall, utilizing his wide support movepool of: Sleep Talk, Rest, Substitute, Leech Seed, Reflect, Light Screen, Stealth Rock, Synthesis, Toxic, and Roar. [/secret]

    Toxicroak:
    [secret][​IMG]
    Toxicroak
    Type(s): Poison / Fighting
    Base Stats: 83 HP / 106 Atk / 65 Def / 86 SpA / 65 SpD / 85 Spe
    Ability(s): Anticipation / Dry Skin

    Toxicroak is overshadowed by the many Fighting types in UU, but it boasts the ability to beat most bulky waters, possess an ability to absorb Water attacks, and mixed offensive stats; making it a threat to unprepared teams. Toxicroak generally runs a physical set with either Choice Band or Life Orb with the following moves: Cross Chop, Gunk Shot, Poison Jab, Stone Edge, Sucker Punch, Ice Punch, and Swords Dance. Toxicroak is also seen using a Nasty Plot set with Vacuum Wave, Sludge Bomb, and either Hidden Power Ice, Dark Pulse, or Focus Blast. Toxicroak is also one of the tier's best Substitute + Focus Punchers with access to Sucker Punch and Dry Skin. [/secret]

    Ursaring:
    [secret][​IMG]
    Ursaring
    Type(s): Normal
    Base Stats: 90 HP / 130 Atk / 75 Def / 75 SpA / 75 SpD / 55 Spe
    Ability(s): Quick Feet / Guts

    Ursaring's sky-high attack, useful abilities, and a diverse physical movepool make it one of the more threatening physical wallbreakers in the metagame. Ursaring usually always uses the following moves: Swords Dance, Facade, Earthquake / Close Combat, and Crunch. On sets that don't rely on status orbs, Double-Edge is used over Facade. Both of Ursaring's abilities are very useful, one that gives a boost equivalent to a Choice Scarf, and the other the boost of a Choice Band. With access to Swords Dance, even the bulkiest of physical walls will be OHKO'd. [/secret]

    Uxie:
    [secret][​IMG]
    Uxie
    Type(s): Psychic
    Base Stats: 75 HP / 75 Atk / 130 Def / 75 SpA / 130 SpD / 95 Spe
    Ability(s): Levitate

    Uxie is easily one of the best support Pokemon in the metagame with its enormous support movepool and high overall defenses. Uxie's support options include: Stealth Rock, U-turn, Memento, Thunder Wave, Trick Room, Sunny Day, Rain Dance, Knock Off, Yawn, Toxic, Reflect, Light Screen, and Heal Bell. Uxie tends to be a lead using Stealth Rock, U-turn, Thunder Wave, and Psychic. Uxie also sees use as a mono attacker with Rest, Sleep Talk, Calm Mind, and Psychic as its typing and bulk will soak up neutral attacks most of the time. [/secret]

    Venusaur:
    [secret][​IMG]
    Type(s): Grass / Poison
    Base Stats: 80 HP / 82 Atk / 83 Def / 100 SpA / 100 SpD / 80 Spe
    Ability(s): Overgrow

    Venusaur is another very versatile Pokemon in the UU metagame with a wide special and physical movepool and evenly distributed stats. Venusaur is usually seen holding Life Orb and running a special set of: Sleep Powder, Leaf Storm, Sludge Bomb, and Synthesis; or a physical set of: Swords Dance, Power Whip, Sleep Powder, and Earthquake / Return. Venusaur also goes mixed with a set of: Sludge Bomb, Power Whip, Sleep Powder, and Synthesis. Choiced Venusaur are also seen using Leaf Storm, Sludge Bomb, Sleep Powder, and Hidden Power Ground / Earthquake. Venusaur also runs a support set effectively consisting of: Leech Seed, Sleep Powder, Energy Ball, and Sludge Bomb. Venusaur's handy typing also makes it an excellent SubSeeder. [/secret]

    Weezing:
    [secret][​IMG]
    Weezing
    Type(s): Poison
    Base Stats: 65 HP / 90 Atk / 120 Def / 85 SpA / 70 SpD / 60 Spe
    Ability(s): Levitate

    Weezing is one of UU's most premier walls resisting common physical types of Bug, Ground, Fighting and Grass, as well as having one weakness and high base 120 Defense. Weezing generally uses a set of following moves: Flamethrower, Fire Blast, Thunderbolt, Haze, Pain Split, Rest, Sleep Talk, Sludge Bomb, and Will-O-Wisp. Weezing who carry Rest and Sleep Talk use Sludge Bomb and Will-O-Wisp, while those who carry Pain Split normally carry Fire Blast / Flamethrower, Thunderbolt, and Will-O-Wisp or Haze. [/secret]
     
    Last edited: Mar 7, 2011
  2. Platinum

    Platinum ~tilde~

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    Alakazam's part, 2nd sentence, you can just use Dark-type, as Spiritomb is Dark-type anyway.

    Great job! ^^
     
  3. Manaphy

    Manaphy ıoı

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    Fixed that, thanks for pointing it out. I try to write it quick.

    And thanks, I try. :1
     
  4. coyotte508

    coyotte508 Well-Known Member Administrator Server Owner Administrator Server Owner

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    Thanks ^^
     
  5. Halsey

    Halsey Wildstar

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    PO Trainer Name:
    Kat
    Azumarril's part you say he can 2HKO slowbro and tangrowth, but slowbro is never 2hko'ed and to have a chance to 2hko tahngrowth you need SR, i think you forgot leftovers on them
     
  6. Manaphy

    Manaphy ıoı

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    You're welcome. :1
    Ok, I edited in that it has a chance of 2HKO'ing with SR out.

    Slowbro is 2HKO'd by Double Edge with SR about 53% of the time, just to say.
     
    Last edited: Nov 21, 2010
  7. -Manaphy--

    -Manaphy-- Overconsumption

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    Choice Banded Azumarill has a good chance to 2HKO Slowbro with SR Support and with Double Edge
     
  8. Platinum

    Platinum ~tilde~

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    Chansey part, I don't think the sentence "Don't worry about using a defense boosting nature, you don't need it" is necessary, because actually many Chansey still uses Bold, so Bold should be considered when preparing counter/check for Chansey. Also, does "doubles" need to be bolded?

    You may consider using 95HP for Clefable, as it actually utilizes its good HP stat to a great success.
     
  9. Manaphy

    Manaphy ıoı

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    Fixed, and for the Chansey thing, I suppose you're right, although Calm gives Chansey a bit more bulk.
     
  10. Mattstah

    Mattstah Emotional Sickness

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    Like it, nice job.
     
  11. cosmicexplorer

    cosmicexplorer SWAG

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    This is really in-depth...a threat list should just be a brief overview of the pokemon and what it can do, it doesn't need to mention anything so specific as (on Absol) "the Choice Scarf set runs Superpower," try just saying things like, "it has access to many powerful moves such as Sucker Punch, Superpower,...," and, "it can run a Choice Scarf set effectively." The threat list is really good, but a threat list should really be just the main points of what a pokemon can do.
     
  12. Platinum

    Platinum ~tilde~

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    I don't see anything wrong with it, if a move is popular enough in a Pokemon's moveset, it can be mentioned specifically. However in Absol's case, maybe you are right, as any Absol runs Superpower for coverage, so it isn't necessarily the Choice Scarf set.

    Also, you can use 90atk for Drapion, as it usually uses that stat. And do you think lead Dugtrio needs to be mentioned? It's quite special :3
     
  13. coyotte508

    coyotte508 Well-Known Member Administrator Server Owner Administrator Server Owner

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    Drapion...

    The most used set (and most useful set) for drapion would be almost without a doubt something like Acupressure, Taunt, Crunch and EQ. (or Acupressure, Taunt, Crunch and Rest @ Chesto Berry). And with Battle Armor bolded. For some reason it's not used anymore now with gen 5 but it used to be really common in gen 4. Battle Armor was especially important, because it guaranteed you wouldn't be critted. Taunt would shut down any attempt of the foe to phaze or status or set up... Then because of it's relative bulk and the defensive boosts it would gain, if you didn't do something fast it could setup to +6 every where and run through your team.

    If I ever recover gen 4 statistics from before BW i'll try to show you.
     
  14. eric the espeon

    eric the espeon is an espeon.

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    Made a few little fixes directly, mostly minor spellings and a couple of standardizations (ExtremeSpeed not Extremespeed and the like). Most are a bit longer than idea, but seem overall good.

    Please do :) have wanted to look through detailed gen 4 stats a few times but most tiers just don't have the volume of play.
     
  15. cosmicexplorer

    cosmicexplorer SWAG

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    In Aggron's analysis, you say, "its downfall is its terrible weakness to special attacks," and then continue on to say that most are dominated on the switch in or outsped after a Rock Polish. I think you should rephrase that to say something like, "although Aggron has a terrible weakness to special attackers, it generally has little trouble with them..." and so on. /nitpick
     
  16. Manaphy

    Manaphy ıoı

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    Ok, I rephrased it. I do admit that wording was pretty off.
     
  17. Platinum

    Platinum ~tilde~

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    You may consider adding Bulk Up to defensive Hariyama, as it's a potent threat, and many UU teams have a weakness to it.
     
  18. cosmicexplorer

    cosmicexplorer SWAG

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    ARE YOU READY FOR THE LARGEST BARRAGE OF NITPICKS YOU'VE EVER FACED?

    ARE YOU SURE?

    Then let's begin.

    (Because I started at the bottom they're in reverse order with the pokemon in the list)

    -add "Attack"

    -take out "bulky" and rephrase as if facing the pokemon in battle

    -why?, put in front of analysis

    mention endrev or subrev sets on cross

    -sounds awkward, put in "excellent" or something

    -rephrase as if facing pokemon in battle, change "investing" from gerund form

    -passive voice (you don't need to correct this

    -too informal

    -why is this useful?

    -rephrase as if facing the pokemon, passive voice, "utilized" is misspelled

    -"is predictable and has a shallow movepool"

    - on feraligatr's analysis, fix

    -should be "faster threats"

    -fix "Atack"

    -exeggutor, change to "as a sweeper, it faces competition"

    -"due to Venusaur's much better speed

    -rephrase as if facing pokemon, "exeggutor has higher..."

    -"which no other Grass type in UU can say"

    -awkward

    -should be at front, rephrase as if facing pokemon

    -"Dugtrio's other commonly used set, the Choice Scarf set, uses"

    -second part of sentence unnecessary

    -"nice attacking type"

    -"the defensive combination of Dark and Poison has only a Ground weakness"

    -no other sets mentioned yet, take out "more"

    -passive voice, rephrase as if facing pokemon

    -should be "moves usually used on the defensive set"

    -should be "it," not "he"; maintain the usage of either "it" or "he/she" throughout the article

    -awkward, "and a bulky one at that"

    -continue from previous sentence, don't split into two sentences

    -awkward

    -put at front, as part of overview

    -this set is very difficult for stall to deal with, that fact should be mentioned

    -don't forget toxic orb+facade

    -also hit SE by spinblockers' STAB Shadow Ball, but in general bulky enough to take hit

    -should be "it," not "he," provide similar pronouns throughout article

    -put to front as part of overview

    -not "it's," should be "its"

    -should be "defensively oriented," although I'm not sure if orientated could work too

    -"It can run...effectively"; informal

    -should have semicolon where period is

    -should be "on Blastoise's support set"

    -"is overshadowed by"

    -no "it's," should be in front

    -"the equivalent of"

    -no bold on "anything"

    -use "an," not "a," put in front

    -awkward, "terrible">"petite", put in front

    -toxic isn't that good on a lead, and take out "that powerful" and replace with "its powerful"

    -awkward

    -"keep you guessing" is rather informal and imprecise

    -take out comma

    -phrase as if playing against, not as if playing with

    -awkward

    -possibly patronizing, take out "obviously"

    -"beware of Spiritomb, and Chansey as they handle Alakazam" is awkward, "pretty darn well" is informal, phrase as if playing against

    -take out second comma

    -two "as", awkward

    -"as with the RP set" because you're talking about the Band set in relation to the RP set

    -remove

    -take out "avoiding," "its checks" > "the checks," write as if playing against it

    -put in front as part of overview, awkward

    -STAB sucker punch

    -"is" > "are,"frailty" > "fragility" (frailty is the more common term), no comma

    -put in front as part of overview[/HIDE]

    Wow, that was long!

    Now, for some clarification: when I say "put to front as part of overview," I mean that the information needs to be moved to the beginning of the analysis, as part of a sort of overview-like information amalgamation (If anyone knows whether this is or isn't good practice, please tell me). Don't change what you already have in the front of every analysis, just move the information pointed out to the beginning so that the reader gets that sort of overview-like information in the beginning.

    Also, a lot of it is written as if it is a full analysis for a pokemon, in that it is written on how one might use it on a team, instead of being written as if playing against it. It is good to know common teammates for the pokemon if necessary, but the viewpoint needs to be that of a battler facing this pokemon in battle.

    Finally, keep the referrals to the pokemon as "it" or "he/she" throughout the entire article. It jumped around between pokemon, and sometimes changed in the middle of an analysis. Pick whether you will refer to the pokemon in the threat list as "it" or "he/she" and keep it consistent throughout the whole article.

    I hope this helps, and if you can't understand what I'm saying, or think I'm wrong, feel free to tell me. Anyone who reads this post and thinks I'm wrong, please alert me as well.

    /nitpick fury
     
  19. Manaphy

    Manaphy ıoı

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    Edited a lot, and will be more entries later. Thanks for the help cosmic.
     
  20. Platinum

    Platinum ~tilde~

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    You can add the list of common used priotity moves for Hitmontop, as saying "plethora of priority moves" alone doesn't provide much information.
     
  21. -Manaphy--

    -Manaphy-- Overconsumption

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    You do realize that this is for 4th Gen. UU, right?
     
  22. Manaphy

    Manaphy ıoı

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    Yeah, this is 4th gen UU.

    I'll ask a mod to change that to clear that up.
     
  23. Crystal Moogle

    Crystal Moogle Ayaya~

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    PO Trainer Name:
    Hanako
    Changed it for you.
     
  24. cosmicexplorer

    cosmicexplorer SWAG

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    Phrase the threats as if the reader is playing against them in battle, not as if they're considering using it on their team. This is in quite a few of the other analyses as well, like Feraligatr:
    Just say something like "it can also utilize a SubLiechi set with Flail." It's mostly a prose thing, but it's a necessary edit.
     
  25. Platinum

    Platinum ~tilde~

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    Houndoom can also trap Rotom with Pursuit, and it's a unique Rotom trapper, as it has immunity to WoW, so I think you should add it ^^
     
  26. Manaphy

    Manaphy ıoı

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    Almost there. Almost.
     
  27. Archerknight

    Archerknight Legends

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    PO Trainer Name:
    Archerknight
    Great work! I shall use this to help build a better UU team then my current one!! Keep it up.
     
  28. Manaphy

    Manaphy ıoı

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    4th Generation Underused Threat List completed.
     
    Last edited: Dec 23, 2010
  29. cosmicexplorer

    cosmicexplorer SWAG

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    I'd mention Rhyperior's ability to run Swords Dance somewhere, but it's not really necessary.

    Completely pro banner.
     
  30. Manaphy

    Manaphy ıoı

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    I thought I mentioned that, but I guess I didn't. Edited.

    Thanks, my friend is really great when making art.
     
  31. Minzy

    Minzy Keep Your Head Down

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    Ohmai that is pro.
    A lot of work has gone into this I see, great job ;D

    yeeee
    <3
     
  32. Manaphy

    Manaphy ıoı

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    Thanks, and yeah, lots of work was put into it... and stuff.

    It's true you know! <3