Stats: (since this became a thing idk when) HP: 100 Attack: 125 Defense: 52 Sp. Atk: 105 Sp. Def: 52 Speed: 71 Overview: One of the most underrated late game sweepers in the tier strong base attack w/ 80 base power priority stab move in sucker punch moxie very good ability once gained a moxie boost, becomes very hard to stop brave bird recoil sucks frail even with the base 100 hp low speed so reliant on sucker punch against faster threats stealth rock weakness often a mindgame when playing with honchkrow Late game sweeper: Honchkrow @ Life Orb Trait: Moxie EVs: 252 Atk / 4 SDef / 252 Spd Adamant Nature (+Atk, -SAtk) - Brave Bird - Sucker Punch - Superpower / Pursuit / Substitute - Pursuit / Night Slash / Roost Honchkrow's flagship set doing what it does best, finish weakened teams off. Brave bird is rediculously powerful and thanks to honchkrow's naturally high hp stat, can be used more than once Sucker punch is priority which honchkrow needs to have to achieve ko's from time to time Superpower rounds out coverage moves for it as it hit's honchkrow's usual switch ins, ex. Aggron, Rhyperior Pursuit can be used to get a moxie boost for free as an opponent switches trying to preserve. Substitute can help aid honchkrow with a mindgame with sucker punch, and pairs up very well with roost Night Slash for a consistent dark type stab Adamant nature is used for maximum firepower and work well with sucker punch priority, however jolly is useful for outpacing mew's who outpace adamant variants and can fire off an attack before being burned Investing in hp is an option incase if you want to have more survivability with brave bird recoil Scarfkrow: Honchkrow @ Choice Scarf Trait: Moxie EVs: 252 Atk / 4 SDef / 252 Spd Jolly Nature (+Spd, -SAtk) / Adamant Nature (+Atk, -SAtk) - Brave Bird - Night Slash - Pursuit / Sucker Punch - Superpower Scarfkrow is used more as a midgame surprise factor to throw people off. Brave Bird is powerful stab This time around night slash is prefered as a dark type stab since it is more reliable Sucker punch is still usable since honchkrow is still going to be outspeed by mega manectric and priority. Also helps against fast scarf users like scarf salamence. Pursuit is mainly there to pick off a weakened mew / slowbro early on. It also can be used to kill not scarfed chandelure's effectively Superpower is coverage so honchkrow isn't left helpless against aggron or rhyperior Jolly is the prefered nature since the only things that will be able to outspeed it are mega manectric and mega aerodactyl. Adamant can still be useful for hitting harder, however you speed tie with base 115 speed pokemon and get flat out outrun by weavile. Jolly hits 397 speed while adamant hits 361 speed meaning that either way you are going to be outsped by all other scarf pokemon however faster than the metagame apart from mega manectric and mega alakazam Other Options: Honchkrow has a very good movepool, however doesn't have much to work with as far as viable options. Nasty Plot / Calm Mind can be used to take advantage of honchkrow's base 105 special attack, however has no priority on the special side and has to take a turn to set up. Usuable special moves are Heat Wave, Dark Pulse, Psychic, Icy Wind A naughty nature with hidden power grass as a move is usable to take on rhyperior and swampert without taking massive recoil or getting attack drops Drill Peck is a usable stab option however the the power drop compared to brave bird is significantly noticable Tailwind can be used on a switch to ease honchkrow of less sucker punch mind games Sleep Talk on choiced set to absorb sleep users Taunt is usable in tandem with sucker punch to avoid mindgames Checks & Counters: Rhyperior and Mega Aggron are the biggest pains to honchkrow due to their gargantuan defenses and brave bird resistance. Even Superpower doesn't 2hko them as they both can achieve ohko's on honchkrow. Rhyperior has to watch out for the rogue hidden power grass however Physically defensive arcanine can take a hit from honchkrow and out prioritize it with extremespeed Outside of that not much can take on honchkrow as many of the physical walls in the tier can be 2hko'd Slowbro can check honchkrow by putting toxic on it and stalling it out on recoil, however sub roost variants can take on slowbro very well If mew speed creeps enough it can inflict a burn on honchkrow while avoiding sucker punch. Revenging honchkrow is easier to do but still kind of tough Mega Manectric can cancel out any initial moxie boosts honchkrow has got and kill with volt switch, however it needs to be at above 60% if it wants to take a +0 sucker punch Priority users like crawdaunt and weavile can do massive damage or flat out kill honchkrow Faster pokemon that resist sucker punch like terrakion are good revenge killers for it Stealth rocks are very useful for limiting how many times honchkrow can attack. A Honchkrow that has gotten no kills is a easier Honchkrow to deal with. You need to act fast when dealing with it or otherwise it can spell gg for you.