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[Skeleton] Honchkrow

Discussion in 'UU Analyses' started by Daybreak, Jul 14, 2014.

  1. Daybreak

    Daybreak can't touch this

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    PO Trainer Name:
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    [​IMG]

    Stats: (since this became a thing idk when)
    HP: 100
    Attack: 125

    Defense: 52
    Sp. Atk: 105
    Sp. Def: 52
    Speed: 71

    Overview:
    • One of the most underrated late game sweepers in the tier
    • strong base attack w/ 80 base power priority stab move in sucker punch
    • moxie very good ability
    • once gained a moxie boost, becomes very hard to stop
    • brave bird recoil sucks
    • frail even with the base 100 hp
    • low speed so reliant on sucker punch against faster threats
    • stealth rock weakness
    • often a mindgame when playing with honchkrow
    Late game sweeper:
    Honchkrow @ Life Orb
    Trait: Moxie
    EVs: 252 Atk / 4 SDef / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Brave Bird
    - Sucker Punch
    - Superpower / Pursuit / Substitute
    - Pursuit / Night Slash / Roost
    • Honchkrow's flagship set doing what it does best, finish weakened teams off.
    • Brave bird is rediculously powerful and thanks to honchkrow's naturally high hp stat, can be used more than once
    • Sucker punch is priority which honchkrow needs to have to achieve ko's from time to time
    • Superpower rounds out coverage moves for it as it hit's honchkrow's usual switch ins, ex. Aggron, Rhyperior
    • Pursuit can be used to get a moxie boost for free as an opponent switches trying to preserve.
    • Substitute can help aid honchkrow with a mindgame with sucker punch, and pairs up very well with roost
    • Night Slash for a consistent dark type stab
    • Adamant nature is used for maximum firepower and work well with sucker punch priority, however jolly is useful for outpacing mew's who outpace adamant variants and can fire off an attack before being burned
    • Investing in hp is an option incase if you want to have more survivability with brave bird recoil

    Scarfkrow:
    Honchkrow @ Choice Scarf
    Trait: Moxie
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk) / Adamant Nature (+Atk, -SAtk)
    - Brave Bird
    - Night Slash
    - Pursuit / Sucker Punch
    - Superpower
    • Scarfkrow is used more as a midgame surprise factor to throw people off.
    • Brave Bird is powerful stab
    • This time around night slash is prefered as a dark type stab since it is more reliable
    • Sucker punch is still usable since honchkrow is still going to be outspeed by mega manectric and priority. Also helps against fast scarf users like scarf salamence.
    • Pursuit is mainly there to pick off a weakened mew / slowbro early on. It also can be used to kill not scarfed chandelure's effectively
    • Superpower is coverage so honchkrow isn't left helpless against aggron or rhyperior
    • Jolly is the prefered nature since the only things that will be able to outspeed it are mega manectric and mega aerodactyl. Adamant can still be useful for hitting harder, however you speed tie with base 115 speed pokemon and get flat out outrun by weavile. Jolly hits 397 speed while adamant hits 361 speed meaning that either way you are going to be outsped by all other scarf pokemon however faster than the metagame apart from mega manectric and mega alakazam
    Other Options:
    • Honchkrow has a very good movepool, however doesn't have much to work with as far as viable options.
    • Nasty Plot / Calm Mind can be used to take advantage of honchkrow's base 105 special attack, however has no priority on the special side and has to take a turn to set up. Usuable special moves are Heat Wave, Dark Pulse, Psychic, Icy Wind
    • A naughty nature with hidden power grass as a move is usable to take on rhyperior and swampert without taking massive recoil or getting attack drops
    • Drill Peck is a usable stab option however the the power drop compared to brave bird is significantly noticable
    • Tailwind can be used on a switch to ease honchkrow of less sucker punch mind games
    • Sleep Talk on choiced set to absorb sleep users
    • Taunt is usable in tandem with sucker punch to avoid mindgames
    Checks & Counters:
    • Rhyperior and Mega Aggron are the biggest pains to honchkrow due to their gargantuan defenses and brave bird resistance. Even Superpower doesn't 2hko them as they both can achieve ohko's on honchkrow. Rhyperior has to watch out for the rogue hidden power grass however
    • Physically defensive arcanine can take a hit from honchkrow and out prioritize it with extremespeed
    • Outside of that not much can take on honchkrow as many of the physical walls in the tier can be 2hko'd
    • Slowbro can check honchkrow by putting toxic on it and stalling it out on recoil, however sub roost variants can take on slowbro very well
    • If mew speed creeps enough it can inflict a burn on honchkrow while avoiding sucker punch.
    • Revenging honchkrow is easier to do but still kind of tough
    • Mega Manectric can cancel out any initial moxie boosts honchkrow has got and kill with volt switch, however it needs to be at above 60% if it wants to take a +0 sucker punch
    • Priority users like crawdaunt and weavile can do massive damage or flat out kill honchkrow
    • Faster pokemon that resist sucker punch like terrakion are good revenge killers for it
    • Stealth rocks are very useful for limiting how many times honchkrow can attack.
    • A Honchkrow that has gotten no kills is a easier Honchkrow to deal with. You need to act fast when dealing with it or otherwise it can spell gg for you.
     
    Last edited: Jul 14, 2014
  2. somerandomguy

    somerandomguy Active Member

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    Overview looks good, don't see much more I can add to it.

    Jolly should be in OO and not in the set itself, sacrificing power to outspeed something that speed creeps you is not worth it. Even then, if it wants to beat Mew it can use Sub + Roost as it can't touch Honchkrow under a Sub, also handles Slowbro better as you said in the C&C section. As I said you can still mention it in OO.

    Change the fourth slot Pursuit / Night Slash / Roost, Honchkrow is way too weak in the defensive side it barely ever gets a chance to use Roost and whenever it does its usually when predicting a switch vs a forced out poke. Pursuit and Night Slash are better options for trapping threats like Victini and Night Slash to hit Pokemon like Slowbro.

    Choice Scarf set looks good apart from Sucker Punch. Its still a good move to use but definitely not over Night Slash, slash it behind Pursuit. Locking yourself to Sucker Punch is simply too risky as it allows the opponent to set up with anything they want to. Mention in comments that it hits 397 / 361 speed meaning that you'll be slower than almost every Scarf user however faster than most Pokemon. Also mention that Sucker Punch is useful vs faster Scarf users like Salamence not just Mega Manectric and priority.

    Remove Steel Wing in OO, when you say fairies you mean Florges and the uncommon Aromatisse, it deals 54.1 - 64.1% to max/max Florges and will definitely do less to Aromatisse. Both carry Moonblast which OHKOes so even if I carry Steel Wing I'd still go for Brave Bird unless I'm predicting a switch. Add Naughty nature and HP Grass, useful for Rhyperior / Swampert:

    4 SpA Life Orb Honchkrow Hidden Power Grass vs. 252 HP / 252+ SpD Solid Rock Rhyperior: 183-218 (42.1 - 50.2%) -- guaranteed 3HKO after Leftovers recovery

    252+ Atk Life Orb Honchkrow Superpower vs. 252 HP / 0 Def Solid Rock Rhyperior: 218-257 (50.2 - 59.2%) -- 77.3% chance to 2HKO after Leftovers recovery

    If Rhyperior isn't at full health Honchkrow has a chance of getting rid of it with HP Grass + Superpower

    Physically Defensive:

    4 SpA Life Orb Honchkrow Hidden Power Grass vs. 252 HP / 0 SpD Solid Rock Rhyperior: 285-339 (65.6 - 78.1%) -- guaranteed 2HKO after Leftovers recovery

    Swampert:

    4 SpA Life Orb Honchkrow Hidden Power Grass vs. 252 HP / 0 SpD Swampert: 260-307 (64.3 - 75.9%) -- guaranteed 2HKO after Leftovers recovery

    Specially Defensive:

    4 SpA Life Orb Honchkrow Hidden Power Grass vs. 252 HP / 252+ SpD Swampert: 182-218 (45 - 53.9%) -- 2% chance to 2HKO after Leftovers recovery

    252+ Atk Life Orb Honchkrow Brave Bird vs. 252 HP / 252 Def Swampert: 231-273 (57.1 - 67.5%) -- guaranteed 2HKO after Leftovers recovery

    In C&C mention HP Grass for Rhyperior and say its rare. Add Arcanine under Rhyperior and Mega Aggron, it can take Honchkrow's hits and take it out with Flare Blitz or stall it out with Morning Sun, but rocks are a pain to it:

    -1 252+ Atk Life Orb Honchkrow Brave Bird vs. 252 HP / 252+ Def Arcanine: 152-179 (39.5 - 46.6%) -- 93.8% chance to 2HKO after Stealth Rock and Leftovers recovery

    Also mention that Mega Manectric can come in, Intimidate it then switch to something else to take it on.
     
  3. Daybreak

    Daybreak can't touch this

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    made all the necessary changes, can't argue w/ many of them however I was a bit iffy on mega manectric in c&c, but I added it on there for now
     
  4. Daybreak

    Daybreak can't touch this

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  5. Windblown

    Windblown sable knight

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    Magnezone could go into C&C, takes on average 55% from Sucker and 4x resists Brave Bird, just note that it will lose to Superpower variants most likely. Maybe physically defensive Salamence could go there too, as it can EV itself to outspeed Adamant Honchkrow and Roost + Intimidate can outlast Honchkrow as Brave Bird + LO recoil will bring it in range for Dragon Claw to kill very soon.

    Other than that I think it's good, QC 1/3
     
  6. somerandomguy

    somerandomguy Active Member

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  7. Epikhairz

    Epikhairz Delta Stream

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    Epikhairz
    QC 3/3

    daybreak is gay
     
    Virizion likes this.
  8. molochicken

    molochicken New Member

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    Gen 6 updated the critical hit ratio. Super luck + night slash + razor claw will be 100% critical hit lol