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4th Gen OU Threat List

Discussion in 'Gen 4 Analyses' started by phop, Nov 23, 2010.

  1. phop

    phop Member

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    4th Gen OU Threat List

    I've simply copied -Manaphy--'s template for uniform. Any advice will be greatly appreciated; Even if it's a minor spelling mistake (I would prefer a PM if it's minor ;) )

    The following list are the top threats in 4th Generation Overused. All Pokemon entries will contain a brief description and their standard information. 4th Generation relates to the Diamond/Pearl period. Pokemon with a high usage and don't overpower are defined as OverUsed.

    Aerodactyl:
    [​IMG]
    Stats: 80 HP/ 105 Atk/ 65 Def/ 60 SpA/ 75 SpD/ 130 Spe
    Type: Flying/Rock
    Abilities: Pressure / Rock Head

    Aerodactyl is most commonly used as a lead with its taunt/stealth rock combination. It's the fastest user in OU at this technique which solely aims to prevent your opponents' team from setting-up and to get rocks on the field. It's a simple and effective strategy. With its high speed, workable attack stat and decent movepool it's capable of filling the role of a sweeper. But its weakness to stealth rock, priority attacks and the fact it rarely defeats anything 1vs1 severely hinders this role. It also has the ability to become a stalling nightmare with its access to Substitute and Roost but it needs sandstorm and toxic spikes in play to reach its stalling potential.[/HIDE]

    Azelf:
    [​IMG]
    Stats: 75 HP/ 125 Atk/ 70 Def/ 125 SpA/ 70 SpD/ 115 Spe
    Type: Psychic
    Abilities: Levitate

    The most used Lead in Generation 4 is Azelf and it's no surprise. With high speed, high offensive stats and coupled with its huge movepool it's able to deal a hammer blow to most teams. When strapped with a focus sash its issues with its ridiculously low defenses are neutralized. Its massive movepool allows it to run a simple taunt/stealth rock or dual screen set coupled with the common explosion. It's even a good lead for Rain dance teams with its access to rain dance. It's able to act as a Nasty-Plotting sweeper but with its low defenses it won't be lasting for long against priority and scarf users.[/HIDE]

    Blissey:
    [​IMG]
    Stats: 255 HP/ 10 Atk/ 10 Def/ 75 SpA/ 135 SpD/ 55 Spe
    Type: Normal
    Abilities: Natural Cure / Serene Grace

    From the above information it doesn't take a Pokemon Professor to know Blissey is a top special wall. With Natural cure as her ability, access to numerous healing moves and her ability to inflict poison/paralysis she can be a nuisance to face for most battlers. Blissey's poor base defense and her reliance on non-attacking moves is her downfall. In a physically oriented metagame she's unable to stall out a sufficient portion on a well constructed team and physical fighting attacks will be a massive step to dealing with this threat. Blissey will despise being tricked a choice item or simply taunted because it will severely cripple her stalling abilities.[/HIDE]

    Breloom:
    [​IMG]
    Stats: 60 HP/ 130 Atk/ 80 Def/ 60 SpA/ 60 SpD/ 70 Spe
    Type: Fighting/Grass
    Abilities: Effect Spore / Poison Heal

    Breloom is one of the most irritating Pokemon to face for the inexperienced battlers as it will run riot. Access to a 100% accuracy sleep move, unique typing and useful ability, all this combines into a Pokemon unique in strategy. When strapped with a toxic orb it becomes immune to status and with x2 leftovers recovery it's able to replenish enough health for a Substitute every 2 turns. With substitute as protection, a stabbed 150 base power Focus Punch turns this pest into a hard hitting beast and with Seed bomb you're making full use of it's potential even if its overall stats may let it down. Battlers tend to fodder a Pokemon to sleep so Breloom becomes a lot more manageable. Be wary of the occasional leech seed set, stone edge or the rare scarf because being surprised by Breloom will ultimately lead to disaster.[/HIDE]

    Celebi:
    [​IMG]
    Stats: 100 HP/ 100 Atk/ 100 Def/ 100 SpA/ 100 SpD/ 100 Spe
    Type: Grass/Psychic
    Abilities: Natural Cure

    With Celebi you've got a Pokemon with high and balanced stats and with its varied movepool it has the ability to run several sets from offensive to defensive. On the defensive side it's able to inflict status, most notable being paralysis. Natural cure protects it on the reverse. Recover, leftovers and leech seed helps keep Celebi healthy and with decent stab attacks and movepool it's able to cover its weaknesses well. Offensively it gets good coverage to utilize the role of a sweeper including running a nasty plot or trick set but overall it favors a more defensive role. With more weaknesses than resistances which includes a dreaded weakness to pursuit x2 and U-turn x4, it's 4 move-slot just isn't big enough to cope so battlers tend to look elsewhere for a Pokemon to fulfill their walling needs.[/HIDE]

    Dragonite:
    [​IMG]
    Stats: 91 HP/ 134 Atk/ 95 Def/ 100 SpA/ 100 SpD/ 80 Spe
    Type: Dragon/Flying
    Abilities: Inner Focus

    It wasn't long ago when Dragonite lived in the fringes of OU in Salmence's shadow but that all changed when its main competitor was declared Uber. With the addition of exclusive moves from HeartGold/SoulSilver this gave Dragonite a new lease of life and changed this once outclassed Dragon into a top threat in OU. With access to Dragon Dance it's able to function as a bulky sweeper who is able to hit hard. Being flinch resistant and access to a priority move it has the capabilities to be an immediate threat in a lead role. With a varied movepool it can also operate as a supporter, having access to a recovery move, ability to inflict paralysis or poison and heal status afflictions for its teammates. It can be very unpredictable. However, its vulnerability to stealth rock and x4 ice weakness prevent it from causing mayhem on well-constructed teams. [/HIDE]

    Empoleon:
    [​IMG]
    Stats: 84 HP/ 86 Atk/ 88 Def/ 111 SpA/ 101 SpD/ 60 Spe
    Type: Steel/Water
    Abilities: Torrent

    With its unique typing comes 12 resistances and only 3 weaknesses, it's easy to see why Empoleon is a firm OverUsed favourite. With the common agility it has the ability to double its speed and with its countless resistances it's not difficult finding the opportunity. With a Petaya Berry attached it's able to substitute down until its special attack is raised by 50% and with torrent activated, the once slow moving Penguin has been transformed into a water blasting monster destined for sweeping. Resistances to most priority attacks aid its strategy. It favors a late-game role when counters and checks are either weakened or have fainted. With a varied movepool it also sees usage in an anti-lead or a defensive role who is able to lay an entry hazard and hit hard with its stabbed water attacks.[/HIDE]

    Flygon:
    [​IMG]
    Stats: 80 HP/ 100 Atk/ 80 Def/ 80 SpA/ 80 SpD/ 100 Spe
    Type: Dragon/Ground
    Abilities: Levitate

    Flygon possesses a dual stab which gets good coverage and is resisted by few. With numerous resistances including entry hazards it finds plenty of opportunities to switch-in. Outside of it stab attacks its movepool is shallow and coupled with its unimpressive stats it's often resorts to holding a choice scarf to scout teams or to revenge kill. Flygon can utilize a special-attacking movepool but lacks the stat to run it effectively so only Fire Blast is remotely seen to catch a few of it counters by surprise.[/HIDE]

    Forretress:
    [​IMG]
    Stats: 75 HP/ 90 Atk/ 140 Def/ 60 SpA/ 60 SpD/ 40 Spe
    Type: Bug/Steel
    Abilities: Sturdy

    Forretress's ability to lay any entry hazard it pleases is a major reason it's a firm OU threat. And with its natural physical bulk it gets plenty of opportunities to do so. Forretress is able to add spin support for its teammates and its ability to hit spin blockers for super-effective damage makes it one of the better ones in OU. Being able to hit its counters hard overshadows the fact its attacking movepool is extremely shallow. It despises Magnetzone with the ability to trap its steel arse but the common shed shell means it's able to escape on the some occasions. With no reliable form of recovery it relies on its bulk and typing for survivability affecting its long term duration. Its x4 fire weakness and entry laying capabilities will see it strictly supporting and will rarely KO anything.[/HIDE]

    Gengar:
    [​IMG]
    Stats: 60 HP/ 65 Atk/ 60 Def/ 130 SpA/ 75 SpD/ 110 Spe
    Type: Ghost/Poison
    Abilities: Levitate

    With its typing in conjunction with its levitating ability Gengar finds itself with some excellent resistances but its poor defensive stats mean it's rarely put to devastating use. Being able to hit hard with perfect coverage from it's impressive special attack, it's able to inflict massive amounts of damage and with its lightning pace on most occasions it'll be hitting first. But Gengar is easily countered so it often resorts to running specific moves for individual threats to compensate. A weakness to pursuit and priority attacks often results in an early shower for Gengar.[/HIDE]

    Gliscor:
    [​IMG]
    Stats: 75 HP/ 95 Atk/ 125 Def/ 45 SpA/ 75 SpD/ 95 Spe
    Type: Ground/Flying
    Abilities: Hyper Cutter / Sand Veil

    Gliscor is a fantastic physical wall who possesses a great ability in defeating stall oriented Pokemon and huge physical attacking threats. With its unique typing it resists numerous types which aids its physical walling abilities. With a brilliant movepool it can heal off damage, pass stat boosts to its teammates, inflict poison, hit hard with stab earthquake and prevent opponents from using non-direct moves. Sand veil in conjunction with an activated sandstorm results in a 20% increase in Glisor's evasion, further aiding its abilities. Gliscor's stats and typing dislikes special attacking threats who will commonly have an attack which results in super-effective damage against it.[/HIDE]

    Gyarados:
    [​IMG]
    Stats: 95 HP/ 125 Atk/ 79 Def/ 60 SpA/ 100 SpD/ 81 Spe
    Type: Flying/Water
    Abilities: Intimidate

    With access to dragon dance which complements its stats, Gyarados is an obvious threat who struggles sweeping well-constructed teams as it has many checks and counters. Being resistant to several attacks and intimidating physical targets it's able to switch-in on a variety of threats, although its stealth rock weakness restricts this at times. While being able to hit hard with decent coverage attacks, it lacks the ability to 1HKO many Pokemon who resists its main stab meaning it's easily defeated by electrifying threats who aim to take advantage of its x4 weakness. With its ability and all-round bulk it has success running a defensive role utilizing a rest talk moveset.[/HIDE]

    Heatran:
    [​IMG]
    Stats: 91 HP/ 90 Atk/ 106 Def/ 130 SpA/ 106 SpD/ 77 Spe
    Type: Fire/Steel
    Abilities: Flash Fire

    With Heatran's unique type combination and a fire assorbing ability it finds itself with 12 resistances and only 3 weaknesses. With its unimpressive speed and weaknesses to the common water, fighting and a dreaded x4 weakness to ground it often resorts to holding specific items to compensate for these weaknesses. Most notable is the common choice scarf to boost its speed by 50% and combined with a devastating special attack it's able to defeat a lot of threats. Resistance to most priority attacks aids this strategy. But it's easily countered by bulky walls which sometimes leads it to running a stalling substitute set who is able to inflict crippling statuses. With its balanced bulk and its ability to force switches it can be very successful. Heatran is also a common lead who is able to fill the opposing team's field with rocks and explode if necessary.[/HIDE]

    Hippowdon:
    [​IMG]
    Stats: 108 HP/ 112 Atk/ 118 Def/ 68 SpA/ 72 SpD/ 47 Spe
    Type: Ground
    Abilities: Sand Stream

    Hippowdon has a decent movepool which includes the ability to lay stealth rock and coupled with its sandstorm activation it can be a massive presence on the battlefield who's able to dictate the flow of battles. Hippowdon makes an excellent physical threat with its bulkiness, hard hitting earthquake, ability to force switches and access to instant recovery. All these positives is why Hippowdon is a popular lead and physical wall. Outside of the lead role it's able to utilize a stat boosting set which is able to bring its bulk to huge levels. But Hippowdon can be effectively crippled by taunting/poisoned or brought down by super-effective special attacks.[/HIDE]

    Infernape:
    [​IMG]
    Stats: 76 HP/ 104 Atk/ 71 Def/ 104 SpA/ 71 SpD/ 108 Spe
    Type: Fighting/Fire
    Abilities: Blaze

    Infernape possesses arguably the best offensive typing in any metagame. Only 4 OU tiered Pokemon resists this lethal stab combination but with room for coverage it's able to have specific moves for individual counters. With balanced offensive stats and lighting speed it sees its most success running a mixed moveset allowing Infernape to hit a wide range of walls and targets. All these attributes blends into the perfect sweeper who prides itself on ending battles quickly. Infernape is able to run offensive boosting sets but lacks immediate threat and choice sets lack freedom so these see less usage. Infernape suffers greatly from its extremely low defensive capabilities meaning simply getting in any neutral attack will be highly damaging but be careful not to activate blaze as this can prove disastrous. [/HIDE]

    Jirachi:
    [​IMG]
    Stats: 100 HP/ 100 Atk/ 100 Def/ 100 SpA/ 100 SpD/ 100 Spe
    Type: Psychic/Steel
    Abilities: Serene Grace

    I would like to introduce Jirachi: The hax master! With its ability serene grace; Jirachi can make slower opponents flinch 60% of the time with Iron Head. With massive and balanced stats, rich movepool and with 9 resistances and only 2 weaknesses it's a massive threat who has the ability to destroy a lot of teams single-handedly. To maximize its potential as a flinching nightmare it's commonly seen holding a choice scarf or paralyzing foes to cut its opponents' speed. Bulky physical walls are proven to be good counters though. But with a massive movepool it's able to be more of a special sided threat, more specifically abusing a calm minding set and coupled with its access to wish recovery and its bulk it can be difficult to take down. The unpredictability can be daunting but when unmasked it can be appropriately dealt with.[/HIDE]

    Kingdra:
    [​IMG]
    Stats: 75 HP/ 95 Atk/ 95 Def/ 95 SpA/ 95 SpD/ 85 Spe
    Type: Dragon/Water
    Abilities: Sniper / Swift Swim

    Under the effects of rain this average and nonthreatening Seahorse is instantly transformed into a jet powered hard hitting beast content on sweeping quickly. In rain Kingdra's speed and stabbed water attacks are doubled so it's easy to see why it's a certainty on rain based teams. Dragon/Water is an excellent defensive typing with only one weakness, so hitting for super-effective damage is a rarity. Outside of rain it commonly resorts to dragon dancing using its advantaged typing, balanced bulkiness and movepool to set-up.[/HIDE]

    Lucario:
    [​IMG]
    Stats: 70 HP/ 110 Atk/ 70 Def/ 115 SpA/ 70 SpD/ 90 Spe
    Type: Fighting/Steel
    Abilities: Inner Focus / Steadfast

    With High offensive stats and a varied movepool, Lucario is one of the few Pokemon in OU capable of running a devastating mix-attacking set. But it prefers to focus on an individual spectrum. With its capability to learn the most powerful speed priority move in ExtremeSpeed and the ability to double its attack with swords dance it's (the physical-attacking set is) by far the most used and powerful set. When strapped with a life orb and +2 attack Lucario will have bulky walls shiver with fear. With speed priority Lucario is even able to pick off speedy threats. With resistance to stealth rock x4, toxic spikes and numerous types Lucario finds it easy switching on a lot of threats but its frailty restricts this at times. Lucario is also seen running a special attacking set but this is inferior to the physical equivalent as it lacks the sweeping potential but it's able to spring a surprise.[/HIDE]

    Machamp:
    [IMG]http://www.pokemonelite2000.com/sprites/plmfa/68.png[/IMG]
    Stats: 90 HP/ [B]130[/B] Atk/ 80 Def/ 65 SpA/ 85 SpD/ 55 spe
    Type: Fighting
    Abilities: Guts / [B]No Guard[/B]

    Machamp possesses an unique ability which results in all moves hitting their targets negating poor accuracy and evasion. With DynamicPunch guaranteed to hit hard with intense ferocity which inflicts confusion, very few can safely counter. With DynamicPunch in conjuction with Payback; Machamp finds itself with almost perfect coverage. With access to a speed prioity it functions well as a lead. But its poor speed and unimpressive bulkiness results in limited usage. Because of this rest/talk is an usable option which compliments DynamicPunch's low PP and protects it from status afflictions but it prefers substitute to fulfill this need.[/HIDE]

    Magnezone:
    [SPOILER]
    [IMG]http://www.pokemonelite2000.com/sprites/plmfa/462.png[/IMG]
    Stats: 70 HP/ 70 Atk/ [B]115[/B] Def/ [B]130[/B] SpA/ 90 SpD/ 60 spe
    Type: Electric/Steel
    Abilities: [B]Magnet Pull[/B] / Sturdy

    [/HIDE]




    iiii[/HIDE][/SPOILER]
     
    Last edited by a moderator: Aug 19, 2012
  2. Manaphy

    Manaphy ıoı

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    You don't need to reserve posts. My reserved posts were deleted, because they weren't needed.
     
  3. ladysalamence

    ladysalamence Member

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    Hmm... Lead Machamp, Sweeper Dragonite, Flinch-Kiss, Flinch-Rachi, Heatran, Blissey, Scizor, Skarmory, Breloom, Swampert, Zapdos, Celebi, Kingdra, Cressila, Smeargle, Ninjask.

    Just saying. I could help you with some of these.
     
  4. -Manaphy--

    -Manaphy-- Overconsumption

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    Nitpick: Bold Pressure as it's Aerodactyl's only Ability that does something...
     
  5. phop

    phop Member

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    oic. I thought only what makes it stand out deserves to be bolded.

    Thanks Lord Salmence but I already have an OU list, all 44 of them D:

    Question regarding this; Do I have to do all the OU's or just the main threats?
     
  6. coyotte508

    coyotte508 Well-Known Member Administrator Server Owner Administrator Server Owner

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    Just the main threats. The number of OU depends of the usage stats limits but some tings in UU can be more threatening than things in OU...

    For example it's useless to do something for umbreon even though it's OU.
     
  7. cosmicexplorer

    cosmicexplorer SWAG

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    On Aerodactyl, you should mention its use as a SubRooster; it works quite well with its high speed and good attack, and couples well with Pressure.

    On Blissey, mention its weakness to Fighting attacks as part of its physical vulnerabilities, as Blissey can take even STAB attacks when necessary; Scarfgon's EQ does 34.6% - 40.9%.
     
  8. -Manaphy--

    -Manaphy-- Overconsumption

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    I would also talk about Nasty Plot Azelf, as currently you only talk about it as a lead.
     
  9. phop

    phop Member

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    Done, done and done.
     
  10. Wulfert

    Wulfert It is me

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    It should be useful :P
    Found on the Breloom thing.
     
  11. phop

    phop Member

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    Done.
     
  12. cosmicexplorer

    cosmicexplorer SWAG

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    There are a few uses of "it's" which should be "its" and some other grammatical nonsense; I'll post some sort of nitpick rage if I get the time. The content seems to be solid, although I'd mention Forry's access to Pain Split. It's never used, but it can work on a defensive tanking set.

    EDIT: "Rage" as in "a flurry of nitpicks the numbers of which will vastly overpower any defenses you may have," not as in "YOU SUCK GTFO." Sorry for the confusion. But I will PM them instead.
     
    Last edited: Nov 26, 2010
  13. coolguy31337

    coolguy31337 Amor Fati

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    nitpick: Genger ==> Gengar
     
  14. phop

    phop Member

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    I've added some information on his recovery methods. Good spotting. I'll would prefer a nitpick PM tbh so noone is belittled :P

    Done.
     
    Last edited: Nov 26, 2010
  15. Es.Houdin

    Es.Houdin Member

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    PM'ed, made a mess with formatting though :(
    Although cosmicexplorer may have already done that....
     
  16. phop

    phop Member

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    All fixed. Thanks dude =D
     
  17. Manaphy

    Manaphy ıoı

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    Machamp is fairly bulky. 90/80/85 is pretty nice bulk. Not unimpressive.

    And, this post serves more as a needed bump.
     
  18. Harlot

    Harlot i look like the pope

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    ok so i'm gonna be finishing this. if anyone wants to help, write your paragraph and post it ITT
     
  19. Gtfo

    Gtfo blinded

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    Starmie:
    [​IMG]
    Stats: 60 HP/ 75 Atk/ 85 Def/ 100 SpA/ 85 SpD/ 115 Spe
    Type: Water/Psychic
    Abilities: Illuminate/Natural Cure

    Adding Starmie's great speed with its also great coverage really makes it a very dangerous special attacker. With a LO it can do heavy damage with the BoltBeam combo and with a powerful STAB move in Surf/Hydro Pump, leaving the opponent with few Pokemon who can switch in on it. While being a very good offensive Pokemon, Starmie can also manage to have a support role in a team, with access to Rapid Spin to get away those annoying hazards and reliable recovery, and on top of that it can also absorb status problems for your team thanks to its ability Natural Cure. Starmie can also be a viable Choice user, hitting very hard with a Specs or outspeeding other common scarfers and also being able to cripple Blissey, that loves to switch in on Starmie, with Trick. Another thing to be careful at when using this Pokemon is Pursuit Trapping due to its Psychic Typing, which can result in Starmie going down early.[/HIDE]

    Skarmory:
    [​IMG]
    Stats: 65 HP/ 80 Atk/ 140 Def/ 40 SpA/ 70 SpD/ 70 Spe
    Type: Flying/Steel
    Abilities: Sturdy/Keen Eye

    Skarmory is arguably the best physical wall in the Gen 4 Metagame, being able to switch in on the hardest hitting attackers, taking a lot of hits while setting up Spikes, and then healing the damage off with Roost. It also has a lot of tools it can play with like Whirlwind to phaze Boosting Pokemon and to cause more hazards damage, and it can also run Taunt for slower Pokemon trying to cripple it although that's fairly uncommon. Skarmory is also a vital part for Stall teams, and it forms one of the most annoying defensive cores with Blissey and another Pokemon for Infernape. Its typing is also helpful, making it weak only to Electric and Fire, types that are better on the Special side which means that Skarmory wouldn't stay in anyway against those. One thing to fear when using Skarmory though is Magnet Pull Magnezone, as it can easily trap and one shot with Thunderbolt. That's why Shed Shell is also an option over Leftovers.
    [/HIDE]

    I'll do more later.
     
    Last edited: Aug 19, 2012
  20. Halsey

    Halsey Wildstar

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    PO Trainer Name:
    Kat
    Added this link to the op. Remember you can edit things directly into the wiki.