HP: 160 Atk: 110 Def: 65 SAtk: 65 SDef: 110 Spd: 30 == General == *Possesses a nice standard typing in Normal, which is useful both offensively and defensively. *Really great base stats overall, even abysmal speed can be paired up with support. *Has the right movepool to work a variety of different ways. *A fantastic ability in Thick Fat, Immunity is somewhat viable but definitely not preferred. *Can't withstand any Fighting-type Pokemon, but that's about it. *It's Pokemonnerd's favorite 'mon, so it has to be good. == RestTalk == Snorlax @ Leftovers Trait: Thick Fat EVs: 144 HP / 188 Def / 176 SpD Careful Nature (+SDef, -SAtk) - Rest - Sleep Talk - Body Slam - Crunch *Most used set at the moment, known to be a great counter to Chandelure *EVs ensure Snorlax to survive two Choice Band V-Creates from Jolly Victini after SR (thanks Smogon). *RestTalk allows Snorlax to maintain at a healthy amount and still deal out some decent damage *Body Slam allows Snorlax to get a 30% chance against switch-ins, such as Choice Scarf Heracross/Mienshao or Terrakion. *Crunch is there for coverage, which makes it useful to nab those Ghost-types on the switch and deal a surprisingly powerful amount of damage. == CurseLax == Snorlax @ Leftovers Trait: Thick Fat EVs: 144 HP / 188 Def / 176 SpD Careful Nature (+SDef, -SAtk) - Curse - Rest - Body Slam - Crunch / Earthquake / Sleep Talk *Snorlax can also run a Curse set, raising it's decent attack and mediocre defense to good levels. *The EVs are the same as the last one, as it's a really good spread in general and CurseLax doesn't really need any attack at all to boost up with. *Rest is there for Snorlax to recover backup to full HP, and with a couple of boosts it can take hits pretty easily. *Body Slam is a reliable and powerful STAB option for Snorlax, this also giving a 30% chance for the opponent to be paralysed. *The final move is up to what you want Snorlax to do. Should you want to hit Ghost-types for super effective damage, Crunch is the best move to use as it gets Snorlax to hit Cofagrigus, Mew, and Chandelure for good damage. Earthquake can be used to hit Rock and Steel-types harder such as Rhyperior and Mega Aggron (even though they can both phase). Sleep Talk can be used if you want Snorlax to be used while it's sleeping, either worrying that it would faint or wanting to attempt a set-up and sweep. == Assault Vest == Snorlax @ Assault Vest Trait: Thick Fat EVs: 248 Atk / 252 Def / 8 Spd Adamant Nature (+Atk, -SAtk) - Body Slam / Return - Earthquake - Crunch / Fire Punch - Pursuit *Snorlax can also run an Assault Vest variant, increasing it's already good Special Defense to high levels. *Snorlax doesn't need max HP as it already has 461 HP unboosted and it could really do with a physical defense increase. Since Assault Vest forces Snorlax to run attacks, we use as much attack investment as we can with an Adamant Nature to maximize damage output. 8 Speed EVs are used to speed creep on Base 30's, namely opposing Snorlax and/or Slowbro. *Body Slam can be used as a reliable and powerful STAB for Snorlax to utilise and deal some heavy damage to the opponent, as well as that nice 30% chance to paralyse them. However, Return can be used for higher overall damage. *Earthquake is used to hit Rock and Steel-types harder than the Return STAB, and it also allows Snorlax to hit Jirachi and Victini for good amounts of damage. *Crunch can be used as a way to hit bulky Ghost-types (namely Cofagrigus) for super-effective damage and to hit Slowbro hard, however Fire Punch can be used as a way to beat Forretress easier. *Pursuit is good for trapping Ghost and Psychic-types and hitting them for huge damage on the switch, and is a great move overall on Snorlax. == Choice Band == Snorlax @ Choice Band Trait: Thick Fat EVs: 252 Atk / 56 Def / 200 SDef Adamant Nature (+Atk, -SAtk) - Body Slam / Return - Earthquake - Crunch / Fire Punch - Pursuit *Snorlax can make great use of that high Base 110 Attack and utilise a Choice Band set. *The EV Spread is used to take powerful attacks such as a Hydreigon's Draco Meteor well, as well as maximizing it's damage output with that Choice Band. *Body Slam or Return can be used as a nice and powerful STAB on Snorlax to get as much damage off as possible. *Earthquake is useful against those threatening Rock and Steel types, as said before. Since Ground is a fantastic offensive typing, hitting 5 types for super-effective damage, Snorlax really benefits from this move choice. *Crunch is there to hit Ghost-types hard without forcing to Pursuit, however should you think that that you want to OHKO Forretress after Stealth Rock / Spikes, Fire Punch is a great option as well. *Pursuit is there to trap Ghost and Psychic-types and deal huge damage should they want to switch out. == Other Options == *Not much else is there for Snorlax, however it does get a couple of interesting options. *Immunity can be used over Thick Fat, especially on the Choice Band, or Assault Vest set, however this does make Snorlax more vulnerable to Victini's V-Creates, and would be able to deal huge damage in return. It could also be used on the Curse set with replacing Rest over for Earthquake. *Heavy Slam is there for Fairy-types such as Florges, and could be used over Fire Punch on one of Snorlax's sets, because it would deal huge damage due to Snorlax's weight. However, this really doesn't accomplish anything else and Snorlax might be happier running Fire Punch instead, but it's there if you want it. *For other moves it could use, it gets Substitute, Superpower, Rock Slide, and Self-Destruct. There's also Stockpile and Belly Drum if you want to become the next Verlisify. I'll get C&C done soon. Apologies for any inconveniences caused.