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[Skeleton] Rhyperior

Discussion in 'UU Analyses' started by Epikhairz, Aug 29, 2014.

  1. Epikhairz

    Epikhairz Delta Stream

    Mar 15, 2013
    Likes Received:
    PO Trainer Name:

    *Pretty much unchanged from last gen
    *zomg high Attack and Defense stats
    *unfortunately has poor speed and special defense
    *weaknesses to common types, as well as a x4 weakness to both Water and Grass really hurt
    *however also has a few neat resists to types like Flying or the ever so common Fire, as well as an immunity to Electric
    *Solid Rock is a cool ability allowing it to stomach super-effective hits a little better
    *don't think that Solid Rock will save you from a Mega Medicham HJK or a STAB x4 supereffective hit though - it won't :[
    *faces competition with other Stealth Rock users such as Mega Aggron and Swampert for the role of a bulky Stealth Rock setter / tank

    Rhyperior @ Leftovers
    Trait: Solid Rock
    EVs: 248 HP / 16 Atk / 244 SDef
    Adamant Nature (+Atk, -SAtk)
    - Stealth Rock
    - Earthquake
    - Rock Blast / Stone Edge
    - Roar / Protect / Toxic

    *Standard Rhyperior set, both in this gen and the last
    *patches up the special defense slightly with EV investment allowing it to stomach hits both physical and special
    *Stealth Rock gets rocks on the field (duh) and causes opponent to take entry hazard damage coming in, and is what makes Rhyperior so popular
    *Earthquake is Rhyperior's most reliable STAB option
    *Rock Blast provides Rhyperior with a good secondary STAB that can break Focus Sash and substitute. However sometimes when it gets less hits than you need it can be kinda annoying.
    *Stone Edge provides more immediate power and has a nice increased crit ratio
    *Roar phazes out anything that attempts to set up or just to phaze out something it cant really handle 1v1 and force hazard damage onto an incoming pokemon
    *Protect allows Rhyperior to scout things, gain Leftovers recovery, and even might surprise a Mega Medicham trying to HJK it LOL
    *Toxic allows Rhyperior to cripple opposing walls, especially things like Swampert switch-ins
    *EV spread puts as much investment into HP and Special Defense as it can to mitigate Rhyperior's awful Special Defense stat, while also having 16 Attack EVs to hit the first jump point and to maintain its presence as a formidable attacker

    ==Choice Band==
    Rhyperior @ Choice Band
    Trait: Solid Rock
    EVs: 96 HP / 252 Atk / 160 Spd
    Adamant Nature (+Atk, -SAtk)
    - Earthquake
    - Stone Edge
    - Megahorn
    - Ice Punch / Rock Blast

    *holy shit 624 Attack stat will rape everything
    *still maintains good physical bulk allowing it to switch into Electric, Flying and Fire moves as before
    *Earthquake is of course reliable Ground STAB able to decimate much of the metagame
    *Stone Edge with EQ combined forms the EdgeQuake combo
    *Megahorn destroys Grass- and Psychic-types - Slowbro being a notable example
    *Ice Punch is good for opposing Dragon- and Ground-types like Zygarde, Salamence, Gligar, Hippowdon, etc.
    *Rock Blast breaks subs and sashes
    *EVs are maximized into Attack for power, as well as running enough Speed to tie neutral base 60s and outspeed base 60s with a hindering nature such as standard defensive Swampert

    ==Other Options==
    *Assault Vest
    *Aqua Tail
    *Swords Dance
    *Rock Polish
    *Dragon Tail
    *Metal Burst
    *Weakness Policy

    ==Checks and Counters==
    *Water-types (Swampert, Slowbro, etc.)
    *Grass-types (Tangrowth, Amoonguss, etc.) - though they need to watch out for Megahorn / Ice Punch
    *Status users - Will-O-Wisp and Toxic both greatly hinder Rhyperior's offensive presence and staying power, respectively
    *Special Attackers powerful enough to break through Rhyperior
    *Mew (watch out for Megahorn)
    *Bulky Ground-types, though they need to watch out for Ice Punch
    *Some Pokemon, most notably Victini, which Rhyperior counters assuming it's Band or Scarf, will run Grass Knot to completely screw over Rhyperior, so watch out for that
  2. somerandomguy

    somerandomguy Active Member

    Sep 29, 2011
    Likes Received:
    overview looks good can't see anything important missing that needs to be added

    for the tank set i'd mention a physically defensive spread (max hp / max def+) in set comments to help rhyperior take on specific threats easier such as weavile / scolipede / honchkrow etc. i'd switch protect and roar, if you think about it most pokemon that set up get killed by rhyperior or the other way, few examples: sd crawdaunt/crocune kill rhyperior, sd weavile/scolipede/salamence get killed by rhyperior. zygarde can hurt rhyperior but roar won't accomplish much when zygarde can still do good damage to rhyperior without setting up, and usually rhyperior wouldn't be the main answer to zygarde on a team.

    for cb i wouldn't put that much speed on it because it doesn't really need to outspeed swampert, the loss in hp just doesn't seem worth it (swampert isn't that common anyway). id put max hp and attack, and you can mention in the comments that you can put 48 speed to creep mega ampharos and opposing rhyperiors i guess.

    oo looks fine, but you can prob add sub+3 attacks in there

    c&c looks fine can't see anything i can add to it