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[Skeleton] Skarmory

Discussion in 'OU Analyses' started by Enei, Sep 6, 2014.

  1. Enei

    Enei WAFSTB

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    [​IMG]
    Stats: 65 / 80 / 140 / 40 / 70 / 70​

    Overview:
    - Amazing one of a kind typing
    - Great defensive typing, 2 immunities and 8 resistances, which lets it wall common pokes like Dragonite, Excadrill, and Tyranitar
    - Resists common Dragon, Fairy, Grass, and Bug type moves
    - Great phyiscal bulk
    - Good, but unreliable ability in Sturdy, which can be replenished by Roost
    - Access to hazards, and hazard removal
    - Member of the infamous Skarm + Chansey combo, very potent when on the same team
    - Faces a lot of competition for a team spot from other Steel types like Ferrothorn and Scizor
    - Weak Fire and Electric, two very common special attacking types
    - Needs to be paired with a special wall, as it cannot take many special hits well at all

    Defensive:

    Skarmory @ Rocky Helmet / Leftovers
    Ability: Sturdy
    EVs: 252 HP / 252 Def / 4 SpD
    Impish Nature
    - Roost
    - Whirlwind / Defog
    - Stealth Rock / Defog
    - Counter / Brave Bird

    - Very bulky physical wall
    - Excellent user of Rocky Helmet, especially when paired with Heatran or Chansey
    - Leftovers can also be used if the extra recovery is appealing, but Skarmory finds many chances to recover HP, and the extra damage on physical attackers is always appreciated
    - EVs give you max HP, Defense, and the rest go to Special Defense
    - Impish nature boosts Defense as high as it can go, while dropping Skarmory's useless Special Attack stat
    - Sturdy lets Skarmory live a 1 Hit KO attack when at full HP, and Defog, Stealth Rocks, or Faze the opponent away
    - Roost gives it instant recovery, something all walls need, as it allows Skarmory to last much longer, and also replenishes Sturdy
    - Whirlwind lets you faze set up sweepers such as Mawile, Bisharp, Scizor, Pinsir, Tyranitar, and Excadrill
    - Defog, Skarmory is as good as taking hazards away as it is setting them up
    - Stealth Rocks is the main slash, as it lets Skarmory support the team beyond walling
    - Defog again as Skarmory is as good as taking hazards away as it is setting them up
    - Counter lets Skarmory deal a ton of a damage to physical attackers that try to break through it, like Tyranitar, Terrakion, and Medicham
    - Brave Bird is the second slash, which prevents Skarmory from being Taunt fodder, as it will have no other way to attack if using Defog
    - Move choices depend on what your team needs, if you have a Stealth Rock setter, use Whirlwind + Defog, if you have a defog user, user Whirlwind and Stealth Rocks, if you need both, use Defog + Stealth Rocks
    - Use Bold nature if not using Brave Bird, as it minimizes damage from Foul Play

    Spikes:

    Skarmory @ Leftovers / Rocky Helmet
    Ability: Sturdy
    EVs: 252 HP / 172 Def / 84 Spe
    Bold Nature
    - Spikes
    - Whirlwind
    - Roost
    - Taunt

    - Bulky phyiscal wall, good Spikes user
    - Leftovers is preferred on this set, as Skarmory will be staying in longer to set up more than one layer of hazards, the Leftovers recovery matters more
    - Sturdy again, which is great in tandem with Roost
    - EVs give you max HP, a lot of defense, and enough speed to outspeed pokemon like Mandibuzz, and stop it from using defog
    - Bold minimizes damage from Foul Play, as you don't have any attacks on this set
    - Spikes are Spikes, gives you a lot of hazard damage when you have 3 layers
    - The boost to Defog make Spikes stacking very hard
    - Whirlwind lets you faze, and avoid being set up one, while also wracking up hazard damage early-mid game
    - Roost gives you recovery, and lets you last much longer throughout the match
    - Taunt lets you prevent recovery from opponents, fazing moves, and Defog, but does not stop Rapid Spin
    - Spike stacker for bulkier teams, as more offensive teams would rather have Greninja or Scolipede, which can deal damage and stack spikes

    Other Options:

    - Skarmory's movepool is a barren wasteland beyond the moves on it's sets
    - Brave Bird on the Spikes set, but has no room for it
    - Specially Defensive set, but Skarmory is better off being paired with a special wall with it being a Physical wall
    - Shed Shell to escape from Magnezone (who?)
    - Curse

    Synergy:
    - #1 Partner is Chansey, being able to take every hit for Skarmory it doesn't like
    - Blissey also works, and isn't as harmed by Knock Off, but is slightly less bulky
    - Heatran also works, taking it's fire attacks, but doesn't have access to instant recovery
    - Pokemon that appreciate Defog support, like Dragonite, Talonflame, and Pinsir
    - Pokemon that appreciate hazard support, like Landours-T, which forces a lot of switches

    Checks & Counters:
    - Magnezone can trap Skarmory and hits its weak special side, making it the perfect counter
    - Fire types; Heatran, which can use taunt and force it out, both Mega-Charizards
    - Electric types; Manectric, Raikou, Thundurus
    - Anything with a powerful Special attack, like Rotom-W, Greninja, and Latios
    - Taunt set up sweepers, like Gyarados and Tyranitar, which make Skarmory set up bait
    - Fast taunt users; Aerodactyl, Gliscor, Mandibuzz
     
    Last edited: Sep 6, 2014
  2. Rohail

    Rohail Active Member

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    Time for QC :o

    Overview
    • You spend six points talking about just its typing, which takes up half the Overview. Please shorten your thoughts and combine them into 1-2 points.
    • While you mention exactly what it resists and is immune to, you fail to mention any important Pokemon that Skarmory actually checks o.o Please say that Skarmory can check threatening offensive Pokemon like Dragonite, Excadrill, Mega Pinsir, Mega Tyranitar, etc.
    • Mention its high Defense, idk how you missed that.
    • Sturdy isn't necessarily a "great" ability, it's alright and be used as an emergency button to stop sweeps, but it's not reliable at all.
    • Skarmory doesn't really face competition from Excadrill, as they have different roles aside from hazard control.
    • Remove the Brave Bird point, as it's literally only there to prevent Skarmory from becoming Taunt-bait, and is honestly piss weak against any target that isn't weak to Flying.
    • Mention the infamous SkarmChans combo and say how Skarmory is a part of the two-Pokemon core that basically holds stall together (in the current metagame at least, after the aegi/mawile ban, things will change e.e)
    Set:
    I personally don't like the current slashes and think they could use some fixing, but I would like the other members of QC to weigh in on this:

    - Roost
    - Whirlwind / Defog
    - Stealth Rock / Defog
    - Counter / Brave Bird

    With this set, you can basically run three different combinations of support moves: SR + Defog / Whirlwind + Defog / Whirlwind + SR. All three of these are useful and standard Skarm sets that can be changed around depending on the team's needs. For example, if you have another SR setter, you'd want Defog + WW, or if you just need an SR setter and have other means of hazard control, then SR + WW is suitable, and finally, if you desperately need both hazards and hazard control, you can go for SR + Defog. The last slot is reserved for an attacking move that actually lets Skarmory do something other than phaze its opponents and prevents it from being Taunt-bait. Counter is preferred nowadays, as it lets Skarmory severely damage or outright OHKO Pokemon that try to use physical power to break through it, like Diggersby, Bisharp, Terrakion, Mega Ttar, Mega Gyara, etc. Counter also lets it actually counter Pokemon it's supposed to wall without having to resort to piss-weak Brave Birds, which especially suck if you're up against a mega ttar/bisharp/mega mawile, as they will eventually win if you lack Whirlwind or are in a last-mon situation. Counter also works well with Sturdy in emergency situations. Brave Bird is the more reliable move and still gets good damage on Pokemon like Mega Pinsir while also hurting Keldeo on the switch and being able to do something other than phaze to special attackers.

    Set Comments:
    I'll make my comments on these after the set slashes have been fixed.

    Spikes:
    • The Speed EVs let Skarmory Taunt common defensive Defoggers like Mandibuzz and other Skarmory before they can Defog its hazards away. <-- I would reword your Speed point to that.
    • Whirlwind should be used to rack up hazard damage early-mid game, not late-game, as that's when your sweeper comes in to clean the weakened team.
    • Mention how this set should only be used as a Spike-stacker for bulkier teams, as offensive teams prefer stuff like Greninja / Diggersby to do their Spikes stacking
    Other Options:
    • Add Curse
    Checks and Counters:
    The ordering and examples need to be changed here
    • Start off with Magnezone
    • Fire-types, especially Heatran as it can also use Taunt, come next. Don't mention Volc or Infernape, instead, mention the Charizards.
    • Electric-types like Manectric, Raikou, and Thundy come next.
    • Overall powerful special attackers like Lando, Greninja, and even Latios.
    • Mention how Taunt setup sweepers like some Mega Gyarados or Mega Tyranitar can use it as setup bait.

    Also please add a Synergy section which explains Pokemon that are good to pair up with Skarmory. If you need help with this, lemme know :]

    Good job as a whole @Enei, I'll give this my approval once my concerns are addressed and other QC members have given their opinions ^.^
     
    Finchinator likes this.
  3. Enei

    Enei WAFSTB

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    @Rohail all of your suggestions have been implemented, sorry for missing out on a lot of stuff, reserved this a few days ago and wanted to get it up, but thanks!
     
  4. Alfalfa

    Alfalfa Underappreciated

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    Alfalfa
    No, don't add Curse to OO. Curse hasn't been a good option on Skarmory since GSC - it has better things to do.

    I think the slashes should go like this on the first set:

    - Roost
    - Defog / Whirlwind
    - Stealth Rock / Taunt
    - Counter

    Taunt + Counter stops a lot of things from setting up from setting up on you if you are not using Whirlwind, and also allows Skarmory to remove Bisharp and Mega Pinsir from the match should you predict right. I want to put Brave Bird in OO, as Skarmory has no space for it, but I will leave that to be discussed. I would mention Shed Shell more because Gothitelle / Magnezone can easily remove Skarmory from the match, though they are not as common here as they are on Smogon, so eh.
     
  5. Enei

    Enei WAFSTB

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    @Alfalfa I'm going to leave the moveset as is until another QC member comments on it, but thank you for input, as you raise some good points