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[Final] Noivern

Discussion in 'NU Analyses' started by Spoovo The Pirate, Feb 18, 2015.

  1. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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    Screw it. I'll do what I did last gen.

    [​IMG]

    == General ==

    Blistering base 123 Speed and a respectable base 97 Special Attack make Noivern a potent special attacking threat in the gen 6 NU tier.

    Its access to interesting utility moves such as Switcheroo, Taunt, U-turn and the ability Infiltrator also help Noivern's case, as these mean it isn't dead weight against stall teams. In fact, Noivern tends to threaten more than fear. It also has a fairly meaty attacking movepool too, including lots of high power moves like Draco Meteor, Hurricane and its signature Boomburst.

    This makes Noivern a flexible and versatile threat in the NU environment. Whether you need a momentum grabber, stall disrupter, or late game cleaner, Noivern tends to shine.

    == Choice ==

    Noivern @ Choice Specs / Scarf
    Ability: Infiltrator
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid nature

    -Draco Meteor
    -Air Slash / Hurricane
    -Flamethrower
    -Switcheroo / Boomburst

    Armed with a Choice Specs (or Scarf), Noivern turns from a goofy looking bat-dragon... thing into a fearsome wall breaker or revenge killer. It packs just the right moves and stat spread to carry out its mission.

    The hold item should depend on what your team needs. Punch into walls with the Choice Specs, or quickly revenge kill threats with the Scarf. Choice Scarf Noivern is about the fastest thing the NU tier has to offer, so it's a pretty efficient revenge killer. Infiltrator is the given ability on most Noivern sets as it allows Noivern to bypass not only Reflect and Light Screen, but Substitute too. This makes Noivern hell for teams that rely on either strategy. Timid is also pretty much guaranteed on a Noivern regardless of the hold item, because of its amazing Speed stat. Wasting it would be silly.

    The EVs are simple, as Noivern is not a complicated pokemon. Just max out the Speed and Special Attack, and dump the remaining 4 into one of the Defences. Done.

    Draco Meteor is a non-negotiable STAB on most Noivern sets, as it packs a lot of power with little consequence. Choice sets switch out a lot anyway, so Draco Meteor only complements it.
    Slot 2 has two Flying STABs available. Air Slash has less power but more accuracy, while Hurricane hits a lot harder, but only hits 70% of the time, and thus can't be so readily relied on. Seeing as Noivern often uses Draco Meteor for hitting hard, Air Slash is often the preferred Flying STAB.

    Flamethrower in slot 3 is pretty standard, hitting incoming Steel-types for heavy damage, as well as any Ice-types that might fancy their chances. Focus Blast can also be used here for basically the same coverage, however it is also an unreliable move, so Flamethrower is preferred. Lastly, Switcheroo and Boomburst are in the final slot. Boomburst might seem like a strange option, but its sheer base 140 power is enough of a reason to use it on its own, as it has absolutely no drawbacks aside from being Sound based, meaning the likes of Abomasnow and Mr.Mime may be able to sneak in on it. Switcheroo is listed in front of it because it gives Noivern some utility. Switching its Choice item onto a wall can cripple it infinitely, and help Noivern break through stall. It may be a powerful special attacker, but there always seems to be something that walls it. Cripple that wall with a choice item, and Noivern's problem is solved!

    Another move of note that's viable on this set would be U-turn, which gives Noivern the ability to scout beforehand. It won't hit very hard, but scouting is always appreciated.

    == Life Orb ==

    Noivern @ Life Orb
    Ability: Infiltrator
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid nature

    -Draco Meteor / Dragon Pulse
    -Air Slash / Hurricane
    -Flamethrower
    -Roost / U-turn

    On paper, this set looks very similar to the previous. However, it functions fairly differently, allowing Noivern to clean up late game instead of smash through the middle. All of this is made possible with the infamous Life Orb. Offering a 30% power boost at the cost of just 10% HP per hit, the Life Orb is a valuable hold item for just about any sweeper.

    And Noivern takes full advantage of it here, hitting hard and fast with wide coverage.

    Draco Meteor is again the primary move in slot 1, however Dragon Pulse gets a back slash after it this time, because Life Orb Noivern doesn't want to switch out so often, and Dragon Pulse doesn't cripple Noivern after usage. Air Slash and Hurricane are mentioned in slot 2 once again, however Hurricane gets a slightly stronger mention this time, pairing up nicely with Dragon Pulse. It's essentially the reverse of the previous set, where Hurricane hits hard, and Dragon Pulse hits reliably.

    Flamethrower's ubiquitous in slot 3, and again has the option of being replaced with Focus Blast. It probably shouldn't, though, unless bulky Dark- and Normal-types really annoy you.

    Lastly, slot 4 is what makes Life Orb Noivern so different. It carries Roost and U-turn, neither of which featured strongly on the choice set. Roost can keep Noivern healthy, and while it isn't exactly bulky, it has enough to shrug off a few resists, and a well-timed Roost can help Noivern sponge an incoming Volt Switch or similar, so it has its uses. If Roost doesn't appeal, U-turn is available for simple scouting purposes. It may wear Noivern down fairly quickly so, so be aware.

    == Other Options ==

    Noivern has access to a few fun stallbreaking options, such as Taunt, Super Fang, and Whirlwind. While they're probably not worth a dedicated set, Noivern can certainly get some mileage out of at least the former two. Whirlwind tends to counteract its high Speed stat.

    Frisk is an alternate ability that can let Noivern scout the opponent's hold items. This can work well with Switcheroo to more efficiently cripple targets, however passing up Infiltrator for it is difficult to justify.

    Moonlight is available as alternate recovery if you dislike Roost's secondary effect. This is only really worthwhile if you're terrified of Earthquakes and Close Combats though, as Noivern tends to benefit more than it loses out when using Roost.

    Dark Pulse, Heat Wave, Psychic, Solar Beam and Shadow Ball are about all of the other moves worth mentioning in Noivern's movepool. Don't even try a physical set; it's not worth it.

    == Checks and Counters ==

    Noivern's typing leaves it highly vulnerable to Ice moves. Therefore, anything packing a decently powerful Ice Shard makes for at least a good check, if not full counter. Eviolite Piloswine stands out as one of the best answers, being able to take at least one of any attack (even a Choice Specs Focus Blast!), and it can then cut Noivern down with said Ice Shard, offensive sets dealing a minimum of 93%.

    The likes of Abomasnow and Sneasel can also do this, however they can't switch in as safely. Abomasnow can only really switch in on Boomburst thanks to Soundproof, while Sneasel can't switch in on anything without getting mauled.

    Eviolite Togetic and other specially bulky Fairies in the tier can take about anything Noivern can throw, and simply fire back Dazzling Gleams at Noivern until it dies. Togetic does stand a small chance of being 2HKOed by a Choice Specs Hurricane after Stealth Rock damage, it is worth noting, however the scenario alone is rare enough.

    Naturally faster things like Jolteon can revenge kill Noivern with Hidden Power Ice if it isn't the Scarf set itself, but won't want to risk taking a hit while coming in. Even resisted Hurricanes can hurt. This applies to the likes of Sturdy Sawk (preferably with a Choice Scarf) and Speed Boost Yanmega if it can switch in safely.

    Specially bulky switch ins like Milotic are good initial choices, being able to tank hits fairly well and then retaliate with Ice Beam. Milotic also packs recovery to keep itself healthy. The likes of Assault Vest Eelektross can also tank about any hit too, and hit back with Hidden Power Ice if needed, but a lack of reliable recovery could end up with Eelektross being worn down quickly.

    Working around Noivern is the best way to beat it. It may have good coverage, but there'll always be something that can slip through and hit it hard. Forcing it to use Draco Meteor and pivoting to a Steel-type could be a worthwhile tactic, for example.
     
    Last edited: Feb 25, 2015
  2. Spoovo The Pirate

    Spoovo The Pirate Meep! Article Contributor Article Contributor

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