I'm not a big Ubers player, but this place isn't too active, and I wanted to write an Ubers analysis. So here we go. :3 == Overview == *Donning a guise of frosty vengeance, Arceus-Ice is one of the least used formes. This is generally because Ice is poor typing, and struggles to stick out amongst all the other types that Arceus can use. *Its stats may be impressive, with 120 across the board, but with only one resistance, four weaknesses, and a hatred of all entry hazards, Arceus-Ice is worn down rather too quickly for its liking. While it does have Recover to offset this, being forced to use it every other turn drains away from its momentum. *However, there is an advantage to being an Ubers Ice-type. Aside from Kyurem-W, Arceus-Ice has practically no competition for its typing, and the STAB on its Ice moves makes it much more threatening when facing off against the tier's many Dragon-types. It's not a lot, not by any standards, but Arceus-Ice clings onto what it can, in the hope that people at least remember it. == Bulky Calm Mind == Arceus @ Icicle Plate Trait: Multitype EVs: 176 HP / 220 SAtk / 112 Spd Timid nature (+Spd, -Atk) -Calm Mind -Judgment / Ice Beam -Thunderbolt / Thunder -Recover / Fire Blast / Flamethrower *This is Arceus-Ice's best attempt at doing something useful. Being an Ice-type means it gets STAB on its Ice moves, and thus is a lot more threatening to Ubers Dragon-types than its rival, Arceus-Electric. The pair run near identical movesets, after all... *112 Speed EVs on a Timid nature allows Arceus-Ice to outrun Jolly Garchomp and everything slower, which is the majority of the tier's Dragon-types. 176 HP EVs will prevent Choice Band Scizor from KOing with its famed Bullet Punch after Stealth Rock damage, and the rest are thrown into Special Attack for overall power. A simple 252 HP / 4 SAtk / 252 Spd Timd spread can be done instead, to outrun and set up on as much as possible, however the given set is the one preferred. *Calm Mind is the crux of the set in slot 1, while Judgment and Ice Beam are the given STAB choices for slot 2. Judgment is slightly more powerful, while Ice Beam has a freeze chance, and thus both are equally viable. *Thunderbolt in slot 3 is primary coverage, alongside Thunder. Thunderbolt is good in all weathers, scoring reliable damage whatever the means, whilst Thunder is more recommended if you have rain support from Kyogre. Outside of the rain, its accuracy is far from reliable, but 70% can still be used. *Slot 4 has Recover, and two Fire moves in Flamethrower and Fire Blast. Recover is obviously there to keep Arceus healthy, and thus give it more setup opportunities, however Flamethrower and Fire Blast help it deal with Scizor and Ferrothorn, two annoyingly common sights. If Arceus can snatch a Calm Mind boost beforehand Flamethrower will OHKO Scizor after Stealth Rocks damage in any weather, whereas Ferrothorn is a 2HKO under the same conditions, due to it being significantly bulkier. Fire Blast however gets a mention because it can OHKO Ferrothorn at +0 after Stealth Rock damage when it isn't raining, meaning there's less pressure on Arceus to set up. Again, all three moves are perfectly viable. == Other Options == *Physical sets can't be attempted with Arceus-Ice, due to its lack of a decent physical STAB. Its typing leaves it with too many weaknesses to function defensively, too. *Other moves at least worth mentioning include Focus Blast, which can hit the likes of Ferrothorn or Dialga without the risk of rain crippling its power, however its accuracy leaves a lot to be desired. Blizzard can be run instead of the Ice STAB if you're using a Hail team, as it packs 10 more power than Judgment, and has a nice chance to freeze the target. *There isn't really a lot Arceus-Ice can do without being made redundant by another Ubers pokemon. If you're not using it for Calm Minding, you're doing it wrong. == Checks and Counters == *Arceus-Ice's typing makes it among the easiest formes to counter in the Ubers tier. *If bulky Ho-Oh can get in without getting mauled by Stealth Rock, it can take even a boosted Thunder(bolt) without trouble and fry Arceus-Ice with its Sacred Fire. Ho-Oh also has Roost and Regenerator to keep itself healthy, and thus it can keep on pressuring Arceus-Ice. *If it lacks a Fire move, Ferrothorn and (Mega) Scizor become ideal answers, with Ferrothorn's Gyro Ball and Scizor's Bullet Punch both dealing heavy damage (about 70%). However, this will have to be scouted for, because neither pokemon wants to risk getting fried. Even in the rain, Arceus-Ice's Fire Blasts will hurt. *Fast opponents like Mega Mewtwo X can take one of anything, and OHKO with a painful Low Kick, while Mega Mewtwo Y can 2HKO with Psystrike. Blaziken can steal a Speed Boost while hiding behind Protect and - mega evolved or not - OHKO after Stealth Rock damage with either STAB. *Darkrai is naturally faster, and can put Arceus-Ice to sleep with its signature Dark Void, then set up on it with Calm Minds. Darkrai's frailty stops it switching in safely however, and it may end up just forcing Arceus-Ice out. How's this looking? Sorry if it's not up to standard; Ubers is not my forte.