Guest, PO has ceased our separate tiering and adopted Smogon tiers for SM. More information and updates here.
Discussion in 'Safari' started by Ascarotte, Oct 30, 2015.
And blank /price to show any online shops with anything buyable. For window shoppers.
1) Cap on tradeblock should be increased, perhaps to something like 100.
2) Just the same way you use [email protected] for higher amounts of the same item in a trade, it would be good to use a specific symbol with the same purpose just for Pokémon, such as # or % or + or whatever works. Tradeblocked Pokémon should also have a mark when checking them in the boxes.
3) Just the same way we have a short version of party load, we could also employ short names for mega forms, like "/qload mpidgeot or m-pidgeot" to quick load a Mega Pidgeot.
I'm going to reiterate some things that I have posted in the past, but I have the feeling they were ignored or forgotten:
4) Have both shiny and legendary Pokémon (include rare forms if you wish) to have an unique text color so it can be easier to notice when checking boxes, and/or when catching, so the name becomes more noticeable.
5) Have the type(s) of the Pokémon that spawns displayed below the Pokémon sprite.
6) Show the name of your lead next to this:
» [Cancel] «Photo» [Lead: "The lead you're using"]
Add a pyramid chat a la team talk in Mafia?
Contest Rules suggestions:
BST Range Buff: Adds a bonus if you use a Pokémon that is within a certain bst range determined by the script.
Mega Pokémon Buff/Nerf.
Buff/Nerf on Pokémon that can evolve.
Buff/Nerf on baby form Pokémon.
NPC more than 1 pokémon at once,Just like you can delete photos,(Album delete:3,7,5,4,8) You can NPC more Pokémon(/sell kadabra,koffing,duosion:confirm).
It would be a great thing to android users,however,I do not know how rocket costume should work in that case.
Ok a bit of ranting here, seriously, for the love of God, I'm tired of people that only log into safari to spam rock throws, I don't mind if they do it, it's their deal, but I HATE that dumb ball cooldown effect that it applies if it stuns you, cause it ruins the contests and baiting aswell. So please, I'm begging you, PLEASE REMOVE THAT EFFECT. I don't mind the window restitution or wallet hitting but seriously, make it not cooldown.
How bout a gacha costume? :3
Gachaholic: Basically explorer, but for gacha. Chance to get multiple balls, pawnables, and possibly extra items added in, like egg/prize pack
idk if this is balanced
requirement would be ___ amount of jackpots/items recieved.
or just __ amount of tickets that didn't get anything
Can it be possible, for example, if I do this: /findt finalform&&duplicate 2 (Will search all Full evo pokemon with at least two duplicates) but I don't want certain Pokémon to be there, example: "Dark type pokemon" or "Hoenn Pokemon", so maybe to add a parameter that allows a player to exclude certain results from the overall search?
Also please, when these kind of stuff happens
(15:15:48) ±Tauros: You can't modify your party while a Wild Pokemon is out!
Make it so it says
(15:15:48) ±Tauros: Your party will be modified when the Wild Pokémon gets caught or flees!
Then the script would automatically change your team to what you tried to change.
With the new Z-Crystals I suggest possibly make them a usable item.
Use: For [X amount of time] you will only spawn Pokemon of the type corresponding to the Z Crystal used.
They can be kept in the ZCrystal bag.
Or even more fun: make it a luck thing and when you use z crystal it is random Ghostium/Firium/Grassium etc.
Now it is obtainable, make Fresh Water tradeable?
make /catch default to Safari ball if your current favourite is restricted by contest rules?
i wish if the PO app is updated for android there will be a special button for throwing masterball because typing can take too long in android especially if theres a lag.
Shop Related stuff:
When you check your own shop, I don't think it makes much sense seeing this:
(12:25:06) ±Tauros: You currently have [Money] and [Silver Coins]. To buy something, use /shop Zoroark:[Pokémon/Item] (e.g.: /shop Zoroark:Pikachu or /shop Zoroark:Heavy Ball)
It should probably say something like: (12:25:06) ±Tauros: This is your shop. To add something, use /shopadd [Pokémon/Item]:[Price]:[Amount in Stock] (e.g.: /shopadd Pikachu:500:2 or /shopadd Heavy Ball:100:50). To remove something, use /shopremove [Pokémon/Item].
With this being said, it would be nice if you could add/remove multiple things from/to the shop.
Like for example: /shopadd Heavy Ball,Luxury Ball:200:50 (Adds both Heavy and Luxury Ball for $200 with 50 units available, if one of those items don't have the set amount available, just make it return a message saying it's not possible due to not having enough of that Item/Pokémon. Same format could probably go to /shopremove.
More shop related stuff. When checking a price for a specific object/Pokémon, when you click the username, instead of dragging you to their shop and then click on the product, why not simply make it return the shop buy format directly? I mean, if you do /price soda, find a player with soda, makes no sense that the link takes you to the shop so you have to click on soda pop again to buy it, just make it direct.
The following suggestion is courtesy of user @Volupia
Assuming I got the idea's concept correctly, it should go like this:
Allow the /bst command display information about a Pokémon's previous evolution if it has any, aswell as displaying the amount of dust gained by using Devolution Spray on it, since Gen 7 is fairly new to safari (still) many people don't know all names and this could be a fast way for them to obtain such information. And well, since /bst gives information about evolutions, why not pre evolutions?
Because there isn't really a way to get them now and probably not for the foreseeable future:
±Tauros: You can buy the following Items with Silver Coins:
±Tauros: Shady Coin: 3 Silver Coins
; to be accepted as a field separator in commands as well, on top of the current :
It would be nice if we can see the auction prices of previous items sold off monger like /quest monger:history or something
In case I want to view a party but don't want to see your costume or the Pokemon images.
This makes it easier to c/p, because as how /view is now, if I were to c/p it, they all count as individually different lines.
1) Why not creating a command alias for quest? In this case:
2) Also is it possible to code a toggle command that works to permanently watch or unwatch NPC fights? Cause for me it's a Hazzle to do the following process:
/quest arena:mustard > hovering the mouse to the watch PO send link while the chat scrolls down just to stop watching the battle. Same goes for tower and any other thing that involves watching.
3) Can the tradeblock list have a counter integrated on it? It's sort of awkward to manually count the amount of tradeblocked stuff in the list and then bump with the fact that you filled it without knowing.
4) Sometimes, and I'm sure that a lot of you have bumped into this: You log into safari and out of the sudden while checking your quest cooldowns, a contest starts, without even knowing there's one. Is it possible that when a contest is close to start or is in countdown, to make it display what /info displays upon logging in?
The advantages given by photos are not very large. As such I suggest throw ordering for it works like a quick ball, and that its current cd is reduced.
Does anyone think it's a little borked that new players get 5 GBaits but nothing strong to use them with? I propose 1 free Myth Ball for all new players.
Make all base-related commands as /quest decor:help.
I don't see the problem with them having Gbaits from the start. But if at least people cared to read and knew what is Gbait capable of before using it like crazy, and if they asked for advice before doing anything, they'd wait for a Master Ball.
Consider rotating hazard moves each month/30 days. It gets a little monotonous to use the same teams because they cover the most hazards.
I have ideas for each if you're curious!
I disagree because it would be a lot for Rice to continuously program and update. It would also make success very difficult because it takes forever to plan a reliable and continuous team, and hazard-control is one of the biggest factors in selecting Pokemon. All the work would go to waste.
On top of that, can you imagine paying 5k and finding out that you can cover NONE of the hazards?
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1. For the topic, update Bugs link and suggestions link to auto-direct to last page, just like changelog.
2. Speaking of which, update the changelog, because it's behind.
3. Allow costume-switching during a contest. It's not like it makes a significant difference in the outcome of the contest, anyway. No one has Inver costume. Mostly, I just want to be able to see what my costume CD is during a contest.
4. Implement a command like /lc to deal with "any spawns?" It can look like this:
±Tauros: Spawn: Pheromosa --- Caught by: fitzy (using Landorus) --- Ball: Heavy --- Theme: Urban --- Caught 59 minutes, 29 seconds ago
±Tauros: Spawn: Magearna --- Caught by: beforedawn. (using Shiny Dragalge) --- Ball: Myth --- Theme: Sky --- Caught 29 minutes, 30 seconds ago
±Tauros: Spawn: Shiny Shuckle --- Caught by fuzzysqrl (using Landorus) --- Ball: Master --- Theme: Default --- Caught 10 minutes, 28 seconds ago
Dawn U don't even host pyramids! It would be an alternate set not brand new moves every thirty days. Maybe two sets of hazard moves: classic and new. Each alternate per month so it wouldnt necessarily be a surprise.
My reasoning is many of the old TMs and moves aren't given to newer Pokemon. Gen 6/7 mons don't have more than 4 hazard moves while numerous gen1/2 mons have 5-8 hazard moves @[email protected]
Part of the fun of our is devising new teams and strats. With Pokemon db/ serebii it wouldnt be too much hassle to come up with teams.
Pyramid meta is more complicated than you think. I spend months devising new teams.
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Suggestion: Have /canlearn be implemented as a find function.
/findt color gray && type rock && canlearn powergem
Pokémon Gray-colored, with Rock type and can learn Power Gem (3)
Nosepass, Carbink, Probopass
(14:53:53) ±Tauros: SkyPhoenix, you have 1 unread message. To read them, type /inbox.
I really don't like this function much, at least not the way it's currently working. All the stuff sent to my inbox are things that I already know, such as what contest I've won, which I am already aware of, so that information is nothing new, nor relevant. Perhaps if this kind of notifications gets removed it can become less obnoxious (because it flashes me).
Just an idea I drummed up for voting themes, feel free to say no but I feel like it might make things a little better instead of pure majority.
What if, instead of pure majority, each vote was cast as a chance to play that theme? Think Mafia/Murder, or the online mode for Mario Kart Wii/3DS/8. Let's say 10 total votes are cast -- 7 for Sky, 2 for Mt. Pyre, and 1 for Tundra. Sky would have a 70% chance of being drawn, Mt. Pyre 20%, and Tundra 10%. Makes it so that everyone has a chance of getting to play what they want.
The idea of voting is that the Majority of players get to choose what they want to play, regardless if 1 or 2 users had a different choice, majority is majority and I think that's pretty fair and logical. Adding a RNG factor to the voting phase automatically takes away the purpose of voting itself. But this is just my opinion. Although this may be used for different things, like for example: Registering which themes are played more often and which aren't so then the script adds a higher chance of choosing a low played theme in a non voting phase to add a balance of themes that are played a lot and others that aren't.
Recipe to make Star Pieces. Right now sunmoon takes roughly a decade to complete.
(20:10:55) fitzy: The link to his post lel Like it or Lick it
There's no Lick button here :(
(20:18:00) ±Tauros: Now disallowing other players from viewing your party!
Minor nitpick here, it should say
(20:18:00) ±Tauros: Now disallowing other players from viewing your party and battles!
--- Post updated ---
Ball of Choice/Ball of the Day
A random ball except for clone would be picked just in the same way a boost of the day is, applying a multiplier that is proportional to the ball's catch rate and cooldown.
Fun request: Should photos be tradeable? In this case only tradeable for money of course. Cause you may have completed a quest and you still have similar pictures that fulfill said quest but you're on CD, might aswell just sell it to someone who needs to fulfill it before the CD is over.
/Price cooldown from 60 seconds to 20
it's really boring when you need stuff (especially for quests) and you have to wait 3-4 minutes to check all, i guess 20 is perfect if your goal was avoiding spams
and also maybe that's just me but i would like to see league's speed without boost (not speaking of other stats, they are fine), especially because literally ruins the "sense" of using mons with 101 speed and stuff like that
/quest quiz and rewards after specific points ???
Actually i want to suggest a /quest something which will give a reward like philo stone just it's effect will be that instead of form it will change the normal mon to shiny not useable on forms tho...
And if you think it will make desirable shinies common , then make the stone restricting like type specific or bst specific e.g fire shiny stone bst 330 350, that can be used on only a fire type mon within that bst ,... I know i wasn't much clear in explanation but think about that , it will be a nice quest
More display nitpics, is it possible that the /quest command could show the following information next to monger?
(21:28:33) ±Tauros: [E] 1 Nugget --- Deal ends in about 12 hours, 59 minutes (Your bid: XX Shady Coins)
This way saves the task of having to check the monger quest everytime when the cd could be directly displayed.
Another Pyramid idea! I would imagine the statues in Pyramid are using some sort of force to deal their damage, and should thus get to a point where they're still alive, but unable to attack. Since it is a statue, my idea is that when you get within 50HP, the statue crumbles and the party takes minor damage that corresponds to the floor. You can compensate this by having statues do slightly higher damage.
Maybe implement this functionality with party load.
5. Evolve 12 Pokémon with name that start with L (0/12) - Reward: 35 Gachapon Tickets + 16 mission points
A command to find pokémons that starts with x letter without being crazy
Separate names with a comma.