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Automatic Teams on Joining Tours

Discussion in 'Server Tournaments' started by sulcata, Apr 16, 2016.

  1. Mysterious M

    Mysterious M Dream /\ Bigger Tier Leader Article Contributor Tier Leader Article Contributor

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    Uh i pasted kinda old versions directly from PS, so there were some problems. Everything you pointed out is correct, just use Skill Swap over Dpulse on Deo-S and Timid Nature on Palkia. Arceus-Ground can have 356 although it is not that needed, because Lucario can not setup on anything bar Solgaleo locked on Sunsteel Strike. The rest corrections are ok and of course Gyro Ball > Iron Head, lol. Sorry i just c/p those teams by just looking at the mons and did not check for odd movesets.
     
  2. JoyFrost

    JoyFrost kawaii desu :3 Forum Moderator Channel Leader Article Contributor Forum Moderator Channel Leader Article Contributor

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    I decided to remove all 3v3 singles teams (4 teams) in autoteams because they weren't viable anymore. Additionally I made 3 HO team because we have 0 atm. Someone kind enough to check my team would be greatly appreciated.


    EDIT:

    Mamoswine ~> Thick Fat
    Tapu Koko @ Life Orb
    Ability: Electric Surge
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature
    - U-turn
    - Volt Switch
    - Hidden Power [Ice]
    - Thunderbolt

    Mamoswine (M) @ Focus Sash
    Ability: Thick Fat
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature
    - Endeavor
    - Ice Shard
    - Icicle Crash
    - Earthquake

    Scizor (F) @ Scizorite
    Ability: Technician
    EVs: 184 HP / 252 Atk / 8 SDef
    Adamant Nature
    - Swords Dance
    - Roost
    - Bug Bite
    - Bullet Punch

    Greninja (M) @ Choice Specs
    Ability: Battle Bond
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature
    - Dark Pulse
    - Hydro Pump
    - U-turn
    - Water Shuriken

    Salamence (M) @ Flyinium Z
    Ability: Intimidate
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature
    - Fly
    - Earthquake
    - Dragon Claw
    - Dragon Dance

    Tapu Lele @ Choice Scarf
    Ability: Psychic Surge
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature
    - Psychic
    - Focus Blast
    - Moonblast
    - Hidden Power [Fire]

    Team 2:
    Mega Metagross: Bullet Punch ~> Hammer Arm
    Xurkitree @ Psychium Z
    Ability: Beast Boost
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Modest Nature
    - Hypnosis
    - Tail Glow
    - Thunderbolt
    - Hidden Power [Ice]

    Metagross @ Metagrossite
    Ability: Clear Body
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature
    - Meteor Mash
    - Hammer Arm
    - Earthquake
    - Zen Headbutt

    Mimikyu (M) @ Life Orb
    Ability: Disguise
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature
    - Shadow Sneak
    - Shadow Claw
    - Play Rough
    - Swords Dance

    Keldeo-Resolute @ Choice Scarf
    Ability: Justified
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature
    - Secret Sword
    - Hydro Pump
    - Icy Wind
    - Hidden Power [Grass]

    Zygarde @ Lum Berry
    Ability: Aura Break
    EVs: 80 HP / 252 Atk / 176 Spd
    Adamant Nature
    - Dragon Dance
    - Extreme Speed
    - Outrage
    - Thousand Arrows

    Tapu Lele @ Choice Specs
    Ability: Psychic Surge
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature
    - Moonblast
    - Psychic
    - Focus Blast
    - Hidden Power [Fire]

    Team 3:
    Jirachi: Zen Headbutt ~> Heart Stamp
    Pheromosa: Moved the +4 to SpA
    Jirachi @ Choice Scarf
    Ability: Serene Grace
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature
    - Healing Wish
    - Iron Head
    - Trick
    - Heart Stamp

    Gyarados (M) @ Gyaradosite
    Ability: Intimidate
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature
    - Dragon Dance
    - Earthquake
    - Crunch
    - Waterfall

    Tapu Koko @ Life Orb
    Ability: Electric Surge
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature
    - Dazzling Gleam
    - Volt Switch
    - Hidden Power [Ice]
    - Thunderbolt

    Landorus-Therian (M) @ Rockium Z
    Ability: Intimidate
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature
    - Stone Edge
    - Rock Polish
    - Swords Dance
    - Earthquake

    Volcarona (F) @ Firium Z
    Ability: Flame Body
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature
    - Bug Buzz
    - Fire Blast
    - Quiver Dance
    - Giga Drain

    Pheromosa @ Expert Belt
    Ability: Beast Boost
    EVs: 252 Atk / 4 SAtk / 252 Spd
    Naive Nature
    - High Jump Kick
    - Ice Beam
    - Poison Jab
    - U-turn
     
    Last edited: Feb 21, 2017
    Atli, Joyverse and fsk like this.
  3. fsk

    fsk Kept hacking Tier Leader Server Moderator Tier Leader Server Moderator

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    I definitely agree that the old teams are either not that viable or have banned/unreleased stuff, and should be deleted.
    As we are using a SM OU banlist, unlike last gen where a bunch of mons with better viability were allowed, I'm still waiting for the inactive side metagame overloard to actually start this tier, and thus never started building.

    HO is definitely a good style in 3v3 in general as the essence is always "step closer to the win by favorable trading." But as I didn't really look much into the untiered meta, I can't really say much for the threats and walls. So only minor suggestions:
    In the 1st team, Mamoswine Thick Fat is anyway a better ability to have, plus this set never utilize the immunity to Taunt.
    In the 2nd team, Lele's surge while having three priority attackers as teammate may backfire a bit. In 3v3 the game tends to be much shorter, I would replace some of the priorities to coverage.
     
    Annoying Orange likes this.
  4. JoyFrost

    JoyFrost kawaii desu :3 Forum Moderator Channel Leader Article Contributor Forum Moderator Channel Leader Article Contributor

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    I thought it was thick fat my bad.

    It depends on a player how they will utilize the team. I built this team based on current OU threats, if I replace some coverage over my priorities they will be having a hard time taking down Phemerosa which is really big threat for its absurdly high speed and fantastic movepool. Though I might probably replace BP on Mega Metagross because I had too much priorities, but well considering it is just 3v3 I don't think it would matter much at this point (untiered meta).

    Well I was forced to make one because players kept complaining about outdated teams.
     
    Last edited: Feb 21, 2017
  5. Joyverse

    Joyverse Till the very end! Forum Moderator Articles Leader Forum Moderator Articles Leader

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    I was mildly confused whether it was M-Sciz (t1) or M-Meta (t2). Anyway Meta gets Hammer Arm nt SPower.

    e: fsk, let's build 3v3 teams together if we meet on server!
    e2: Hammer Arm and EQ kinda are redundant together. Better Ice Punch over that imo.
     
    Last edited: Feb 21, 2017
    JoyFrost likes this.
  6. Annoying Orange

    Annoying Orange You were just a reckless child... Social Media Rep Social Media Rep

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    i'll help w 3v3
     
  7. fsk

    fsk Kept hacking Tier Leader Server Moderator Tier Leader Server Moderator

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    Hi, I got a really busy week and finally I have time to check these teams thoroughly. I actually added all of them (except the Muk one since bug) to the server but I have to remove some of them in the end to wait for fixes.

    Deo-S + Palkia Offense
    In its offensive side, it packs decent offensive synergy.
    But a minor thing is that, the general weakness to Ditto is very obvious since the team members don't really stick together to form a good type immunity chain to prepare for ditto. The flaw is actually OK since Deo-S HO usually have such weakness, but this is typically severe I have to say.
    The major problem for this team is that, being a typical Deo-S HO doesn't mean you can let almost all squads die to LO Jolly Ekiller at +2 after stealth rock is up (The only thing that survives a +2 LO Ekiller is Xerneas which cannot OHKO in return), and in this way, the team is really having trouble in HO vs HO matchup and have little to no way to revenge kill some major sweepers. Whenever the opposing Ekiller gets a +2, all you can do is click X.


    Excadrill Offense
    I cannot understand why Magearna can fit on an Excadrill Offense team with a Modest Offensive Set. The essence of Excadrill HO is quite against the idea of having a Magearna sitting there breaking no wall, and maybe if your team is extremely weak to Xern I could imagine having it. But still this is really a weird way of building offensive team as this set (128HP) after a little prior damage, Magearna would die to +2 Modest 252 Xerneas Focus Blast/HP Ground (which does 76.8 - 90.6%). I suspect this set aims to sweep back with Heart swap but I have to say the synergy is not good with an Excadrill HO anyway.

    Scarf Lunala Balance
    Although on a glimpse this team does not have major problem in defensive side, the team does not have too much anti lead preparaion and the hazard setter cannot pressure the common defog/spinner from most effective stall teams out there. So I have to say this team wouldn't like to face most serious stall teams as there is no direct powerhouse that can break things up even over a long period.

    The other team featuring double Choice user Specs Yveltal + Scarf Solgaleo, together with a Mgar, doesn't have major problem in theory. Though that team needs some good play to be effective.



    -----
    Added White Lion's Offensive-oriented Balance Team to the server. Tweaked the EV of Pdon a little, no problem identified.
     
  8. Mysterious M

    Mysterious M Dream /\ Bigger Tier Leader Article Contributor Tier Leader Article Contributor

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    It is weakish but on which mon does ekiller setup without taking damage that will set it in moonblast range?


    Magearna is there as an Yveltal / Darkceus switchin, as well as freeing pdon from running a defensive set with roar and being able to be rp sd... common logic imo. With double ghost offense magearna is needed as a pivot. If you dislike the offensive set you can use the classic defensive, but if you can not understand how it fits this team, perhaps dont seek for problems on the teams..
     
  9. fsk

    fsk Kept hacking Tier Leader Server Moderator Tier Leader Server Moderator

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    Simply put, this weakness is just too much. You have to agree that Xerneas cannot take ANY prior damage whenever the opponent Arceus set is not identified to be physical or special, and that is the only way to revenge kill LO Ekiller instead of click X. And LO Ekiller is just one example of the bad HO matchup this team is gonna face, SD Arceus Ground, SD Arceus Ghost, and Deo-A all can eaither setup and sweep or directly get kills with relative ease. If that is not enough a weakness I don't know what qualify for major problem. I know I may sound a bit too harsh here but that is just my expectation was quite high for our autoteams.


    I think I wasn't clear enough so let me explain better:
    Yes, Double ghost offense would like a Dark resist, and to use Offensive Pdon throw in an Xern check so Magearna seems fine but only on paper. Still the synergy is rather bad on an Excadrill HO considering how much momentum you would lose by switch-in that Magearna. Say if you are facing a HO team with Yvelta and Pdon, switching in Magearna would only give chance for Offensive Pdon to setup. (Imagine SR up and you switch Mage to Ygod, facing opponent Rock Polish Pdon) I guess you would agree with me that the essence of Excadrill HO (or HO in general) is to keep the pressure, and you need to give as little opportunity for opponents to set up. Magearna fits well with Balance style team since a Balance Style team usually packs a solid Pdon check like Arceus-Water/Ground, Giritina-O or Zygarde, whereas the HO style do not have such an element. For an Excadrill team you simply can't afford a Magearna to offer such opportunity for Pdon to set up so easily.
    252+ SpA Life Orb Dark Aura Yveltal Dark Pulse vs. 128 HP / 0+ SpD Magearna: 101-120 (30.3 - 36%) -- guaranteed 4HKO after Leftovers recovery

    252+ SpA Life Orb Yveltal Heat Wave vs. 128 HP / 0+ SpD Magearna: 242-286 (72.6 - 85.8%) -- guaranteed 2HKO after Leftovers recovery
    Even it is a full Spd set the problem is still that HO cannot afford Magearna giving out opportunity. The weakness to Ygod is intrinsic to the Double Ghost Offense and I do not expect the team to take care of it 100%. Ghost Z at +2 can OHKO offensive Ygod after SR though. In general I am saying you need to use offensive check on an HO team.


    I am not a good team fixer (that is why I'm only pointing out problems without really fixing) but I guess Xerneas + Offensive Support Pdon (with EV surving +2 HP Ground) can keep the momentum and synergy much better.


    Again, don't take the harsh critics personally, I'm only trying to help improve the quality of our autoteams with quite a high expectation
    0.0
     
    Last edited: Feb 25, 2017
  10. Mysterious M

    Mysterious M Dream /\ Bigger Tier Leader Article Contributor Tier Leader Article Contributor

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    Anyway, i agree about the first team, but perhaps the builder himself can explain what was his thoughts, @Konzern

    As the builder of the exca squad is myself, i do not think that Xerneas would help. If you switch it into Hurricane / Oblivion Wing, it is pretty much over. So personally I would keep magearna perhaps with a different bulkier set. I do not take the critique personally anyway thanks for helping.
     
  11. Velvet Blood

    Velvet Blood Shit maybe

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    Wanted to add more mono teams

    Mono Fighting
    http://pastebin.com/DgREW6q2
    AV guts conkeldurr>scarf hera

    Conkeldurr (M) @ Assault Vest
    Ability: Guts
    252 Atk / 4 Def / 252 SpD
    Adamant Nature
    - Drain Punch
    - Knock Off
    - Mach Punch
    - Ice Punch

    Mono Ground
    http://pastebin.com/LVSJcbqM
    Gastrodon>mamo
    Sr>toxic on hippo
    Rapid spin>x scissor on exca

    Gastrodon (M) @ Leftovers
    Ability: Storm Drain
    252 HP / 244 Def / 16 Spe
    Relaxed Nature
    - Earthquake
    - Recover
    - Scald
    - Toxic

    Mono Poison
    http://pastebin.com/d0sGbJaa

    Mono Fairy
    http://pastebin.com/q11jR116
     
    Last edited: Feb 27, 2017
  12. TraceofLife

    TraceofLife Lucky Strike Forum Moderator Tour Director Forum Moderator Tour Director

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    whats your switchin to a psychic type move on mono poison lol
     
  13. Velvet Blood

    Velvet Blood Shit maybe

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    I forgot to say to switch croak for alolan muk with av

    Muk-Alolan (M) @ Assault Vest
    Ability: Poison Touch
    248 HP / 100 Atk / 96 Def / 64 SpD
    Adamant Nature
    - Pursuit
    - Gunk Shot
    - Knock Off
    - Shadow Sneak
     
    Last edited: Feb 27, 2017
  14. E.T.

    E.T. Proud Member Tier Leader Server Administrator Articles Leader Tier Leader Server Administrator Articles Leader

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  15. balachandar

    balachandar New Member

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    Last edited: Mar 25, 2017 at 1:55 AM