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[ORAS Ubers] Exceeded Darkness

Discussion in 'Team Showcase' started by Lacus Clyne, Apr 24, 2016.

  1. Lacus Clyne

    Lacus Clyne This might get unpleasant!

    Joined:
    Jan 19, 2014
    Messages:
    233
    Likes Received:
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    PO Trainer Name:
    Lacus Clyne
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    Hey there, and welcome to my newest ORAS Ubers RMT. I decided that it's time to post another RMT since I am close to temporarily quitting Pokémon for Fire Emblem Fates. Anyway, let's talk about the team. I've been participating in the Ubers Seasonal for the second time, and since I had to drop out from my first one due to some issues I had with my laptop, I decided that it was about time to get things started. In the first rounds of that tournament, I've been using some leftover teams, but when I got to Round 10 I decided that it was finally time to build new teams. So I started writing down some possible ideas and tried making teams out of them, although nothing worked out initially besides a Lugia-based balanced team. After wasting almost three hours, I asked some friends on Pokémon Online to help me with teambuilding ideas. The user Poke Expert suggested Choice Banded Rayquaza, and that was when things got heated. My thought process immediately was to remove my opponent's Rayquaza checks, so I came up with a Rayquaza / Thunder Wave Gothitelle / Hex Mega Gengar combination. Well anyway, I guess I should show my teambuilding process below. Here is a song that made me keep my calm while battling. Hope you all enjoy the cover by LeeandLie:


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    So like I said, I began with these three Pokémon. The idea was to break through stall while crippling many Pokémon with status effects to make Rayquaza's job easier. The offensive presence was great, but the three Pokémon obviously lack defensive capabilities, so I added three more Pokémon.

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    I decided to add Primal-Groudon as my Stealth Rock user, as there was nothing to lose from adding such a useful Pokémon to the team. I also need a Defog user, and I thought that adding Arceus-Water would be optimal. With that said, I needed a better check to Mega Salamence and Extreme Killer Arceus, so I also added Skarmory.

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    At this point, I had a team extremely weak to hyper-offense, Xerneas and Dark-type Pokémon. As I needed to make many changes to the team in order to address these problems, I decided to remove Rayquaza altogether, since it's hard to keep that Pokémon alive, and I preferred Mega Salamence anyways. So I replaced Rayquaza with Mega Salamence and used Giratina-O instead of Mega Gengar. After that, I added Klefki and removed Skarmory, since my team needed a check to Dark-type Pokémon immediately.

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    I didn't really like Arceus-Water since it was way too passive, so I decided to use an Arceus Forme that can be used more offensively. The best choice to be offensive while having a Ho-Oh/Mega Salamence/Rayquaza check was Arceus-Rock. Another change I made was removing Gothitelle for Darkrai, which gave me a lot of Speed control while allowing me to check more or less Arceus-Ghost. Shoutouts to Hack for pointing out my team's previous weakness to Arceus-Ghost.

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    And here we have the complete team. I'll give a more detailed description below, so be sure to continue reading.
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    Salamence @ Salamencite
    Ability: Intimidate
    EVs: 120 HP / 252 Atk / 136 Spe
    Adamant Nature
    Double-Edge
    Dragon Dance
    Roost
    Refresh


    Mega Salamence is this team's strongest Pokémon, and I often use it to KO a paralyzed Xerneas. It is also an excellent Pokémon for breaking down walls and smashing holes in the opponent's team. I decided to use the Refresh variant of its Dragon Dance set since I don't really gain anything from using Earthquake in this team. Double-Edge is the preferred attack since I want to deal much damage as possible, while Refresh removes status effects. Roost is for recovery, and Dragon Dance is to boost its Attack and Speed. The Speed EVs allow it to outrun Choice Scarf Landorus-T and +2 Speed Primal Groudon after one Dragon Dance. There is really not much to explain here since pretty much everyone knows how to use Mega Salamence properly.

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    Darkrai @ Leftovers
    Ability: Bad Dreams
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    Dark Void
    Dark Pulse
    Sludge Bomb
    Substitute


    Darkrai is the fastest Pokémon in this team, and is often used to weaken the opponent's teams with a combination of status effects and chip damage in order to open a path for Mega Salamence or Arceus-Rock to sweep. It can cripple one Pokémon with Dark Void by putting it to sleep, and this opens a lot of room for me to get some momentum going with my other Pokémon. Normally, Darkrai doesn't fit into any playstyle besides hyper-offense, but its use in this team is magnificent, as it makes an excellent duo with Giratina-O, since the Renegade Pokémon can use the sleep or poison from Sludge Bomb to double the power of its Hex technique. Dark Pulse is mandatory on Darkrai and its best STAB move, while Sludge Bomb gives it near-perfect coverage. For the last move, I chose Substitute since it can be useful for checking certain Pokémon and lock Ho-Oh into Sleep Talk until it wakes up. I invested all of its EVs into Speed and Special Attack since there is no reason to invest some into bulk, as Darkrai is quite frail anyway.

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    Giratina-Origin @ Griseous Orb
    Ability: Levitate
    EVs: 252 Def / 244 SpA / 12 Spe
    Modest Nature
    IVs: 0 Atk
    Hex
    Draco Meteor
    Defog
    Thunder Wave


    Giratina-O is my Defog user, and I normally don't switch it in at all as long I feel safe even with Stealth Rock on my side of the field. I usually try to force my opponent to use Defog, since I am the one spamming entry hazards most of the time. I consider Defog to be mandatory in a balanced team, hence why this Giratina-O knows it, although in reality, I use this Pokémon more as a sweeper anyway. Its strongest Dragon-type move, Draco Meteor, can deal a fair amount of damage to opposing Primal-Groudon, while Hex is a great move whose power is doubled if the target is under a status effect. It is such a strong move which is used very often in this team. And finally, Thunder Wave is to cripple Pokémon in order to vastly reduce their Speed while doubling their vulnerability to Hex. The EVs are all invested into Special Attack and Defense in order to tank some hits from Pokémon such as Extreme Killer Arceus and Primal Groudon. I considered using a physically-offensive Giratina-O though, as a priority attack is excellent in this team for dealing chip damage in order to finish off some weakened Pokémon, while using Dragon Tail to pseudo-Haze away an Extreme Killer Arceus that knows Recover can be very useful. Although in the end, I still prefer the specially-offensive set, and Arceus-Rock can burn Recover Extreme Killer Arceus anyway.

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    Groudon @ Red Orb
    Ability: Drought
    EVs: 248 HP / 8 Def / 252 SpD
    Sassy Nature
    Stealth Rock
    Earthquake
    Lava Plume
    Roar


    Primal Groudon is my main switch-in to Primal Kyogre, and also acts as my Stealth Rock user, which is mandatory in pretty much every team. I prefer using two STAB moves instead of Stone Edge, since Lava Plume's high burn chance can really benefit Giratina-O and the power of its Hex attack. Earthquake is used instead of Precipice Blades since I can't afford to miss, while Roar is a really good move especially in a team featuring Stealth Rock in addition to Spikes. Most of the time, I use it to pseudo-Haze away a boosted Geomancy Xerneas. The EV split might seem a bit strange, but it comes really handy at times. If I lead with Primal Groudon against an opposing Primal Kyogre, my Desolate Land will always take effect since my Pokémon is slower. Finally, because this team lacks an extremely dedicated special wall, the EVs invested into this Pokémon's Special Defense stat are very useful for tanking the hits of specially-offensive sweepers and wall-breakers, especially the Ice Beams of Primal Kyogre.

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    Arceus-Rock @ Stone Plate
    Ability: Multitype
    EVs: 224 HP / 32 Def / 252 Spe
    Timid Nature
    IVs: 0 Atk
    Calm Mind
    Recover
    Judgment
    Will-O-Wisp


    Arceus-Rock is my Ho-Oh counter, which can also be used to check other powerful Flying-type Pokémon such as Rayquaza and Mega Salamence, and additionally it can be used as a cleaner. I decided to use Judgment as its sole attack since any other damaging move would be dumb on this set. Arceus-Rock is another Pokémon which is used to pressure the opponent, especially by burning Pokémon in a metagame dominated by Primal Groudon and Magic Bounce Pokémon. This is really awesome since they are forced to switch out against the Alpha Pokémon, at which it can proceed to deal some damage to the opponent's team with Judgment. Calm Mind allows this Pokémon to become a frightening sweeper, while Recover lets it stay healthy. I am using an EV split which allows me to tank a +1 Earthquake from Mega Salamence after Stealth Rock damage, so that I can retaliate with a super effective Judgment. Arceus-Rock can also be used to check Yveltal, but be sure to heal with Recover before switching out.

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    Klefki @ Leftovers
    Ability: Prankster
    EVs: 248 HP / 8 Def / 252 SpD
    Careful Nature
    Thunder Wave
    Toxic
    Spikes
    Play Rough


    Klefki is this team's final member, and is used to check Dragon, Fairy and Dark-type Pokémon. While being able to spread status, it can also support the team with Spikes. Most of the time Klefki is used to cripple Darkrai and Xerneas with Thunder Wave, or Toxic Primal-Groudon on the switch-in. There are countless ways to use this Pokémon, but I prefer the original set which I find to be the most helpful. Spikes are used to deal some damage to the opponent's team and limit their freedom of switching, while Play Rough is to hit Pokémon like Darkrai and Yveltal, or break the potential Substitute of a Xerneas and deal some damage to it. All the EVs are invested in Special Defense in order to tank a hit from a +2 Special Attack Xerneas. There really is nothing more to say about Klefki since everyone knows this set. If you don't know it you should quit Pokémon.

    Click for the Importable
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    Mega Diancie

    Mega Diancie can be really annoying since my only solid switch-in to it is Arceus-Rock, which can still be hit for major damage by Earth Power. I usually try to weaken this Pokémon with small damage from things like entry hazards and Klefki's Play Rough in order to remove it later with Darkrai if necessary.

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    Ditto
    A really annoying Pokémon. It completely takes momentum away if I play wrong. The way to beat this Pokémon is to centralize your plays around Arceus-Rock. An executed Substitute from Darkrai on the switch-in also does the job.

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    Primal-Kyogre
    Not really a threat, but it can be annoying. I am not dumb enough to stay in while my opponent can switch in with their Primal Kyogre, but if played right my opponent can deal damage to my Primal Groudon with Ice Beam until it faints, which may open a path for another Pokémon such as Xerneas to sweep.

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    Rayquaza
    Choice Band Rayquaza is a pain to face when it has Aqua Tail. Don't stay in with Primal Groudon for too long and you should be fine unless you let yourself get baited like a fish.

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    Dialga
    The worst Pokémon for this team to face. The only plays are paralyzing it with Klefki or putting it to sleep with Darkrai. It is such a huge threat that I really need to play carefully around it. I am glad that people don't use this Pokémon very often.
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    @cries in vain - Thanks for being alive. Whenever I need to talk about something you are always there for me. You saved my IRL butt many times by giving me advice for my life. Well I hate how you worship math though. Stupid Albert Einstein!

    Team created by @Lacus Clyne
    RMT written by @Lacus Clyne
    Grammar checked by Transcendent God Champion
    Art made by Albedo
     
    Edna, Joyverse, Velvet Blood and 5 others like this.
  2. Joyverse

    Joyverse Till the very end! Forum Moderator Articles Leader Forum Moderator Articles Leader

    Joined:
    Aug 23, 2014
    Messages:
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    Likes Received:
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    PO Trainer Name:
    Joyverse
    The blue colour hurts my eyes. ;-;
    However it is a very good team, even though I somewhat have a kind of a nitpick, like how would you like bulk over power on megamence?
    I used this MegaMence spread on the PS/PO ladder for a while and it has been shamelessly been copied from the dex, take this as a suggestion :3

    Salamence @ Salamencite
    Ability: Intimidate
    EVs: 248 HP / 136 Def / 124 Spe
    Impish Nature
    - Dragon Dance
    - Roost
    - Return/Double Edge
    - Refresh

    I noted the fact that you didn't need EQ on mence for this specific team. This above sets pressures primal don, ho-oh and ekiller to an extent and considering how you have 2 solid teammates in form of Gira and Arc-Rock with you, this is a very good addition. That was my 2 cents. Great going fren!
     
    Lacus Clyne likes this.