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post POWC team dump

Discussion in 'Gen 6 LU' started by mael, Jun 11, 2016.

  1. mael

    mael np: diary

    Joined:
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    since powc is over and i probably won't touch it ever again (unless i have to lol) i figured i might as well drop my teams here.

    emergency exit (Sigilyph) @ Flame Orb
    Ability: Magic Guard
    EVs: 252 HP / 4 Def / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Air Slash
    - Psycho Shift
    - Calm Mind
    - Roost

    camera 1 (Alomomola) @ Leftovers
    Ability: Regenerator
    EVs: 120 HP / 252 Def / 136 SpD
    Bold Nature
    IVs: 0 Atk
    - Scald
    - Toxic
    - Wish
    - Protect

    playing you now (Steelix) @ Steelixite
    Ability: Sturdy
    EVs: 248 HP / 24 Def / 236 SpD
    Careful Nature
    - Stealth Rock
    - Heavy Slam
    - Curse
    - Rest

    employee (Slowking) @ Assault Vest
    Ability: Regenerator
    EVs: 248 HP / 252 SpA / 8 SpD
    Modest Nature
    IVs: 0 Atk
    - Scald
    - Psyshock
    - Fire Blast
    - Future Sight

    i really try (Emboar) @ Leftovers
    Ability: Reckless
    EVs: 248 HP / 244 Def / 16 Spe
    Impish Nature
    - Flare Blitz
    - Superpower
    - Will-O-Wisp
    - Protect

    think about it (Tangrowth) @ Life Orb
    Ability: Regenerator
    EVs: 80 HP / 252 SpA / 176 Spe
    Modest Nature
    - Leaf Storm
    - Sludge Bomb
    - Knock Off
    - Focus Blast

    this team was made with the combination of future sight slowking + tangrowth in mind. i kinda wanted something stallish though, so i went with curse rest lix (gave it rocks 'cause nothing else gets 'em) and a defensive core of lix / mola / emboar. sigi vs other bulky teams and patching up a few weaknesses. team is cool, but struggles a little with virizion, which is why you should keep tang at max if you wanna win vs it. slowking is broken, i swear.

    Sneasel (F) @ Life Orb
    Trait: Pickpocket
    EVs: 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Knock Off
    - Pursuit
    - Icicle Crash
    - Low Kick

    Nidoqueen (F) @ Life Orb
    Trait: Sheer Force
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Stealth Rock
    - Earth Power
    - Sludge Wave
    - Ice Beam

    Tyrantrum (M) @ Choice Scarf
    Trait: Rock Head
    EVs: 252 Atk / 4 Def / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Head Smash
    - Outrage
    - Earthquake
    - Dragon Claw

    Flygon (M) @ Leftovers
    Trait: Levitate
    EVs: 248 HP / 252 Def / 8 SDef
    Impish Nature (+Def, -SAtk)
    - U-turn
    - Defog
    - Earthquake
    - Roost

    Slowking (M) @ Assault Vest
    Trait: Regenerator
    EVs: 232 HP / 252 SAtk / 24 Spd
    Modest Nature (+SAtk, -Atk)
    - Scald
    - Future Sight
    - Grass Knot
    - Fire Blast

    Rotom-H @ Expert Belt
    Trait: Levitate
    EVs: 4 Def / 252 SAtk / 252 Spd
    IVs: 0 Atk / 30 Def
    Timid Nature (+Spd, -Atk)
    - Volt Switch
    - Overheat
    - Hidden Power [Ice]
    - Thunderbolt

    never used this. it's probably shit. made because i wanted to try the rotom + slowking core.

    Magneton @ Choice Scarf
    Trait: Magnet Pull
    EVs: 4 Def / 252 SAtk / 252 Spd
    IVs: 0 Atk / 30 SAtk / 30 Spd
    Timid Nature (+Spd, -Atk)
    - Volt Switch
    - Thunderbolt
    - Flash Cannon
    - Hidden Power [Fire]

    Aggron (M) @ Aggronite
    Trait: Sturdy
    EVs: 248 HP / 16 Atk / 236 SDef / 8 Spd
    Adamant Nature (+Atk, -SAtk)
    - Stealth Rock
    - Thunder Wave
    - Heavy Slam
    - Earthquake

    Flygon (F) @ Leftovers
    Trait: Levitate
    EVs: 176 HP / 116 Atk / 216 Spd
    Jolly Nature (+Spd, -SAtk)
    - Toxic
    - U-turn
    - Earthquake
    - Defog

    Slowking (F) @ Assault Vest
    Trait: Regenerator
    EVs: 232 HP / 252 SAtk / 24 Spd
    IVs: 0 Atk
    Modest Nature (+SAtk, -Atk)
    - Psyshock
    - Scald
    - Future Sight
    - Fire Blast

    Virizion @ Lum Berry
    Trait: Justified
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Close Combat
    - Leaf Blade
    - Stone Edge
    - Swords Dance

    Sawk (M) @ Choice Band
    Trait: Sturdy
    EVs: 252 Atk / 4 SDef / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Close Combat
    - Stone Edge
    - Knock Off
    - Zen Headbutt

    this team is simply as fuck. built around slowking (becoming a steady theme lol) and fighting spam. it's actually impossible to switch into future sight + cc. virizion to clean up. bulky water / aggron / flygon is a nice backbone for a team to have and has worked out quite well for me in powc. the scarf hp fire magneton was more or less purely for fucking durant. broken ass piece of shit.

    Slowking (M) @ Assault Vest
    Trait: Regenerator
    EVs: 248 HP / 248 SAtk / 12 Spd
    Modest Nature (+SAtk, -Atk)
    - Scald
    - Psyshock
    - Future Sight
    - Foul Play

    Aggron (M) @ Aggronite
    Trait: Sturdy
    EVs: 248 HP / 252 SDef / 8 Spd
    Careful Nature (+SDef, -SAtk)
    - Stealth Rock
    - Heavy Slam
    - Thunder Wave
    - Earthquake

    Virizion @ Lum Berry
    Trait: Justified
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Swords Dance
    - Leaf Blade
    - Stone Edge
    - Close Combat

    Flygon (F) @ Leftovers
    Trait: Levitate
    EVs: 248 HP / 80 Atk / 180 Spd
    Jolly Nature (+Spd, -SAtk)
    - Defog
    - U-turn
    - Earthquake
    - Roost

    Togetic (M) @ Eviolite
    Trait: Serene Grace
    EVs: 248 HP / 176 Def / 72 SAtk / 12 Spd
    Bold Nature (+Def, -Atk)
    - Nasty Plot
    - Dazzling Gleam
    - Fire Blast
    - Roost

    Rotom-H @ Expert Belt
    Trait: Levitate
    EVs: 252 SAtk / 4 SDef / 252 Spd
    IVs: 0 Atk / 30 Def
    Timid Nature (+Spd, -Atk)
    - Volt Switch
    - Overheat
    - Hidden Power [Ice]
    - Thunderbolt

    kush insisted on togetic, so we built something around it. rotomh with this set is amazing if you give it room to shine. again the classic backbone and again virizion as lategame sweeper. this team actually struggles with virizion too, which is also becoming a steady theme haha. but the team's kinda cool, especially if you manage to give rotom some space


    Virizion @ Lum Berry
    Trait: Justified
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Swords Dance
    - Close Combat
    - Stone Edge
    - Leaf Blade

    Flygon (F) @ Leftovers
    Trait: Levitate
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Defog
    - Earthquake
    - U-turn
    - Toxic

    Steelix (F) @ Steelixite
    Trait: Sturdy
    EVs: 248 HP / 232 SDef / 28 Spd
    Careful Nature (+SDef, -SAtk)
    - Stealth Rock
    - Heavy Slam
    - Earthquake
    - Stone Edge

    Exploud (M) @ Choice Specs
    Trait: Scrappy
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Modest Nature (+SAtk, -Atk)
    - Boomburst
    - Sleep Talk
    - Fire Blast

    Alomomola (M) @ Leftovers
    Trait: Regenerator
    EVs: 120 HP / 136 Def / 252 SDef
    Calm Nature (+SDef, -Atk)
    - Scald
    - Healing Wish
    - Protect
    - Wish

    Delphox (F) @ Choice Scarf
    Trait: Blaze
    EVs: 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Trick
    - Fire Blast
    - Psyshock
    - Grass Knot

    used this w1. basically this team is just an adapted version of the team i used vs zoro in pocl. hwish + specs moltres was the original core, then i replaced specsmoltres with scarf and added banddurant. the last step was specsploud + scarfdelphox, because durant misses all the time and moltres got banned. cool team, p simple and straightforward.

    gengar17 (Milotic) (F) @ Leftovers
    Trait: Marvel Scale
    EVs: 248 HP / 84 Def / 176 SDef
    IVs: 0 Atk
    Calm Nature (+SDef, -Atk)
    - Scald
    - Mirror Coat
    - Recover
    - Toxic

    clear the sight (Flygon) (M) @ Choice Band
    Trait: Levitate
    EVs: 252 Atk / 4 SDef / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Defog
    - U-turn
    - Outrage
    - Earthquake

    rely on me (Aggron) (M) @ Aggronite
    Trait: Sturdy
    EVs: 248 HP / 16 Def / 244 SDef
    Impish Nature (+Def, -SAtk)
    - Stealth Rock
    - Heavy Slam
    - Earthquake
    - Thunder Wave

    blossom in music (Uxie) @ Leftovers
    Trait: Levitate
    EVs: 248 HP / 252 Def / 8 SDef
    Bold Nature (+Def, -Atk)
    - Heal Bell
    - Thunder Wave
    - U-turn
    - Psychic

    nice and edgy (Jolteon) (M) @ Magnet
    Trait: Volt Absorb
    EVs: 252 SAtk / 4 SDef / 252 Spd
    IVs: 30 HP / 30 Def
    Timid Nature (+Spd, -Atk)
    - Volt Switch
    - Thunderbolt
    - Wish
    - Hidden Power [Ice]

    heavy metal (Exploud) (M) @ Choice Specs
    Trait: Scrappy
    EVs: 252 SAtk / 4 SDef / 252 Spd
    IVs: 0 Atk
    Modest Nature (+SAtk, -Atk)
    - Boomburst
    - Sleep Talk
    - Fire Blast

    i think this team is probably the best one i built throughout the entire tournament. it defo is the most fun to use and has some cool sets. milotic was suggested by @gengar17 and i thought of the core of uxie w/ heal bell + milotic. afterwards i added aggron and flygon for the hazardsgame + as backups against some threats. with uxie and aggron i decided to go the twave route. then i made flygon band because i lacked power by now. the next step was making a nice and solid voltturn core with a wallbreaker that just kills stuff, because that's what works best with twave spam backbones. jolteon with wish was kinda cool, because i figured it'd be amazing for keeping uxie healthy, which plays a major role for my team. i kinda goofed in the finals, so the game was really close, but the team is really cool.


    hope you like the teams, playing lu definitely wasn't as bad as i expected it to be.
     
    Jethalal, Void, Lacus Clyne and 8 others like this.
  2. Aurist

    Aurist I do not jump for joy. I frolic in doubt.

    Joined:
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    Ur a good person. Grats on the win
     
  3. Joyverse

    Joyverse Back for a blast!

    Joined:
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    PO Trainer Name:
    Joyverse
    YAY free teams! :D
     
  4. 49.

    49. Active Member

    Joined:
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    idk where else to post things but i wanted to put up some sets i used, wanted to use, w.e

    [​IMG]
    Gogoat @ Leftovers
    Ability: Sap Sipper
    EVs: 248 HP / 20 Def / 208 SpD / 32 Spe
    Careful Nature
    - Bulk Up
    - Milk Drink
    - Horn Leech
    - Earthquake

    its actually a cool 'mon, just a little hard to effectively get off the ground at times. arguably the best shaymin switch in the tier, since it's both resilient as hell to chipping, avoids spdef drop issues outright, etc. also checks ampharos and conservative boosters thru balances w/proper support. mandatory to really encouraged support for it include pursuit (targets sigi / zonger), cleric support to downplay status-weak, and something to bait and whittle goodra (i was running ib sigi and lanturn, for instance). cool v.balance and bulky offenses unless ur opp runs jelli w/a billion speed


    [​IMG]
    Klefki @ Choice Band
    Ability: Prankster
    EVs: 252 HP / 144 Atk / 112 SpD
    Careful Nature
    - Switcheroo
    - Spikes
    - Thunder Wave
    - Play Rough

    used this on my all-choice team for superstars, but i do think it has legit implications here. the way i've always contemplated klefki's role, i figure any given set should be built as spikes / twave / utility v.balances (tox, heal block, etc.) / filler, and this is a pretty unique one that i think suits the current meta. this set is the most likely to punish a defog from gonner (ev'ed to ohko after sr) / mandibuzz (doesn't press for nearly as much, but is much more drastically punished by the cb via sr-weak), who could generally make the pivot in spite of the fairy-weak b.c klefki hits for nothin. this also punishes dudes that'd generally find themselves making aggro pushes into klefki, notably shaymin and ampharos. changes the dynamic a bit b.c u gotta predict a lil more than the usual klefki, but it's dope all the same


    [​IMG]
    Cloyster @ White Herb / Kings Rock / Lum Berry
    Ability: Skill Link
    EVs: 128 HP / 156 Atk / 20 SpD / 204 Spe
    Adamant Nature
    - Shell Smash
    - Substitute
    - Icicle Spear
    - Rock Blast

    not majorly innovative, but i'd call this the optimized, non-lo cloyster set. kings rock gets a bad rap for being purely luck-based, and i get that, but really i'm viewing it primarily as a tool to potentially punch through a mola while keeping a sub up, maybe press a lefties-less steel, etc. mixed value item, but worth consideration. should use dudes that can bait and knock off / burn / poison the right steels and waters.



    [​IMG]
    Mandibuzz @ Leftovers
    Ability: Overcoat
    EVs: 248 HP / 36 SpD / 224 Spe
    Careful Nature
    - Roost
    - Taunt
    - Knock Off
    - Brave Bird

    i hate running defog buzz personally, and this is neat. brave bird both keeps fighters like emboar from sneaking in and going for free beats (cool b.c it's lame for balances and not every team can run a duggy) and 2hkos shaymin to circumvent sequences of spdef drop / crit fishing. it allows also buzz, along w/speed, to win out on stallbreaking mirrors, which is neat. you'd likely need to be dropping it on stuff like lix balance so you can get toxic off on the key dudes to allow leeway for the set, but its nice overall.


    [​IMG]
    Arcanine @ Shuca Berry
    Ability: Intimidate
    EVs: 248 HP / 92 Def / 152 SpD / 16 Spe
    Impish Nature
    - Morning Sun
    - Flare Blitz
    - Will-O-Wisp
    - Toxic

    defensive arca is dope, but i'm put off largely by the duggy weak. shuca is a neat tech for circumventing that + stuffing a spare shaymin check in edgewise (spdef evs ensure it takes under 33.3% from lo seed flare / ep (w/shuca up), meaning even with a spdef drop you'll live 2 from full and ko in turn). slotting espeed somewhere is an option, but made less necessary w/the tech and ultimately just ok from my experiences.
     
    mael, Kushalos, Aurist and 3 others like this.